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authorMegaMech <inkstudios1@hotmail.com>2024-12-28 00:25:41 -0700
committerMegaMech <inkstudios1@hotmail.com>2024-12-28 00:25:41 -0700
commit830922541296d049cd5c0689c1f610586f56bc75 (patch)
treeef52c54c9e435544deea887062032f7a99e4126d /src/render_objects.c
parent135b51ea719c6107663d9f54cc3e8cb7404dbda3 (diff)
Reimpl Lakitu
Diffstat (limited to 'src/render_objects.c')
-rw-r--r--src/render_objects.c58
1 files changed, 8 insertions, 50 deletions
diff --git a/src/render_objects.c b/src/render_objects.c
index 926602a37..ac53334fa 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -3501,7 +3501,7 @@ void func_8005285C(s32 arg0) {
func_80043500(D_80183E40, D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block);
}
-void func_800528EC(s32 arg0) {
+void func_800528EC(s32 playerId) {
s32 var_s3;
s32 objectIndex;
Object* object;
@@ -3517,7 +3517,7 @@ void func_800528EC(s32 arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
- load_texture_block_ia16_nomirror(d_course_sherbet_land_ice, 0x00000020, 0x00000020);
+ load_texture_block_ia16_nomirror(d_course_sherbet_land_ice, 32, 32);
if (gPlayerCountSelection1 < 3) {
for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) {
objectIndex = gObjectParticle2[var_s3];
@@ -3535,7 +3535,7 @@ void func_800528EC(s32 arg0) {
objectIndex = gObjectParticle2[var_s3];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
- if ((object->state > 0) && (arg0 == object->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ if ((object->state > 0) && (playerId == object->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling);
gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0);
gSPDisplayList(gDisplayListHead++, D_0D006930);
@@ -3548,8 +3548,7 @@ void func_800528EC(s32 arg0) {
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
}
-void render_ice_block(s32 arg0) {
- s32 playerId;
+void render_ice_block(s32 playerId) {
s32 objectIndex;
// Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620.l[0].l.dir[0] = D_80165840[0];
@@ -3557,15 +3556,15 @@ void render_ice_block(s32 arg0) {
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
- for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
- objectIndex = gIndexLakituList[playerId];
+ for (size_t i = 0; i < gPlayerCountSelection1; i++) {
+ objectIndex = gIndexLakituList[i];
if (objectIndex) {}
if (func_80072320(objectIndex, 4) != false) {
- func_8005285C(playerId);
+ func_8005285C(i);
}
func_80072320(objectIndex, 0x00000010);
}
- func_800528EC(arg0);
+ func_800528EC(playerId);
}
void func_80052D70(s32 playerId) {
@@ -3599,47 +3598,6 @@ void func_80052E30(UNUSED s32 arg0) {
}
}
-void render_lakitu(s32 cameraId) {
- UNUSED s32 stackPadding;
- Camera* camera;
- f32 var_f0;
- f32 var_f2;
- s32 objectIndex;
- Object* object;
-
- objectIndex = gIndexLakituList[cameraId];
- camera = &camera1[cameraId];
- if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
- object = &gObjectList[objectIndex];
- object->orientation[0] = 0;
- object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
- object->orientation[2] = 0x8000;
- if (func_80072354(objectIndex, 2) != 0) {
- draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
- object->activeTexture, object->vertex, (s32) object->textureWidth,
- (s32) object->textureHeight, (s32) object->textureWidth,
- (s32) object->textureHeight / 2);
- } else {
- func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
- (u8*) object->activeTLUT, object->activeTexture, object->vertex, (s32) object->textureWidth,
- (s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
- }
- if (gScreenModeSelection == SCREEN_MODE_1P) {
- var_f0 = object->pos[0] - D_8018CF14->pos[0];
- var_f2 = object->pos[2] - D_8018CF14->pos[2];
- if (var_f0 < 0.0f) {
- var_f0 = -var_f0;
- }
- if (var_f2 < 0.0f) {
- var_f2 = -var_f2;
- }
- if ((var_f0 + var_f2) <= 200.0) {
- func_8004A630(&D_8018C0B0[cameraId], object->pos, 0.35f);
- }
- }
- }
-}
-
void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
Object* object;