diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-06-07 21:38:12 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-07 21:38:12 -0600 |
| commit | 44db9bab773cc3b14c8f944a9411673b6fe08b01 (patch) | |
| tree | 8ad796dac5ec3f42eca1220efe1e054b576374e8 /src/engine/objects/Mole.cpp | |
| parent | a67fbb6442d76016397c67f2cb7831687cdda91a (diff) | |
Add Interpolation (#204)
* initial work
* more work
* progress
* Fixed slow fps
* Add Lywx changes
* Interp Works
* Test default tick/logic update
* Added missing include (#202)
* Added missing include
* More missing includes
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* test
* Revert "test"
This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d.
* Interp Item box
* Actually interpolate item box
* fix clouds
* interp player?
* Test 2
* Fix mistake
* tag and fix item boxes
* tag fake item box and whatever func_800696CC is
* these aren't needed
* tag karts
* Slightly better falling rocks(still needs work)
* Tag Smoke and Dust
* Removed unneeded code from falling_rock
* tag whatever func_80051ABC is
* add missing rotate x coord
* GrandPrixBallon/kart shadow
* Green shells tag, and added comments I neglected to add before.
* doesn't compile on win
* Fixes
* Disabled camera interpolation
* Balloons fixes
* progress
* set_transform_matrix compiles
* Compile setTransformMatrix
* More transforms interp
* Add more interps
* matrix
* Matrix multi interp
* Fix interpolation camera bug
* Missing includes needed for Linux.
* Excluded access to HM64 Labs on Switch.
* interpolation tags for various objects
* Bowser castle statue flame interpolated.
* tag hedgehogs
* cloud interpolation
* Interpolated smoke particles from shells
* cloud interpolation refactor
* Interpolated snowflakes
* Interpolated penguins, also added comment tags to places I missed.
* tag Snowman interpolation
* Interpolated player reflection(sherbet land)
* Forgot to uncomment stuff while testing
* better tag
* tag leaves
* Set the default FPS to 30
* tag hud
* Fixed "Match Refresh Rate" option
* adjust draw distance
* remove innecessary rock tag
* rag rocks
* better tag
* Tagged player rank placement in HUD
* Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects)
* Refactor render_screens and fix editor raycast
* better object interpolation
* shift is not needed here
* fix tag
* fix tags
* mole comments
* comment
* Changed how shell flames are interpolated.
* interpolated ended scene fireworks.
* Tagged star particles in the ending scene
* Shell flames handled better.
* this isn't needed
* Fix multiplayer cameras
* Fixed loading battle maps.
* Tagged battle balloons
* Some fixes for battle mode
* No longer needed changes toAFinishline with the changes mega made.
* Tag finishline
* fix to make it compile with cmake 3.31
* changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.)
* fix memory leaks, avoid invalidate texture (#207)
* Fixed macos
* More stupid fixes
* update with main and update torch and lus and enable action on this branch
* Update FrameInterpolation.h
* Update FrameInterpolation.cpp
* fix some memory leak
* Update torch
* Update torch
* update torch and lus
* reduce texture import
* don't use fork of torch and lus
* Update torch
* Update torch
---------
Co-authored-by: Lywx <kiritodev01@gmail.com>
* Refactor World::Courses to unique_ptr (#211)
* wip course unique ptr
* Track unique_ptr : This probably compiles
* Finish impl Courses as unique_ptr
* Fix error
* Fixes
* More fixes
* Cleanup
* Remove old vars
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* particle boat and train
* fix player particle interpolation
* add modify interpolation target fps in menu
* fix windows
* Update libultraship
* Fix logo interp
* Interp SetTextMatrix
* Fix freecam camera
* Clarify comment
* Clarify func
* fix linux compilation
* Update Thwomp.cpp
* Update Thwomp.h
* Update render.inc.c
* Update render.inc.c
* Update gbiMacro.c
* interp falling rock shadow
* Revert change that has no explanation
* Update code_80057C60.c
* Update code_80057C60.c
* Update GrandPrixBalloons.cpp
* Update Lakitu.cpp
* Update framebuffer_effects.c
* Update render_courses.c
---------
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/objects/Mole.cpp')
| -rw-r--r-- | src/engine/objects/Mole.cpp | 107 |
1 files changed, 62 insertions, 45 deletions
diff --git a/src/engine/objects/Mole.cpp b/src/engine/objects/Mole.cpp index 06bd5f56c..f623b1f52 100644 --- a/src/engine/objects/Mole.cpp +++ b/src/engine/objects/Mole.cpp @@ -21,6 +21,7 @@ extern "C" { #include "sounds.h" #include "external.h" } +#include "port/interpolation/FrameInterpolation.h" size_t OMole::_count = 0; @@ -145,7 +146,7 @@ void OMole::func_80081AFC(s32 objectIndex, s32 arg1) { // sp2C = D_8018D1B8; // break; // } - //sp2C[object->type] = 0; + // sp2C[object->type] = 0; } break; case 0: @@ -179,20 +180,20 @@ void OMole::func_8008153C(s32 objectIndex) { } u8* mole = (u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_dirt); - init_object(loopObjectIndex, 0); - gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt; - gObjectList[loopObjectIndex].tlutList = mole; - gObjectList[loopObjectIndex].sizeScaling = 0.15f; - gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU); - gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8; - gObjectList[loopObjectIndex].unk_034 = random_int(5U); - gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8; - gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1; - gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0]; - gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0; - gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2]; - break; - } + init_object(loopObjectIndex, 0); + gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt; + gObjectList[loopObjectIndex].tlutList = mole; + gObjectList[loopObjectIndex].sizeScaling = 0.15f; + gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU); + gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8; + gObjectList[loopObjectIndex].unk_034 = random_int(5U); + gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8; + gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1; + gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0]; + gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0; + gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2]; + break; + } } } @@ -243,21 +244,15 @@ void OMole::func_80081D34(s32 objectIndex) { } static const char* frames[] = { - gTextureMole1, - gTextureMole2, - gTextureMole3, - gTextureMole4, - gTextureMole5, - gTextureMole6, - gTextureMole7, - d_course_moo_moo_farm_mole_dirt, + gTextureMole1, gTextureMole2, gTextureMole3, gTextureMole4, + gTextureMole5, gTextureMole6, gTextureMole7, d_course_moo_moo_farm_mole_dirt, }; - void OMole::func_80081848(s32 objectIndex) { - init_texture_object(objectIndex, (u8*)d_course_moo_moo_farm_mole_tlut, (const char**) frames, 0x20U, (u16) 0x00000040); - //gObjectList[objectIndex].activeTexture = (const char*)d_course_moo_moo_farm_mole_frames; - //gObjectList[objectIndex].activeTLUT = (const char*)d_course_moo_moo_farm_mole_tlut; + init_texture_object(objectIndex, (u8*) d_course_moo_moo_farm_mole_tlut, (const char**) frames, 0x20U, + (u16) 0x00000040); + // gObjectList[objectIndex].activeTexture = (const char*)d_course_moo_moo_farm_mole_frames; + // gObjectList[objectIndex].activeTLUT = (const char*)d_course_moo_moo_farm_mole_tlut; gObjectList[objectIndex].sizeScaling = 0.15f; gObjectList[objectIndex].textureListIndex = 0; @@ -270,7 +265,6 @@ void OMole::func_80081848(s32 objectIndex) { object_next_state(objectIndex); } - void OMole::func_80081924(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0AE) { case 1: @@ -307,7 +301,6 @@ void OMole::func_80081924(s32 objectIndex) { } } - void OMole::func_80081A88(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0DD) { /* irregular */ case 0: @@ -330,9 +323,14 @@ void OMole::func_800821AC(s32 objectIndex, s32 arg1) { } } +// Holes void OMole::func_80054E10(s32 objectIndex) { if (gObjectList[objectIndex].state > 0) { if (is_obj_flag_status_active(objectIndex, 0x00800000) != 0) { + + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("func_80054E10", TAG_OBJECT(&gObjectList[objectIndex])); + D_80183E50[0] = gObjectList[objectIndex].pos[0]; D_80183E50[1] = gObjectList[objectIndex].surfaceHeight + 0.8; D_80183E50[2] = gObjectList[objectIndex].pos[2]; @@ -340,6 +338,9 @@ void OMole::func_80054E10(s32 objectIndex) { D_80183E70[1] = gObjectList[objectIndex].velocity[1]; D_80183E70[2] = gObjectList[objectIndex].velocity[2]; func_8004A9B8(gObjectList[objectIndex].sizeScaling); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); } } } @@ -348,8 +349,8 @@ void OMole::func_80054E10(s32 objectIndex) { void OMole::func_80054EB8() { s32 someIndex; - //for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) { - func_80054E10(_moleIndex); + // for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) { + func_80054E10(_moleIndex); //} } @@ -360,36 +361,52 @@ void OMole::func_80054D00(s32 objectIndex, s32 cameraId) { if (gObjectList[objectIndex].state >= 3) { func_8008A364(objectIndex, cameraId, 0x2AABU, 0x0000012C); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("func_80054D00", (uintptr_t)&gObjectList[objectIndex]); + D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0]; D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2]; func_80048130(gObjectList[objectIndex].pos, (u16*) D_80183E80, gObjectList[objectIndex].sizeScaling, - (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, - (Vtx*)LOAD_ASSET_RAW(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5); + (u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture, + (Vtx*) LOAD_ASSET_RAW(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); } } } +// Mole rocks void OMole::func_80054F04(s32 cameraId) { Camera* camera = &camera1[cameraId]; - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8); load_texture_block_rgba16_mirror((u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_dirt), 0x00000010, 0x00000010); -if (_idx == 0) { - for (size_t i = 0; i < gObjectParticle2_SIZE; i++) { - s32 objectIndex = gObjectParticle2[i]; - Object* object = &gObjectList[objectIndex]; - if (object->state > 0) { - func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8); - if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { - object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); - rsp_set_matrix_gObjectList(objectIndex); - gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006980); + if (_idx == 0) { + for (size_t i = 0; i < gObjectParticle2_SIZE; i++) { + s32 objectIndex = gObjectParticle2[i]; + Object* object = &gObjectList[objectIndex]; + if (object->state > 0) { + func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8); + if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && + (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { + + // @port: Tag the transform. + FrameInterpolation_RecordOpenChild("func_80054F04", TAG_OBJECT(object) | (i << 32)); + + object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); + rsp_set_matrix_gObjectList(objectIndex); + gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D006980); + + // @port Pop the transform id. + FrameInterpolation_RecordCloseChild(); + } } } } -} gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } |
