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| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-10-05 15:42:55 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-05 15:42:55 -0600 |
| commit | e5f4fddddace5043e45f678bb6de124922e00672 (patch) | |
| tree | cca88086264030d7b3b8cc9bfb87a90f5c7582c6 /src/render_objects.c | |
| parent | 75297759ee906b103ff9714dad17e683f1757b7f (diff) | |
[modding] Train Refactor (#105)
* train
* Update code_80005FD0.c
* Update code_80005FD0.c
Diffstat (limited to 'src/render_objects.c')
| -rw-r--r-- | src/render_objects.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render_objects.c b/src/render_objects.c index f34bd9119..fa6d01e86 100644 --- a/src/render_objects.c +++ b/src/render_objects.c @@ -3853,7 +3853,7 @@ void render_object_trains_smoke_particles(s32 cameraId) { // Render smoke for any number of trains. Don't know enough about these variables yet. #ifdef AVOID_UB_WIP - for (j = 0; j < NUM_TRAINS; j++) { + for (j = 0; j < gNumTrains; j++) { if ((gTrainList[j].someFlags != 0) && (is_particle_on_screen(&gTrainList[j].locomotive.position, camera, 0x4000U) != 0)) { |
