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authorMegaMech <MegaMech@users.noreply.github.com>2024-12-31 09:50:21 -0700
committerGitHub <noreply@github.com>2024-12-31 09:50:21 -0700
commit1101dcafb08a1f17b06306ff44a9d869ffeb7862 (patch)
treee63c623057b555fedd3d017b5d6c34d12de31098 /src/engine/objects/Thwomp.cpp
parent7e6aba50a2a2fa80db153ad154f5ae77cc344650 (diff)
parent7ee714e4e93609a5dbf1dc648df0ce504e3d7284 (diff)
Merge pull request #133 from MegaMech/next
Fix loadtile, Impl more OObjects
Diffstat (limited to 'src/engine/objects/Thwomp.cpp')
-rw-r--r--src/engine/objects/Thwomp.cpp1450
1 files changed, 1450 insertions, 0 deletions
diff --git a/src/engine/objects/Thwomp.cpp b/src/engine/objects/Thwomp.cpp
new file mode 100644
index 000000000..afa12b03b
--- /dev/null
+++ b/src/engine/objects/Thwomp.cpp
@@ -0,0 +1,1450 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include "Thwomp.h"
+#include <vector>
+
+#include "port/Game.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "actors.h"
+#include "math_util.h"
+#include "sounds.h"
+#include "update_objects.h"
+#include "render_player.h"
+#include "external.h"
+#include "bomb_kart.h"
+#include "collision.h"
+#include "code_80086E70.h"
+#include "render_objects.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "code_80005FD0.h"
+#include "math_util_2.h"
+#include "collision.h"
+#include "assets/bowsers_castle_data.h"
+#include "ceremony_and_credits.h"
+#include "objects.h"
+#include "update_objects.h"
+#include "render_objects.h"
+#include "some_data.h"
+extern s8 gPlayerCount;
+}
+
+f32 D_800E594C[][2] = {
+ { -8.0, 8.0 },
+ { 8.0, 8.0 },
+ { 0.0, 0.0 },
+ { 8.0, -8.0 },
+ { -8.0, -8.0 },
+ // This feels super fake, but it matches
+ { -0.0, 0.0 },
+};
+
+s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
+
+size_t OThwomp::_count = 0;
+
+OThwomp::OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
+ _idx = _count;
+ _faceDirection = direction;
+ _boundingBoxSize = boundingBoxSize;
+ State = (States)behaviour;
+
+ if (_idx >= 32) {
+ printf("MAX THWOMPS REACHED (32), skipping\n");
+ return;
+ }
+ s32 objectId = indexObjectList1[_idx];
+ init_object(objectId, 0);
+ gObjectList[objectId].origin_pos[0] = x * xOrientation;
+ gObjectList[objectId].origin_pos[2] = z;
+ gObjectList[objectId].unk_0D5 = behaviour;
+ gObjectList[objectId].primAlpha = primAlpha;
+ gObjectList[objectId].boundingBoxSize = boundingBoxSize + 5;
+
+ if (scale == 0.0f) {
+ scale = 1.0f;
+ }
+
+ gObjectList[objectId].sizeScaling = scale;
+
+ _count++;
+}
+
+void OThwomp::Tick60fps() { // func_80081210
+ Player* player;
+ s32 objectIndex;
+ s32 var_s2_3;
+ s32 var_s4;
+
+ objectIndex = indexObjectList1[_idx];
+ func_800722CC(objectIndex, 0x00000010);
+ OThwomp::SetVisibility(objectIndex);
+
+ OThwomp::func_8007F8D8();
+
+ // Tick lights only one time. This gets applied to every thwomp.
+ // Running this more than once per frame will result in the lights moving at a high rate of speed.
+ if (_idx == 0) {
+ D_80165834[0] += 0x100;
+ D_80165834[1] += 0x200;
+ }
+
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].state != 0) {
+ switch (State) {
+ case STATIONARY:
+ OThwomp::StationaryBehaviour(objectIndex);
+ break;
+ case MOVE_AND_ROTATE:
+ OThwomp::MoveAndRotateBehaviour(objectIndex);
+ break;
+ case MOVE_FAR:
+ OThwomp::MoveFarBehaviour(objectIndex);
+ break;
+ case STATIONARY_FAST:
+ OThwomp::StationaryFastBehaviour(objectIndex);
+ break;
+ case JAILED:
+ OThwomp::JailedBehaviour(objectIndex);
+ break;
+ case SLIDE:
+ OThwomp::SlidingBehaviour(objectIndex);
+ break;
+ }
+ }
+
+ player = gPlayerOne;
+ for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
+ player->tyres[FRONT_LEFT].unk_14 &= ~3;
+ player->unk_046 &= ~0x0006;
+
+ objectIndex = indexObjectList1[_idx];
+ if (!(player->effects & BOO_EFFECT)) {
+ OThwomp::func_80080B28(objectIndex, var_s4);
+ }
+ if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
+ OThwomp::SetPlayerCrushedEffect(objectIndex, player);
+ }
+ if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
+ OThwomp::func_80080A4C(objectIndex, var_s4);
+ }
+
+ }
+ OThwomp::func_8007542C(3);
+
+ objectIndex = indexObjectList1[_idx];
+ if (func_80072320(objectIndex, 0x00000020) == 0) {
+ return;
+ }
+
+ func_800722CC(objectIndex, 0x00000020);
+ OThwomp::AddParticles(objectIndex);
+
+ for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
+ objectIndex = gObjectParticle2[var_s4];
+ if (objectIndex == DELETED_OBJECT_ID) {
+ return;
+ }
+ if (gObjectList[objectIndex].state == 0) {
+ return;
+ }
+ OThwomp::func_800810F4(objectIndex);
+ if (gObjectList[objectIndex].state != 0) {
+ return;
+ }
+ delete_object_wrapper(&gObjectParticle2[var_s4]);
+ }
+}
+
+void OThwomp::func_800810F4(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_80081080(objectIndex);
+ break;
+ case 2:
+ object_add_velocity_offset_xz(objectIndex);
+ f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f);
+ func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0);
+ if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) {
+ object_next_state(objectIndex);
+ }
+ break;
+ case 3:
+ func_80072428(objectIndex);
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+}
+
+void OThwomp::func_80081080(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->activeTexture = (const char*)D_8018D490;
+ object->textureList = (const char**)D_8018D490;
+ object->primAlpha = 0x00FF;
+ object->direction_angle[1] = 0;
+ object->orientation[0] = 0;
+ object->orientation[2] = 0;
+ object->offset[0] = 0.0f;
+ object->offset[1] = 0.0f;
+ object->offset[2] = 0.0f;
+ object->sizeScaling = 0.25f;
+ object_next_state(objectIndex);
+}
+
+void OThwomp::AddParticles(s32 arg0) {
+ s32 objectIndex;
+ s32 i;
+
+ for (i = 0; i < 6; i++) {
+ objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
+ if (objectIndex == NULL_OBJECT_ID) {
+ break;
+ }
+ OThwomp::func_80080E8C(objectIndex, arg0, i);
+ }
+}
+
+#ifdef NON_MATCHING
+// https://decomp.me/scratch/YMJDJ
+// No idea what the problem is
+void OThwomp::func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) {
+ u16 anAngle;
+ f32 thing0;
+ f32 thing1;
+ f32* temp_v1;
+
+ init_object(objectIndex1, arg2);
+ temp_v1 = D_800E594C[arg2];
+ gObjectList[objectIndex1].unk_0D5 = 2;
+ anAngle = gObjectList[objectIndex2].direction_angle[1];
+ thing1 = func_800416D8(temp_v1[1], temp_v1[0], anAngle);
+ thing0 = func_80041724(temp_v1[1], temp_v1[0], anAngle);
+ gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0;
+ gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].surfaceHeight - 9.0;
+ gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1;
+ anAngle = D_800E597C[arg2] + gObjectList[objectIndex2].direction_angle[1];
+ gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6;
+ gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6;
+}
+#else
+GLOBAL_ASM("asm/non_matchings/update_objects/func_80080E8C.s")
+#endif
+
+void OThwomp::SetPlayerCrushedEffect(s32 objectIndex, Player* player) {
+ if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) {
+ player->tyres[FRONT_LEFT].unk_14 |= 3;
+ }
+}
+
+void OThwomp::func_80080A4C(s32 objectIndex, s32 cameraPlayerId) {
+ Camera* camera = &camera1[cameraPlayerId];
+ Player* player = &gPlayerOne[cameraPlayerId];
+
+ if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) {
+ if ((func_80072320(objectIndex, 0x00000010) != 0) &&
+ (is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != false)) {
+ func_8001CA10(camera);
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F));
+ }
+ }
+}
+
+void OThwomp::func_8007542C(s32 arg0) {
+ s32 objectIndex;
+ s32 var_s2;
+ s32* var_s3;
+ Object* object;
+
+ D_8016582C[0] += 0x2000;
+ D_8016582C[1] += 0x1000;
+ D_8016582C[2] += 0x1800;
+ for (var_s2 = 0; var_s2 < 0x80; var_s2++) {
+ switch (arg0) { /* irregular */
+ case 1:
+ var_s3 = gObjectParticle1;
+ break;
+ case 2:
+ var_s3 = gObjectParticle2;
+ break;
+ case 3:
+ var_s3 = gObjectParticle3;
+ break;
+ }
+ objectIndex = var_s3[var_s2];
+ if (objectIndex != DELETED_OBJECT_ID) {
+ object = &gObjectList[objectIndex];
+ if (object->state != 0) {
+ OThwomp::func_80074FD8(objectIndex);
+ if (object->state == 0) {
+ delete_object_wrapper(&var_s3[var_s2]);
+ }
+ }
+ }
+ }
+}
+
+void OThwomp::func_80074FD8(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
+ gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
+ 0x00000064) != 0) {
+ object_next_state(objectIndex);
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ gObjectList[objectIndex].orientation[0] += D_8016582C[0];
+ gObjectList[objectIndex].orientation[1] += D_8016582C[1];
+ gObjectList[objectIndex].orientation[2] += D_8016582C[2];
+ break;
+ case 2:
+ func_80086F60(objectIndex);
+ func_80072428(objectIndex);
+ break;
+ }
+}
+
+void OThwomp::SetVisibility(s32 objectIndex) { // func_8008A4CC
+ s32 loopIndex;
+ Camera* camera;
+
+ clear_object_flag(objectIndex, 0x00070000);
+ for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) {
+ if (gObjectList[objectIndex].state != 0) {
+ if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) &&
+ ((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) {
+ set_object_flag(objectIndex, 0x00010000);
+ if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) {
+ set_object_flag(objectIndex, 0x00020000);
+ }
+ if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) {
+ set_object_flag(objectIndex, VISIBLE);
+ }
+ }
+ }
+ }
+}
+
+void OThwomp::func_8007F8D8() {
+ Player* player;
+ s32 objectIndex;
+ s32 var_s0;
+ s32 someIndex;
+ s32 var_s4;
+ Object* object;
+
+ player = gPlayerOne;
+ var_s4 = 1;
+
+ objectIndex = indexObjectList1[_idx];
+ object = &gObjectList[objectIndex];
+ if (object->unk_0D5 == 3) {
+ var_s0 = 0;
+ if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) {
+ var_s0 = 1;
+ }
+ var_s4 *= var_s0;
+ }
+
+ if (var_s4 != 0) {
+ for (var_s0 = 0; var_s0 < 4; var_s0++, player++) {
+ if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_KART_AI)) {
+ if (OThwomp::func_8007F75C(var_s0) != 0) {
+ break;
+ }
+ }
+ }
+ }
+}
+
+s32 OThwomp::func_8007F75C(s32 playerId) {
+ s32 someIndex;
+ s32 objectIndex;
+ s32 temp_s7;
+ s32 var_s6;
+ s32 waypoint;
+
+ waypoint = gNearestWaypointByPlayerId[playerId];
+ var_s6 = 0;
+ if ((waypoint >= 0xAA) && (waypoint < 0xB5)) {
+ temp_s7 = random_int(0x0032U) + 0x32;
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].unk_0D5 == 3) {
+ var_s6 = 1;
+ OThwomp::func_8007F660(objectIndex, playerId, temp_s7);
+ }
+
+ } else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].unk_0D5 == 3) {
+ var_s6 = 1;
+ OThwomp::func_8007F6C4(objectIndex, playerId);
+ }
+ }
+ return var_s6;
+}
+
+s32 OThwomp::func_8007E50C(s32 objectIndex, Player* player, Camera* camera) {
+ s32 sp24;
+
+ sp24 = 0;
+ if ((func_80072354(objectIndex, 4) != 0) &&
+ (is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) &&
+ (func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) &&
+ (func_8008A060(objectIndex, camera, 0x1555U) != 0)) {
+ func_800722A4(objectIndex, 4);
+ sp24 = 1;
+ }
+ return sp24;
+}
+
+s32 OThwomp::func_8007E59C(s32 objectIndex) {
+ Camera* camera;
+ Player* player;
+ s32 temp_v0;
+ s32 someIndex;
+
+ temp_v0 = 0;
+ player = gPlayerOne;
+ camera = camera1;
+ for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) {
+ temp_v0 = OThwomp::func_8007E50C(objectIndex, player++, camera++);
+ if (temp_v0 != 0) {
+ break;
+ }
+ }
+ return temp_v0;
+}
+
+void OThwomp::func_8007F544(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
+ case 1:
+ OThwomp::func_8007EFBC(objectIndex);
+ break;
+ case 2:
+ OThwomp::func_8007F280(objectIndex);
+ break;
+ }
+}
+
+void OThwomp::func_8007EFBC(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 1:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) {
+ gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0);
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 2:
+ if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 3:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
+ func_800726CC(objectIndex, 3);
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 5:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 6:
+ if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 7:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
+ func_80086FD4(objectIndex);
+ func_800726CC(objectIndex, 3);
+ }
+ break;
+ case 9:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 10:
+ if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 11:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
+ func_80086FD4(objectIndex);
+ func_800726CC(objectIndex, 3);
+ }
+ break;
+ case 13:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 14:
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 15:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
+ func_80086FD4(objectIndex);
+ func_800726CC(objectIndex, 3);
+ }
+ break;
+ case 17:
+ func_8008701C(objectIndex, 1);
+ break;
+ case 0:
+ default:
+ break;
+ }
+}
+
+void OThwomp::func_8007F280(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 1:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
+ gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0);
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 2:
+ if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 3:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
+ func_800726CC(objectIndex, 3);
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 5:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 6:
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 7:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
+ func_80086FD4(objectIndex);
+ func_800726CC(objectIndex, 3);
+ }
+ break;
+ case 9:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 10:
+ if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 11:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
+ func_80086FD4(objectIndex);
+ func_800726CC(objectIndex, 3);
+ }
+ break;
+ case 13:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 14:
+ if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 15:
+ if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
+ func_80086FD4(objectIndex);
+ func_800726CC(objectIndex, 3);
+ }
+ break;
+ case 17:
+ func_8008701C(objectIndex, 1);
+ break;
+ case 0:
+ default:
+ break;
+ }
+}
+
+void OThwomp::func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) {
+ Object* object;
+
+ func_800722A4(objectIndex, 8);
+ func_80086E70(objectIndex);
+ object = &gObjectList[objectIndex];
+ object->unk_0DD = 1;
+ object->unk_0D1 = arg1;
+ object->unk_048 = arg2;
+}
+
+void OThwomp::func_8007F6C4(s32 objectIndex, s32 playerId) {
+ Player* player;
+
+ player = &gPlayerOne[playerId];
+ func_800722A4(objectIndex, 8);
+ func_80086E70(objectIndex);
+ gObjectList[objectIndex].unk_0DD = 2;
+ gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0];
+ gObjectList[objectIndex].unk_0D1 = playerId;
+}
+
+void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
+ f32 temp_f0;
+ Player* temp_s0;
+
+ temp_s0 = &gPlayerOne[playerId];
+ if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
+ if (!(temp_s0->soundEffects & 0x100)) {
+ temp_f0 = func_80088F54(objectIndex, temp_s0);
+ if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) &&
+ (has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) {
+ if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
+ if (!(temp_s0->effects & 0x200)) {
+ func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C));
+ } else if (func_80072354(objectIndex, 0x00000040) != 0) {
+ if (temp_s0->type & 0x1000) {
+ func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
+ } else {
+ func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
+ }
+ OThwomp::func_80080DE4(objectIndex);
+ func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
+ clear_object_flag(objectIndex, 0x00000200);
+ func_800722A4(objectIndex, 0x00000040);
+ func_80086F60(objectIndex);
+ func_800726CC(objectIndex, 0x000000C8);
+ }
+ }
+ } else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
+ (is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) !=
+ 0)) {
+ if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
+ if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
+ func_80072180();
+ }
+ func_800722A4(objectIndex, 2);
+ temp_s0->unk_040 = (s16) objectIndex;
+ temp_s0->unk_046 |= 2;
+ temp_s0->soundEffects |= 0x100;
+ func_80088FF0(temp_s0);
+ }
+ }
+ } else {
+ func_80088FF0(temp_s0);
+ }
+ }
+}
+
+Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0);
+
+Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0);
+
+Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
+
+Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
+
+Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);
+
+void OThwomp::Draw(s32 cameraId) {
+ s32 objectIndex = 0;
+ s32 i;
+ UNUSED s32 stackPadding0;
+ s16 minusone, plusone;
+ Camera* camera;
+ Object* object;
+
+ camera = &camera1[cameraId];
+ if (cameraId == PLAYER_ONE) {
+ objectIndex = indexObjectList1[_idx];
+ clear_object_flag(objectIndex, 0x00070000);
+ func_800722CC(objectIndex, 0x00000110);
+ }
+
+ OThwomp::TranslateThwompLights();
+
+ objectIndex = indexObjectList1[_idx];
+ minusone = gObjectList[objectIndex].unk_0DF - 1;
+ plusone = gObjectList[objectIndex].unk_0DF + 1;
+
+ if (gGamestate != CREDITS_SEQUENCE) {
+ OThwomp::DrawModel(objectIndex);
+ }
+
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
+ gSPNumLights(gDisplayListHead++, 1);
+ gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
+ gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
+ load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
+ for (i = 0; i < gObjectParticle3_SIZE; i++) {
+ objectIndex = gObjectParticle3[i];
+ if (objectIndex != NULL_OBJECT_ID) {
+ object = &gObjectList[objectIndex];
+ if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
+ gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930);
+ }
+ }
+ }
+ gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
+ func_8004B3C8(0);
+ D_80183E80[0] = 0;
+ D_80183E80[2] = 0x8000;
+ for (i = 0; i < gObjectParticle2_SIZE; i++) {
+ objectIndex = gObjectParticle2[i];
+ if (objectIndex != NULL_OBJECT_ID) {
+ object = &gObjectList[objectIndex];
+ if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
+ D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
+ func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0);
+ }
+ }
+ }
+}
+
+void OThwomp::DrawModel(s32 objectIndex) {
+ if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
+ func_8004A7AC(objectIndex, 1.75f);
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
+ gObjectList[objectIndex].sizeScaling);
+ OThwomp::ThwompLights(objectIndex);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
+ gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
+ gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
+ rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
+ gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
+ }
+}
+
+void OThwomp::TranslateThwompLights() {
+ func_800419F8();
+ D_800E4638.l[0].l.dir[0] = D_80165840[0];
+ D_800E4638.l[0].l.dir[1] = D_80165840[1];
+ D_800E4638.l[0].l.dir[2] = D_80165840[2];
+}
+
+void OThwomp::ThwompLights(s32 objectIndex) {
+ // Why these don't just use `gSPSetLights1` calls...
+ switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
+ case 0:
+ gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2);
+ break;
+ case 1:
+ gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2);
+ break;
+ case 2:
+ gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
+ break;
+ case 3:
+ gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2);
+ break;
+ case 4:
+ gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2);
+ break;
+ default:
+ break;
+ }
+}
+
+void OThwomp::func_80080DE4(s32 arg0) {
+ Player* player;
+ s32 var_v1;
+
+ player = gPlayerOne;
+ for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) {
+ if (arg0 == player->unk_040) {
+ player->soundEffects &= ~0x100;
+ player->unk_040 = -1;
+ }
+ }
+}
+
+/** Behaviours **/
+
+void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
+ UNUSED s32 stackPadding[4];
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007EC30(objectIndex);
+ break;
+ case 2:
+ set_and_run_timer_object(objectIndex, 0x0000003C);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ if (func_8007E59C(objectIndex) != 0) {
+ func_800725E8(objectIndex, 0x0000012C, 2);
+ } else {
+ func_800726CC(objectIndex, 2);
+ }
+ break;
+ }
+ OThwomp::func_8007E63C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
+ func_80073514(objectIndex);
+}
+
+// Stationary
+void OThwomp::func_8007EC30(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ if (gIsMirrorMode != 0) {
+ set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->unk_01C[1] = 30.0f;
+ set_object_flag(objectIndex, 0x05000220);
+ object->type = 0;
+ object->unk_0DF = 6;
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
+
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007EE5C(objectIndex);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ func_80086FD4(objectIndex);
+ object_next_state(objectIndex);
+ break;
+ }
+ OThwomp::func_8007E63C(objectIndex);
+ func_8007F544(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// MoveAndRotateBehaviour
+void OThwomp::func_8007EE5C(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ set_object_flag(objectIndex, 0x04000220);
+ object->type = 0;
+ object->unk_0DF = 6;
+ func_80086E70(objectIndex);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f);
+ object->unk_01C[1] = 20.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ object->unk_0AE = 1;
+ if (object->primAlpha == 0) {
+ object->unk_0DD = 1;
+ } else {
+ object->unk_0DD = 2;
+ }
+ object_next_state(objectIndex);
+}
+
+void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007FA08(objectIndex);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ object_next_state(objectIndex);
+ func_80086FD4(objectIndex);
+ break;
+ }
+ OThwomp::func_8007E63C(objectIndex);
+ OThwomp::func_8007FF5C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// MoveFarBehaviour
+void OThwomp::func_8007FA08(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ set_object_flag(objectIndex, 0x04000220);
+ object->type = 0;
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
+ }
+ object->velocity[0] = 0.0f;
+ object->direction_angle[1] = object->orientation[1];
+ object->unk_0DD = 1;
+ object->unk_0DF = 8;
+ object->offset[1] = 15.0f;
+ object->unk_01C[1] = 15.0f;
+ object_next_state(objectIndex);
+}
+
+void OThwomp::func_8007FF5C(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0DD) {
+ case 1:
+ OThwomp::func_8007FB48(objectIndex);
+ break;
+ case 2:
+ OThwomp::func_8007FEA4(objectIndex);
+ break;
+ }
+}
+
+void OThwomp::func_8007FB48(s32 objectIndex) {
+ s32 var_v0;
+ UNUSED s32 stackPadding;
+ Player* player;
+
+ player = &gPlayerOne[gObjectList[objectIndex].unk_0D1];
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 1:
+ gObjectList[objectIndex].unk_0B0 = 0x00A0;
+ gObjectList[objectIndex].offset[0] = 0.0f;
+ gObjectList[objectIndex].offset[2] = 0.0f;
+ gObjectList[objectIndex].velocity[2] = 0.0f;
+ func_80086FD4(objectIndex);
+ break;
+ case 2:
+ gObjectList[objectIndex].velocity[0] = player->unk_094 * xOrientation * 1.25;
+ if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) {
+ if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) {
+ if (D_8018D400 & 1) {
+ gObjectList[objectIndex].velocity[2] = 1.5f;
+ } else {
+ gObjectList[objectIndex].velocity[2] = -1.5f;
+ }
+ }
+ if (gObjectList[objectIndex].velocity[2] >= 0.0) {
+ if (gObjectList[objectIndex].offset[2] >= 40.0) {
+ gObjectList[objectIndex].velocity[2] = -1.5f;
+ }
+ } else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) {
+ gObjectList[objectIndex].velocity[2] = 1.5f;
+ }
+ }
+ object_add_velocity_offset_xz(objectIndex);
+ if (gObjectList[objectIndex].unk_0B0 < 0x65) {
+ gObjectList[objectIndex].orientation[1] = func_800417B4(
+ gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000));
+ if (gObjectList[objectIndex].unk_0B0 == 0x0064) {
+ gObjectList[objectIndex].textureListIndex = 1;
+ }
+ }
+ var_v0 = 0;
+ if (gIsMirrorMode != 0) {
+ if (gObjectList[objectIndex].offset[0] <= -1000.0) {
+ var_v0 = 1;
+ }
+ } else if (gObjectList[objectIndex].offset[0] >= 1000.0) {
+ var_v0 = 1;
+ }
+ gObjectList[objectIndex].unk_0B0--;
+ if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) {
+ gObjectList[objectIndex].unk_034 = 0.0f;
+ func_800726CC(objectIndex, 3);
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 4:
+ f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f);
+ f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f);
+ if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 5:
+ gObjectList[objectIndex].orientation[1] =
+ func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]);
+ if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) {
+ func_800722CC(objectIndex, 8);
+ func_80086FD4(objectIndex);
+ gObjectList[objectIndex].textureListIndex = 0;
+ }
+ break;
+ case 0:
+ case 3:
+ default:
+ break;
+ }
+}
+
+void OThwomp::func_8007FEA4(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ switch (object->unk_0AE) {
+ case 1:
+ if (f32_step_towards(&object->offset[0], object->unk_01C[0], 5.0f) != 0) {
+ func_800726CC(objectIndex, 3);
+ func_80086FD4(objectIndex);
+ break;
+ }
+ case 0:
+ case 2:
+ break;
+ case 3:
+ if (f32_step_towards(&object->offset[0], 0.0f, 5.0f) != 0) {
+ func_80086FD4(objectIndex);
+ func_800722CC(objectIndex, 8);
+ }
+ break;
+ }
+}
+
+void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ switch (object->state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_80080078(objectIndex);
+ break;
+ case 2:
+ set_and_run_timer_object(objectIndex, object->timer);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ object->timer = 0x0000003C;
+ func_800726CC(objectIndex, 2);
+ break;
+ }
+ OThwomp::func_8007E63C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// StationaryFastBehaviour
+void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ set_object_flag(objectIndex, 0x04000220);
+ object->type = 2;
+ object->unk_0DF = 8;
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ object->unk_01C[1] = 30.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ switch (object->primAlpha) { /* irregular */
+ case 0:
+ object->timer = 2;
+ break;
+ case 1:
+ object->timer = 0x0000003C;
+ break;
+ case 2:
+ object->timer = 0x00000078;
+ break;
+ case 3:
+ object->timer = 0x000000B4;
+ break;
+ }
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::JailedBehaviour(s32 objectIndex) { // func_80080408
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_800802C0(objectIndex);
+ break;
+ case 2:
+ func_8008A6DC(objectIndex, 100.0f);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
+ object_next_state(objectIndex);
+ }
+ break;
+ case 3:
+ if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) {
+ gObjectList[objectIndex].textureListIndex = 0;
+ }
+ break;
+ case 4:
+ if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
+ func_800726CC(objectIndex, 2);
+ }
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// JailedBehaviour
+void OThwomp::func_800802C0(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->unk_0D8 = 0;
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->textureListIndex = 0;
+ //object->sizeScaling = 1.5f;
+ set_object_flag(objectIndex, 0x05000220);
+ object->type = 1;
+ object->unk_0DF = 6;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ object->offset[1] = 10.0f;
+ object->unk_01C[1] = 10.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
+ }
+ object->offset[0] = 0.0f;
+ object->offset[2] = 0.0f;
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_80080524(objectIndex);
+ break;
+ case 2:
+ func_800730BC(objectIndex, 3, 5, 1, 6, -1);
+ break;
+ }
+ if (gObjectList[objectIndex].state >= 2) {
+ OThwomp::func_8007E63C(objectIndex);
+ OThwomp::func_8008085C(objectIndex);
+ func_80073514(objectIndex);
+ if (gGamestate != 9) {
+ if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
+ }
+ } else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
+ }
+ }
+}
+
+void OThwomp::func_8008085C(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0DD) {
+ case 1:
+ OThwomp::func_800806BC(objectIndex);
+ break;
+ case 2:
+ OThwomp::func_8008078C(objectIndex);
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+}
+
+void OThwomp::func_800806BC(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 0:
+ break;
+ case 1:
+ if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) !=
+ 0) {
+ gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 2:
+ if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
+ 0) {
+ gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
+ func_8008701C(objectIndex, 1);
+ }
+ break;
+ }
+}
+
+void OThwomp::func_8008078C(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 0:
+ break;
+ case 1:
+ if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) !=
+ 0) {
+ gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 2:
+ if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
+ 0) {
+ gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
+ func_8008701C(objectIndex, 1);
+ }
+ break;
+ }
+}
+
+// SlidingBehaviour
+void OThwomp::func_80080524(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->textureListIndex = 0;
+ set_object_flag(objectIndex, 0x04000220);
+ object->type = 0;
+ object->unk_0DF = 0x0A;
+ func_80086E70(objectIndex);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ object->surfaceHeight = 70.0f;
+ object->origin_pos[1] = 70.0f;
+ object->unk_01C[1] = 0.0f;
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ if ((gIsMirrorMode != 0) || (gGamestate == CREDITS_SEQUENCE)) {
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ switch (object->primAlpha) { /* irregular */
+ case 0:
+ object->unk_0DD = 2;
+ object->velocity[2] = -1.0f;
+ break;
+ case 1:
+ object->unk_0DD = 2;
+ object->velocity[2] = -1.5f;
+ break;
+ }
+ func_800722A4(objectIndex, 0x00000080);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::func_8007E63C(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0x32:
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0,
+ 1.5f) != 0) {
+ set_object_flag(objectIndex, 0x00000200);
+ func_800722A4(objectIndex, 1);
+ func_800722CC(objectIndex, 2);
+ object_next_state(objectIndex);
+ }
+ break;
+ case 0x33:
+ if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) {
+ if (gObjectList[objectIndex].offset[1] >= 16.0f) {
+ gObjectList[objectIndex].textureListIndex = 0;
+ } else if (gObjectList[objectIndex].offset[1] >= 8.0f) {
+ gObjectList[objectIndex].textureListIndex = 1;
+ } else {
+ gObjectList[objectIndex].textureListIndex = 2;
+ }
+ func_800722CC(objectIndex, 1);
+ if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
+ func_800722A4(objectIndex, 0x00000010);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800722A4(objectIndex, 0x00000020);
+ }
+ }
+ if (func_80072320(objectIndex, 2) != 0) {
+ func_800726CC(objectIndex, 0x00000064);
+ } else {
+ object_next_state(objectIndex);
+ }
+ }
+ break;
+ case 0x34:
+ func_80072AAC(objectIndex, 3, 6);
+ break;
+ case 0x35:
+ func_80072AAC(objectIndex, 2, 0x00000032);
+ break;
+ case 0x36:
+ if (gObjectList[objectIndex].offset[1] >= 20.0f) {
+ gObjectList[objectIndex].textureListIndex = 0;
+ } else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
+ gObjectList[objectIndex].textureListIndex = 1;
+ }
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
+ 0) {
+ clear_object_flag(objectIndex, 0x00000200);
+ func_8007266C(objectIndex);
+ }
+ break;
+ case 0x64:
+ func_80072E54(objectIndex, 3, 5, 1, 8, 0);
+ break;
+ case 0x65:
+ set_and_run_timer_object(objectIndex, 0x0000001E);
+ break;
+ case 0x66:
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) {
+ object_next_state(objectIndex);
+ }
+ break;
+ case 0x67:
+ if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
+ if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
+ func_800722A4(objectIndex, 0x00000010);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800722A4(objectIndex, 0x00000020);
+ }
+ }
+ object_next_state(objectIndex);
+ }
+ break;
+ case 0x68:
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) {
+ object_next_state(objectIndex);
+ }
+ break;
+ case 0x69:
+ if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
+ if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
+ func_800722A4(objectIndex, 0x00000010);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800722A4(objectIndex, 0x00000020);
+ }
+ }
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
+ object_next_state(objectIndex);
+ }
+ break;
+ case 0x6A:
+ if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) {
+ OThwomp::func_80080DE4(objectIndex);
+ }
+ break;
+ case 0x6B:
+ if (gObjectList[objectIndex].offset[1] >= 22.0f) {
+ gObjectList[objectIndex].textureListIndex = 0;
+ } else if (gObjectList[objectIndex].offset[1] >= 20.0f) {
+ gObjectList[objectIndex].textureListIndex = 1;
+ } else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
+ gObjectList[objectIndex].textureListIndex = 2;
+ } else if (gObjectList[objectIndex].offset[1] >= 16.0f) {
+ gObjectList[objectIndex].textureListIndex = 3;
+ } else if (gObjectList[objectIndex].offset[1] >= 14.0f) {
+ gObjectList[objectIndex].textureListIndex = 4;
+ } else {
+ func_800730BC(objectIndex, 3, 5, 1, 6, -1);
+ }
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
+ 0) {
+ set_object_timer_state(objectIndex, 0);
+ object_next_state(objectIndex);
+ }
+ break;
+ case 0x6C:
+ if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) {
+ func_800722CC(objectIndex, 2);
+ clear_object_flag(objectIndex, 0x00000200);
+ func_8007266C(objectIndex);
+ }
+ break;
+ case 0xC8:
+ if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
+ func_80072320(objectIndex, 0x00000080);
+ func_80072428(objectIndex);
+ func_800726CC(objectIndex, 1);
+ }
+ break;
+ case 0x12C:
+ if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
+ func_800722CC(objectIndex, 4);
+ func_8007266C(objectIndex);
+ }
+ break;
+ }
+}