summaryrefslogtreecommitdiff
path: root/src/engine/objects
diff options
context:
space:
mode:
authorMegaMech <7255464+MegaMech@users.noreply.github.com>2024-12-05 21:41:58 -0700
committerMegaMech <7255464+MegaMech@users.noreply.github.com>2024-12-05 21:41:58 -0700
commit19135c9ee83643ea863d5725c22319e502938cac (patch)
treeec4792402d73607e1c80e8b6a4cf766c5ac0e171 /src/engine/objects
parent7628e98e37d72aa508aa1af276ef8e3485df339c (diff)
load course dl textures from otr and move objects
Diffstat (limited to 'src/engine/objects')
-rw-r--r--src/engine/objects/OBombKart.cpp526
-rw-r--r--src/engine/objects/OBombKart.h73
-rw-r--r--src/engine/objects/OPenguin.cpp383
-rw-r--r--src/engine/objects/OPenguin.h68
-rw-r--r--src/engine/objects/OThwomp.cpp669
-rw-r--r--src/engine/objects/OThwomp.h77
6 files changed, 1796 insertions, 0 deletions
diff --git a/src/engine/objects/OBombKart.cpp b/src/engine/objects/OBombKart.cpp
new file mode 100644
index 000000000..e51340b8f
--- /dev/null
+++ b/src/engine/objects/OBombKart.cpp
@@ -0,0 +1,526 @@
+#include <libultraship.h>
+#include "OBombKart.h"
+#include <vector>
+
+#include "port/Game.h"
+#include "engine/Matrix.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "actors.h"
+#include "math_util.h"
+#include "sounds.h"
+#include "update_objects.h"
+#include "render_player.h"
+#include "external.h"
+#include "bomb_kart.h"
+#include "collision.h"
+#include "code_80086E70.h"
+#include "render_objects.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "code_80005FD0.h"
+#include "math_util_2.h"
+#include "collision.h"
+extern s8 gPlayerCount;
+}
+
+OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
+
+ Vec3f _pos = {0, 0, 0};
+
+ if (waypoint) { // Spawn kart on waypoint
+ _pos[0] = waypoint->posX;
+ _pos[1] = waypoint->posY;
+ _pos[2] = waypoint->posZ;
+ } else { // Spawn kart on a surface with the provided position
+
+ // Set height to the default value of 2000.0f unless Pos[1] is higher.
+ // This allows placing these on very high surfaces.
+ f32 height = (pos[1] > 2000.0f) ? pos[1] : 2000.0f;
+ _pos[0] = pos[0];
+ _pos[1] = spawn_actor_on_surface(pos[0], height, pos[2]);
+ _pos[2] = pos[2];
+ }
+
+ WaypointIndex = waypointIndex;
+ Unk_3C = unk_3C;
+ State = static_cast<States>(state);
+
+ Pos[0] = _pos[0];
+ Pos[1] = _pos[1];
+ Pos[2] = _pos[2];
+ _spawnPos[0] = _pos[0];
+ _spawnPos[1] = _pos[1];
+ _spawnPos[2] = _pos[2];
+ CenterY = _pos[1];
+ WheelPos[0][0] = _pos[0];
+ WheelPos[0][1] = _pos[1];
+ WheelPos[0][2] = _pos[2];
+ WheelPos[1][0] = _pos[0];
+ WheelPos[1][1] = _pos[1];
+ WheelPos[1][2] = _pos[2];
+ WheelPos[2][0] = _pos[0];
+ WheelPos[2][1] = _pos[1];
+ WheelPos[2][2] = _pos[2];
+ WheelPos[3][0] = _pos[0];
+ WheelPos[3][1] = _pos[1];
+ WheelPos[3][2] = _pos[2];
+ check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
+}
+
+void OBombKart::Spawn() {
+ find_unused_obj_index(&ObjectIndex);
+}
+
+void OBombKart::BeginPlay() {
+
+}
+
+void OBombKart::Tick() {
+ f32 sp118;
+ f32 var_f18;
+ TrackWaypoint* temp_v0_2;
+ f32 temp_f0_3;
+ f32 sp108;
+ f32 temp_f14;
+ f32 temp_f16;
+ f32 temp_f0;
+ f32 temp_f0_4;
+ u16 waypoint;
+ f32 unk_3C;
+ u16 someRot;
+ f32 temp_f12;
+ f32 temp_f12_3;
+ f32 temp_f12_4;
+ f32 temp_f14_2;
+ f32 spAC;
+ f32 temp_f16_2;
+ f32 spA0;
+ f32 temp_f2;
+ f32 temp_f2_4;
+ f32 sp94;
+ f32 sp88;
+ Vec3f newPos;
+ States state;
+ u16 bounceTimer;
+ UNUSED u16 sp4C;
+ u16 temp_t6;
+ u16 temp_t7;
+ u16 circleTimer;
+ TrackWaypoint* temp_v0_4;
+ Player* player;
+
+ state = State;
+
+ if (state == States::DISABLED) {
+ return;
+ }
+
+ if (((Unk_4A != 1) || (GetCourse() == GetPodiumCeremony()))) {
+ newPos[0] = Pos[0];
+ newPos[1] = Pos[1];
+ newPos[2] = Pos[2];
+ waypoint = WaypointIndex;
+ unk_3C = Unk_3C;
+ someRot = SomeRot;
+ bounceTimer = BounceTimer;
+ circleTimer = CircleTimer;
+ if ((state != States::DISABLED) && (state != States::EXPLODE)) {
+ if (GetCourse() == GetPodiumCeremony()) {
+ if (D_8016347E == 1) {
+ player = gPlayerFour;
+ temp_f0 = newPos[0] - player->pos[0];
+ temp_f2 = newPos[2] - player->pos[1];
+ temp_f12 = newPos[2] - player->pos[2];
+ if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) {
+ circleTimer = 0;
+ state = States::EXPLODE;
+ player->soundEffects |= 0x400000;
+ player->type &= ~0x2000;
+ }
+ }
+ } else {
+
+ for (size_t i = 0; i < gPlayerCount; i++) {
+ player = &gPlayers[i];
+ if (!(player->effects & 0x80000000)) {
+ temp_f0 = newPos[0] - player->pos[0];
+ temp_f2 = newPos[1] - player->pos[1];
+ temp_f12 = newPos[2] - player->pos[2];
+ if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) {
+ state = States::EXPLODE;
+ circleTimer = 0;
+ if (GetCourse() == GetFrappeSnowland()) {
+ player->soundEffects |= 0x01000000;
+ } else {
+ player->soundEffects |= 0x400000;
+ }
+ }
+ }
+ }
+ }
+ }
+ switch(state) {
+ case States::CCW:
+ circleTimer = (circleTimer + 356) % 360;
+ temp_t6 = (circleTimer * 0xFFFF) / 360;
+ sp118 = coss(temp_t6) * 25.0;
+ temp_f0_3 = sins(temp_t6) * 25.0;
+ temp_v0_2 = &D_80164550[0][waypoint];
+ newPos[0] = temp_v0_2->posX + sp118;
+ newPos[1] = CenterY + 3.5f;
+ newPos[2] = temp_v0_2->posZ + temp_f0_3;
+ D_80162FB0[0] = newPos[0];
+ D_80162FB0[1] = newPos[1];
+ D_80162FB0[2] = newPos[2];
+ temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360;
+ sp118 = coss(temp_t7) * 25.0;
+ temp_f0_3 = sins(temp_t7) * 25.0;
+ D_80162FC0[0] = temp_v0_2->posX + sp118;
+ D_80162FC0[1] = temp_v0_2->posY;
+ D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ break;
+ case States::CW:
+ circleTimer = (circleTimer + 4) % 360;
+ temp_t6 = (circleTimer * 0xFFFF) / 360;
+ sp118 = coss(temp_t6) * 25.0;
+ temp_f0_3 = sins(temp_t6) * 25.0;
+ temp_v0_2 = &D_80164550[0][waypoint];
+ newPos[0] = temp_v0_2->posX + sp118;
+ newPos[1] = CenterY + 3.5f;
+ newPos[2] = temp_v0_2->posZ + temp_f0_3;
+ D_80162FB0[0] = newPos[0];
+ D_80162FB0[1] = newPos[1];
+ D_80162FB0[2] = newPos[2];
+ temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360;
+ sp118 = coss(temp_t7) * 25.0;
+ temp_f0_3 = sins(temp_t7) * 25.0;
+ D_80162FC0[0] = temp_v0_2->posX + sp118;
+ D_80162FC0[1] = temp_v0_2->posY;
+ D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ break;
+ case States::STATIONARY:
+ newPos[1] = CenterY + 3.5f;
+ someRot = 0;
+ break;
+
+ case States::PODIUM_CEREMONY:
+ if ((D_8016347C == 0) || (gNearestWaypointByPlayerId[3] < 5)) {
+ break;
+ } else {
+ waypoint = func_8000D2B4(newPos[0], newPos[1], newPos[2], waypoint, 3);
+ if ((waypoint < 0) || (gWaypointCountByPathIndex[3] < waypoint)) {
+ waypoint = 0;
+ }
+ if (((s32) waypoint) < 0x1A) {
+ temp_v0_2 = &D_80164550[3][(waypoint + 1) % gWaypointCountByPathIndex[3]];
+ D_80162FB0[0] = temp_v0_2->posX;
+ D_80162FB0[1] = temp_v0_2->posY;
+ D_80162FB0[2] = temp_v0_2->posZ;
+ temp_v0_4 = &D_80164550[3][(waypoint + 2) % gWaypointCountByPathIndex[3]];
+ D_80162FC0[0] = temp_v0_4->posX;
+ D_80162FC0[1] = temp_v0_4->posY;
+ D_80162FC0[2] = temp_v0_4->posZ;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ } else {
+ D_80162FB0[0] = newPos[0];
+ D_80162FB0[1] = newPos[1];
+ D_80162FB0[2] = newPos[2];
+ D_80162FC0[0] = -2409.197f;
+ D_80162FC0[1] = 0.0f;
+ D_80162FC0[2] = -355.254f;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ }
+ temp_f14 = ((D_80162FB0[0] + D_80162FC0[0]) * 0.5f) - newPos[0];
+ temp_f16 = ((D_80162FB0[2] + D_80162FC0[2]) * 0.5f) - newPos[2];
+ temp_f0_4 = sqrtf((temp_f14 * temp_f14) + (temp_f16 * temp_f16));
+ if (temp_f0_4 > 0.01f) {
+ newPos[0] += (Unk_3C * temp_f14) / temp_f0_4;
+ newPos[2] += (Unk_3C * temp_f16) / temp_f0_4;
+ } else {
+ newPos[0] += temp_f14 / 5.0f;
+ newPos[2] += temp_f16 / 5.0f;
+ }
+ newPos[1] = calculate_surface_height(newPos[0], 2000.0f, newPos[2], _Collision.meshIndexZX) + 3.5f;
+ if (newPos[1] < (-1000.0)) {
+ newPos[1] = Pos[1];
+ }
+ check_bounding_collision(&_Collision, 10.0f, newPos[0], newPos[1], newPos[2]);
+ }
+ break;
+ case States::CHASE:
+ if (!_target) {
+ _target = OBombKart::FindTarget();
+ } else {
+ OBombKart::Chase(_target, newPos);
+ }
+ break;
+ case States::EXPLODE:
+ temp_v0_2 = &D_80164550[0][waypoint];
+ D_80162FB0[0] = temp_v0_2->posX;
+ D_80162FB0[1] = temp_v0_2->posY;
+ D_80162FB0[2] = temp_v0_2->posZ;
+ temp_v0_4 = &D_80164550[0][(waypoint + 1) % gWaypointCountByPathIndex[0]];
+ D_80162FC0[0] = temp_v0_4->posX;
+ D_80162FC0[1] = temp_v0_4->posY;
+ D_80162FC0[2] = temp_v0_4->posZ;
+ newPos[1] += 3.0f - (circleTimer * 0.3f);
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ break;
+ default:
+ break;
+ }
+
+ if (state == States::EXPLODE) {
+ sp108 = 2.0f * circleTimer;
+ sp118 = coss(0xFFFF - someRot) * circleTimer;
+ var_f18 = sins(0xFFFF - someRot) * circleTimer;
+ circleTimer++;
+ temp_f2_4 = (newPos[1] - 2.3f) + (sp108 / 3.0f);
+ spAC = temp_f2_4;
+ spA0 = temp_f2_4;
+ sp94 = temp_f2_4;
+ sp88 = temp_f2_4;
+ if (circleTimer >= 31) {
+ state = States::DISABLED;
+ }
+ } else {
+ sp118 = coss(0xFFFF - someRot) * 1.5f;
+ var_f18 = sins(0xFFFF - someRot) * 1.5f;
+ temp_f16_2 = newPos[1] - 2.3f;
+ temp_f12_3 = (bounceTimer % 3) * 0.15f;
+ temp_f14_2 = temp_f16_2 - temp_f12_3;
+ temp_f12_4 = temp_f16_2 + temp_f12_3;
+ spAC = temp_f14_2;
+ sp94 = temp_f14_2;
+ spA0 = temp_f12_4;
+ sp88 = temp_f12_4;
+ newPos[1] += sins((bounceTimer * 0x13FFEC) / 360);
+ bounceTimer = (bounceTimer + 1) % 18;
+ }
+
+ WheelPos[0][0] = (sp118 - var_f18) + newPos[0];
+ WheelPos[0][1] = spAC;
+ WheelPos[0][2] = (var_f18 + sp118) + newPos[2];
+ WheelPos[1][0] = (var_f18 + sp118) + newPos[0];
+ WheelPos[1][1] = spA0;
+ WheelPos[1][2] = (var_f18 - sp118) + newPos[2];
+ WheelPos[2][0] = ((-sp118) - var_f18) + newPos[0];
+ WheelPos[2][1] = sp94;
+ WheelPos[2][2] = ((-var_f18) + sp118) + newPos[2];
+ WheelPos[3][0] = ((-sp118) + var_f18) + newPos[0];
+ WheelPos[3][1] = sp88;
+ WheelPos[3][2] = ((-var_f18) - sp118) + newPos[2];
+ Pos[0] = newPos[0];
+ Pos[1] = newPos[1];
+ Pos[2] = newPos[2];
+ WaypointIndex = waypoint;
+ Unk_3C = unk_3C;
+ SomeRot = someRot;
+ State = state;
+ BounceTimer = bounceTimer;
+ CircleTimer = circleTimer;
+ }
+}
+
+void OBombKart::Draw(s32 cameraId) {
+
+ if (gModeSelection == BATTLE) {
+ return;
+ }
+
+ if (GetCourse() == GetPodiumCeremony()) {
+ // This isn't functionally equivallent.
+ // Technicaly it should be if (kart[0].WaypointIndex < 16)
+ if (WaypointIndex < 16) {
+ return;
+ } else {
+ cameraId = PLAYER_FOUR;
+ }
+ }
+
+ Camera* camera;
+ s32 temp_s4;
+ s32 i;
+ s32 state;
+
+ if (gGamestate == ENDING) {
+ cameraId = 0;
+ }
+ camera = &camera1[cameraId];
+ if (cameraId == PLAYER_ONE) {
+ if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) {
+ Unk_4A = 0;
+ } else if (gGamestate != ENDING) {
+ Unk_4A = 1;
+ }
+ set_object_flag_status_false(ObjectIndex, 0x00200000);
+ }
+
+ // huh???
+ state = State;
+ if (State != States::DISABLED) {
+ gObjectList[ObjectIndex].pos[0] = Pos[0];
+ gObjectList[ObjectIndex].pos[1] = Pos[1];
+ gObjectList[ObjectIndex].pos[2] = Pos[2];
+ temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
+ if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) {
+ set_object_flag_status_true(ObjectIndex, 0x00200000);
+ D_80183E80[0] = 0;
+ D_80183E80[1] = func_800418AC(Pos[0], Pos[2], camera->pos);
+ D_80183E80[2] = 0x8000;
+ func_800563DC(ObjectIndex, cameraId, 0x000000FF);
+ OBombKart::SomeRender(camera->pos);
+ if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) {
+ OBombKart::LoadMtx();
+ }
+ }
+ }
+}
+
+void OBombKart::DrawBattle(s32 cameraId) {
+ if (gModeSelection != BATTLE) {
+ return;
+ }
+ Player* temp_v0;
+ s32 temp_s1;
+ s32 playerId;
+ Object* object;
+
+ for (playerId = 0; playerId < gPlayerCount; playerId++) {
+ object = &gObjectList[ObjectIndex];
+ if (object->state != 0) {
+ temp_s1 = object->primAlpha;
+ temp_v0 = &gPlayerOne[playerId];
+ object->pos[0] = temp_v0->pos[0];
+ object->pos[1] = temp_v0->pos[1] - 2.0;
+ object->pos[2] = temp_v0->pos[2];
+ object->surfaceHeight = temp_v0->unk_074;
+ func_800563DC(ObjectIndex, cameraId, temp_s1);
+ func_8005669C(ObjectIndex, cameraId, temp_s1);
+ func_800568A0(ObjectIndex, cameraId);
+ }
+ }
+}
+
+void OBombKart::SomeRender(Vec3f arg1) {
+ D_80183E80[0] = 0;
+ D_80183E80[2] = 0x8000;
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
+ D_80183E80[1] = func_800418AC(WheelPos[0][0], WheelPos[0][2], arg1);
+ func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E80[1] = func_800418AC(WheelPos[1][0], WheelPos[1][2], arg1);
+ func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E80[1] = func_800418AC(WheelPos[2][0], WheelPos[2][2], arg1);
+ func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E80[1] = func_800418AC(WheelPos[3][0], WheelPos[3][2], arg1);
+ func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
+}
+
+void OBombKart::LoadMtx() {
+ Mat4 mat;
+
+ D_80183E50[0] = Pos[0];
+ D_80183E50[1] = CenterY + 1.0;
+ D_80183E50[2] = Pos[2];
+ set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f);
+ //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
+
+ AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
+
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
+ // G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+}
+
+void OBombKart::Waypoint(s32 screenId) {
+ s32 playerWaypoint;
+ s32 bombWaypoint;
+ s32 waypointDiff;
+
+ playerWaypoint = gNearestWaypointByPlayerId[screenId];
+ playerHUD[screenId].unk_74 = 0;
+ if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; };
+ bombWaypoint = WaypointIndex;
+ waypointDiff = bombWaypoint - playerWaypoint;
+ if ((waypointDiff < -5) || (waypointDiff > 0x1E)) { return; };
+ playerHUD[screenId].unk_74 = 1;
+}
+
+void OBombKart::Collision(s32 playerId, Player* player) {
+
+}
+
+Player* OBombKart::FindTarget() {
+ for (size_t i = 0; i < NUM_PLAYERS; i++) {
+ if (gPlayers[i].type & PLAYER_HUMAN) {
+ if (is_within_distance_2d(Pos[0], Pos[2], gPlayers[i].pos[0], gPlayers[i].pos[2], 500)) {
+ return &gPlayers[i];
+ }
+ }
+ }
+ return NULL;
+}
+
+void OBombKart::Chase(Player* player, Vec3f pos) {
+ const f32 speed = 2.7f; // Speed the kart uses in a chase
+
+ if (!player) return; // Ensure player is valid
+
+ // Calculate the directional vector toward the player
+ Vec3f direction;
+ direction[0] = player->pos[0] - pos[0];
+ direction[1] = player->pos[1] - pos[1];
+ direction[2] = player->pos[2] - pos[2];
+
+ // Calculate the distance in the XZ plane
+ f32 xz_dist = sqrtf((direction[0] * direction[0]) + (direction[2] * direction[2]));
+
+ // Reset distance
+ if (xz_dist > 700.0f) {
+ _target = NULL;
+ pos[0] = _spawnPos[0];
+ pos[1] = _spawnPos[1];
+ pos[2] = _spawnPos[2];
+ return;
+ }
+
+ // Break off the chase if player has boo item
+ if (player->effects & BOO_EFFECT) {
+ _target = NULL;
+ pos[0] = _spawnPos[0];
+ pos[1] = _spawnPos[1];
+ pos[2] = _spawnPos[2];
+ return;
+ }
+
+ if (xz_dist > 0.0f) {
+
+ // Normalize the direction vector in the XZ plane
+ direction[0] /= xz_dist;
+ direction[2] /= xz_dist;
+
+ // Scale the movement by a fixed step size
+ pos[0] += direction[0] * speed;
+ pos[2] += direction[2] * speed;
+ }
+
+ Vec3f newPosition;
+ newPosition[0] = pos[0];
+ newPosition[1] = pos[1];
+ newPosition[2] = pos[2];
+
+ newPosition[1] = calculate_surface_height(pos[0], 2000.0f, pos[2], _Collision.meshIndexZX) + 3.5f;
+
+ pos[0] = newPosition[0];
+ pos[1] = newPosition[1];
+ pos[2] = newPosition[2];
+
+ check_bounding_collision(&_Collision, 10.0f, pos[0], pos[1], pos[2]);
+} \ No newline at end of file
diff --git a/src/engine/objects/OBombKart.h b/src/engine/objects/OBombKart.h
new file mode 100644
index 000000000..4500e41c2
--- /dev/null
+++ b/src/engine/objects/OBombKart.h
@@ -0,0 +1,73 @@
+#pragma once
+
+#include <libultraship.h>
+#include "src/engine/vehicles/Vehicle.h"
+#include <vector>
+#include "engine/Matrix.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+}
+
+/**
+ * Used in VS mode
+ *
+ * This differs from the other vehicle classes in that it does not get added to the standard actor list
+ * So this is sort of its own thing. Draw call in different place too.
+ */
+class OBombKart {
+private:
+ enum States : uint16_t { // 0,1,3,5
+ DISABLED,
+ CCW,
+ CW,
+ STATIONARY,
+ CHASE,
+ EXPLODE,
+ PODIUM_CEREMONY,
+ };
+
+public:
+
+ const char* Type;
+
+ Vec3f Pos;
+ Vec3f WheelPos[4]; //! @todo Turn WheelPos into a struct
+ f32 Unk_3C;
+ u16 SomeRot; // Some angle
+ u16 WaypointIndex; // The waypoint the kart circles
+ States State = States::DISABLED;
+ u16 BounceTimer = 0;
+ u16 CircleTimer = 0;
+ u16 Unk_4A = 0;
+ s16 Unk_4C = 1;
+ f32 CenterY; // Center of the circle
+ s32 ObjectIndex = 0; // Index into gObjectList
+ Collision _Collision;
+
+ // Set waypoint to NULL if using a spawn position and not a waypoint.
+ explicit OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
+
+ void Spawn();
+ void BeginPlay();
+ void Tick();
+ void Draw(s32 playerId);
+ void DrawBattle(s32 cameraId);
+ void Collision(s32 playerId, Player* player);
+ void SomeRender(Vec3f arg1);
+ void LoadMtx();
+ void Waypoint(s32 screenId);
+private:
+ Player* FindTarget();
+ void Chase(Player*, Vec3f pos);
+
+ Vec3f _spawnPos;
+ Player* _target = NULL;
+
+
+};
diff --git a/src/engine/objects/OPenguin.cpp b/src/engine/objects/OPenguin.cpp
new file mode 100644
index 000000000..f43a76ffc
--- /dev/null
+++ b/src/engine/objects/OPenguin.cpp
@@ -0,0 +1,383 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include "OPenguin.h"
+#include <vector>
+
+#include "port/Game.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "actors.h"
+#include "math_util.h"
+#include "sounds.h"
+#include "update_objects.h"
+#include "render_player.h"
+#include "external.h"
+#include "bomb_kart.h"
+#include "collision.h"
+#include "code_80086E70.h"
+#include "render_objects.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "code_80005FD0.h"
+#include "math_util_2.h"
+#include "collision.h"
+#include "assets/bowsers_castle_data.h"
+#include "ceremony_and_credits.h"
+#include "objects.h"
+#include "update_objects.h"
+#include "render_objects.h"
+#include "course_offsets.h"
+#include "data/some_data.h"
+extern s8 gPlayerCount;
+}
+
+OPenguin::OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour) {
+ if (i >= 32) {
+ printf("MAX penguin REACHED (32), skipping\n");
+ return;
+ }
+ _idx = i;
+ _type = type;
+ _bhv = behaviour;
+
+ s32 objectIndex = indexObjectList1[i];
+ init_object(objectIndex, 0);
+
+ Object *object = &gObjectList[objectIndex];
+ object->origin_pos[0] = pos[0] * xOrientation;
+ object->origin_pos[1] = pos[1];
+ object->origin_pos[2] = pos[2];
+ object->unk_0C6 = direction;
+
+ switch(type) {
+ case PenguinType::CHICK:
+ object->surfaceHeight = 5.0f;
+ object->sizeScaling = 0.04f;
+ object->boundingBoxSize = 4;
+ break;
+ case PenguinType::ADULT:
+ object->surfaceHeight = -80.0f;
+ object->sizeScaling = 0.08f;
+ object->boundingBoxSize = 4;
+ break;
+ case PenguinType::CREDITS:
+ object->surfaceHeight = -80.0f;
+ object->sizeScaling = 0.08f;
+ object->sizeScaling = 0.15f;
+ break;
+ case PenguinType::EMPEROR:
+ object->sizeScaling = 0.2f;
+ object->boundingBoxSize = 0x000C;
+ break;
+ }
+
+}
+
+void OPenguin::Tick(void) {
+ s32 objectIndex;
+
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].state != 0) {
+ if (_type == PenguinType::EMPEROR) {
+ OPenguin::EmperorPenguin(objectIndex);
+ } else {
+ OPenguin::OtherPenguin(objectIndex);
+ }
+
+ OPenguin::Behaviours(objectIndex, _idx);
+ }
+ if (func_80072320(objectIndex, 1) != 0) {
+ func_80089820(objectIndex, 1.75f, 1.5f, 0x1900A046U);
+ } else if (func_80072320(objectIndex, 8) != 0) {
+ func_80089820(objectIndex, 1.3f, 1.0f, 0x1900A046U);
+ } else {
+ func_80089820(objectIndex, 1.5f, 1.25f, 0x1900A046U);
+ }
+ if ((is_obj_flag_status_active(objectIndex, 0x02000000) != 0) &&
+ (func_80072354(objectIndex, 0x00000020) != 0)) {
+ func_800722A4(objectIndex, 0x00000060);
+ set_object_flag_status_false(objectIndex, 0x02000000);
+ }
+}
+
+void OPenguin::Draw(s32 cameraId) {
+ s32 objectIndex;
+ s32 temp_s1;
+ s32 drawDistance;
+ u16 var_s1;
+ u32 var_s3;
+
+ if (gPlayerCountSelection1 == 1) {
+ var_s3 = 0x0003D090;
+ } else if (gPlayerCountSelection1 == 2) {
+ var_s3 = 0x00027100;
+ } else {
+ var_s3 = 0x00015F90;
+ }
+
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].state >= 2) {
+ if (gPlayerCountSelection1 == 1) {
+ var_s1 = 0x4000;
+ if (_idx == 0) {
+ drawDistance = 0x000005DC;
+ } else if (func_80072320(objectIndex, 8) != 0) {
+ drawDistance = 0x00000320;
+ } else {
+ drawDistance = 0x000003E8;
+ }
+ } else {
+ if (func_80072320(objectIndex, 8) != 0) {
+ drawDistance = 0x000001F4;
+ var_s1 = 0x4000;
+ } else {
+ drawDistance = 0x00000258;
+ var_s1 = 0x5555;
+ }
+ }
+ temp_s1 = func_8008A364(objectIndex, cameraId, var_s1, drawDistance);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800557B4(objectIndex, (u32) temp_s1, var_s3);
+ }
+ }
+}
+
+void OPenguin::Behaviours(s32 objectIndex, s32 arg1) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ switch (_bhv) {
+ case 1: // emperor
+ func_80085080(objectIndex);
+ break;
+ case 2:
+ func_8008502C(objectIndex, arg1);
+ break;
+ case 3:
+ func_80084D2C(objectIndex, 0);
+ break;
+ case 4:
+ func_80084D2C(objectIndex, 1);
+ break;
+ case 5:
+ func_80084D2C(objectIndex, 2);
+ break;
+ case 6:
+ func_80084D2C(objectIndex, 3);
+ break;
+ }
+ if (func_80072320(objectIndex, 0x00000020) != 0) {
+ if (func_80072320(objectIndex, 0x00000040) != 0) {
+ func_800722CC(objectIndex, 0x00000040);
+ object->unk_084[6] = 0;
+ object->unk_084[7] = 0x0096;
+ }
+ if (object->unk_084[7] == 0) {
+ func_800722CC(objectIndex, 0x00000020);
+ } else {
+ object->unk_084[7]--;
+ object->orientation[0] = object->direction_angle[0];
+ object->orientation[1] += 0x2000;
+ object->orientation[2] = object->direction_angle[2];
+ }
+ } else {
+ object->orientation[0] = object->direction_angle[0];
+ object->orientation[1] = object->direction_angle[1];
+ object->orientation[2] = object->direction_angle[2];
+ }
+}
+
+void OPenguin::EmperorPenguin(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OPenguin::InitEmperorPenguin(objectIndex);
+ break;
+ case 2:
+ func_80072E54(objectIndex, 0, gObjectList[objectIndex].type, 1, 0, -1);
+ break;
+ }
+}
+
+void OPenguin::InitEmperorPenguin(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->unk_0D8 = 0;
+ object->model = (Gfx*) d_course_sherbet_land_unk_data1;
+ object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
+ //object->sizeScaling = 0.2f;
+ //object->boundingBoxSize = 0x000C;
+ object->unk_09C = 1;
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->unk_0DD = 1;
+ func_80086EF0(objectIndex);
+ object->spline = D_800E672C[0];
+ set_object_flag_status_true(objectIndex, 0x04000800);
+ object->type = get_animation_length(d_course_sherbet_land_unk_data11, 0);
+ object_next_state(objectIndex);
+}
+
+void OPenguin::OtherPenguin(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ switch (object->state) {
+ case 0:
+ break;
+ case 1:
+ OPenguin::InitOtherPenguin(objectIndex);
+ break;
+ case 2:
+ func_80072E54(objectIndex, 0, (s32) object->type, (s32) object->unk_09C, 0, -1);
+ if (func_80072354(objectIndex, 0x00000020) != 0) {
+ if (object->unk_084[6] == 0) {
+ object->unk_084[6] = random_int(0x005AU) + 0x5A;
+ func_800722A4(objectIndex, 0x00000080);
+ } else {
+ object->unk_084[6]--;
+ }
+ }
+ break;
+ case 3:
+ func_80072E54(objectIndex, 0, object->type, 1, 0, 0);
+ break;
+ case 4:
+ func_800722CC(objectIndex, 2);
+ object_next_state(objectIndex);
+ break;
+ }
+ if (func_80072320(objectIndex, 0x00000020) != 0) {
+ if (object->unk_084[6] == 0) {
+ func_800722A4(objectIndex, 0x00000080);
+ object->unk_084[6] = 0x0010;
+ } else {
+ object->unk_084[6]--;
+ }
+ }
+ if (func_80072320(objectIndex, 0x00000080) != 0) {
+ func_800722CC(objectIndex, 0x00000080);
+ if (func_80072320(objectIndex, 0x00000010) != 0) {
+ func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x49));
+ } else {
+ func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x17));
+ }
+ }
+}
+
+void OPenguin::InitOtherPenguin(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->unk_0D8 = 0;
+ object->model = (Gfx*) d_course_sherbet_land_unk_data1;
+ object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
+ //object->boundingBoxSize = 4;
+ object->unk_09C = 2;
+ object->unk_04C = random_int(0x012CU);
+ set_object_flag_status_true(objectIndex, 0x04000220);
+
+ switch(_bhv) {
+ case Behaviour::CIRCLE:
+ object->unk_01C[1] = Diameter;
+ object->unk_0C4 = (_idx << 0xF) & 0xFFFF;
+ //object->unk_0DD = 2;
+ func_800722A4(objectIndex, 8);
+ break;
+ case Behaviour::SLIDE3:
+ case Behaviour::SLIDE4:
+ case Behaviour::SLIDE6:
+ case Behaviour::STRUT:
+
+ if (gIsMirrorMode) {
+ object->unk_0C6 = MirrorModeAngleOffset;
+ }
+
+ set_obj_direction_angle(objectIndex, 0U, object->unk_0C6 + 0x8000, 0U);
+ func_800722A4(objectIndex, 20);
+ break;
+ }
+
+ if ((_idx > 0) && (_idx < 9)) {
+ if ((_idx == 1) || (_idx == 2)) {
+ //object->unk_0C6 = 0x0150;
+ //object->unk_01C[1] = 100.0f;
+ } else if ((_idx == 3) || (_idx == 4)) {
+ //object->unk_0C6 = 0x0100;
+ //object->unk_01C[1] = 80.0f;
+ } else if ((_idx == 5) || (_idx == 6)) {
+ //object->unk_0C6 = 0xFF00;
+ //object->unk_01C[1] = 80.0f;
+ } else if ((_idx == 7) || (_idx == 8)) {
+ //object->unk_0C6 = 0x0150;
+ //object->unk_01C[1] = 80.0f;
+ }
+ //object->unk_0C4 = (_idx << 0xF) & 0xFFFF;
+ //object->surfaceHeight = -80.0f;
+ //object->sizeScaling = 0.08f;
+ //object->unk_0DD = 2;
+ //func_800722A4(objectIndex, 8);
+ } else if ((_idx > 8) && (_idx < 15)) {
+ switch (_idx) {
+ case 9:
+ if (gGamestate != CREDITS_SEQUENCE) {
+ } else {
+ //object->sizeScaling = 0.15f;
+ }
+ //object->unk_0C6 = 0x9000;
+ if (gIsMirrorMode != 0) {
+ //object->unk_0C6 -= 0x4000;
+ }
+ //object->unk_0DD = 3;
+ break;
+ case 10:
+ //object->unk_0C6 = 0x5000;
+ if (gIsMirrorMode != 0) {
+ //object->unk_0C6 += 0x8000;
+ }
+ //object->unk_0DD = 4;
+ break;
+ case 11:
+ //object->unk_0C6 = 0xC000;
+ //object->unk_0DD = 6;
+ if (gIsMirrorMode != 0) {
+ //object->unk_0C6 += 0x8000;
+ }
+ break;
+ case 12:
+ //object->unk_0C6 = 0x4000;
+ //object->unk_0DD = 6;
+ if (gIsMirrorMode != 0) {
+ //object->unk_0C6 += 0x8000;
+ }
+ break;
+ case 13:
+ // object->unk_0C6 = 0x8000;
+ //object->unk_0DD = 6;
+ if (gIsMirrorMode != 0) {
+ //object->unk_0C6 -= 0x4000;
+ }
+ break;
+ case 14:
+ //object->unk_0C6 = 0x9000;
+ //object->unk_0DD = 6;
+ if (gIsMirrorMode != 0) {
+ //object->unk_0C6 -= 0x4000;
+ }
+ break;
+ default:
+ break;
+ }
+ //set_obj_direction_angle(objectIndex, 0U, object->unk_0C6 + 0x8000, 0U);
+ //object->surfaceHeight = 5.0f;
+ //object->sizeScaling = 0.04f;
+ //func_800722A4(objectIndex, 0x00000014);
+ }
+ func_80086EF0(objectIndex);
+ object->unk_034 = 0.0f;
+ object->type = get_animation_length(d_course_sherbet_land_unk_data11, 0);
+ object_next_state(objectIndex);
+}
diff --git a/src/engine/objects/OPenguin.h b/src/engine/objects/OPenguin.h
new file mode 100644
index 000000000..111f629ba
--- /dev/null
+++ b/src/engine/objects/OPenguin.h
@@ -0,0 +1,68 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "course_offsets.h"
+}
+
+//! @todo Make shadow size bigger if thwomp is scaled up
+//! @todo make adjustable properties for squishSize and boundingBoxSize
+
+ /**
+ * Thwomp GameObject
+ *
+ * The game automatically places the actor on the ground so you do not need to provide a Y coordinate value.
+ *
+ * @arg direction the rotational direction the thwomp is facing.
+ * @arg behaviour the behaviour of the thwomp, uses values 1-6.
+ * @arg primAlpha unknown
+ * @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
+ */
+class OPenguin {
+public:
+ enum PenguinType : uint32_t {
+ CHICK,
+ ADULT,
+ CREDITS,
+ EMPEROR
+ };
+
+ enum Behaviour : uint16_t {
+ DISABLED,
+ STRUT, // Emperor penguin
+ CIRCLE, // Waddle in a circle
+ SLIDE3,
+ SLIDE4,
+ UNK, // unused
+ SLIDE6,
+ };
+
+public:
+ f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
+ uint16_t MirrorModeAngleOffset;
+
+ explicit OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour);
+
+ void Tick();
+ void Draw(s32 playerId);
+private:
+ void Behaviours(s32 objectIndex, s32 arg1);
+ void EmperorPenguin(s32 objectIndex);
+ void InitEmperorPenguin(s32 objectIndex);
+ void OtherPenguin(s32 objectIndex);
+ void InitOtherPenguin(s32 objectIndex);
+
+ s32 _idx;
+ PenguinType _type;
+ Behaviour _bhv;
+
+
+};
diff --git a/src/engine/objects/OThwomp.cpp b/src/engine/objects/OThwomp.cpp
new file mode 100644
index 000000000..e2700f015
--- /dev/null
+++ b/src/engine/objects/OThwomp.cpp
@@ -0,0 +1,669 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include "OThwomp.h"
+#include <vector>
+
+#include "port/Game.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "actors.h"
+#include "math_util.h"
+#include "sounds.h"
+#include "update_objects.h"
+#include "render_player.h"
+#include "external.h"
+#include "bomb_kart.h"
+#include "collision.h"
+#include "code_80086E70.h"
+#include "render_objects.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "code_80005FD0.h"
+#include "math_util_2.h"
+#include "collision.h"
+#include "assets/bowsers_castle_data.h"
+#include "ceremony_and_credits.h"
+#include "objects.h"
+#include "update_objects.h"
+#include "render_objects.h"
+extern s8 gPlayerCount;
+}
+
+OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
+ if (i >= 32) {
+ printf("MAX THWOMPS REACHED (32), skipping\n");
+ return;
+ }
+ _idx = i;
+ _faceDirection = direction;
+ _boundingBoxSize = boundingBoxSize;
+ State = (States)behaviour;
+ s32 objectId = indexObjectList1[i];
+ init_object(objectId, 0);
+ gObjectList[objectId].origin_pos[0] = x * xOrientation;
+ gObjectList[objectId].origin_pos[2] = z;
+ gObjectList[objectId].unk_0D5 = behaviour;
+ gObjectList[objectId].primAlpha = primAlpha;
+ gObjectList[objectId].boundingBoxSize = boundingBoxSize + 5;
+
+ if (scale == 0.0f) {
+ scale = 1.0f;
+ }
+
+ gObjectList[objectId].sizeScaling = scale;
+}
+
+void OThwomp::Tick() { // func_80081210
+ Player* player;
+ s32 objectIndex;
+ s32 var_s2_3;
+ s32 var_s4;
+
+ objectIndex = indexObjectList1[_idx];
+ func_800722CC(objectIndex, 0x00000010);
+ func_8008A4CC(objectIndex);
+
+ OThwomp::func_8007F8D8();
+
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].state != 0) {
+ switch (State) {
+ case STATIONARY:
+ OThwomp::StationaryBehaviour(objectIndex);
+ break;
+ case MOVE_AND_ROTATE:
+ OThwomp::MoveAndRotateBehaviour(objectIndex);
+ break;
+ case MOVE_FAR:
+ OThwomp::MoveFarBehaviour(objectIndex);
+ break;
+ case STATIONARY_FAST:
+ OThwomp::StationaryFastBehaviour(objectIndex);
+ break;
+ case JAILED:
+ OThwomp::JailedBehaviour(objectIndex);
+ break;
+ case SLIDE:
+ OThwomp::SlidingBehaviour(objectIndex);
+ break;
+ }
+ }
+
+ player = gPlayerOne;
+ for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
+ player->tyres[FRONT_LEFT].unk_14 &= ~3;
+ player->unk_046 &= ~0x0006;
+
+ objectIndex = indexObjectList1[_idx];
+ if (!(player->effects & BOO_EFFECT)) {
+ OThwomp::func_80080B28(objectIndex, var_s4);
+ }
+ if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
+ func_80080A14(objectIndex, player);
+ }
+ if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
+ func_80080A4C(objectIndex, var_s4);
+ }
+
+ }
+ func_8007542C(3);
+
+ objectIndex = indexObjectList1[_idx];
+ if (func_80072320(objectIndex, 0x00000020) == 0) {
+ return;
+ }
+
+ func_800722CC(objectIndex, 0x00000020);
+ func_80080FEC(objectIndex);
+
+ for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
+ objectIndex = gObjectParticle2[var_s4];
+ if (objectIndex == DELETED_OBJECT_ID) {
+ return;
+ }
+ if (gObjectList[objectIndex].state == 0) {
+ return;
+ }
+ func_800810F4(objectIndex);
+ if (gObjectList[objectIndex].state != 0) {
+ return;
+ }
+ delete_object_wrapper(&gObjectParticle2[var_s4]);
+ }
+}
+
+void OThwomp::func_8007F8D8() {
+ Player* player;
+ s32 objectIndex;
+ s32 var_s0;
+ s32 someIndex;
+ s32 var_s4;
+ Object* object;
+
+ player = gPlayerOne;
+ var_s4 = 1;
+
+ objectIndex = indexObjectList1[_idx];
+ object = &gObjectList[objectIndex];
+ if (object->unk_0D5 == 3) {
+ var_s0 = 0;
+ if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) {
+ var_s0 = 1;
+ }
+ var_s4 *= var_s0;
+ }
+
+ if (var_s4 != 0) {
+ for (var_s0 = 0; var_s0 < 4; var_s0++, player++) {
+ if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_KART_AI)) {
+ if (OThwomp::func_8007F75C(var_s0) != 0) {
+ break;
+ }
+ }
+ }
+ }
+}
+
+s32 OThwomp::func_8007F75C(s32 playerId) {
+ s32 someIndex;
+ s32 objectIndex;
+ s32 temp_s7;
+ s32 var_s6;
+ s32 waypoint;
+
+ waypoint = gNearestWaypointByPlayerId[playerId];
+ var_s6 = 0;
+ if ((waypoint >= 0xAA) && (waypoint < 0xB5)) {
+ temp_s7 = random_int(0x0032U) + 0x32;
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].unk_0D5 == 3) {
+ var_s6 = 1;
+ func_8007F660(objectIndex, playerId, temp_s7);
+ }
+
+ } else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].unk_0D5 == 3) {
+ var_s6 = 1;
+ func_8007F6C4(objectIndex, playerId);
+ }
+ }
+ return var_s6;
+}
+
+void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
+ f32 temp_f0;
+ Player* temp_s0;
+
+ temp_s0 = &gPlayerOne[playerId];
+ if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
+ if (!(temp_s0->soundEffects & 0x100)) {
+ temp_f0 = func_80088F54(objectIndex, temp_s0);
+ if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) &&
+ (has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) {
+ if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
+ if (!(temp_s0->effects & 0x200)) {
+ func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C));
+ } else if (func_80072354(objectIndex, 0x00000040) != 0) {
+ if (temp_s0->type & 0x1000) {
+ func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
+ } else {
+ func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
+ }
+ func_80080DE4(objectIndex);
+ func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
+ set_object_flag_status_false(objectIndex, 0x00000200);
+ func_800722A4(objectIndex, 0x00000040);
+ func_80086F60(objectIndex);
+ func_800726CC(objectIndex, 0x000000C8);
+ }
+ }
+ } else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
+ (is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) !=
+ 0)) {
+ if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
+ if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
+ func_80072180();
+ }
+ func_800722A4(objectIndex, 2);
+ temp_s0->unk_040 = (s16) objectIndex;
+ temp_s0->unk_046 |= 2;
+ temp_s0->soundEffects |= 0x100;
+ func_80088FF0(temp_s0);
+ }
+ }
+ } else {
+ func_80088FF0(temp_s0);
+ }
+ }
+}
+
+void OThwomp::Draw(s32 cameraId) {
+ s32 objectIndex = 0;
+ s32 i;
+ UNUSED s32 stackPadding0;
+ s16 minusone, plusone;
+ Camera* camera;
+ Object* object;
+
+ camera = &camera1[cameraId];
+ if (cameraId == PLAYER_ONE) {
+ objectIndex = indexObjectList1[_idx];
+ set_object_flag_status_false(objectIndex, 0x00070000);
+ func_800722CC(objectIndex, 0x00000110);
+ }
+
+ translate_thwomp_lights(objectIndex);
+
+ objectIndex = indexObjectList1[_idx];
+ minusone = gObjectList[objectIndex].unk_0DF - 1;
+ plusone = gObjectList[objectIndex].unk_0DF + 1;
+
+ if (gGamestate != CREDITS_SEQUENCE) {
+ OThwomp::DrawModel(objectIndex);
+ }
+
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
+ gSPNumLights(gDisplayListHead++, 1);
+ gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
+ gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
+ load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
+ for (i = 0; i < gObjectParticle3_SIZE; i++) {
+ objectIndex = gObjectParticle3[i];
+ if (objectIndex != NULL_OBJECT_ID) {
+ object = &gObjectList[objectIndex];
+ if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
+ gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930);
+ }
+ }
+ }
+ gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
+ func_8004B3C8(0);
+ D_80183E80[0] = 0;
+ D_80183E80[2] = 0x8000;
+ for (i = 0; i < gObjectParticle2_SIZE; i++) {
+ objectIndex = gObjectParticle2[i];
+ if (objectIndex != NULL_OBJECT_ID) {
+ object = &gObjectList[objectIndex];
+ if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
+ D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
+ func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0);
+ }
+ }
+ }
+}
+
+void OThwomp::DrawModel(s32 objectIndex) {
+ if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
+ func_8004A7AC(objectIndex, 1.75f);
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
+ gObjectList[objectIndex].sizeScaling);
+ thwomp_lights(objectIndex);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
+ gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
+ gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
+ rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
+ gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
+ }
+}
+
+/** Behaviours **/
+
+void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
+ UNUSED s32 stackPadding[4];
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007EC30(objectIndex);
+ break;
+ case 2:
+ set_and_run_timer_object(objectIndex, 0x0000003C);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ if (func_8007E59C(objectIndex) != 0) {
+ func_800725E8(objectIndex, 0x0000012C, 2);
+ } else {
+ func_800726CC(objectIndex, 2);
+ }
+ break;
+ }
+ func_8007E63C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
+ func_80073514(objectIndex);
+}
+
+// Stationary
+void OThwomp::func_8007EC30(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ if (gIsMirrorMode != 0) {
+ set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->unk_01C[1] = 30.0f;
+ set_object_flag_status_true(objectIndex, 0x05000220);
+ object->type = 0;
+ object->unk_0DF = 6;
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
+
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007EE5C(objectIndex);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ func_80086FD4(objectIndex);
+ object_next_state(objectIndex);
+ break;
+ }
+ func_8007E63C(objectIndex);
+ func_8007F544(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// MoveAndRotateBehaviour
+void OThwomp::func_8007EE5C(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 0;
+ object->unk_0DF = 6;
+ func_80086E70(objectIndex);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f);
+ object->unk_01C[1] = 20.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ object->unk_0AE = 1;
+ if (object->primAlpha == 0) {
+ object->unk_0DD = 1;
+ } else {
+ object->unk_0DD = 2;
+ }
+ object_next_state(objectIndex);
+}
+
+void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007FA08(objectIndex);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ object_next_state(objectIndex);
+ func_80086FD4(objectIndex);
+ break;
+ }
+ func_8007E63C(objectIndex);
+ func_8007FF5C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// MoveFarBehaviour
+void OThwomp::func_8007FA08(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 0;
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
+ }
+ object->velocity[0] = 0.0f;
+ object->direction_angle[1] = object->orientation[1];
+ object->unk_0DD = 1;
+ object->unk_0DF = 8;
+ object->offset[1] = 15.0f;
+ object->unk_01C[1] = 15.0f;
+ object_next_state(objectIndex);
+}
+
+void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ switch (object->state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_80080078(objectIndex);
+ break;
+ case 2:
+ set_and_run_timer_object(objectIndex, object->timer);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ object->timer = 0x0000003C;
+ func_800726CC(objectIndex, 2);
+ break;
+ }
+ func_8007E63C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// StationaryFastBehaviour
+void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 2;
+ object->unk_0DF = 8;
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ object->unk_01C[1] = 30.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ switch (object->primAlpha) { /* irregular */
+ case 0:
+ object->timer = 2;
+ break;
+ case 1:
+ object->timer = 0x0000003C;
+ break;
+ case 2:
+ object->timer = 0x00000078;
+ break;
+ case 3:
+ object->timer = 0x000000B4;
+ break;
+ }
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::JailedBehaviour(s32 objectIndex) { // func_80080408
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_800802C0(objectIndex);
+ break;
+ case 2:
+ func_8008A6DC(objectIndex, 100.0f);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
+ object_next_state(objectIndex);
+ }
+ break;
+ case 3:
+ if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) {
+ gObjectList[objectIndex].textureListIndex = 0;
+ }
+ break;
+ case 4:
+ if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
+ func_800726CC(objectIndex, 2);
+ }
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// JailedBehaviour
+void OThwomp::func_800802C0(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->unk_0D8 = 0;
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->textureListIndex = 0;
+ //object->sizeScaling = 1.5f;
+ set_object_flag_status_true(objectIndex, 0x05000220);
+ object->type = 1;
+ object->unk_0DF = 6;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ object->offset[1] = 10.0f;
+ object->unk_01C[1] = 10.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
+ }
+ object->offset[0] = 0.0f;
+ object->offset[2] = 0.0f;
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_80080524(objectIndex);
+ break;
+ case 2:
+ func_800730BC(objectIndex, 3, 5, 1, 6, -1);
+ break;
+ }
+ if (gObjectList[objectIndex].state >= 2) {
+ func_8007E63C(objectIndex);
+ func_8008085C(objectIndex);
+ func_80073514(objectIndex);
+ if (gGamestate != 9) {
+ if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
+ }
+ } else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
+ }
+ }
+}
+
+// SlidingBehaviour
+void OThwomp::func_80080524(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->textureListIndex = 0;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 0;
+ object->unk_0DF = 0x0A;
+ func_80086E70(objectIndex);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ object->surfaceHeight = 70.0f;
+ object->origin_pos[1] = 70.0f;
+ object->unk_01C[1] = 0.0f;
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ if ((gIsMirrorMode != 0) || (gGamestate == CREDITS_SEQUENCE)) {
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ switch (object->primAlpha) { /* irregular */
+ case 0:
+ object->unk_0DD = 2;
+ object->velocity[2] = -1.0f;
+ break;
+ case 1:
+ object->unk_0DD = 2;
+ object->velocity[2] = -1.5f;
+ break;
+ }
+ func_800722A4(objectIndex, 0x00000080);
+ object_next_state(objectIndex);
+}
diff --git a/src/engine/objects/OThwomp.h b/src/engine/objects/OThwomp.h
new file mode 100644
index 000000000..2d8a2a075
--- /dev/null
+++ b/src/engine/objects/OThwomp.h
@@ -0,0 +1,77 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+}
+
+//! @todo Make shadow size bigger if thwomp is scaled up
+//! @todo make adjustable properties for squishSize and boundingBoxSize
+
+/**
+ * Thwomp GameObject
+ *
+ * The game automatically places the actor on the ground so you do not need to provide a Y coordinate value.
+ *
+ * @arg direction the rotational direction the thwomp is facing.
+ * @arg behaviour the behaviour of the thwomp, uses values 1-6.
+ * @arg primAlpha unknown
+ * @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
+ */
+class OThwomp {
+private:
+ enum States : uint16_t {
+ DISABLED,
+ STATIONARY,
+ MOVE_AND_ROTATE,
+ MOVE_FAR, // Requires enough space to work
+ STATIONARY_FAST,
+ SLIDE, // Moves sideways left / right
+ JAILED // Has no collision
+ };
+
+public:
+ States State = States::DISABLED;
+
+ explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize);
+
+ void Tick();
+ void func_80080B28(s32 objectIndex, s32 playerId);
+ void Draw(s32 playerId);
+ void DrawModel(s32);
+ s32 func_8007F75C(s32 playerId);
+ void func_8007F8D8();
+
+ void StationaryBehaviour(s32 objectIndex);
+ void func_8007EC30(s32 objectIndex);
+
+ void MoveAndRotateBehaviour(s32 objectIndex);
+ void func_8007EE5C(s32 objectIndex);
+
+ void MoveFarBehaviour(s32 objectIndex);
+ void func_8007FA08(s32 objectIndex);
+
+ void StationaryFastBehaviour(s32 objectIndex);
+ void func_80080078(s32 objectIndex);
+
+ void JailedBehaviour(s32 objectIndex);
+ void func_800802C0(s32 objectIndex);
+
+ void SlidingBehaviour(s32 objectIndex);
+ void func_80080524(s32 objectIndex);
+private:
+ s32 _idx;
+ s16 _faceDirection;
+ //! @todo Write this better. This effects the squish size and the bounding box size.
+ // We should probably return to the programmer the pointer to the actor so they can do thwomp->squishSize = value.
+ u16 _boundingBoxSize;
+
+
+};