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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-08-28 01:47:39 +0200
committerGitHub <noreply@github.com>2024-08-27 17:47:39 -0600
commita1f0d32d666c07d0754d97f107a5be59153768fd (patch)
treefcc84d9daa940274be8cf76715be902d93338e64 /src/port/Engine.cpp
parentbb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff)
Update decomp clang (#67)
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp88
1 files changed, 55 insertions, 33 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index b13708603..163b573f4 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -37,15 +37,18 @@ GameEngine* GameEngine::Instance;
GameEngine::GameEngine() {
std::vector<std::string> OTRFiles;
- if (const std::string spaghetti_path = Ship::Context::GetPathRelativeToAppDirectory("spaghetti.otr"); std::filesystem::exists(spaghetti_path)) {
+ if (const std::string spaghetti_path = Ship::Context::GetPathRelativeToAppDirectory("spaghetti.otr");
+ std::filesystem::exists(spaghetti_path)) {
OTRFiles.push_back(spaghetti_path);
}
- if (const std::string ship_otr_path = Ship::Context::GetPathRelativeToAppBundle("ship.otr"); std::filesystem::exists(ship_otr_path)) {
+ if (const std::string ship_otr_path = Ship::Context::GetPathRelativeToAppBundle("ship.otr");
+ std::filesystem::exists(ship_otr_path)) {
OTRFiles.push_back(ship_otr_path);
}
- if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
+ if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
+ !patches_path.empty() && std::filesystem::exists(patches_path)) {
if (std::filesystem::is_directory(patches_path)) {
- for (const auto&p: std::filesystem::recursive_directory_iterator(patches_path)) {
+ for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
OTRFiles.push_back(p.path().generic_string());
}
@@ -61,27 +64,48 @@ GameEngine::GameEngine() {
this->context->InitGfxDebugger();
auto loader = context->GetResourceManager()->GetResourceLoader();
- loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
- loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY, "Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
- loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY, "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryLightV0>(), RESOURCE_FORMAT_BINARY, "Lights1", static_cast<uint32_t>(LUS::ResourceType::Light), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(MK64::ResourceType::MK_Array), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryKartAIV0>(), RESOURCE_FORMAT_BINARY, "KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY, "CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY, "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY, "Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
-
+ loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
+ "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
+ loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
+ "Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
+ loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
+ RESOURCE_FORMAT_BINARY, "GenericArray",
+ static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
+ "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
+ "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
+ "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
+ "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
+ "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
+ "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryLightV0>(), RESOURCE_FORMAT_BINARY,
+ "Lights1", static_cast<uint32_t>(LUS::ResourceType::Light), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
+ "Array", static_cast<uint32_t>(MK64::ResourceType::MK_Array), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryKartAIV0>(), RESOURCE_FORMAT_BINARY,
+ "KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
+ "CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
+ RESOURCE_FORMAT_BINARY, "TrackSections",
+ static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
+ RESOURCE_FORMAT_BINARY, "Waypoints",
+ static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
+ RESOURCE_FORMAT_BINARY, "SpawnData",
+ static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
+ RESOURCE_FORMAT_BINARY, "UnkSpawnData",
+ static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
}
-void GameEngine::Create(){
+void GameEngine::Create() {
const auto instance = Instance = new GameEngine();
GameUI::SetupGuiElements();
#if defined(__SWITCH__) || defined(__WIIU__)
@@ -89,14 +113,12 @@ void GameEngine::Create(){
#endif
}
-void GameEngine::Destroy(){
-
+void GameEngine::Destroy() {
}
bool ShouldClearTextureCacheAtEndOfFrame = false;
-
-void GameEngine::StartFrame() const{
+void GameEngine::StartFrame() const {
using Ship::KbScancode;
const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
this->context->GetWindow()->SetLastScancode(-1);
@@ -108,7 +130,8 @@ void GameEngine::StartFrame() const{
ShouldClearTextureCacheAtEndOfFrame = true;
break;
}
- default: break;
+ default:
+ break;
}
this->context->GetWindow()->StartFrame();
}
@@ -131,7 +154,7 @@ void GameEngine::RunCommands(Gfx* Commands) {
void GameEngine::ProcessGfxCommands(Gfx* commands) {
RunCommands(commands);
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
- if (wnd != nullptr) {
+ if (wnd != nullptr) {
wnd->SetTargetFps(30);
wnd->SetMaximumFrameLatency(1);
}
@@ -150,7 +173,7 @@ extern "C" uint32_t GameEngine_GetSampleRate() {
return player->GetSampleRate();
}
-extern "C" uint32_t GameEngine_GetSamplesPerFrame(){
+extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
return SAMPLES_PER_FRAME;
}
@@ -181,7 +204,6 @@ extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
// std::vector<TimedEntry> gTimerTasks;
-
// uint64_t Timer_GetCurrentMillis() {
// return SDL_GetTicks();
// }
@@ -240,7 +262,7 @@ extern "C" float OTRGetDimensionFromLeftEdge(float v) {
}
extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
- return ((int)floorf(OTRGetDimensionFromLeftEdge(v)));
+ return ((int) floorf(OTRGetDimensionFromLeftEdge(v)));
}
extern "C" float OTRGetDimensionFromRightEdge(float v) {
@@ -248,7 +270,7 @@ extern "C" float OTRGetDimensionFromRightEdge(float v) {
}
extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
- return ((int)ceilf(OTRGetDimensionFromRightEdge(v)));
+ return ((int) ceilf(OTRGetDimensionFromRightEdge(v)));
}
// Gets the width of the current render target area