diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-14 18:30:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-14 18:30:32 -0600 |
| commit | 32632cacdb316d7f2d3b6ecdb634f0ef9aebadf0 (patch) | |
| tree | d374a84675fc0f49100c275aa34828bc9db538f8 /src/racing/math_util.c | |
| parent | 70f049cb6c326dede27e0ba7e88ac0d67b7651a4 (diff) | |
Impl new intro (#193)
* Update menus
* Update CMakeLists.txt
* Add Ship
* Impl hm ship actors
* Update HM course
* Impl new intro
* Finish intro scene
* Rename
* Start Editor Work
* raycast works
* Fix ScreenRayTrace in widescreen
* Basic Actor Picking
* wip
* Editor use vtx collision
* gizmo work
* otr works for object picking
* Impl objects for editor
* actor init
* Update
* Add all axis move (freemove)
* Docking Windows works here
* Setup imgui layout for editor
* Editor Snap to Ground works
* Basic Scene Explorer Works
* Editor get actor names
* Impl editor object names
* impl Editor Play and Pause buttons
* Editor translate works while paused
* Fix freecam lighting
* Added adjustable track properties to editor
* Editor matrix, icons, rotation, impl light
* Setup Track Properties 1
* Editor tooling wip
* Load modded o2rs
* Don't enable hud if editor is enabled
* Updates
* SceneManager nearly working
* Fix mario kart 64 intro logo sizing
* Fix Rotator
* Finish new matrix translation code
* Cleanup headers
* Cleanup
* Cleanup 2
* Cleanup 3
* Prevent divize by zero crash
* Add visible circle for translate in all axis
* Editor scaling/rot works properly now
* Scale All_Axis evenly
* Fixes to includes to work on Linux.
* Removed overfilled arguments in gfx_create_framebuffer()
* Added missing function definitions to Game.h
* Editor sun face the camera
* Add rotation model to gizmo
* Add new handles
* Failed attempt at transforming collision
* Impl water volume
* Import fast64 paths
* water surface
* Scene Setup 1
* Custom Track O2R almost working needs testing
* Custom Track Load path O2r
* Render custom track. Wip collision
* Add missing function
* Debug Spawning Custom O2R Track
* Import courses working now
* Fix memory leak
* Remove New Track Button
* Engine.cpp more consistent with sf64
* Fix Editor Enable Button
* Editor Accurate mouse click drag objects
* Editor selects closest object and cleanup
* Gizmo rot and scale collision working
* Remove constexpr from IRotator
* Impl properties for location/rot/scale
* Better Properties display, swap rot handles
* Fix content browser dock and editor now disabled by default
* Remove GameInfoWindow, Multiplayer Button, and FPS Slider
* Disable Editor when its disabled
* Add new logo to hm intro
* Fix pause menu item box cursor
* Remove minimap from Course::from_json and to_json
* Impl Import Minimap
* Fix custom minimap rendering
* minimap uses extension .png
* Refactor minimap
* Freecam only for player 1
* GrandPrix Balloons work in custom track
* Track Id is now std::string and outside of Props
* Moved editor assets to be included in ship.o2r
* Fixed GenerateO2R to package the correct folder and save to the correct filename
* Linux specific changes.
* Added "#include <stdio.h>" that required them
* Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages.
* Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.)
* Revert "Moved editor assets to be included in ship.o2r"
This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb.
* Added back files(this time without LUS changes)
* Changed workflow file to use correct filename for assets file.
* Missed a few spots in the workflow file.
* Added .desktop file and made corrections to the main workflow.
* Added the rest of upstream CMakeLists.txt
* disabled USE_NETWORKING
* New InverseMatrix
* Renamed both .o2r files to be more accurate to its contents.
* Reverted CmakeList.txt
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'src/racing/math_util.c')
| -rw-r--r-- | src/racing/math_util.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/racing/math_util.c b/src/racing/math_util.c index 1e9241528..ac34ceda7 100644 --- a/src/racing/math_util.c +++ b/src/racing/math_util.c @@ -8,6 +8,7 @@ #include "math.h" #include "memory.h" #include "engine/Matrix.h" +#include "port/Game.h" #pragma intrinsic(sqrtf, fabs) @@ -428,10 +429,10 @@ void func_802B5CAC(s16 arg0, s16 arg1, Vec3f arg2) { } void func_802B5D30(s16 arg0, s16 arg1, s32 arg2) { - func_802B5D64((Lights1*) 0x9000000, arg0, arg1, arg2); + set_track_light_direction((Lights1*) 0x9000000, arg0, arg1, arg2); } -void func_802B5D64(Lights1* addr, s16 arg1, s16 arg2, s32 arg3) { +void set_track_light_direction(Lights1* addr, s16 pitch, s16 yaw, s32 numLights) { UNUSED s32 pad; f32 sp48; f32 sp44; @@ -443,14 +444,14 @@ void func_802B5D64(Lights1* addr, s16 arg1, s16 arg2, s32 arg3) { Lights1* var_s0; var_s0 = (Lights1*) addr; - sp48 = sins(arg2); - sp44 = coss(arg2); - sp40 = sins(arg1); - temp_f10 = coss(arg1); + sp48 = sins(yaw); + sp44 = coss(yaw); + sp40 = sins(pitch); + temp_f10 = coss(pitch); sp2C[0] = sp44 * sp40 * 120.0f; sp2C[1] = 120.0f * sp48; sp2C[2] = sp44 * temp_f10 * -120.0f; - for (var_v0 = 0; var_v0 < arg3; var_v0++, var_s0++) { + for (var_v0 = 0; var_v0 < numLights; var_v0++, var_s0++) { var_s0->l[0].l.dir[0] = sp2C[0]; var_s0->l[0].l.dir[1] = sp2C[1]; var_s0->l[0].l.dir[2] = sp2C[2]; @@ -1181,7 +1182,7 @@ f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY } // No idea if arg1 is actually a Mat4 or not, but since this function is unused -// its impossible to know with certainty either way, very close of func_802B5D64 +// its impossible to know with certainty either way, very close of set_track_light_direction UNUSED void func_802B8414(uintptr_t addr, Mat4 arg1, s16 arg2, s16 arg3, s32 arg4) { UNUSED s32 pad; Vec3f sp40; |
