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authorMegaMech <7255464+MegaMech@users.noreply.github.com>2024-12-30 20:39:31 -0700
committerMegaMech <7255464+MegaMech@users.noreply.github.com>2024-12-30 20:39:31 -0700
commit7ee714e4e93609a5dbf1dc648df0ce504e3d7284 (patch)
treee63c623057b555fedd3d017b5d6c34d12de31098 /src/engine/objects
parent41fb92b7b989290947d8f39c442219afe12d0215 (diff)
parent57afb90c3901b4c5dc586f1be3f6604c52c423d6 (diff)
Merge branch 'next' of https://github.com/MegaMech/SpaghettiKart into next
Diffstat (limited to 'src/engine/objects')
-rw-r--r--src/engine/objects/BombKart.cpp10
-rw-r--r--src/engine/objects/BombKart.h14
-rw-r--r--src/engine/objects/CheepCheep.cpp1
-rw-r--r--src/engine/objects/Crab.cpp30
-rw-r--r--src/engine/objects/Crab.h33
-rw-r--r--src/engine/objects/Flagpole.cpp85
-rw-r--r--src/engine/objects/Flagpole.h45
-rw-r--r--src/engine/objects/Hedgehog.cpp183
-rw-r--r--src/engine/objects/Hedgehog.h53
-rw-r--r--src/engine/objects/HotAirBalloon.cpp174
-rw-r--r--src/engine/objects/HotAirBalloon.h34
-rw-r--r--src/engine/objects/Lakitu.cpp856
-rw-r--r--src/engine/objects/Lakitu.h82
-rw-r--r--src/engine/objects/Object.cpp7
-rw-r--r--src/engine/objects/Object.h4
-rw-r--r--src/engine/objects/Penguin.cpp16
-rw-r--r--src/engine/objects/Penguin.h21
-rw-r--r--src/engine/objects/Podium.cpp30
-rw-r--r--src/engine/objects/Podium.h1
-rw-r--r--src/engine/objects/Seagull.cpp143
-rw-r--r--src/engine/objects/Seagull.h35
-rw-r--r--src/engine/objects/Snowman.cpp49
-rw-r--r--src/engine/objects/Snowman.h2
-rw-r--r--src/engine/objects/Thwomp.cpp28
-rw-r--r--src/engine/objects/Thwomp.h20
-rw-r--r--src/engine/objects/Trophy.cpp92
-rw-r--r--src/engine/objects/Trophy.h3
27 files changed, 1871 insertions, 180 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp
index 42506f826..c33b4b107 100644
--- a/src/engine/objects/BombKart.cpp
+++ b/src/engine/objects/BombKart.cpp
@@ -26,8 +26,10 @@ extern "C" {
extern s8 gPlayerCount;
}
-OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
+size_t OBombKart::_count = 0;
+OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
+ _idx = _count;
Vec3f _pos = {0, 0, 0};
if (waypoint) { // Spawn kart on waypoint
@@ -68,6 +70,8 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex,
WheelPos[3][1] = _pos[1];
WheelPos[3][2] = _pos[2];
check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
+
+ _count++;
}
void OBombKart::Spawn() {
@@ -334,9 +338,7 @@ void OBombKart::Draw(s32 cameraId) {
}
if (GetCourse() == GetPodiumCeremony()) {
- // This isn't functionally equivallent.
- // Technicaly it should be if (kart[0].WaypointIndex < 16)
- if (WaypointIndex < 16) {
+ if ((_idx == 0) && (WaypointIndex < 16)) {
return;
} else {
cameraId = PLAYER_FOUR;
diff --git a/src/engine/objects/BombKart.h b/src/engine/objects/BombKart.h
index 4500e41c2..7ceba7ecb 100644
--- a/src/engine/objects/BombKart.h
+++ b/src/engine/objects/BombKart.h
@@ -5,6 +5,8 @@
#include <vector>
#include "engine/Matrix.h"
+#include "World.h"
+
extern "C" {
#include "macros.h"
#include "main.h"
@@ -53,16 +55,26 @@ public:
// Set waypoint to NULL if using a spawn position and not a waypoint.
explicit OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
+ ~OBombKart() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
void Spawn();
void BeginPlay();
void Tick();
- void Draw(s32 playerId);
+ void Draw(s32 cameraId);
void DrawBattle(s32 cameraId);
void Collision(s32 playerId, Player* player);
void SomeRender(Vec3f arg1);
void LoadMtx();
void Waypoint(s32 screenId);
private:
+ static size_t _count;
+ s32 _idx;
Player* FindTarget();
void Chase(Player*, Vec3f pos);
diff --git a/src/engine/objects/CheepCheep.cpp b/src/engine/objects/CheepCheep.cpp
index e81ba7c24..10cdf6602 100644
--- a/src/engine/objects/CheepCheep.cpp
+++ b/src/engine/objects/CheepCheep.cpp
@@ -52,7 +52,6 @@ void OCheepCheep::Draw(s32 cameraId) { // func_8005217C
Lights1* D_800E45C0l = (Lights1*) (D_800E45C0);
Object* object;
s32 temp_a3;
-
temp_a3 = indexObjectList2[0];
object = &gObjectList[temp_a3];
if (object->state >= 2) {
diff --git a/src/engine/objects/Crab.cpp b/src/engine/objects/Crab.cpp
index cfb84f259..b05bc85e3 100644
--- a/src/engine/objects/Crab.cpp
+++ b/src/engine/objects/Crab.cpp
@@ -23,25 +23,28 @@ extern "C" {
#include "assets/koopa_troopa_beach_data.h"
}
-OCrab::OCrab(s32 i, Vec3f pos) {
+size_t OCrab::_count = 0;
+
+OCrab::OCrab(const FVector2D& start, const FVector2D& end) {
s32 objectId;
- //for (i = 0; i < NUM_CRABS; i++) {
- _idx = i;
- objectId = indexObjectList1[i];
+ _idx = _count;
+ _start = start;
+ _end = end;
+
+ objectId = indexObjectList1[_idx];
init_object(objectId, 0);
- gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] =
- gCrabSpawns[i].startX * xOrientation;
+ gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = start.x * xOrientation;
+ gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = start.z;
- gObjectList[objectId].unk_01C[0] = gCrabSpawns[i].patrolX * xOrientation;
+ gObjectList[objectId].unk_01C[0] = end.x * xOrientation;
+ gObjectList[objectId].unk_01C[2] = end.z;
- gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = gCrabSpawns[i].startZ;
- gObjectList[objectId].unk_01C[2] = gCrabSpawns[i].patrolZ;
+ _count++;
}
void OCrab::Tick(void) {
s32 objectIndex;
- //for (var_s1 = 0; var_s1 < NUM_CRABS; var_s1++) {
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].state != 0) {
OCrab::func_80082B34(objectIndex);
@@ -49,12 +52,11 @@ void OCrab::Tick(void) {
OCrab::func_80082C30(objectIndex);
OCrab::func_80082E18(objectIndex);
}
- //}
}
-void OCrab::Draw(s32 objectIndex, s32 cameraId) {
+void OCrab::Draw(s32 cameraId) {
Camera* camera;
-
+ s32 objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].state >= 2) {
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
camera = &camera1[cameraId];
@@ -72,7 +74,6 @@ void OCrab::DrawModel(s32 cameraId) {
s32 someIndex;
s32 test;
- //for (someIndex = 0; someIndex < NUM_CRABS; someIndex++) {
test = indexObjectList1[_idx];
func_8008A364(test, cameraId, 0x2AABU, 800);
if (is_obj_flag_status_active(test, VISIBLE) != 0) {
@@ -86,7 +87,6 @@ void OCrab::DrawModel(s32 cameraId) {
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, (Vtx*)common_vtx_hedgehog, 0x00000040, 0x00000040, 0x00000040, 0x00000020);
}
}
- //}
}
void OCrab::init_ktb_crab(s32 objectIndex) {
diff --git a/src/engine/objects/Crab.h b/src/engine/objects/Crab.h
index 697a8bd7b..281b080ca 100644
--- a/src/engine/objects/Crab.h
+++ b/src/engine/objects/Crab.h
@@ -2,6 +2,8 @@
#include <libultraship.h>
#include <vector>
+#include "engine/objects/Object.h"
+#include "World.h"
extern "C" {
#include "macros.h"
@@ -14,20 +16,23 @@ extern "C" {
#include "some_data.h"
}
-
-class OCrab {
-public:
- enum Behaviour : uint16_t {
- };
-
+/**
+ * @arg start x and z spawn location
+ * @arg end x and z patrol location
+ *
+ * Crab patrols between start and end.
+ * The game automatically places the actor on the course surface.
+ * Therefore, providing a Y height is unnecessary.
+ *
+ * Crab appears to have a maximum patrolling distance and will patrol between
+ * end --> max distance rather than start --> end or start --> max distance.
+ */
+class OCrab : public OObject {
public:
- f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
- uint16_t MirrorModeAngleOffset;
+ explicit OCrab(const FVector2D& start, const FVector2D& end);
- explicit OCrab(s32 i, Vec3f pos);
-
- void Tick();
- void Draw(s32 objectIndex, s32 cameraId);
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
void DrawModel(s32 cameraId);
void init_ktb_crab(s32 objectIndex);
@@ -36,6 +41,8 @@ public:
void func_80082E18(s32 objectIndex);
private:
-
+ FVector2D _start;
+ FVector2D _end;
+ static size_t _count;
s32 _idx;
};
diff --git a/src/engine/objects/Flagpole.cpp b/src/engine/objects/Flagpole.cpp
new file mode 100644
index 000000000..682f74915
--- /dev/null
+++ b/src/engine/objects/Flagpole.cpp
@@ -0,0 +1,85 @@
+#include "Flagpole.h"
+#include "World.h"
+
+extern "C" {
+#include "code_800029B0.h"
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/yoshi_valley_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+}
+
+size_t OFlagpole::_count = 0;
+
+OFlagpole::OFlagpole(const FVector& pos, s16 direction) {
+ _idx = _count;
+ _pos = pos;
+ _direction = direction;
+
+ init_object(indexObjectList1[_idx], 0);
+
+ _count++;
+}
+
+void OFlagpole::Tick() { // func_80083080
+ s32 objectIndex = indexObjectList1[_idx];
+
+ if (gObjectList[objectIndex].state != 0) {
+ OFlagpole::func_80083018(objectIndex);
+ OFlagpole::func_80083060(objectIndex);
+ }
+}
+
+void OFlagpole::Draw(s32 cameraId) { // func_80055228
+ s32 objectIndex = indexObjectList1[_idx];
+
+ func_8008A364(objectIndex, cameraId, 0x4000U, 0x000005DC);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ OFlagpole::func_80055164(objectIndex);
+ }
+}
+
+void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164
+ if (gObjectList[objectIndex].state >= 2) {
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
+ gObjectList[objectIndex].sizeScaling);
+ if (gIsGamePaused == 0) {
+ gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0,
+ gObjectList[objectIndex].unk_0A2);
+ } else {
+ render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
+ }
+ }
+}
+
+void OFlagpole::func_80082F1C(s32 objectIndex) {
+ gObjectList[objectIndex].model = (Gfx*) d_course_yoshi_valley_unk5;
+ gObjectList[objectIndex].vertex = (Vtx*) d_course_yoshi_valley_unk4;
+ gObjectList[objectIndex].sizeScaling = 0.027f;
+ object_next_state(objectIndex);
+ set_obj_origin_pos(objectIndex, _pos.x * xOrientation, _pos.y, _pos.z);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, _direction, 0U);
+}
+
+void OFlagpole::func_80083018(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 1:
+ OFlagpole::func_80082F1C(objectIndex);
+ break;
+ case 0:
+ default:
+ break;
+ }
+}
+
+void OFlagpole::func_80083060(s32 objectIndex) {
+ object_calculate_new_pos_offset(objectIndex);
+}
diff --git a/src/engine/objects/Flagpole.h b/src/engine/objects/Flagpole.h
new file mode 100644
index 000000000..5824fcf18
--- /dev/null
+++ b/src/engine/objects/Flagpole.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+
+#include "World.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "camera.h"
+#include "some_data.h"
+}
+
+class OFlagpole : public OObject {
+public:
+ explicit OFlagpole(const FVector& pos, s16 direction);
+
+ ~OFlagpole() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
+
+ void func_80055164(s32 objectIndex);
+ void func_80082F1C(s32 objectIndex);
+ void func_80083018(s32 objectIndex);
+ void func_80083060(s32 objectIndex);
+
+private:
+ FVector _pos;
+ s16 _direction;
+ static size_t _count;
+ size_t _idx;
+};
diff --git a/src/engine/objects/Hedgehog.cpp b/src/engine/objects/Hedgehog.cpp
new file mode 100644
index 000000000..133a1f38d
--- /dev/null
+++ b/src/engine/objects/Hedgehog.cpp
@@ -0,0 +1,183 @@
+#include "Hedgehog.h"
+#include "World.h"
+
+extern "C" {
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/yoshi_valley_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+}
+
+size_t OHedgehog::_count = 0;
+
+OHedgehog::OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk) {
+ _idx = _count;
+ _pos = pos;
+
+ s32 objectId = indexObjectList2[_idx];
+ init_object(objectId, 0);
+ gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = pos.x * xOrientation;
+ gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight = pos.y + 6.0;
+ gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = pos.z;
+ gObjectList[objectId].unk_0D5 = (u8)unk;
+ gObjectList[objectId].unk_09C = patrolPoint.x * xOrientation;
+ gObjectList[objectId].unk_09E = patrolPoint.z;
+
+ _count++;
+}
+
+void OHedgehog::Tick() {
+ s32 objectIndex = indexObjectList2[_idx];
+
+ OHedgehog::func_800833D0(objectIndex, _idx);
+ OHedgehog::func_80083248(objectIndex);
+ OHedgehog::func_80083474(objectIndex);
+
+ // This func clears a bit from all hedgehogs. This results in setting the height of all hedgehogs to zero.
+ // The solution is to only clear the bit from the current instance; `self` or `this`
+ //func_80072120(indexObjectList2, NUM_HEDGEHOGS);
+ clear_object_flag(objectIndex, 0x00600000); // The fix
+}
+
+void OHedgehog::Draw(s32 cameraId) {
+ s32 objectIndex = indexObjectList2[_idx];
+ u32 something = func_8008A364(objectIndex, cameraId, 0x4000U, 0x000003E8);
+
+ if (CVarGetInteger("gNoCulling", 0) == 1) {
+ something = MIN(something, 0x52211U - 1);
+ }
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ set_object_flag(objectIndex, 0x00200000);
+ if (something < 0x2711U) {
+ set_object_flag(objectIndex, 0x00000020);
+ } else {
+ clear_object_flag(objectIndex, 0x00000020);
+ }
+ if (something < 0x57E41U) {
+ set_object_flag(objectIndex, 0x00400000);
+ }
+ if (something < 0x52211U) {
+ OHedgehog::func_800555BC(objectIndex, cameraId);
+ }
+ }
+}
+
+void OHedgehog::func_800555BC(s32 objectIndex, s32 cameraId) {
+ Camera* camera;
+
+ if (gObjectList[objectIndex].state >= 2) {
+ camera = &camera1[cameraId];
+ OHedgehog::func_8004A870(objectIndex, 0.7f);
+ gObjectList[objectIndex].orientation[1] =
+ func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
+ draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
+ gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
+ (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
+ }
+}
+
+void OHedgehog::func_8004A870(s32 objectIndex, f32 arg1) {
+ Mat4 mtx;
+ Object* object;
+
+ if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
+ (is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
+ object = &gObjectList[objectIndex];
+ D_80183E50[0] = object->pos[0];
+ D_80183E50[1] = object->surfaceHeight + 0.8;
+ D_80183E50[2] = object->pos[2];
+ set_transform_matrix(mtx, object->unk_01C, D_80183E50, 0U, arg1);
+ // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
+ // G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ AddHudMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+ }
+}
+
+const char* sHedgehogTexList[] = { d_course_yoshi_valley_hedgehog };
+
+void OHedgehog::func_8008311C(s32 objectIndex, s32 arg1) {
+ Object* object;
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
+
+ init_texture_object(objectIndex, (u8*)d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->activeTLUT = d_course_yoshi_valley_hedgehog_tlut;
+ object->activeTexture = d_course_yoshi_valley_hedgehog;
+ object->vertex = vtx;
+ object->sizeScaling = 0.2f;
+ object->textureListIndex = 0;
+ object_next_state(objectIndex);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
+ object->unk_034 = ((arg1 % 6) * 0.1) + 0.5;
+ func_80086E70(objectIndex);
+ set_object_flag(objectIndex, 0x04000600);
+ object->boundingBoxSize = 2;
+}
+
+void OHedgehog::func_80083248(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 0:
+ break;
+ case 1:
+ if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_09C,
+ gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_09E) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 2:
+ func_800871AC(objectIndex, 0x0000003C);
+ break;
+ case 3:
+ if (func_80087A0C(objectIndex, gObjectList[objectIndex].unk_09C, gObjectList[objectIndex].origin_pos[0],
+ gObjectList[objectIndex].unk_09E, gObjectList[objectIndex].origin_pos[2]) != 0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 4:
+ if (func_80087060(objectIndex, 0x0000003C) != 0) {
+ func_8008701C(objectIndex, 1);
+ }
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) {
+ if (is_obj_flag_status_active(objectIndex, 0x00400000) != 0) {
+ func_8008861C(objectIndex);
+ }
+ gObjectList[objectIndex].pos[1] = gObjectList[objectIndex].surfaceHeight + 6.0;
+ }
+}
+
+void OHedgehog::func_800833D0(s32 objectIndex, s32 arg1) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OHedgehog::func_8008311C(objectIndex, arg1);
+ break;
+ case 2:
+ func_80072D3C(objectIndex, 0, 1, 4, -1);
+ break;
+ }
+ if (gObjectList[objectIndex].textureListIndex == 0) {
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
+ gObjectList[objectIndex].vertex = vtx;
+ } else {
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D006130);
+ gObjectList[objectIndex].vertex = vtx;
+ }
+}
+
+void OHedgehog::func_80083474(s32 objectIndex) {
+ if (gObjectList[objectIndex].state >= 2) {
+ func_80089F24(objectIndex);
+ }
+}
diff --git a/src/engine/objects/Hedgehog.h b/src/engine/objects/Hedgehog.h
new file mode 100644
index 000000000..2057d894d
--- /dev/null
+++ b/src/engine/objects/Hedgehog.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+
+#include "engine/World.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "camera.h"
+#include "some_data.h"
+}
+
+/**
+ * @arg pos FVector xyz spawn position
+ * @arg patrolPoint FVector2D xz patrol to location. Actor automatically calculates the Y value
+ * @arg unk unknown. Likely actor type.
+ */
+class OHedgehog : public OObject {
+public:
+ explicit OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk);
+
+ ~OHedgehog() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
+
+ void func_800555BC(s32 objectIndex, s32 cameraId);
+ void func_8004A870(s32 objectIndex, f32 arg1);
+
+ void func_8008311C(s32 objectIndex, s32 arg1);
+ void func_80083248(s32 objectIndex);
+ void func_800833D0(s32 objectIndex, s32 arg1);
+ void func_80083474(s32 objectIndex);
+
+
+private:
+ FVector _pos;
+ static size_t _count;
+ size_t _idx;
+};
diff --git a/src/engine/objects/HotAirBalloon.cpp b/src/engine/objects/HotAirBalloon.cpp
new file mode 100644
index 000000000..234eef6d9
--- /dev/null
+++ b/src/engine/objects/HotAirBalloon.cpp
@@ -0,0 +1,174 @@
+#include "HotAirBalloon.h"
+#include "World.h"
+#include "port/Game.h"
+
+extern "C" {
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/luigi_raceway_data.h"
+#include "assets/common_data.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+#include "actors.h"
+}
+
+OHotAirBalloon::OHotAirBalloon(const FVector& pos) {
+ _pos = pos;
+
+ D_80165898 = 0;
+
+ // Spawn balloon on second lap.
+ if (GetCourse() == GetLuigiRaceway()) {
+ _visible = (bool*)&D_80165898;
+ } else { // Spawn balloon on race start
+ bool mod = true;
+ _visible = &mod;
+ }
+
+ init_object(indexObjectList1[0], 0);
+}
+
+void OHotAirBalloon::Tick() {
+ s32 objectIndex = indexObjectList1[0];
+
+ if (*_visible) {
+ if (gObjectList[objectIndex].state != 0) {
+ OHotAirBalloon::func_80085768(objectIndex);
+ OHotAirBalloon::func_80085534(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ if (gObjectList[objectIndex].state >= 2) {
+ gActorHotAirBalloonItemBox->pos[0] = gObjectList[objectIndex].pos[0];
+ gActorHotAirBalloonItemBox->pos[1] = gObjectList[objectIndex].pos[1] - 10.0;
+ gActorHotAirBalloonItemBox->pos[2] = gObjectList[objectIndex].pos[2];
+ }
+ }
+ }
+}
+
+void OHotAirBalloon::Draw(s32 cameraId) {
+ s32 objectIndex;
+ objectIndex = indexObjectList1[0];
+ if (*_visible) {
+ if (gGamestate != CREDITS_SEQUENCE) {
+ func_8008A1D0(objectIndex, cameraId, 0x000005DC, 0x00000BB8);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ OHotAirBalloon::func_80055CCC(objectIndex, cameraId);
+ }
+ } else {
+ clear_object_flag(objectIndex, 0x00100000);
+ OHotAirBalloon::func_80055CCC(objectIndex, cameraId);
+ }
+ }
+}
+
+void OHotAirBalloon::func_80055CCC(s32 objectIndex, s32 cameraId) {
+ UNUSED s32 pad;
+ f32 test;
+ Camera* camera;
+
+ camera = &camera1[cameraId];
+ if (gObjectList[objectIndex].state >= 2) {
+ func_8008A454(objectIndex, cameraId, 0x0000012C);
+ test = gObjectList[objectIndex].pos[1] - gObjectList[objectIndex].surfaceHeight;
+ func_8004A6EC(objectIndex, (20.0 / test) + 0.5);
+ if (is_obj_index_flag_status_inactive(objectIndex, 0x00100000) != 0) {
+ func_80043328(gObjectList[objectIndex].pos, (u16*) gObjectList[objectIndex].direction_angle,
+ gObjectList[objectIndex].sizeScaling, (Gfx*)d_course_luigi_raceway_dl_F960);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_luigi_raceway_dl_F650);
+ } else {
+ D_80183E80[0] = (s16) gObjectList[objectIndex].direction_angle[0];
+ D_80183E80[1] =
+ (s16) (func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos) +
+ 0x8000);
+ D_80183E80[2] = (u16) gObjectList[objectIndex].direction_angle[2];
+ func_80043328(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
+ (Gfx*)d_course_luigi_raceway_dl_FBE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_luigi_raceway_dl_FA20);
+ if (gPlayerCountSelection1 == 1) {
+ gObjectList[objectIndex].direction_angle[1] = 0;
+ }
+ }
+ }
+}
+
+void OHotAirBalloon::init_hot_air_balloon(s32 objectIndex) {
+ gObjectList[objectIndex].sizeScaling = 1.0f;
+ gObjectList[objectIndex].model = (Gfx*)d_course_luigi_raceway_dl_F960;
+ if (gGamestate != CREDITS_SEQUENCE) {
+ set_obj_origin_pos(objectIndex, xOrientation * _pos.x, _pos.y, _pos.z);
+ set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f);
+ } else {
+ set_obj_origin_pos(objectIndex, xOrientation * _pos.x, _pos.y, _pos.z);
+ set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f);
+ }
+ func_8008B844(objectIndex);
+ func_800886F4(objectIndex);
+ func_80086EF0(objectIndex);
+ gObjectList[objectIndex].velocity[1] = -2.0f;
+ init_actor_hot_air_balloon_item_box(0.0f, 0.0f, 0.0f);
+ object_next_state(objectIndex);
+}
+
+void OHotAirBalloon::func_80085534(s32 objectIndex) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 1:
+ if (gObjectList[objectIndex].offset[1] <= 18.0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 2:
+ f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f);
+ if (gObjectList[objectIndex].velocity[1] == 0.0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 3:
+ func_800871AC(objectIndex, 1);
+ break;
+ case 4:
+ f32_step_towards(&gObjectList[objectIndex].velocity[1], 1.0f, 0.05f);
+ if (gObjectList[objectIndex].velocity[1] == 1.0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 5:
+ func_800871AC(objectIndex, 90);
+ break;
+ case 6:
+ f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f);
+ if (gObjectList[objectIndex].velocity[1] == 0.0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 7:
+ f32_step_towards(&gObjectList[objectIndex].velocity[1], -1.0f, 0.05f);
+ if (gObjectList[objectIndex].velocity[1] == -1.0) {
+ func_80086FD4(objectIndex);
+ }
+ break;
+ case 8:
+ func_800871AC(objectIndex, 90);
+ break;
+ case 9:
+ f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f);
+ if (func_80087060(objectIndex, 90) != 0) {
+ func_8008701C(objectIndex, 3);
+ }
+ break;
+ }
+ object_add_velocity_offset_y(objectIndex);
+ gObjectList[objectIndex].direction_angle[1] += 0x100;
+}
+
+void OHotAirBalloon::func_80085768(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 1:
+ OHotAirBalloon::init_hot_air_balloon(objectIndex);
+ break;
+ case 0:
+ case 2:
+ break;
+ }
+}
diff --git a/src/engine/objects/HotAirBalloon.h b/src/engine/objects/HotAirBalloon.h
new file mode 100644
index 000000000..301e111c4
--- /dev/null
+++ b/src/engine/objects/HotAirBalloon.h
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+
+#include "World.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "camera.h"
+#include "some_data.h"
+}
+
+class OHotAirBalloon : public OObject {
+public:
+ explicit OHotAirBalloon(const FVector& pos);
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
+ void func_80055CCC(s32 objectIndex, s32 cameraId);
+ void init_hot_air_balloon(s32 objectIndex);
+ void func_80085534(s32 objectIndex);
+ void func_80085768(s32 objectIndex);
+
+private:
+ FVector _pos;
+ bool *_visible;
+};
diff --git a/src/engine/objects/Lakitu.cpp b/src/engine/objects/Lakitu.cpp
new file mode 100644
index 000000000..1c8547bc8
--- /dev/null
+++ b/src/engine/objects/Lakitu.cpp
@@ -0,0 +1,856 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include "Lakitu.h"
+#include <vector>
+
+#include "port/Game.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "actors.h"
+#include "math_util.h"
+#include "sounds.h"
+#include "update_objects.h"
+#include "render_player.h"
+#include "external.h"
+#include "bomb_kart.h"
+#include "collision.h"
+#include "code_80086E70.h"
+#include "render_objects.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "code_80005FD0.h"
+#include "math_util_2.h"
+#include "collision.h"
+#include "assets/bowsers_castle_data.h"
+#include "ceremony_and_credits.h"
+#include "objects.h"
+#include "update_objects.h"
+#include "render_objects.h"
+#include "course_offsets.h"
+#include "data/some_data.h"
+#include "race_logic.h"
+#include "effects.h"
+#include "memory.h"
+extern s8 gPlayerCount;
+}
+
+OLakitu::OLakitu(s32 playerId, LakituType type) {
+ _playerId = playerId;
+
+ init_object(gIndexLakituList[playerId], (s32)type);
+}
+
+void OLakitu::Activate(LakituType type) {
+ init_object(gIndexLakituList[_playerId], (s32)type);
+}
+
+void OLakitu::Tick() {
+ OLakitu::func_8007AA44(_playerId);
+}
+
+void OLakitu::Tick60fps() { // update_object_lakitu
+ s32 playerId = _playerId;
+ s32 objectIndex = gIndexLakituList[playerId];
+
+ switch (gObjectList[objectIndex].unk_0D8) {
+ case 0:
+ break;
+ case 1:
+ OLakitu::update_object_lakitu_starter(objectIndex, playerId);
+ func_8008BFFC(objectIndex);
+ break;
+ case 2:
+ OLakitu::update_object_lakitu_checkered_flag(objectIndex, playerId);
+ func_8008BFFC(objectIndex);
+ break;
+ case 3:
+ OLakitu::update_object_lakitu_fishing(objectIndex, playerId);
+ break;
+ case 4:
+ OLakitu::update_object_lakitu_second_lap(objectIndex, playerId);
+ func_8008BFFC(objectIndex);
+ break;
+ case 5:
+ OLakitu::update_object_lakitu_final_lap(objectIndex, playerId);
+ func_8008BFFC(objectIndex);
+ break;
+ case 6:
+ OLakitu::update_object_lakitu_reverse(objectIndex, playerId);
+ func_8008BFFC(objectIndex);
+ break;
+ case 7:
+ OLakitu::update_object_lakitu_fishing2(objectIndex, playerId);
+ break;
+ }
+}
+
+void OLakitu::Draw(s32 cameraId) {
+ UNUSED s32 stackPadding;
+ Camera* camera;
+ f32 var_f0;
+ f32 var_f2;
+ s32 objectIndex;
+ Object* object;
+
+ objectIndex = gIndexLakituList[cameraId];
+ camera = &camera1[cameraId];
+ if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
+ object = &gObjectList[objectIndex];
+ object->orientation[0] = 0;
+ object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
+ object->orientation[2] = 0x8000;
+ if (func_80072354(objectIndex, 2) != 0) {
+ draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
+ (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
+ (s32) object->textureHeight, (s32) object->textureWidth,
+ (s32) object->textureHeight / 2);
+ } else {
+ func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
+ (u8*) object->activeTLUT, (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
+ (s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
+ }
+ if (gScreenModeSelection == SCREEN_MODE_1P) {
+ var_f0 = object->pos[0] - camera->pos[0];
+ var_f2 = object->pos[2] - camera->pos[2];
+ if (var_f0 < 0.0f) {
+ var_f0 = -var_f0;
+ }
+ if (var_f2 < 0.0f) {
+ var_f2 = -var_f2;
+ }
+ if ((var_f0 + var_f2) <= 200.0) {
+ func_8004A630(&D_8018C0B0[cameraId], object->pos, 0.35f);
+ }
+ }
+ }
+}
+
+void OLakitu::func_80079114(s32 objectIndex, s32 playerId, s32 arg2) {
+ s32 a;
+ if (gObjectList[objectIndex].state >= 2) {
+ if ((u8) gObjectList[objectIndex].unk_0D8 == 1) {
+ if (playerId == 0) {
+ func_80074894(objectIndex, gLakituTexturePtr);
+ return;
+ }
+ a = gIndexLakituList[0];
+ gObjectList[objectIndex].activeTLUT = gObjectList[a].activeTLUT;
+ gObjectList[objectIndex].activeTexture = gObjectList[a].activeTexture;
+ if (0) {}
+ return;
+ }
+ switch (arg2) {
+ case 0:
+ func_800748F4(objectIndex, gLakituTexturePtr);
+ break;
+ case 1:
+ func_800748C4(objectIndex, gLakituTexturePtr);
+ break;
+ case 2:
+ func_80074894(objectIndex, gLakituTexturePtr);
+ break;
+ }
+ }
+}
+
+void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) {
+ Player* player = &gPlayerOne[playerId];
+
+ if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
+ func_800722CC(objectIndex, 1);
+ if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
+ player->unk_0CA &= 0xFFEF;
+ }
+ }
+
+ if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
+ func_800722CC(objectIndex, 0x00000010);
+ player->unk_0CA &= 0xFFDF;
+ }
+ func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
+}
+
+static const char* sLakituTextures[] = {
+ gTextureLakituNoLights1, gTextureLakituNoLights2, gTextureLakituNoLights3, gTextureLakituNoLights4,
+ gTextureLakituNoLights5, gTextureLakituNoLights6, gTextureLakituNoLights7, gTextureLakituNoLights8,
+ gTextureLakituRedLights01, gTextureLakituRedLights02, gTextureLakituRedLights03, gTextureLakituRedLights04,
+ gTextureLakituRedLights05, gTextureLakituRedLights06, gTextureLakituRedLights07, gTextureLakituRedLights08,
+ gTextureLakituRedLights09, gTextureLakituRedLights10, gTextureLakituRedLights11, gTextureLakituRedLights12,
+ gTextureLakituRedLights13, gTextureLakituRedLights14, gTextureLakituRedLights15, gTextureLakituRedLights16,
+ gTextureLakituBlueLight1, gTextureLakituBlueLight2, gTextureLakituBlueLight3, gTextureLakituBlueLight4,
+ gTextureLakituBlueLight5, gTextureLakituBlueLight6, gTextureLakituBlueLight7, gTextureLakituBlueLight8,
+};
+
+void OLakitu::init_obj_lakitu_starter_and_checkered_flag(s32 objectIndex, s32 playerId) {
+ if (playerId == 0) {
+ D_801656F0 = 0;
+ D_8018D168 = 0;
+ }
+
+ // u8 *tlut = (u8 *) LOAD_ASSET_RAW(common_tlut_lakitu_countdown);
+ // u8 *lights = (u8 *) LOAD_ASSET_RAW(gTextureLakituNoLights1);
+
+ init_texture_object(
+ objectIndex,
+ (u8*) load_lakitu_tlut_x64(common_tlut_lakitu_countdown, ARRAY_COUNT(common_tlut_lakitu_countdown)),
+ sLakituTextures, 56, (u16) 72);
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_lakitu);
+ gObjectList[objectIndex].vertex = vtx;
+ gObjectList[objectIndex].sizeScaling = 0.15f;
+ clear_object_flag(objectIndex, 0x00000010);
+ object_next_state(objectIndex);
+ gObjectList[objectIndex].unk_048 = D_8018D180;
+}
+
+void OLakitu::update_object_lakitu_starter(s32 objectIndex, s32 arg1) {
+ UNUSED s32 pad;
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OLakitu::init_obj_lakitu_starter_and_checkered_flag(objectIndex, arg1);
+ break;
+ case 2:
+ set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_048);
+ if ((gObjectList[objectIndex].timer == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) {
+ D_8018D168 = 1;
+ }
+ break;
+ case 3:
+ set_object_flag(objectIndex, 0x00000010);
+ func_80086F10(objectIndex, 1, &D_800E67B8); // set a spline
+ object_next_state(objectIndex);
+ break;
+ case 4:
+ if ((set_and_run_timer_object(objectIndex, 0x0000001E) != false) && (gPlayerCount != 3) && (arg1 == 0)) {
+ D_8018D168 = 1;
+ }
+ break;
+ case 5:
+ set_and_run_timer_object(objectIndex, 0x0000001E);
+ break;
+ case 6:
+ func_80072E54(objectIndex, 1, 7, 1, 2, 0);
+ break;
+ case 7:
+ if (set_and_run_timer_object(objectIndex, 0x00000014) != 0) {
+ gObjectList[objectIndex].tlutList += 0x200;
+ if (arg1 == 0) {
+ play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
+ }
+ }
+ break;
+ case 8:
+ func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0);
+ break;
+ case 9:
+ if ((set_and_run_timer_object(objectIndex, 8) != 0) && (arg1 == 0)) {
+ play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
+ }
+ break;
+ case 10:
+ if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) {
+ D_801656F0 = 1;
+ }
+ break;
+ case 11:
+ if (set_and_run_timer_object(objectIndex, 8) != 0) {
+ gObjectList[objectIndex].tlutList += 0x200;
+ if (arg1 == 0) {
+ play_sound2(SOUND_ACTION_GREEN_LIGHT);
+ }
+ }
+ break;
+ case 12:
+ func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0);
+ break;
+ case 13:
+ if (arg1 == 0) {
+ OLakitu::func_800729EC(objectIndex);
+ D_8018D160 = 1;
+ break;
+ }
+ object_next_state(objectIndex);
+ break;
+ case 14:
+ set_and_run_timer_object(objectIndex, 0x00000078);
+ break;
+ case 15:
+ func_80072428(objectIndex);
+ break;
+ }
+}
+
+void OLakitu::func_800729EC(s32 objectIndex) {
+ u32 temp_v1 = 1;
+ s32 i;
+
+ start_race();
+ object_next_state(objectIndex);
+ D_8018D2BC = 1;
+ D_8018D2A4 = 1;
+
+ if (GetCourse() != GetYoshiValley()) {
+ for (i = 0; i < gPlayerCount; i++) {
+ playerHUD[i].unk_81 = temp_v1;
+ }
+ }
+ func_8005AB20();
+}
+
+static const char* sLakituCheckeredList[] = {
+ gTextureLakituCheckeredFlag01, gTextureLakituCheckeredFlag02, gTextureLakituCheckeredFlag03,
+ gTextureLakituCheckeredFlag04, gTextureLakituCheckeredFlag05, gTextureLakituCheckeredFlag06,
+ gTextureLakituCheckeredFlag07, gTextureLakituCheckeredFlag08, gTextureLakituCheckeredFlag09,
+ gTextureLakituCheckeredFlag10, gTextureLakituCheckeredFlag11, gTextureLakituCheckeredFlag12,
+ gTextureLakituCheckeredFlag13, gTextureLakituCheckeredFlag14, gTextureLakituCheckeredFlag15,
+ gTextureLakituCheckeredFlag16, gTextureLakituCheckeredFlag17, gTextureLakituCheckeredFlag18,
+ gTextureLakituCheckeredFlag19, gTextureLakituCheckeredFlag20, gTextureLakituCheckeredFlag21,
+ gTextureLakituCheckeredFlag22, gTextureLakituCheckeredFlag23, gTextureLakituCheckeredFlag24,
+ gTextureLakituCheckeredFlag25, gTextureLakituCheckeredFlag26, gTextureLakituCheckeredFlag27,
+ gTextureLakituCheckeredFlag28, gTextureLakituCheckeredFlag29, gTextureLakituCheckeredFlag30,
+ gTextureLakituCheckeredFlag31, gTextureLakituCheckeredFlag32
+};
+
+void OLakitu::init_obj_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) {
+ Object* object;
+
+ OLakitu::func_800791F0(objectIndex, playerIndex);
+
+ u8* tex = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_checkered_flag);
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
+
+ init_texture_object(objectIndex, (u8*) tex, sLakituCheckeredList, 0x48U, (u16) 0x00000038);
+ object = &gObjectList[objectIndex];
+ object->activeTexture = *gObjectList[objectIndex].textureList;
+ object->vertex = vtx;
+ object->pos[2] = 5000.0f;
+ object->pos[1] = 5000.0f;
+ object->pos[0] = 5000.0f;
+ object->sizeScaling = 0.15f;
+ func_80086F10(objectIndex, 2, &D_800E6834);
+ clear_object_flag(objectIndex, 0x00000010);
+ object_next_state(objectIndex);
+}
+
+void OLakitu::update_object_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OLakitu::init_obj_lakitu_checkered_flag(objectIndex, playerIndex);
+ break;
+ case 2:
+ set_object_flag(objectIndex, 0x00000010);
+ object_next_state(objectIndex);
+ break;
+ case 3:
+ func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1);
+ break;
+ case 4:
+ func_80072428(objectIndex);
+ break;
+ }
+}
+
+void OLakitu::func_800797AC(s32 playerId) {
+ s32 objectIndex;
+ Player* player;
+
+ objectIndex = gIndexLakituList[playerId];
+ player = &gPlayerOne[playerId];
+ //if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
+ if ((CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
+ init_object(objectIndex, 7);
+ player->unk_0CA |= 0x10;
+ } else {
+ init_object(objectIndex, 3);
+ }
+ func_800722A4(objectIndex, 1);
+}
+
+void OLakitu::func_80079860(s32 playerId) {
+ s32 objectIndex;
+ Player* player;
+
+ objectIndex = gIndexLakituList[playerId];
+ player = &gPlayerOne[playerId];
+ if ((func_80072354(objectIndex, 1) != 0) &&
+ (((func_802ABDF4(player->collision.meshIndexZX) != 0) && (player->collision.surfaceDistance[2] <= 3.0f)) ||
+ (player->unk_0CA & 1) || ((player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)))) {
+ func_80090778(player);
+ OLakitu::func_800797AC(playerId);
+ }
+}
+
+void OLakitu::func_8007993C(s32 objectIndex, Player* player) {
+ if (player->unk_0CA & 4) {
+ func_800722A4(objectIndex, 2);
+ gObjectList[objectIndex].primAlpha = player->unk_0C6;
+ return;
+ }
+ func_800722CC(objectIndex, 2);
+}
+
+static const char* sLakituFishingTextures[] = { gTextureLakituFishing1, gTextureLakituFishing2, gTextureLakituFishing3,
+ gTextureLakituFishing4 };
+
+void OLakitu::init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) {
+
+ u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_fishing);
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D005F30);
+
+ OLakitu::func_800791F0(objectIndex, arg1);
+ init_texture_object(objectIndex, tlut, sLakituFishingTextures, 0x38U, (u16) 0x00000048);
+ gObjectList[objectIndex].vertex = vtx;
+ gObjectList[objectIndex].sizeScaling = 0.15f;
+ func_80086E70(objectIndex);
+ clear_object_flag(objectIndex, 0x00000010);
+ func_80073720(objectIndex);
+ object_next_state(objectIndex);
+ func_800C8F80((u8) arg1, 0x0100FA28);
+}
+
+void OLakitu::func_80079A5C(s32 objectIndex, UNUSED Player* player) {
+ switch (gObjectList[objectIndex].unk_0AE) {
+ case 0:
+ break;
+ case 1:
+ gObjectList[objectIndex].origin_pos[2] = 0.0f;
+ gObjectList[objectIndex].origin_pos[1] = 0.0f;
+ gObjectList[objectIndex].origin_pos[0] = 0.0f;
+ gObjectList[objectIndex].offset[2] = 0.0f;
+ gObjectList[objectIndex].offset[0] = 0.0f;
+ gObjectList[objectIndex].offset[1] = 80.0f;
+ func_80086FD4(objectIndex);
+ break;
+ case 2:
+ if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 5.0f, 1.0f) != 0) {
+ func_80086F60(objectIndex);
+ }
+ break;
+ case 3:
+ if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, 1.0f) != 0) {
+ func_80086F60(objectIndex);
+ }
+ break;
+ }
+}
+
+void OLakitu::update_object_lakitu_fishing(s32 objectIndex, s32 playerId) {
+ Player* player = &gPlayerOne[playerId];
+
+ switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
+ case 0: /* switch 1 */
+ break;
+ case 1: /* switch 1 */
+ OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
+ break;
+ case 2: /* switch 1 */
+ set_object_flag(objectIndex, 0x00000010);
+ func_800736E0(objectIndex);
+ object_next_state(objectIndex);
+ break;
+ case 3: /* switch 1 */
+ func_800730BC(objectIndex, 0, 3, 1, 2, -1);
+ break;
+ }
+ switch (gObjectList[objectIndex].unk_0D6) {
+ case 0:
+ break;
+ case 1:
+ if (func_80086FA4(objectIndex) != 0) {
+ func_80073654(objectIndex);
+ }
+ break;
+ case 2:
+ func_80090868(player);
+ func_80073654(objectIndex);
+ break;
+ case 3:
+ if (!(player->unk_0CA & 2)) {
+ func_80086EAC(objectIndex, 0, 3);
+ func_80073654(objectIndex);
+ }
+ break;
+ case 4:
+ if (func_80086FA4(objectIndex) != 0) {
+ func_80073654(objectIndex);
+ }
+ break;
+ case 5:
+ func_800722CC(objectIndex, 1);
+ func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
+ func_80072428(objectIndex);
+ func_80073720(objectIndex);
+ break;
+ }
+ if (gObjectList[objectIndex].state >= 2) {
+ OLakitu::func_8007993C(objectIndex, player);
+ }
+ OLakitu::func_80079A5C(objectIndex, player);
+}
+
+void OLakitu::update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) {
+ Player* player = &gPlayerOne[playerId];
+
+ switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
+ case 0: /* switch 1 */
+ break;
+ case 1: /* switch 1 */
+ OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
+ break;
+ case 2: /* switch 1 */
+ set_object_flag(objectIndex, 0x00000010);
+ func_800736E0(objectIndex);
+ player->unk_0CA |= 0x80;
+ object_next_state(objectIndex);
+ break;
+ case 3: /* switch 1 */
+ func_800730BC(objectIndex, 0, 3, 1, 2, -1);
+ break;
+ }
+ switch (gObjectList[objectIndex].unk_0D6) {
+ case 1:
+ if (func_80086FA4(objectIndex) != 0) {
+ func_800C9060((u8) playerId, 0x1900A055U);
+ func_80073654(objectIndex);
+ }
+ break;
+ case 2:
+ func_80090868(player);
+ func_800722A4(objectIndex, 4);
+ func_80073654(objectIndex);
+ break;
+ case 3:
+ if ((player->surfaceType == ICE) && !(player->unk_0CA & 1) &&
+ ((f64) player->collision.surfaceDistance[2] <= 30.0)) {
+ func_800722A4(objectIndex, 8);
+ }
+ if (!(player->unk_0CA & 2)) {
+ func_80086EAC(objectIndex, 0, 3);
+ func_80073654(objectIndex);
+ }
+ break;
+ case 4:
+ func_8007375C(objectIndex, 0x0000001E);
+ break;
+ case 5:
+ player->unk_0CA &= 0xFF7F;
+ func_800722A4(objectIndex, 0x00000010);
+ func_800722A4(objectIndex, 0x00000020);
+ func_800722CC(objectIndex, 4);
+ func_800722CC(objectIndex, 8);
+ func_80073654(objectIndex);
+ func_800C9060((u8) playerId, 0x1900A056U);
+ break;
+ case 6:
+ if (func_8007375C(objectIndex, 0x000000A0) != 0) {
+ func_800722CC(objectIndex, 0x00000010);
+ player->unk_0CA &= 0xFFEF;
+ player->unk_0CA |= 0x20;
+ }
+ break;
+ case 7:
+ func_8007375C(objectIndex, 0x0000003C);
+ break;
+ case 8:
+ func_80073720(objectIndex);
+ func_80072428(objectIndex);
+ player->unk_0CA &= 0xFFDF;
+ func_800722CC(objectIndex, 1);
+ func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
+ break;
+ }
+
+ if (gObjectList[objectIndex].state >= 2) {
+ OLakitu::func_8007993C(objectIndex, player);
+ }
+ OLakitu::func_80079A5C(objectIndex, player);
+}
+
+static const char* sLakituSecondLapTextures[] = {
+ gTextureLakituSecondLap01, gTextureLakituSecondLap02, gTextureLakituSecondLap03, gTextureLakituSecondLap04,
+ gTextureLakituSecondLap05, gTextureLakituSecondLap06, gTextureLakituSecondLap07, gTextureLakituSecondLap08,
+ gTextureLakituSecondLap09, gTextureLakituSecondLap10, gTextureLakituSecondLap11, gTextureLakituSecondLap12,
+ gTextureLakituSecondLap13, gTextureLakituSecondLap14, gTextureLakituSecondLap15, gTextureLakituSecondLap16
+};
+
+void OLakitu::func_8007A060(s32 objectIndex, s32 playerIndex) {
+ Object* object;
+
+ OLakitu::func_800791F0(objectIndex, playerIndex);
+
+ u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_second_lap);
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
+
+ init_texture_object(objectIndex, tlut, sLakituSecondLapTextures, 0x48U, (u16) 0x00000038);
+ object = &gObjectList[objectIndex];
+ object->activeTexture = *gObjectList[objectIndex].textureList;
+ object->vertex = vtx;
+ object->pos[2] = 5000.0f;
+ object->pos[1] = 5000.0f;
+ object->pos[0] = 5000.0f;
+ object->sizeScaling = 0.15f;
+ clear_object_flag(objectIndex, 0x00000010);
+ func_80086F10(objectIndex, 5, &D_800E694C);
+ object_next_state(objectIndex);
+}
+
+void OLakitu::update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OLakitu::func_8007A060(objectIndex, playerIndex);
+ break;
+ case 2:
+ set_object_flag(objectIndex, 0x00000010);
+ object_next_state(objectIndex);
+ break;
+ case 3:
+ set_and_run_timer_object(objectIndex, 0x00000014);
+ break;
+ case 4:
+ func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
+ break;
+ case 5:
+ set_and_run_timer_object(objectIndex, 0x0000003C);
+ break;
+ case 6:
+ func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
+ break;
+ case 7:
+ if (gObjectList[objectIndex].unk_0AE == 0) {
+ func_80072428(objectIndex);
+ }
+ break;
+ }
+}
+
+static const char* sLakituFinalLapTextures[] = {
+ gTextureLakituFinalLap01, gTextureLakituFinalLap02, gTextureLakituFinalLap03, gTextureLakituFinalLap04,
+ gTextureLakituFinalLap05, gTextureLakituFinalLap06, gTextureLakituFinalLap07, gTextureLakituFinalLap08,
+ gTextureLakituFinalLap09, gTextureLakituFinalLap10, gTextureLakituFinalLap11, gTextureLakituFinalLap12,
+ gTextureLakituFinalLap13, gTextureLakituFinalLap14, gTextureLakituFinalLap15, gTextureLakituFinalLap16,
+};
+
+void OLakitu::func_8007A228(s32 objectIndex, s32 playerIndex) {
+ Object* object;
+
+ OLakitu::func_800791F0(objectIndex, playerIndex);
+
+ u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_final_lap);
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
+
+ init_texture_object(objectIndex, tlut, sLakituFinalLapTextures, 0x48U, (u16) 0x00000038);
+ object = &gObjectList[objectIndex];
+ object->activeTexture = *gObjectList[objectIndex].textureList;
+ object->vertex = vtx;
+ object->pos[2] = 5000.0f;
+ object->pos[1] = 5000.0f;
+ object->pos[0] = 5000.0f;
+ object->sizeScaling = 0.15f;
+ clear_object_flag(objectIndex, 0x00000010);
+ func_80086F10(objectIndex, 5, &D_800E694C);
+ object_next_state(objectIndex);
+}
+
+void OLakitu::update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OLakitu::func_8007A228(objectIndex, playerIndex);
+ break;
+ case 2:
+ set_object_flag(objectIndex, 0x00000010);
+ object_next_state(objectIndex);
+ break;
+ case 3:
+ set_and_run_timer_object(objectIndex, 0x00000014);
+ break;
+ case 4:
+ func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
+ break;
+ case 5:
+ set_and_run_timer_object(objectIndex, 0x0000003C);
+ break;
+ case 6:
+ func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
+ break;
+ case 7:
+ if (gObjectList[objectIndex].unk_0AE == 0) {
+ func_80072428(objectIndex);
+ }
+ break;
+ }
+}
+
+static const char* sLakituReverseTextures[] = {
+ gTextureLakituReverse01, gTextureLakituReverse02, gTextureLakituReverse03, gTextureLakituReverse04,
+ gTextureLakituReverse05, gTextureLakituReverse06, gTextureLakituReverse07, gTextureLakituReverse08,
+ gTextureLakituReverse09, gTextureLakituReverse10, gTextureLakituReverse11, gTextureLakituReverse12,
+ gTextureLakituReverse13, gTextureLakituReverse14, gTextureLakituReverse15, gTextureLakituReverse16
+};
+
+void OLakitu::func_8007A3F0(s32 objectIndex, s32 arg1) {
+ f32 var = 5000.0f;
+ OLakitu::func_800791F0(objectIndex, arg1);
+
+ u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_reverse);
+ Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
+
+ init_texture_object(objectIndex, tlut, sLakituReverseTextures, 72, (u16) 56);
+ gObjectList[objectIndex].activeTexture = *gObjectList[objectIndex].textureList;
+ gObjectList[objectIndex].vertex = vtx;
+ gObjectList[objectIndex].pos[2] = var;
+ gObjectList[objectIndex].pos[1] = var;
+ gObjectList[objectIndex].pos[0] = var;
+ gObjectList[objectIndex].sizeScaling = 0.15f;
+ clear_object_flag(objectIndex, 0x00000010);
+ func_80086F10(objectIndex, 6, &D_800E69B0);
+ gObjectList[objectIndex].unk_0D6 = 0;
+ object_next_state(objectIndex);
+ func_800C8F80((u8) arg1, 0x0100FA28);
+}
+
+void OLakitu::update_object_lakitu_reverse(s32 objectIndex, s32 playerId) {
+ Player* sp2C = &gPlayerOne[playerId];
+
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OLakitu::func_8007A3F0(objectIndex, playerId);
+ break;
+ case 2:
+ set_object_flag(objectIndex, 0x00000010);
+ gObjectList[objectIndex].unk_0D6 = 1;
+ object_next_state(objectIndex);
+ break;
+ case 3:
+ func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1);
+ break;
+ case 4:
+ func_80072428(objectIndex);
+ break;
+ }
+ switch (gObjectList[objectIndex].unk_0D6) {
+ case 1:
+ if ((gObjectList[objectIndex].state >= 3) && (!(sp2C->effects & 0x400000))) {
+ func_80086F10(objectIndex, 6, &D_800E69F4);
+ gObjectList[objectIndex].unk_0D6 = 2;
+ gObjectList[objectIndex].unk_04C = 0x00000050;
+ func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
+ return;
+ }
+ return;
+ case 2:
+ gObjectList[objectIndex].unk_04C--;
+ if (gObjectList[objectIndex].unk_04C == 0) {
+ object_next_state(objectIndex);
+ gObjectList[objectIndex].unk_0D6 = 0;
+ }
+ break;
+ }
+}
+
+void OLakitu::func_8007A66C(s32 objectIndex) {
+ Player* player = &gPlayers[_playerId];
+ Camera* camera = &cameras[_playerId];
+ u16 rot = 0x8000 - camera->rot[1];
+
+ gObjectList[objectIndex].pos[0] =
+ (player->pos[0] +
+ (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
+ (sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
+ gObjectList[objectIndex].pos[1] =
+ player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
+ gObjectList[objectIndex].pos[2] =
+ (player->pos[2] +
+ (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
+ (coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
+}
+
+void OLakitu::func_8007A778(s32 objectIndex) {
+ Player* player = &gPlayers[_playerId];
+ Camera* camera = &cameras[_playerId];
+ u16 rot = 0x8000 - camera->rot[1];
+
+ gObjectList[objectIndex].pos[0] =
+ (player->pos[0] +
+ (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
+ (sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
+ gObjectList[objectIndex].pos[1] =
+ player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
+ gObjectList[objectIndex].pos[2] =
+ (player->pos[2] +
+ (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
+ (coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
+}
+
+void OLakitu::func_8007A88C(s32 playerId) {
+ s32 objectIndex;
+ Player* player;
+
+ objectIndex = gIndexLakituList[playerId];
+ player = &gPlayerOne[playerId];
+
+ if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) {
+ //func_800790E4(playerId);
+ init_object(gIndexLakituList[playerId], 6);
+ }
+}
+
+void OLakitu::func_8007A910(s32 arg0) {
+ if (D_801657B4 == 0) {
+ OLakitu::func_8007A88C(arg0);
+ }
+ func_80079860(arg0);
+}
+
+// animate lakitu?
+void OLakitu::func_8007AA44(s32 playerId) {
+ s32 objectIndex;
+
+ OLakitu::func_8007A910(playerId);
+ objectIndex = gIndexLakituList[playerId];
+ gLakituTexturePtr = (const char**)&gLakituTextureBuffer[playerId];
+ switch (gObjectList[objectIndex].unk_0D8) {
+ case 1:
+ OLakitu::func_80079114(objectIndex, playerId, 2);
+ OLakitu::func_8007A66C(objectIndex);
+ break;
+ case 2:
+ OLakitu::func_80079114(objectIndex, playerId, 0);
+ OLakitu::func_8007A66C(objectIndex);
+ break;
+ case 3:
+ OLakitu::func_80079114(objectIndex, playerId, 0);
+ OLakitu::func_8007A778(objectIndex);
+ break;
+ case 4:
+ OLakitu::func_80079114(objectIndex, playerId, 0);
+ OLakitu::func_8007A66C(objectIndex);
+ break;
+ case 5:
+ OLakitu::func_80079114(objectIndex, playerId, 0);
+ OLakitu::func_8007A66C(objectIndex);
+ break;
+ case 6:
+ OLakitu::func_80079114(objectIndex, playerId, 0);
+ OLakitu::func_8007A66C(objectIndex);
+ break;
+ case 7:
+ OLakitu::func_80079114(objectIndex, playerId, 0);
+ OLakitu::func_8007A778(objectIndex);
+ break;
+ case 0:
+ default:
+ break;
+ }
+}
+
diff --git a/src/engine/objects/Lakitu.h b/src/engine/objects/Lakitu.h
new file mode 100644
index 000000000..1944733ee
--- /dev/null
+++ b/src/engine/objects/Lakitu.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+#include "World.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "course_offsets.h"
+}
+
+/**
+ * Note that you only want 1 lakitu spawned in per human player
+ * Otherwise Lakitu will animate faster than normal.
+ */
+class OLakitu : public OObject {
+public:
+ enum LakituType : uint32_t {
+ STARTER = 1,
+ FINISH, // Checkered flag
+ TOW, // Picks up an out of bounds player
+ SECOND_LAP,
+ FINAL_LAP,
+ REVERSE,
+ TOW_ICE_CUBE, // Picks up an out of bounds player in sherbet land as an ice-cube
+ };
+
+ enum LakituTowType : uint16_t {
+ NORMAL,
+ ICE, // Used in sherbet land to put an ice-cube on the player
+ };
+
+public:
+ explicit OLakitu(s32 playerId, LakituType type);
+
+ void Activate(LakituType type); // Triggers Lakitu into a behaviour
+
+ virtual void Tick() override;
+ virtual void Tick60fps() override;
+ virtual void Draw(s32 playerId) override;
+
+ void func_80078F64();
+ void func_80079054(s32 playerId);
+ void func_80079084(s32 playerId);
+ void func_800790B4(s32 playerId);
+ void func_800790E4(s32 playerId);
+ void func_80079114(s32 objectIndex, s32 playerId, s32 arg2);
+ void func_800791F0(s32 objectIndex, s32 playerId);
+ void init_obj_lakitu_starter_and_checkered_flag(s32 objectIndex, s32 playerId);
+ void update_object_lakitu_starter(s32 objectIndex, s32 arg1);
+ void func_800729EC(s32 objectIndex);
+ void init_obj_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex);
+ void update_object_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex);
+ void func_800797AC(s32 playerId);
+ void func_80079860(s32 playerId);
+ void func_8007993C(s32 objectIndex, Player* player);
+ void init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1);
+ void func_80079A5C(s32 objectIndex, UNUSED Player* player);
+ void update_object_lakitu_fishing(s32 objectIndex, s32 playerId);
+ void update_object_lakitu_fishing2(s32 objectIndex, s32 playerId);
+ void func_8007A060(s32 objectIndex, s32 playerIndex);
+ void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex);
+ void func_8007A228(s32 objectIndex, s32 playerIndex);
+ void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex);
+ void func_8007A3F0(s32 objectIndex, s32 arg1);
+ void update_object_lakitu_reverse(s32 objectIndex, s32 playerId);
+ void func_8007A66C(s32 objectIndex);
+ void func_8007A778(s32 objectIndex);
+ void func_8007A88C(s32 playerId);
+ void func_8007A910(s32 arg0);
+ void func_8007AA44(s32 playerId); // animate lakitu
+
+private:
+ LakituType _type;
+ s32 _playerId;
+};
diff --git a/src/engine/objects/Object.cpp b/src/engine/objects/Object.cpp
index 74143a923..eab390aa1 100644
--- a/src/engine/objects/Object.cpp
+++ b/src/engine/objects/Object.cpp
@@ -13,8 +13,11 @@ extern "C" {
OObject::OObject() {}
// Virtual functions to be overridden by derived classes
-void OObject::Tick() { }
+void OObject::Tick() { }
+void OObject::Tick60fps() {}
void OObject::Draw(s32 cameraId) { }
void OObject::Collision() {}
void OObject::Expire() { }
-void OObject::Destroy() { }
+void OObject::Destroy() {
+ PendingDestroy = true;
+}
diff --git a/src/engine/objects/Object.h b/src/engine/objects/Object.h
index c41cfae6d..af2df81b5 100644
--- a/src/engine/objects/Object.h
+++ b/src/engine/objects/Object.h
@@ -11,14 +11,16 @@ class OObject {
public:
uint8_t uuid[16];
Object o;
+ bool PendingDestroy = false;
virtual ~OObject() = default;
explicit OObject();
virtual void Tick();
+ virtual void Tick60fps();
virtual void Draw(s32 cameraId);
virtual void Collision();
virtual void Expire();
- virtual void Destroy();
+ virtual void Destroy(); // Mark object for deletion at the start of the next frame
};
diff --git a/src/engine/objects/Penguin.cpp b/src/engine/objects/Penguin.cpp
index c126174a1..c690e1ef2 100644
--- a/src/engine/objects/Penguin.cpp
+++ b/src/engine/objects/Penguin.cpp
@@ -33,16 +33,19 @@ extern "C" {
extern s8 gPlayerCount;
}
-OPenguin::OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour) {
- if (i >= 32) {
+size_t OPenguin::_count = 0;
+
+OPenguin::OPenguin(Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour) {
+ _idx = _count;
+ _type = type;
+ _bhv = behaviour;
+
+ if (_idx >= 32) {
printf("MAX penguin REACHED (32), skipping\n");
return;
}
- _idx = i;
- _type = type;
- _bhv = behaviour;
- s32 objectIndex = indexObjectList1[i];
+ s32 objectIndex = indexObjectList1[_idx];
init_object(objectIndex, 0);
Object *object = &gObjectList[objectIndex];
@@ -73,6 +76,7 @@ OPenguin::OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour
break;
}
+ _count++;
}
void OPenguin::Tick(void) {
diff --git a/src/engine/objects/Penguin.h b/src/engine/objects/Penguin.h
index 0e9c36f49..63c2207c1 100644
--- a/src/engine/objects/Penguin.h
+++ b/src/engine/objects/Penguin.h
@@ -2,6 +2,8 @@
#include <libultraship.h>
#include <vector>
+#include "engine/World.h"
+#include "engine/objects/Object.h"
extern "C" {
#include "macros.h"
@@ -13,7 +15,7 @@ extern "C" {
#include "course_offsets.h"
}
-class OPenguin {
+class OPenguin : public OObject {
public:
enum PenguinType : uint32_t {
CHICK,
@@ -36,10 +38,19 @@ public:
f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
uint16_t MirrorModeAngleOffset;
- explicit OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour);
+ explicit OPenguin(Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour);
- void Tick();
- void Draw(s32 playerId);
+ ~OPenguin() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
private:
void Behaviours(s32 objectIndex, s32 arg1);
void EmperorPenguin(s32 objectIndex);
@@ -51,7 +62,7 @@ private:
void OtherPenguin(s32 objectIndex);
void InitOtherPenguin(s32 objectIndex);
-
+ static size_t _count;
s32 _idx;
PenguinType _type;
Behaviour _bhv;
diff --git a/src/engine/objects/Podium.cpp b/src/engine/objects/Podium.cpp
index 426a65b60..1922c98a5 100644
--- a/src/engine/objects/Podium.cpp
+++ b/src/engine/objects/Podium.cpp
@@ -27,24 +27,26 @@ extern Vec3s D_800E634C[];
OPodium::OPodium(const FVector& pos) {
+ _pos = pos;
+
for (size_t i = 0; i < NUM_PODIUMS; i++) {
s32 objectIndex = indexObjectList1[i];
- init_object(objectIndex, 0);
- set_obj_origin_pos(objectIndex, pos.x - 1.5, pos.y, pos.z);
+ //init_object(objectIndex, 0);
+ //set_obj_origin_pos(objectIndex, pos.x - 1.5, pos.y, pos.z);
}
}
void OPodium::Tick() { // func_80086604
s32 objectIndex;
- // if ((D_8016347C != 0) && (D_802874D8.unk1D < 3)) {
- // if (D_801658C6 == 0) {
- // for (size_t i = 0; i < 3; i++) {
- // objectIndex = indexObjectList1[i];
- // init_object(objectIndex, 0);
- // }
- // D_801658C6 = 1;
- // }
- // }
+ if ((D_8016347C != 0) && (D_802874D8.unk1D < 3)) {
+ if (D_801658C6 == 0) {
+ for (size_t i = 0; i < 3; i++) {
+ objectIndex = indexObjectList1[i];
+ init_object(objectIndex, 0);
+ }
+ D_801658C6 = 1;
+ }
+ }
for (size_t i = 0; i != NUM_PODIUMS; i++) {
objectIndex = indexObjectList1[i];
if (gObjectList[objectIndex].state != 0) {
@@ -58,9 +60,9 @@ void OPodium::Draw(s32 cameraId) { // func_80055F48
for (size_t i = 0; i < NUM_PODIUMS; i++) {
Object* object;
- object = &gObjectList[i];
+ object = &gObjectList[indexObjectList1[i]];
if (object->state >= 2) {
- func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
+ //func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
gSPDisplayList(gDisplayListHead++, object->model);
@@ -86,7 +88,7 @@ void OPodium::func_8008629C(s32 objectIndex, s32 arg1) {
break;
}
gObjectList[objectIndex].sizeScaling = 1.0f;
- //set_obj_origin_pos(objectIndex, D_800E634C[0][0] - 1.5, D_800E634C[0][1], D_800E634C[0][2]);
+ set_obj_origin_pos(objectIndex, _pos.x - 1.5, _pos.y, _pos.z);
set_obj_origin_offset(objectIndex, 0.0f, -10.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0xF8E4U, 0U);
gObjectList[objectIndex].unk_048 = 0;
diff --git a/src/engine/objects/Podium.h b/src/engine/objects/Podium.h
index 2b3a1033a..ea79d7232 100644
--- a/src/engine/objects/Podium.h
+++ b/src/engine/objects/Podium.h
@@ -35,4 +35,5 @@ public:
private:
s32 _idx;
+ FVector _pos;
};
diff --git a/src/engine/objects/Seagull.cpp b/src/engine/objects/Seagull.cpp
index b641ab5b4..cced70348 100644
--- a/src/engine/objects/Seagull.cpp
+++ b/src/engine/objects/Seagull.cpp
@@ -1,8 +1,8 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "Seagull.h"
-#include "engine/Actor.h"
#include <vector>
+#include "World.h"
#include "port/Game.h"
@@ -29,9 +29,14 @@ extern SplineData D_800E6280;
SplineData* D_800E633C[] = { &D_800E6034, &D_800E60F0, &D_800E61B4, &D_800E6280 };
-OSeagull::OSeagull(s32 i, Vec3f pos) {
- size_t objectId;
- _idx = i;
+size_t OSeagull::_count = 0;
+
+OSeagull::OSeagull(Vec3f pos) {
+ size_t objectIndex;
+ _idx = _count;
+ _pos[0] = pos[0];
+ _pos[1] = pos[1];
+ _pos[2] = pos[2];
s16 randZ;
s16 randX;
@@ -40,60 +45,48 @@ OSeagull::OSeagull(s32 i, Vec3f pos) {
randY = random_int(20);
randZ = random_int(200) + -100.0;
- SpawnPos[0] = pos[0] + randX;
- SpawnPos[1] = pos[1] + randY;
- SpawnPos[2] = pos[2] + randZ;
-
//for (i = 0; i < NUM_SEAGULLS; i++) {
- //objectId = indexObjectList2[i];
- //init_object(objectId, 0);
+ objectIndex = indexObjectList2[_idx];
+ init_object(objectIndex, 0);
- //set_obj_origin_pos(objectId, pos[0], pos[1], pos[2]);
- //if (i < (NUM_SEAGULLS / 2)) {
- //gObjectList[objectId].unk_0D5 = 0;
- //} else {
- // gObjectList[objectId].unk_0D5 = 1;
- //}
- //}
-}
+ set_obj_origin_pos(objectIndex, pos[0], pos[1], pos[2]);
+ if (_idx < (NUM_SEAGULLS / 2)) {
+ gObjectList[objectIndex].unk_0D5 = 0;
+ } else {
+ gObjectList[objectIndex].unk_0D5 = 1;
+ }
-bool OSeagull::IsMod() { return true; }
+ _count++;
+}
void OSeagull::Tick() {
Object* object;
- UNUSED s32* var_s4;
- s32 temp_s0;
-
- //for (var_s3 = 0; var_s3 < NUM_SEAGULLS; var_s3++) {
- //temp_s0 = indexObjectList2[_idx];
+ s32 objectIndex = indexObjectList2[_idx];
- //object = &gObjectList[temp_s0];
- if (_state == 0) {
+ object = &gObjectList[objectIndex];
+ if (object->state == 0) {
return;
}
- OSeagull::func_80082714(temp_s0, _idx);
- OSeagull::func_8008275C(temp_s0);
- if (_toggle) {
- _toggle = false;
+ OSeagull::func_80082714(objectIndex, _idx);
+ OSeagull::func_8008275C(objectIndex);
+ if (func_80072320(objectIndex, 2) != 0) {
+ func_800722CC(objectIndex, 2);
if (D_80165A90 != 0) {
D_80165A90 = 0;
D_80183E40[0] = 0.0f;
D_80183E40[1] = 0.0f;
D_80183E40[2] = 0.0f;
if (gGamestate != CREDITS_SEQUENCE) {
- func_800C98B8(Pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
} else {
- //temp_s0 = indexObjectList2[1];
- //! @todo confirm this is equivallent to indexObjectList2[1];
- if (_idx == 1) {
- if (gCutsceneShotTimer <= 150) {
- //object = &gObjectList[temp_s0];
- func_800C98B8(Pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
- }
+ objectIndex = indexObjectList2[1];
+ if (gCutsceneShotTimer <= 150) {
+ object = &gObjectList[objectIndex];
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
}
}
}
@@ -114,19 +107,32 @@ void OSeagull::Tick() {
D_80165908 = 0;
}
-void OSeagull::Draw(Camera* camera) { // render_object_seagulls
- s32 var_s1;
- //for (i = 0; i < NUM_SEAGULLS; i++) {
- var_s1 = indexObjectList2[_idx];
- //! @todo: Quick hack to let seagull work in actor system. Should be cameraId not camera->playerId
- //if (func_8008A364(var_s1, camera->playerId, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
- D_80165908 = 1;
- _toggle = true;
- //}
- //if (is_obj_flag_status_active(var_s1, VISIBLE) != 0) {
- func_800552BC(var_s1);
- //}
- //}
+void OSeagull::Draw(s32 cameraId) { // render_object_seagulls
+ s32 objectIndex = indexObjectList2[_idx];
+
+ if (func_8008A364(objectIndex, cameraId, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
+ D_80165908 = 1;
+ _toggle = true;
+ }
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ OSeagull::func_800552BC(objectIndex);
+ }
+}
+
+void OSeagull::func_800552BC(s32 objectIndex) {
+ if (gObjectList[objectIndex].state >= 2) {
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
+ gObjectList[objectIndex].sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ if (gIsGamePaused == 0) {
+ gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0,
+ gObjectList[objectIndex].unk_0A2);
+ } else {
+ render_animated_model((Armature*) gObjectList[objectIndex].model,
+ (Animation**) gObjectList[objectIndex].vertex, 0, gObjectList[objectIndex].unk_0A2);
+ }
+ }
}
void OSeagull::func_8008275C(s32 objectIndex) {
@@ -139,11 +145,11 @@ void OSeagull::func_8008275C(s32 objectIndex) {
case 2:
func_8008B78C(objectIndex);
vec3f_copy(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
- func_8000D940(SpawnPos, (s16*) &gObjectList[objectIndex].unk_0C6,
+ func_8000D940(gObjectList[objectIndex].origin_pos, (s16*) &gObjectList[objectIndex].unk_0C6,
gObjectList[objectIndex].unk_034, 0.0f, 0);
- Offset[0] *= 2.0;
- Offset[1] *= 2.5;
- Offset[2] *= 2.0;
+ gObjectList[objectIndex].offset[0] *= 2.0;
+ gObjectList[objectIndex].offset[1] *= 2.5;
+ gObjectList[objectIndex].offset[2] *= 2.0;
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].direction_angle[1] =
get_angle_between_two_vectors(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
@@ -153,31 +159,26 @@ void OSeagull::func_8008275C(s32 objectIndex) {
}
void OSeagull::func_8008241C(s32 objectIndex, s32 arg1) {
- UNUSED s16 stackPadding0;
+ s16 randZ;
+ s16 randX;
+ s16 randY;
gObjectList[objectIndex].unk_0D8 = 1;
gObjectList[objectIndex].model = (Gfx*) d_course_koopa_troopa_beach_unk4;
gObjectList[objectIndex].vertex = (Vtx*) d_course_koopa_troopa_beach_unk_data5;
gObjectList[objectIndex].sizeScaling = 0.2f;
gObjectList[objectIndex].unk_0DD = 1;
- // if (gGamestate == CREDITS_SEQUENCE) {
- // set_obj_origin_pos(objectIndex, randX + -360.0, randY + 60.0, randZ + -1300.0);
- // } else if (gObjectList[objectIndex].unk_0D5 != 0) {
- // set_obj_origin_pos(objectIndex, (randX + 328.0) * xOrientation, randY + 20.0, randZ + 2541.0);
- // } else {
- // set_obj_origin_pos(objectIndex, (randX + -985.0) * xOrientation, randY + 15.0, randZ + 1200.0);
- // }
+ randX = random_int(0x00C8) + -100.0;
+ randY = random_int(0x0014);
+ randZ = random_int(0x00C8) + -100.0;
+
+ set_obj_origin_pos(objectIndex, (randX + _pos[0]) * xOrientation, randY + _pos[1], randZ + _pos[2]);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
gObjectList[objectIndex].unk_034 = 1.0f;
func_80086EF0(objectIndex);
- //gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
- spline = D_800E633C[arg1 % 4];
- //set_object_flag(objectIndex, 0x800);
- //object_next_state(objectIndex);
- _status |= 0x800;
- _timer = 0;
- _status &= ~0x2000;
- _state++;
+ gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
+ set_object_flag(objectIndex, 0x00000800);
+ object_next_state(objectIndex);
}
diff --git a/src/engine/objects/Seagull.h b/src/engine/objects/Seagull.h
index 798d25f8d..c6898dcc2 100644
--- a/src/engine/objects/Seagull.h
+++ b/src/engine/objects/Seagull.h
@@ -2,7 +2,9 @@
#include <libultraship.h>
#include <vector>
-#include "engine/Actor.h"
+#include "Object.h"
+
+#include "engine/World.h"
extern "C" {
#include "macros.h"
@@ -11,33 +13,34 @@ extern "C" {
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
-#include "course_offsets.h"
-#include "some_data.h"
+#include "camera.h"
}
-
-class OSeagull : public AActor {
+//! @todo unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
+class OSeagull : public OObject {
public:
- enum Behaviour : uint16_t {
- };
+ explicit OSeagull(Vec3f pos);
-public:
- explicit OSeagull(s32 i, Vec3f pos);
+ ~OSeagull() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
virtual void Tick() override;
- virtual void Draw(Camera*) override;
+ virtual void Draw(s32 cameraId) override;
+
+ void func_800552BC(s32 objectIndex);
void func_8008275C(s32 objectIndex);
void func_8008241C(s32 objectIndex, s32 arg1);
void func_80082714(s32 objectIndex, s32 arg1);
- virtual bool IsMod() override;
- Vec3f Offset;
- Vec3f SpawnPos;
private:
+ Vec3f _pos;
+ static size_t _count;
s32 _idx;
- s32 _state;
- s32 _timer;
- s32 _status;
bool _toggle;
SplineData *spline;
diff --git a/src/engine/objects/Snowman.cpp b/src/engine/objects/Snowman.cpp
index 93286845f..c05f464ef 100644
--- a/src/engine/objects/Snowman.cpp
+++ b/src/engine/objects/Snowman.cpp
@@ -17,8 +17,8 @@ static const char* sSnowmanHeadList[] = { d_course_frappe_snowland_snowman_head
size_t OSnowman::_count = 0;
OSnowman::OSnowman(const FVector& pos) {
- _pos = pos;
_idx = _count;
+ _pos = pos;
s32 objectId = indexObjectList2[_idx];
init_object(objectId, 0);
@@ -106,7 +106,7 @@ void OSnowman::func_800836F0(Vec3f pos) {
if (objectIndex == NULL_OBJECT_ID) {
break;
}
- func_80083538(objectIndex, pos, i, D_8018D3BC);
+ OSnowman::func_80083538(objectIndex, pos, i, D_8018D3BC);
}
}
@@ -297,4 +297,47 @@ void OSnowman::func_80083B0C(s32 objectIndex) {
gObjectList[objectIndex].boundingBoxSize = 2;
gObjectList[objectIndex].unk_034 = 1.5f;
set_object_flag(objectIndex, 0x04000210);
-} \ No newline at end of file
+}
+
+
+void OSnowman::func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) {
+ Object* object;
+
+ init_object(objectIndex, 0);
+ object = &gObjectList[objectIndex];
+ object->activeTexture = (const char*)d_course_frappe_snowland_snow;
+ object->textureList = (const char**)d_course_frappe_snowland_snow;
+ object->activeTLUT = d_course_frappe_snowland_snow_tlut;
+ object->tlutList = (u8*)d_course_frappe_snowland_snow_tlut;
+ object->sizeScaling = random_int(0x0064U);
+ object->sizeScaling = (object->sizeScaling * 0.001) + 0.05;
+ object->velocity[1] = random_int(0x0014U);
+ object->velocity[1] = (object->velocity[1] * 0.5) + 2.6;
+ object->unk_034 = random_int(0x000AU);
+ object->unk_034 = (object->unk_034 * 0.1) + 4.5;
+ object->direction_angle[1] = (arg2 << 0x10) / arg3;
+ object->origin_pos[0] = arg1[0];
+ object->origin_pos[1] = arg1[1];
+ object->origin_pos[2] = arg1[2];
+ object->primAlpha = random_int(0x4000U) + 0x1000;
+}
+
+void OSnowman::func_8008379C(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.74f,
+ gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
+ 0x00000064) != 0) {
+ object_next_state(objectIndex);
+ }
+ break;
+ case 2:
+ func_80086F60(objectIndex);
+ func_80072428(objectIndex);
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha;
+}
diff --git a/src/engine/objects/Snowman.h b/src/engine/objects/Snowman.h
index cd2c09244..e3e2a0138 100644
--- a/src/engine/objects/Snowman.h
+++ b/src/engine/objects/Snowman.h
@@ -43,6 +43,8 @@ public:
void func_80083BE4(s32);
void func_800836F0(Vec3f);
bool func_80073D0C(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6);
+ void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3);
+ void func_8008379C(s32 objectIndex);
private:
diff --git a/src/engine/objects/Thwomp.cpp b/src/engine/objects/Thwomp.cpp
index 87d670cfd..afa12b03b 100644
--- a/src/engine/objects/Thwomp.cpp
+++ b/src/engine/objects/Thwomp.cpp
@@ -44,16 +44,19 @@ f32 D_800E594C[][2] = {
s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
-OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
- if (i >= 32) {
- printf("MAX THWOMPS REACHED (32), skipping\n");
- return;
- }
- _idx = i;
+size_t OThwomp::_count = 0;
+
+OThwomp::OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
+ _idx = _count;
_faceDirection = direction;
_boundingBoxSize = boundingBoxSize;
State = (States)behaviour;
- s32 objectId = indexObjectList1[i];
+
+ if (_idx >= 32) {
+ printf("MAX THWOMPS REACHED (32), skipping\n");
+ return;
+ }
+ s32 objectId = indexObjectList1[_idx];
init_object(objectId, 0);
gObjectList[objectId].origin_pos[0] = x * xOrientation;
gObjectList[objectId].origin_pos[2] = z;
@@ -66,9 +69,11 @@ OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s
}
gObjectList[objectId].sizeScaling = scale;
+
+ _count++;
}
-void OThwomp::Tick() { // func_80081210
+void OThwomp::Tick60fps() { // func_80081210
Player* player;
s32 objectIndex;
s32 var_s2_3;
@@ -80,6 +85,13 @@ void OThwomp::Tick() { // func_80081210
OThwomp::func_8007F8D8();
+ // Tick lights only one time. This gets applied to every thwomp.
+ // Running this more than once per frame will result in the lights moving at a high rate of speed.
+ if (_idx == 0) {
+ D_80165834[0] += 0x100;
+ D_80165834[1] += 0x200;
+ }
+
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].state != 0) {
switch (State) {
diff --git a/src/engine/objects/Thwomp.h b/src/engine/objects/Thwomp.h
index f64318e4d..22c674bb5 100644
--- a/src/engine/objects/Thwomp.h
+++ b/src/engine/objects/Thwomp.h
@@ -3,6 +3,9 @@
#include <libultraship.h>
#include <vector>
+#include "engine/World.h"
+#include "engine/objects/Object.h"
+
extern "C" {
#include "macros.h"
#include "main.h"
@@ -27,7 +30,7 @@ extern "C" {
* @arg primAlpha unknown
* @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
*/
-class OThwomp {
+class OThwomp : public OObject {
private:
enum States : uint16_t {
DISABLED,
@@ -42,12 +45,20 @@ private:
public:
States State = States::DISABLED;
- explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize);
+ explicit OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize = 7);
+
+ ~OThwomp() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
- void Tick();
+ virtual void Tick60fps() override;
+ virtual void Draw(s32 cameraId) override;
void SetVisibility(s32 objectIndex);
void func_80080B28(s32 objectIndex, s32 playerId);
- void Draw(s32 playerId);
void DrawModel(s32);
void TranslateThwompLights();
void ThwompLights(s32 objectIndex);
@@ -100,6 +111,7 @@ public:
void func_8007E63C(s32 objectIndex);
private:
+ static size_t _count;
s32 _idx;
s16 _faceDirection;
//! @todo Write this better. This effects the squish size and the bounding box size.
diff --git a/src/engine/objects/Trophy.cpp b/src/engine/objects/Trophy.cpp
index 5ac54f5ec..c14cc23ca 100644
--- a/src/engine/objects/Trophy.cpp
+++ b/src/engine/objects/Trophy.cpp
@@ -24,7 +24,18 @@ OTrophy::OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv) {
_spawnPos.y += 16.0f; // Adjust the height so the trophy sits on the surface when positioned to 0,0,0
_bhv = bhv;
- init_object(objectIndex, 0);
+ if (bhv == OTrophy::Behaviour::PODIUM_CEREMONY) {
+ _toggleVisibility = &D_801658CE;
+ } else {
+ int8_t toggle = 1;
+ _toggleVisibility = &toggle;
+ _isMod = true;
+ }
+
+ // This allows spawning for mods
+ if (*_toggleVisibility == true) {
+ init_object(objectIndex, 0);
+ }
switch (trophy) {
case TrophyType::GOLD:
@@ -47,13 +58,6 @@ OTrophy::OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv) {
break;
}
- if (OTrophy::Behaviour::PODIUM_CEREMONY) {
- _toggleVisibility = &D_801658CE;
- } else {
- int8_t toggle = 1;
- _toggleVisibility = &toggle;
- }
-
// Set defaults for modded behaviours
if (_bhv != OTrophy::Behaviour::PODIUM_CEREMONY) {
gObjectList[objectIndex].sizeScaling = 0.025f;
@@ -81,15 +85,15 @@ void OTrophy::Tick() { // func_80086D80
s32 objectIndex = indexObjectList1[3];
s32 var_s0;
- // if ((D_801658CE != 0) && (D_801658DC == 0)) {
- // temp_s2 = indexObjectList1[3];
- // init_object(temp_s2, 0);
- // D_801658DC = 1;
- // }
+ // Fallback for podium ceremony where the trophy is not spawned until it is needed
+ if ((*_toggleVisibility == true) && (D_801658DC == 0) && (_isMod == false)) {
+ init_object(objectIndex, 0);
+ D_801658DC = 1;
+ }
switch(_bhv) {
case OTrophy::Behaviour::PODIUM_CEREMONY:
- if (gObjectList[objectIndex].state != 0) {
+ if (gObjectList[objectIndex].state != 0 && (*_toggleVisibility == true)) {
OTrophy::func_80086C14(objectIndex);
OTrophy::func_80086940(objectIndex);
if (D_801658F4 != 0) {
@@ -197,8 +201,7 @@ void OTrophy::Draw(s32 cameraId) {
Mat4 someMatrix1;
Mat4 someMatrix2;
Object* object;
-
- if (_toggleVisibility) {
+ if (*_toggleVisibility == true) {
object = &gObjectList[listIndex];
if (object->state >= 2) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
@@ -332,3 +335,60 @@ void OTrophy::func_80086C6C(s32 objectIndex) {
}
func_800773D8(sp24, (s32) D_801658F4);
}
+
+void OTrophy::func_800773D8(f32* arg0, s32 arg1) {
+ s32 objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
+ if (objectIndex != NULL_OBJECT_ID) {
+ func_80077138(objectIndex, arg0, arg1);
+ }
+}
+
+void OTrophy::func_80077138(s32 objectIndex, Vec3f arg1, s32 arg2) {
+ s8 temp_v0_3;
+ Vec3s sp30;
+
+ init_object(objectIndex, arg2);
+ gObjectList[objectIndex].unk_0D5 = 0x0C;
+ gObjectList[objectIndex].sizeScaling = 0.05f;
+ set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]);
+ set_obj_orientation(objectIndex, 0U, 0U, 0U);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ switch (arg2) {
+ case 0:
+ gObjectList[objectIndex].velocity[1] = -1.0f;
+ gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x004BU) * 0.01) + 0.25);
+ gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA;
+ func_8008751C(objectIndex);
+ gObjectList[objectIndex].unk_084[5] = 0x001E;
+ break;
+ case 1:
+ gObjectList[objectIndex].velocity[1] = 1.5f;
+ gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x0064U) * 0.01) + 0.5);
+ gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA;
+ func_8008751C(objectIndex);
+ gObjectList[objectIndex].unk_084[5] = 0x0032;
+ break;
+ }
+ temp_v0_3 = random_int(0x000CU);
+ if (temp_v0_3 < 9) {
+ func_8005C674(temp_v0_3, &sp30[2], &sp30[1], sp30);
+ gObjectList[objectIndex].unk_048 = 0;
+ gObjectList[objectIndex].unk_084[0] = sp30[2];
+ gObjectList[objectIndex].unk_084[1] = sp30[1];
+ gObjectList[objectIndex].unk_084[2] = sp30[0];
+ } else {
+ temp_v0_3 = random_int(3U);
+ func_8005C6B4(temp_v0_3, &sp30[2], &sp30[1], sp30);
+ gObjectList[objectIndex].unk_084[0] = sp30[2];
+ gObjectList[objectIndex].unk_084[1] = sp30[1];
+ gObjectList[objectIndex].unk_084[2] = sp30[0];
+ gObjectList[objectIndex].unk_084[4] = temp_v0_3;
+ gObjectList[objectIndex].unk_048 = 1;
+ }
+ gObjectList[objectIndex].primAlpha = 0x00FF;
+ gObjectList[objectIndex].unk_084[3] = random_int(0x0800U) + 0x400;
+ if ((gObjectList[objectIndex].direction_angle[1] < 0x3000) ||
+ (gObjectList[objectIndex].direction_angle[1] >= 0xB001)) {
+ gObjectList[objectIndex].unk_084[3] = -gObjectList[objectIndex].unk_084[3];
+ }
+} \ No newline at end of file
diff --git a/src/engine/objects/Trophy.h b/src/engine/objects/Trophy.h
index d413faf12..a227ef5b9 100644
--- a/src/engine/objects/Trophy.h
+++ b/src/engine/objects/Trophy.h
@@ -43,6 +43,8 @@ public:
void func_80086940(s32 objectIndex);
void func_80086C14(s32 objectIndex);
void func_80086C6C(s32 objectIndex);
+ void func_800773D8(f32* arg0, s32 arg1);
+ void func_80077138(s32 objectIndex, Vec3f arg1, s32 arg2);
private:
@@ -52,4 +54,5 @@ private:
Behaviour _bhv;
int8_t *_toggleVisibility;
Vec3f _oldPos;
+ bool _isMod = false;
};