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authorTyler McGavran <tyler.taggerung@gmail.com>2023-08-26 14:48:45 -0400
committerGitHub <noreply@github.com>2023-08-26 12:48:45 -0600
commit31d3ac14ec865363a273b804628f40ba5442a256 (patch)
treeba9235b8af584d1a3cc27fd765c59c9a4ef13e5f /src/math_util_2.h
parentb9b1d2f0c17f74e0fb068c67db05db4d82dd3abc (diff)
Put `void` in several function prototypes (#387)
I have historically made prototypes for argument-less functions with just plain `()` for the argument list. This has caused some minor pains when using `m2c` and is, pendatically, incorrect. So I have changed all argument-less function protoypes to instead have `(void)` as the argument list. This required a couple small fixes here and there.
Diffstat (limited to 'src/math_util_2.h')
-rw-r--r--src/math_util_2.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/math_util_2.h b/src/math_util_2.h
index 3ca8fdaf0..d6cdd00aa 100644
--- a/src/math_util_2.h
+++ b/src/math_util_2.h
@@ -60,15 +60,15 @@ s32 func_800418AC(f32, f32, Vec3f);
s32 func_800418E8(f32, f32, Vec3f);
s32 func_80041924(Collision*, Vec3f);
s32 func_80041980(Vec3f, Camera*, u16);
-void func_800419F8();
+void func_800419F8(void);
void func_80041A78(Mat4, s32, s32);
void func_80041AD8(Mat4, u16);
void func_80041B68(Mat4, f32);
void func_80041BBC(Mat4, u16, f32);
void func_80041C64(Mat4, s32, s32, u16, f32);
void func_80041D24(void);
-void func_80041D34();
-void func_80041EF4();
+void func_80041D34(void);
+void func_80041EF4(void);
void func_80042330(s32, s32, u16, f32);
void func_800425D0(Mat4, Vec3f, Vec3su, f32);
void func_80042760(Mat4, Vec3f, Vec3f, f32);