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authorMegaMech <MegaMech@users.noreply.github.com>2025-01-23 11:22:07 -0700
committerGitHub <noreply@github.com>2025-01-23 11:22:07 -0700
commit1f189dfa804a05177f99dda1044898eb63fdcb3f (patch)
tree598e0a6c26a5554afd1fcbcd801079fd1df090d3 /src/engine/objects
parent24ecfc3db43bfa606f41c42ef8778f96b5047c6b (diff)
Game.cpp and World.cpp Cleanup (#159)
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/objects')
-rw-r--r--src/engine/objects/BombKart.cpp62
-rw-r--r--src/engine/objects/BombKart.h15
-rw-r--r--src/engine/objects/Boos.cpp4
-rw-r--r--src/engine/objects/Lakitu.cpp6
-rw-r--r--src/engine/objects/Object.cpp1
-rw-r--r--src/engine/objects/Object.h1
6 files changed, 28 insertions, 61 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp
index c33b4b107..fc27103ed 100644
--- a/src/engine/objects/BombKart.cpp
+++ b/src/engine/objects/BombKart.cpp
@@ -1,4 +1,5 @@
#include <libultraship.h>
+#include "engine/objects/Object.h"
#include "BombKart.h"
#include <vector>
@@ -71,15 +72,9 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex,
WheelPos[3][2] = _pos[2];
check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
- _count++;
-}
-
-void OBombKart::Spawn() {
find_unused_obj_index(&ObjectIndex);
-}
-
-void OBombKart::BeginPlay() {
+ _count++;
}
void OBombKart::Tick() {
@@ -332,8 +327,21 @@ void OBombKart::Tick() {
}
void OBombKart::Draw(s32 cameraId) {
-
if (gModeSelection == BATTLE) {
+ for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) {
+ Object* object = &gObjectList[ObjectIndex];
+ if (object->state != 0) {
+ s32 primAlpha = object->primAlpha;
+ Player* player = &gPlayerOne[playerId];
+ object->pos[0] = player->pos[0];
+ object->pos[1] = player->pos[1] - 2.0;
+ object->pos[2] = player->pos[2];
+ object->surfaceHeight = player->unk_074;
+ func_800563DC(ObjectIndex, cameraId, primAlpha);
+ func_8005669C(ObjectIndex, cameraId, primAlpha);
+ func_800568A0(ObjectIndex, cameraId);
+ }
+ }
return;
}
@@ -345,15 +353,10 @@ void OBombKart::Draw(s32 cameraId) {
}
}
- Camera* camera;
- s32 temp_s4;
- s32 i;
- s32 state;
-
if (gGamestate == ENDING) {
cameraId = 0;
}
- camera = &camera1[cameraId];
+ Camera* camera = &camera1[cameraId];
if (cameraId == PLAYER_ONE) {
if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) {
Unk_4A = 0;
@@ -364,12 +367,12 @@ void OBombKart::Draw(s32 cameraId) {
}
// huh???
- state = State;
+ s32 state = State;
if (State != States::DISABLED) {
gObjectList[ObjectIndex].pos[0] = Pos[0];
gObjectList[ObjectIndex].pos[1] = Pos[1];
gObjectList[ObjectIndex].pos[2] = Pos[2];
- temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
+ s32 temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) {
set_object_flag(ObjectIndex, 0x00200000);
D_80183E80[0] = 0;
@@ -385,28 +388,7 @@ void OBombKart::Draw(s32 cameraId) {
}
void OBombKart::DrawBattle(s32 cameraId) {
- if (gModeSelection != BATTLE) {
- return;
- }
- Player* temp_v0;
- s32 temp_s1;
- s32 playerId;
- Object* object;
-
- for (playerId = 0; playerId < gPlayerCount; playerId++) {
- object = &gObjectList[ObjectIndex];
- if (object->state != 0) {
- temp_s1 = object->primAlpha;
- temp_v0 = &gPlayerOne[playerId];
- object->pos[0] = temp_v0->pos[0];
- object->pos[1] = temp_v0->pos[1] - 2.0;
- object->pos[2] = temp_v0->pos[2];
- object->surfaceHeight = temp_v0->unk_074;
- func_800563DC(ObjectIndex, cameraId, temp_s1);
- func_8005669C(ObjectIndex, cameraId, temp_s1);
- func_800568A0(ObjectIndex, cameraId);
- }
- }
+
}
void OBombKart::SomeRender(Vec3f arg1) {
@@ -455,10 +437,6 @@ void OBombKart::Waypoint(s32 screenId) {
playerHUD[screenId].unk_74 = 1;
}
-void OBombKart::Collision(s32 playerId, Player* player) {
-
-}
-
Player* OBombKart::FindTarget() {
for (size_t i = 0; i < NUM_PLAYERS; i++) {
if (gPlayers[i].type & PLAYER_HUMAN) {
diff --git a/src/engine/objects/BombKart.h b/src/engine/objects/BombKart.h
index 7ceba7ecb..3663ee664 100644
--- a/src/engine/objects/BombKart.h
+++ b/src/engine/objects/BombKart.h
@@ -1,7 +1,7 @@
#pragma once
#include <libultraship.h>
-#include "src/engine/vehicles/Vehicle.h"
+#include "engine/objects/Object.h"
#include <vector>
#include "engine/Matrix.h"
@@ -22,8 +22,8 @@ extern "C" {
* This differs from the other vehicle classes in that it does not get added to the standard actor list
* So this is sort of its own thing. Draw call in different place too.
*/
-class OBombKart {
-private:
+class OBombKart : public OObject {
+public:
enum States : uint16_t { // 0,1,3,5
DISABLED,
CCW,
@@ -34,8 +34,6 @@ private:
PODIUM_CEREMONY,
};
-public:
-
const char* Type;
Vec3f Pos;
@@ -63,12 +61,9 @@ public:
return _count;
}
- void Spawn();
- void BeginPlay();
- void Tick();
- void Draw(s32 cameraId);
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
void DrawBattle(s32 cameraId);
- void Collision(s32 playerId, Player* player);
void SomeRender(Vec3f arg1);
void LoadMtx();
void Waypoint(s32 screenId);
diff --git a/src/engine/objects/Boos.cpp b/src/engine/objects/Boos.cpp
index 0e64c673e..f06abc8f7 100644
--- a/src/engine/objects/Boos.cpp
+++ b/src/engine/objects/Boos.cpp
@@ -115,7 +115,6 @@ void OBoos::func_8007CA70(void) {
if (_isActive == false) {
_playerId = OBoos::func_8007C9F8();
point = &gNearestWaypointByPlayerId[_playerId];
- printf("point %d\n", *point);
if ((*point > _active.Start) && (*point < _active.End)) {
// First group entrance
OBoos::BooStart(0, _playerId);
@@ -123,7 +122,6 @@ void OBoos::func_8007CA70(void) {
}
if (_isActive == true) {
point = &gNearestWaypointByPlayerId[_playerId];
- printf("point %d\n", *point);
if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) {
// First group exit reverse direction
@@ -240,7 +238,6 @@ void OBoos::BooStart(s32 group, s32 playerId) {
s16 temp_s4;
s16 temp_s5;
SplineData* spline;
-printf("Boo Start\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; // indexObjectList3[group + i];
init_object(objectIndex, 1);
@@ -262,7 +259,6 @@ printf("Boo Start\n");
void OBoos::BooExit(s32 group) {
s32 objectIndex;
-printf("Boo Exit\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
diff --git a/src/engine/objects/Lakitu.cpp b/src/engine/objects/Lakitu.cpp
index 1c8547bc8..93a87f5e1 100644
--- a/src/engine/objects/Lakitu.cpp
+++ b/src/engine/objects/Lakitu.cpp
@@ -160,12 +160,12 @@ void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) {
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
func_800722CC(objectIndex, 1);
- if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
+ if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
player->unk_0CA &= 0xFFEF;
}
}
- if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
+ if (CM_GetProps()->LakituTowType == LakituTowType::ICE) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFDF;
}
@@ -362,7 +362,7 @@ void OLakitu::func_800797AC(s32 playerId) {
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
//if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
- if ((CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
+ if ((CM_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
} else {
diff --git a/src/engine/objects/Object.cpp b/src/engine/objects/Object.cpp
index eab390aa1..eb23b853e 100644
--- a/src/engine/objects/Object.cpp
+++ b/src/engine/objects/Object.cpp
@@ -16,7 +16,6 @@ OObject::OObject() {}
void OObject::Tick() { }
void OObject::Tick60fps() {}
void OObject::Draw(s32 cameraId) { }
-void OObject::Collision() {}
void OObject::Expire() { }
void OObject::Destroy() {
PendingDestroy = true;
diff --git a/src/engine/objects/Object.h b/src/engine/objects/Object.h
index af2df81b5..c02deda23 100644
--- a/src/engine/objects/Object.h
+++ b/src/engine/objects/Object.h
@@ -20,7 +20,6 @@ public:
virtual void Tick();
virtual void Tick60fps();
virtual void Draw(s32 cameraId);
- virtual void Collision();
virtual void Expire();
virtual void Destroy(); // Mark object for deletion at the start of the next frame
};