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authorMegaMech <MegaMech@users.noreply.github.com>2025-01-05 12:55:30 -0700
committerGitHub <noreply@github.com>2025-01-05 12:55:30 -0700
commitabec30850763e78bf51cac39792323b02c13a3f5 (patch)
treec38b3e553273196bd20700402c5ab2bef6bc379c /src/port/Engine.cpp
parenta24ae0e548b57ef6edbab2985095921138cb8a07 (diff)
parent3435cee04068173a86bf64b1cc8f4af7cbfba4c5 (diff)
Merge branch 'modding' into wide
Diffstat (limited to 'src/port/Engine.cpp')
-rw-r--r--src/port/Engine.cpp83
1 files changed, 44 insertions, 39 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 4b6b9b2c9..6c43b48bb 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -62,7 +62,8 @@ GameEngine::GameEngine() {
}
}
- this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3, { 26800, 512, 1100 });
+ this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3,
+ { 26800, 512, 1100 });
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
@@ -70,18 +71,19 @@ GameEngine::GameEngine() {
this->context->InitGfxDebugger();
auto loader = context->GetResourceManager()->GetResourceLoader();
- loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY,
- "AudioBank", static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
- loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
+ loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY, "AudioBank",
+ static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
+ loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
- loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
+ loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSequence", static_cast<uint32_t>(SF64::ResourceType::Sequence), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
- loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY,
- "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
+ loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
+ RESOURCE_FORMAT_BINARY, "GenericArray",
+ static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
@@ -89,8 +91,8 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML,
- "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
+ static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
@@ -109,14 +111,18 @@ GameEngine::GameEngine() {
"KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
"CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY,
- "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY,
- "Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
- "SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
- "UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
+ RESOURCE_FORMAT_BINARY, "TrackSections",
+ static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
+ RESOURCE_FORMAT_BINARY, "Waypoints",
+ static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
+ RESOURCE_FORMAT_BINARY, "SpawnData",
+ static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
+ RESOURCE_FORMAT_BINARY, "UnkSpawnData",
+ static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
}
void GameEngine::Create() {
@@ -128,7 +134,7 @@ void GameEngine::Create() {
#endif
}
-void GameEngine::Destroy(){
+void GameEngine::Destroy() {
AudioExit();
}
@@ -178,7 +184,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
// Audio
-void GameEngine::HandleAudioThread(){
+void GameEngine::HandleAudioThread() {
while (audio.running) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
@@ -200,14 +206,14 @@ void GameEngine::HandleAudioThread(){
create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
}
- AudioPlayerPlayFrame((u8 *) audio_buffer, 2 * num_audio_samples * 4);
+ AudioPlayerPlayFrame((u8*) audio_buffer, 2 * num_audio_samples * 4);
audio.processing = false;
audio.cv_from_thread.notify_one();
}
}
-void GameEngine::StartAudioFrame(){
+void GameEngine::StartAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.processing = true;
@@ -216,7 +222,7 @@ void GameEngine::StartAudioFrame(){
audio.cv_to_thread.notify_one();
}
-void GameEngine::EndAudioFrame(){
+void GameEngine::EndAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
@@ -235,16 +241,16 @@ void GameEngine::AudioInit() {
Instance->audioSequenceTable.resize(512);
Instance->banksTable.resize(512);
- for(auto& bank : *banksFiles){
+ for (auto& bank : *banksFiles) {
auto path = "__OTR__" + bank;
- const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(path.c_str()));
+ const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(path.c_str()));
this->bankMapTable[bank] = ctl->bankId;
SPDLOG_INFO("Loaded bank: {}", bank);
}
- for(auto& sequence : *sequences_files){
+ for (auto& sequence : *sequences_files) {
auto path = "__OTR__" + sequence;
- auto seq = static_cast<AudioSequenceData *>(ResourceGetDataByName(path.c_str()));
+ auto seq = static_cast<AudioSequenceData*>(ResourceGetDataByName(path.c_str()));
Instance->sequenceTable[seq->id] = path;
SPDLOG_INFO("Loaded sequence: {}", sequence);
}
@@ -268,7 +274,7 @@ void GameEngine::AudioExit() {
}
uint8_t GameEngine::GetBankIdByName(const std::string& name) {
- if(Instance->bankMapTable.contains(name)){
+ if (Instance->bankMapTable.contains(name)) {
return Instance->bankMapTable[name];
}
return 0;
@@ -296,17 +302,17 @@ extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
extern "C" CtlEntry* GameEngine_LoadBank(const uint8_t bankId) {
const auto engine = GameEngine::Instance;
- if(bankId >= engine->bankMapTable.size()){
+ if (bankId >= engine->bankMapTable.size()) {
return nullptr;
}
- if(engine->banksTable[bankId] != nullptr){
+ if (engine->banksTable[bankId] != nullptr) {
return engine->banksTable[bankId];
}
- for(auto& bank : engine->bankMapTable){
- if(bank.second == bankId){
- const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
+ for (auto& bank : engine->bankMapTable) {
+ if (bank.second == bankId) {
+ const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
engine->banksTable[bankId] = ctl;
return ctl;
}
@@ -328,20 +334,20 @@ extern "C" void GameEngine_UnloadBank(const uint8_t bankId) {
extern "C" AudioSequenceData* GameEngine_LoadSequence(const uint8_t seqId) {
auto engine = GameEngine::Instance;
- if(engine->sequenceTable[seqId].empty()){
+ if (engine->sequenceTable[seqId].empty()) {
return nullptr;
}
- if(engine->audioSequenceTable[seqId] != nullptr){
+ if (engine->audioSequenceTable[seqId] != nullptr) {
return engine->audioSequenceTable[seqId];
}
- auto sequences = static_cast<AudioSequenceData *>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
+ auto sequences = static_cast<AudioSequenceData*>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
engine->audioSequenceTable[seqId] = sequences;
return sequences;
}
-extern "C" uint32_t GameEngine_GetSequenceCount(){
+extern "C" uint32_t GameEngine_GetSequenceCount() {
auto engine = GameEngine::Instance;
return engine->sequenceTable.size();
}
@@ -365,9 +371,8 @@ extern "C" uint32_t GameEngine_GetGameVersion() {
static const char* sOtrSignature = "__OTR__";
-extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
- static const char* sOtrSignaturea = "__OTR__";
- return strncmp(data, sOtrSignaturea, strlen(sOtrSignaturea)) == 0;
+extern "C" bool GameEngine_OTRSigCheck(const char* data) {
+ return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
}
// struct TimedEntry {