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authorMegaMech <inkstudios1@hotmail.com>2024-12-29 23:57:26 -0700
committerMegaMech <inkstudios1@hotmail.com>2024-12-29 23:57:26 -0700
commit2bd41c6d90995cff7387e11374843cbe9e62b10f (patch)
treec431d7aaa840e6277d53dc54c8f1edb7408e3bb0 /src/engine/objects
parent08e4bf37979131e76e617beafb3f5ca6286e5ebb (diff)
Fix Seagull, classes count their own instances --> cleanup
Diffstat (limited to 'src/engine/objects')
-rw-r--r--src/engine/objects/BombKart.cpp10
-rw-r--r--src/engine/objects/BombKart.h14
-rw-r--r--src/engine/objects/Hedgehog.h2
-rw-r--r--src/engine/objects/Penguin.cpp16
-rw-r--r--src/engine/objects/Penguin.h21
-rw-r--r--src/engine/objects/Seagull.cpp127
-rw-r--r--src/engine/objects/Seagull.h32
-rw-r--r--src/engine/objects/Thwomp.cpp28
-rw-r--r--src/engine/objects/Thwomp.h20
9 files changed, 155 insertions, 115 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp
index 42506f826..c33b4b107 100644
--- a/src/engine/objects/BombKart.cpp
+++ b/src/engine/objects/BombKart.cpp
@@ -26,8 +26,10 @@ extern "C" {
extern s8 gPlayerCount;
}
-OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
+size_t OBombKart::_count = 0;
+OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
+ _idx = _count;
Vec3f _pos = {0, 0, 0};
if (waypoint) { // Spawn kart on waypoint
@@ -68,6 +70,8 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex,
WheelPos[3][1] = _pos[1];
WheelPos[3][2] = _pos[2];
check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
+
+ _count++;
}
void OBombKart::Spawn() {
@@ -334,9 +338,7 @@ void OBombKart::Draw(s32 cameraId) {
}
if (GetCourse() == GetPodiumCeremony()) {
- // This isn't functionally equivallent.
- // Technicaly it should be if (kart[0].WaypointIndex < 16)
- if (WaypointIndex < 16) {
+ if ((_idx == 0) && (WaypointIndex < 16)) {
return;
} else {
cameraId = PLAYER_FOUR;
diff --git a/src/engine/objects/BombKart.h b/src/engine/objects/BombKart.h
index 4500e41c2..7ceba7ecb 100644
--- a/src/engine/objects/BombKart.h
+++ b/src/engine/objects/BombKart.h
@@ -5,6 +5,8 @@
#include <vector>
#include "engine/Matrix.h"
+#include "World.h"
+
extern "C" {
#include "macros.h"
#include "main.h"
@@ -53,16 +55,26 @@ public:
// Set waypoint to NULL if using a spawn position and not a waypoint.
explicit OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
+ ~OBombKart() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
void Spawn();
void BeginPlay();
void Tick();
- void Draw(s32 playerId);
+ void Draw(s32 cameraId);
void DrawBattle(s32 cameraId);
void Collision(s32 playerId, Player* player);
void SomeRender(Vec3f arg1);
void LoadMtx();
void Waypoint(s32 screenId);
private:
+ static size_t _count;
+ s32 _idx;
Player* FindTarget();
void Chase(Player*, Vec3f pos);
diff --git a/src/engine/objects/Hedgehog.h b/src/engine/objects/Hedgehog.h
index dab8cf15a..2057d894d 100644
--- a/src/engine/objects/Hedgehog.h
+++ b/src/engine/objects/Hedgehog.h
@@ -4,7 +4,7 @@
#include <vector>
#include "Object.h"
-#include "World.h"
+#include "engine/World.h"
extern "C" {
#include "macros.h"
diff --git a/src/engine/objects/Penguin.cpp b/src/engine/objects/Penguin.cpp
index c126174a1..c690e1ef2 100644
--- a/src/engine/objects/Penguin.cpp
+++ b/src/engine/objects/Penguin.cpp
@@ -33,16 +33,19 @@ extern "C" {
extern s8 gPlayerCount;
}
-OPenguin::OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour) {
- if (i >= 32) {
+size_t OPenguin::_count = 0;
+
+OPenguin::OPenguin(Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour) {
+ _idx = _count;
+ _type = type;
+ _bhv = behaviour;
+
+ if (_idx >= 32) {
printf("MAX penguin REACHED (32), skipping\n");
return;
}
- _idx = i;
- _type = type;
- _bhv = behaviour;
- s32 objectIndex = indexObjectList1[i];
+ s32 objectIndex = indexObjectList1[_idx];
init_object(objectIndex, 0);
Object *object = &gObjectList[objectIndex];
@@ -73,6 +76,7 @@ OPenguin::OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour
break;
}
+ _count++;
}
void OPenguin::Tick(void) {
diff --git a/src/engine/objects/Penguin.h b/src/engine/objects/Penguin.h
index 0e9c36f49..63c2207c1 100644
--- a/src/engine/objects/Penguin.h
+++ b/src/engine/objects/Penguin.h
@@ -2,6 +2,8 @@
#include <libultraship.h>
#include <vector>
+#include "engine/World.h"
+#include "engine/objects/Object.h"
extern "C" {
#include "macros.h"
@@ -13,7 +15,7 @@ extern "C" {
#include "course_offsets.h"
}
-class OPenguin {
+class OPenguin : public OObject {
public:
enum PenguinType : uint32_t {
CHICK,
@@ -36,10 +38,19 @@ public:
f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
uint16_t MirrorModeAngleOffset;
- explicit OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour);
+ explicit OPenguin(Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour);
- void Tick();
- void Draw(s32 playerId);
+ ~OPenguin() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
private:
void Behaviours(s32 objectIndex, s32 arg1);
void EmperorPenguin(s32 objectIndex);
@@ -51,7 +62,7 @@ private:
void OtherPenguin(s32 objectIndex);
void InitOtherPenguin(s32 objectIndex);
-
+ static size_t _count;
s32 _idx;
PenguinType _type;
Behaviour _bhv;
diff --git a/src/engine/objects/Seagull.cpp b/src/engine/objects/Seagull.cpp
index 5f0b12a7e..cced70348 100644
--- a/src/engine/objects/Seagull.cpp
+++ b/src/engine/objects/Seagull.cpp
@@ -1,8 +1,8 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "Seagull.h"
-#include "engine/Actor.h"
#include <vector>
+#include "World.h"
#include "port/Game.h"
@@ -29,9 +29,14 @@ extern SplineData D_800E6280;
SplineData* D_800E633C[] = { &D_800E6034, &D_800E60F0, &D_800E61B4, &D_800E6280 };
-OSeagull::OSeagull(s32 i, Vec3f pos) {
- size_t objectId;
- _idx = i;
+size_t OSeagull::_count = 0;
+
+OSeagull::OSeagull(Vec3f pos) {
+ size_t objectIndex;
+ _idx = _count;
+ _pos[0] = pos[0];
+ _pos[1] = pos[1];
+ _pos[2] = pos[2];
s16 randZ;
s16 randX;
@@ -40,60 +45,48 @@ OSeagull::OSeagull(s32 i, Vec3f pos) {
randY = random_int(20);
randZ = random_int(200) + -100.0;
- SpawnPos[0] = pos[0] + randX;
- SpawnPos[1] = pos[1] + randY;
- SpawnPos[2] = pos[2] + randZ;
-
//for (i = 0; i < NUM_SEAGULLS; i++) {
- //objectId = indexObjectList2[i];
- //init_object(objectId, 0);
+ objectIndex = indexObjectList2[_idx];
+ init_object(objectIndex, 0);
- //set_obj_origin_pos(objectId, pos[0], pos[1], pos[2]);
- //if (i < (NUM_SEAGULLS / 2)) {
- //gObjectList[objectId].unk_0D5 = 0;
- //} else {
- // gObjectList[objectId].unk_0D5 = 1;
- //}
- //}
-}
+ set_obj_origin_pos(objectIndex, pos[0], pos[1], pos[2]);
+ if (_idx < (NUM_SEAGULLS / 2)) {
+ gObjectList[objectIndex].unk_0D5 = 0;
+ } else {
+ gObjectList[objectIndex].unk_0D5 = 1;
+ }
-bool OSeagull::IsMod() { return true; }
+ _count++;
+}
void OSeagull::Tick() {
Object* object;
- UNUSED s32* var_s4;
- s32 temp_s0;
+ s32 objectIndex = indexObjectList2[_idx];
- //for (var_s3 = 0; var_s3 < NUM_SEAGULLS; var_s3++) {
- //temp_s0 = indexObjectList2[_idx];
-
- //object = &gObjectList[temp_s0];
- if (_state == 0) {
+ object = &gObjectList[objectIndex];
+ if (object->state == 0) {
return;
}
- OSeagull::func_80082714(temp_s0, _idx);
- OSeagull::func_8008275C(temp_s0);
- if (_toggle) {
- _toggle = false;
+ OSeagull::func_80082714(objectIndex, _idx);
+ OSeagull::func_8008275C(objectIndex);
+ if (func_80072320(objectIndex, 2) != 0) {
+ func_800722CC(objectIndex, 2);
if (D_80165A90 != 0) {
D_80165A90 = 0;
D_80183E40[0] = 0.0f;
D_80183E40[1] = 0.0f;
D_80183E40[2] = 0.0f;
if (gGamestate != CREDITS_SEQUENCE) {
- func_800C98B8(Pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
} else {
- //temp_s0 = indexObjectList2[1];
- //! @todo confirm this is equivallent to indexObjectList2[1];
- if (_idx == 1) {
- if (gCutsceneShotTimer <= 150) {
- //object = &gObjectList[temp_s0];
- func_800C98B8(Pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
- }
+ objectIndex = indexObjectList2[1];
+ if (gCutsceneShotTimer <= 150) {
+ object = &gObjectList[objectIndex];
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
}
}
}
@@ -114,19 +107,16 @@ void OSeagull::Tick() {
D_80165908 = 0;
}
-void OSeagull::Draw(Camera* camera) { // render_object_seagulls
- s32 var_s1;
- //for (i = 0; i < NUM_SEAGULLS; i++) {
- var_s1 = indexObjectList2[_idx];
- //! @todo: Quick hack to let seagull work in actor system. Should be cameraId not camera->playerId
- //if (func_8008A364(var_s1, camera->playerId, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
- D_80165908 = 1;
- _toggle = true;
- //}
- //if (is_obj_flag_status_active(var_s1, VISIBLE) != 0) {
- OSeagull::func_800552BC(var_s1);
- //}
- //}
+void OSeagull::Draw(s32 cameraId) { // render_object_seagulls
+ s32 objectIndex = indexObjectList2[_idx];
+
+ if (func_8008A364(objectIndex, cameraId, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
+ D_80165908 = 1;
+ _toggle = true;
+ }
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ OSeagull::func_800552BC(objectIndex);
+ }
}
void OSeagull::func_800552BC(s32 objectIndex) {
@@ -155,11 +145,11 @@ void OSeagull::func_8008275C(s32 objectIndex) {
case 2:
func_8008B78C(objectIndex);
vec3f_copy(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
- func_8000D940(SpawnPos, (s16*) &gObjectList[objectIndex].unk_0C6,
+ func_8000D940(gObjectList[objectIndex].origin_pos, (s16*) &gObjectList[objectIndex].unk_0C6,
gObjectList[objectIndex].unk_034, 0.0f, 0);
- Offset[0] *= 2.0;
- Offset[1] *= 2.5;
- Offset[2] *= 2.0;
+ gObjectList[objectIndex].offset[0] *= 2.0;
+ gObjectList[objectIndex].offset[1] *= 2.5;
+ gObjectList[objectIndex].offset[2] *= 2.0;
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].direction_angle[1] =
get_angle_between_two_vectors(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
@@ -169,31 +159,26 @@ void OSeagull::func_8008275C(s32 objectIndex) {
}
void OSeagull::func_8008241C(s32 objectIndex, s32 arg1) {
- UNUSED s16 stackPadding0;
+ s16 randZ;
+ s16 randX;
+ s16 randY;
gObjectList[objectIndex].unk_0D8 = 1;
gObjectList[objectIndex].model = (Gfx*) d_course_koopa_troopa_beach_unk4;
gObjectList[objectIndex].vertex = (Vtx*) d_course_koopa_troopa_beach_unk_data5;
gObjectList[objectIndex].sizeScaling = 0.2f;
gObjectList[objectIndex].unk_0DD = 1;
- // if (gGamestate == CREDITS_SEQUENCE) {
- // set_obj_origin_pos(objectIndex, randX + -360.0, randY + 60.0, randZ + -1300.0);
- // } else if (gObjectList[objectIndex].unk_0D5 != 0) {
- // set_obj_origin_pos(objectIndex, (randX + 328.0) * xOrientation, randY + 20.0, randZ + 2541.0);
- // } else {
- // set_obj_origin_pos(objectIndex, (randX + -985.0) * xOrientation, randY + 15.0, randZ + 1200.0);
- // }
+ randX = random_int(0x00C8) + -100.0;
+ randY = random_int(0x0014);
+ randZ = random_int(0x00C8) + -100.0;
+
+ set_obj_origin_pos(objectIndex, (randX + _pos[0]) * xOrientation, randY + _pos[1], randZ + _pos[2]);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
gObjectList[objectIndex].unk_034 = 1.0f;
func_80086EF0(objectIndex);
- //gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
- spline = D_800E633C[arg1 % 4];
- //set_object_flag(objectIndex, 0x800);
- //object_next_state(objectIndex);
- _status |= 0x800;
- _timer = 0;
- _status &= ~0x2000;
- _state++;
+ gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
+ set_object_flag(objectIndex, 0x00000800);
+ object_next_state(objectIndex);
}
diff --git a/src/engine/objects/Seagull.h b/src/engine/objects/Seagull.h
index 528da0708..d575e3721 100644
--- a/src/engine/objects/Seagull.h
+++ b/src/engine/objects/Seagull.h
@@ -2,7 +2,9 @@
#include <libultraship.h>
#include <vector>
-#include "engine/Actor.h"
+#include "Object.h"
+
+#include "engine/World.h"
extern "C" {
#include "macros.h"
@@ -11,34 +13,34 @@ extern "C" {
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
-#include "course_offsets.h"
-#include "some_data.h"
+#include "camera.h"
}
-class OSeagull : public AActor {
+class OSeagull : public OObject {
public:
- enum Behaviour : uint16_t {
- };
+ explicit OSeagull(Vec3f pos);
-public:
- explicit OSeagull(s32 i, Vec3f pos);
+ ~OSeagull() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
virtual void Tick() override;
- virtual void Draw(Camera*) override;
+ virtual void Draw(s32 cameraId) override;
+
void func_800552BC(s32 objectIndex);
void func_8008275C(s32 objectIndex);
void func_8008241C(s32 objectIndex, s32 arg1);
void func_80082714(s32 objectIndex, s32 arg1);
- virtual bool IsMod() override;
- Vec3f Offset;
- Vec3f SpawnPos;
private:
+ Vec3f _pos;
+ static size_t _count;
s32 _idx;
- s32 _state;
- s32 _timer;
- s32 _status;
bool _toggle;
SplineData *spline;
diff --git a/src/engine/objects/Thwomp.cpp b/src/engine/objects/Thwomp.cpp
index 87d670cfd..afa12b03b 100644
--- a/src/engine/objects/Thwomp.cpp
+++ b/src/engine/objects/Thwomp.cpp
@@ -44,16 +44,19 @@ f32 D_800E594C[][2] = {
s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
-OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
- if (i >= 32) {
- printf("MAX THWOMPS REACHED (32), skipping\n");
- return;
- }
- _idx = i;
+size_t OThwomp::_count = 0;
+
+OThwomp::OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
+ _idx = _count;
_faceDirection = direction;
_boundingBoxSize = boundingBoxSize;
State = (States)behaviour;
- s32 objectId = indexObjectList1[i];
+
+ if (_idx >= 32) {
+ printf("MAX THWOMPS REACHED (32), skipping\n");
+ return;
+ }
+ s32 objectId = indexObjectList1[_idx];
init_object(objectId, 0);
gObjectList[objectId].origin_pos[0] = x * xOrientation;
gObjectList[objectId].origin_pos[2] = z;
@@ -66,9 +69,11 @@ OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s
}
gObjectList[objectId].sizeScaling = scale;
+
+ _count++;
}
-void OThwomp::Tick() { // func_80081210
+void OThwomp::Tick60fps() { // func_80081210
Player* player;
s32 objectIndex;
s32 var_s2_3;
@@ -80,6 +85,13 @@ void OThwomp::Tick() { // func_80081210
OThwomp::func_8007F8D8();
+ // Tick lights only one time. This gets applied to every thwomp.
+ // Running this more than once per frame will result in the lights moving at a high rate of speed.
+ if (_idx == 0) {
+ D_80165834[0] += 0x100;
+ D_80165834[1] += 0x200;
+ }
+
objectIndex = indexObjectList1[_idx];
if (gObjectList[objectIndex].state != 0) {
switch (State) {
diff --git a/src/engine/objects/Thwomp.h b/src/engine/objects/Thwomp.h
index f64318e4d..22c674bb5 100644
--- a/src/engine/objects/Thwomp.h
+++ b/src/engine/objects/Thwomp.h
@@ -3,6 +3,9 @@
#include <libultraship.h>
#include <vector>
+#include "engine/World.h"
+#include "engine/objects/Object.h"
+
extern "C" {
#include "macros.h"
#include "main.h"
@@ -27,7 +30,7 @@ extern "C" {
* @arg primAlpha unknown
* @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
*/
-class OThwomp {
+class OThwomp : public OObject {
private:
enum States : uint16_t {
DISABLED,
@@ -42,12 +45,20 @@ private:
public:
States State = States::DISABLED;
- explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize);
+ explicit OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize = 7);
+
+ ~OThwomp() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
- void Tick();
+ virtual void Tick60fps() override;
+ virtual void Draw(s32 cameraId) override;
void SetVisibility(s32 objectIndex);
void func_80080B28(s32 objectIndex, s32 playerId);
- void Draw(s32 playerId);
void DrawModel(s32);
void TranslateThwompLights();
void ThwompLights(s32 objectIndex);
@@ -100,6 +111,7 @@ public:
void func_8007E63C(s32 objectIndex);
private:
+ static size_t _count;
s32 _idx;
s16 _faceDirection;
//! @todo Write this better. This effects the squish size and the bounding box size.