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| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-12-31 09:50:21 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-31 09:50:21 -0700 |
| commit | 1101dcafb08a1f17b06306ff44a9d869ffeb7862 (patch) | |
| tree | e63c623057b555fedd3d017b5d6c34d12de31098 /src/engine/objects/TrashBin.cpp | |
| parent | 7e6aba50a2a2fa80db153ad154f5ae77cc344650 (diff) | |
| parent | 7ee714e4e93609a5dbf1dc648df0ce504e3d7284 (diff) | |
Merge pull request #133 from MegaMech/next
Fix loadtile, Impl more OObjects
Diffstat (limited to 'src/engine/objects/TrashBin.cpp')
| -rw-r--r-- | src/engine/objects/TrashBin.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/src/engine/objects/TrashBin.cpp b/src/engine/objects/TrashBin.cpp new file mode 100644 index 000000000..43d43b1fc --- /dev/null +++ b/src/engine/objects/TrashBin.cpp @@ -0,0 +1,231 @@ +#include <libultraship.h> +#include <libultra/gbi.h> +#include "TrashBin.h" +#include "World.h" +#include "port/Game.h" + +extern "C" { +#include "main.h" +#include "code_800029B0.h" +#include "render_objects.h" +#include "update_objects.h" +#include "assets/banshee_boardwalk_data.h" +#include "assets/common_data.h" +#include "math_util.h" +#include "math_util_2.h" +#include "code_80086E70.h" +#include "code_80057C60.h" +#include "audio/external.h" +} + +#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16)((Degrees) * (0x8000 / 180.0f))) + +OTrashBin::OTrashBin(const FVector& pos, const FRotation& rotation, f32 scale, OTrashBin::Behaviour bhv) { + _pos = pos; + _rot = rotation; + _scale = scale; + _bhv = bhv; + + init_object(indexObjectList1[1], 0); + + if (GetCourse() != GetBansheeBoardwalk()) { + _drawBin = true; + } +} + +void OTrashBin::Tick() { + s32 objectIndex = indexObjectList1[1]; + OTrashBin::func_8007E00C(objectIndex); + + switch(_bhv) { + case STATIC: + break; + case MUNCHING: + func_8007DDC0(objectIndex); + break; + } +} + +void OTrashBin::Draw(s32 cameraId) { + s32 objectIndex; + Object* object; + + objectIndex = indexObjectList1[1]; + func_8008A364(objectIndex, cameraId, 0x5555U, 0x00000320); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + object = &gObjectList[objectIndex]; + if (object->state >= 2) { + func_80043220(object->pos, object->orientation, object->sizeScaling, object->model); + } + + if (_drawBin) { + Mat4 mtx; + Vec3f Pos = { _pos.x + 63, _pos.y + 12, _pos.z + 25 }; + Vec3s Rot = { 0, 0x4000, 0 }; + mtxf_pos_rotation_xyz(mtx, Pos, Rot); + //mtxf_scale(mtx, 1.0f); + if (render_set_position(mtx, 0) != 0) { + gSPDisplayList(gDisplayListHead++, BinMod); + } + } + } +} + +void OTrashBin::init_bb_trash_bin(s32 objectIndex) { + gObjectList[objectIndex].sizeScaling = 1.0f; + gObjectList[objectIndex].model = (Gfx*)d_course_banshee_boardwalk_dl_trash_bin; + gObjectList[objectIndex].unk_04C = 0; + gObjectList[objectIndex].unk_084[7] = 0; + set_obj_orientation(objectIndex, 0U, 0U, 0U); + gObjectList[objectIndex].orientation[0] = DEGREES_FLOAT_TO_SHORT(_rot.pitch); + gObjectList[objectIndex].orientation[1] = DEGREES_FLOAT_TO_SHORT(_rot.yaw); + gObjectList[objectIndex].orientation[2] = DEGREES_FLOAT_TO_SHORT(_rot.roll); + gObjectList[objectIndex].pos[0] = _pos.x; + if (_drawBin) { + // Position the lid on-top of the box. + // This might not be the best fix, but this allows the box to be placed on a surface + // when spawned at 0,0,0 + gObjectList[objectIndex].pos[0] = _pos.y + 32.0f; + } else { + // Stock implementation for banshee boardwalk + gObjectList[objectIndex].pos[1] = _pos.y; + } + gObjectList[objectIndex].pos[2] = _pos.z; + set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f); + gObjectList[objectIndex].type = 0; + object_next_state(objectIndex); +} + +#undef DEGREES_FLOAT_TO_SHORT + +void OTrashBin::func_8007E00C(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + init_bb_trash_bin(objectIndex); + break; + case 3: + D_8018CFB0 = 1; + object_next_state(objectIndex); + break; + case 4: + set_and_run_timer_object(objectIndex, 0x000000D2); + if (D_80165594 == 0) { + if (gCCSelection < CC_150) { + func_8007D714(1); + func_8007D714(1); + } else { + func_8007D714(1); + func_8007D714(1); + func_8007D714(1); + func_8007D714(1); + } + } + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00002000, 0, 0x00000400, 0, -1); + gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha; + if (gObjectList[objectIndex].unk_084[7] == 0) { + func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, + SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4E)); + gObjectList[objectIndex].unk_084[7] = 0x0014; + } else { + gObjectList[objectIndex].unk_084[7]--; + } + break; + case 5: + gObjectList[objectIndex].orientation[2] = func_800417B4(gObjectList[objectIndex].orientation[2], 0U); + if (gObjectList[objectIndex].orientation[2] == 0) { + object_next_state(objectIndex); + } + break; + case 6: + gObjectList[objectIndex].orientation[2] = 0; + gObjectList[objectIndex].unk_084[7] = 0; + object_next_state(objectIndex); + D_8018CFB0 = 0; + break; + case 0: + case 2: + default: + break; + } +} + +Gfx OTrashBin::BinMod[] = +{ + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), + gsDPTileSync(), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD), + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gTexture651B20), + gsDPTileSync(), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD), + gsDPLoadSync(), + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 1023, 256), + gsSPVertex(BinVtx, 20, 0), + gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), + gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), + gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), + gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), + gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), + gsSPVertex(BinVtx2, 20, 0), + gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), + gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), + gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), + gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), + gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), + gsDPPipeSync(), + gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT), + gsSPTexture(65535, 65535, 0, 0, 0), + gsSPEndDisplayList(), +}; + + + + + + + +Vtx OTrashBin::BinVtx[20] = { + {{ {25, -13, 62}, 0, {0, -2303}, {255, 255, 255, 0} }}, + {{ {-25, -13, 62}, 0, {1280, -2303}, {255, 255, 255, 0} }}, + {{ {-25, -13, -63}, 0, {1280, 896}, {255, 255, 255, 0} }}, + {{ {25, -13, -63}, 0, {0, 895}, {255, 255, 255, 0} }}, + {{ {25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }}, + {{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }}, + {{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }}, + {{ {25, -13, 62}, 0, {3199, 1113}, {255, 255, 255, 0} }}, + {{ {-25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }}, + {{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }}, + {{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }}, + {{ {25, -13, -63}, 0, {1280, 1113}, {255, 255, 255, 0} }}, + {{ {-25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }}, + {{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }}, + {{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }}, + {{ {-25, -13, -63}, 0, {3200, 1113}, {255, 255, 255, 0} }}, + {{ {25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }}, + {{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }}, + {{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }}, + {{ {-25, -13, 62}, 0, {1279, 1113}, {255, 255, 255, 0} }}, +}; + +Vtx OTrashBin::BinVtx2[20] = { + {{ {19, -8, 52}, 0, {3199, 1113}, {255, 255, 255, 0} }}, + {{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }}, + {{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }}, + {{ {19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }}, + {{ {19, -8, -52}, 0, {1280, 1113}, {255, 255, 255, 0} }}, + {{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }}, + {{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }}, + {{ {-19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }}, + {{ {-19, -8, 52}, 0, {1279, 1113}, {255, 255, 255, 0} }}, + {{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }}, + {{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }}, + {{ {19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }}, + {{ {19, -8, -52}, 0, {0, 895}, {255, 255, 255, 0} }}, + {{ {-19, -8, -52}, 0, {1280, 896}, {255, 255, 255, 0} }}, + {{ {-19, -8, 52}, 0, {1280, -2303}, {255, 255, 255, 0} }}, + {{ {19, -8, 52}, 0, {0, -2303}, {255, 255, 255, 0} }}, + {{ {-19, -8, -52}, 0, {3200, 1113}, {255, 255, 255, 0} }}, + {{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }}, + {{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }}, + {{ {-19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }}, +}; 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