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authorMegaMech <inkstudios1@hotmail.com>2024-12-16 16:42:17 -0700
committerMegaMech <inkstudios1@hotmail.com>2024-12-16 16:42:17 -0700
commit60014ec46695fb964a685d6a17d5fc63e02ab7b8 (patch)
tree7b7f58cb395ce42008c5e08d30d43eff2de0743d /src/render_objects.c
parent7f22f75db7fa7a1b2149bc953d2a159c52bc5e8b (diff)
More changes
Diffstat (limited to 'src/render_objects.c')
-rw-r--r--src/render_objects.c87
1 files changed, 0 insertions, 87 deletions
diff --git a/src/render_objects.c b/src/render_objects.c
index a56e91c0d..8c9a8d0e3 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -3411,35 +3411,6 @@ void func_800520C0(s32 arg0) {
}
}
-void func_8005217C(UNUSED s32 arg0) {
- Lights1* D_800E45C0l = LOAD_ASSET(D_800E45C0);
- Object* object;
- s32 temp_a3;
-
- temp_a3 = indexObjectList2[0];
- object = &gObjectList[temp_a3];
- if (object->state >= 2) {
- if (is_obj_flag_status_active(temp_a3, 0x00000010) != 0) {
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- func_800520C0(temp_a3);
-
- gSPDisplayList(gDisplayListHead++, D_0D007828);
- gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1);
- gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7B38);
- gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1);
- gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7978);
- gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1);
- gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_78C0);
- gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1);
- gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7650);
- }
- }
-}
-
void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
UNUSED s32 pad[2];
Object* object;
@@ -3997,25 +3968,6 @@ void func_80054AFC(s32 objectIndex, Vec3f arg1) {
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}
-void func_80054BE8(s32 cameraId) {
- s32 var_s0;
- s32 temp_a0;
- Camera* camera;
-
- camera = &camera1[cameraId];
- gSPDisplayList(gDisplayListHead++, D_0D007AE0);
- load_texture_block_ia8_nomirror(D_8018D488, 0x00000020, 0x00000020);
- func_8004B35C(0x000000FF, 0x000000FF, 0, 0x000000FF);
- D_80183E80[0] = 0;
- for (var_s0 = 0; var_s0 < gObjectParticle3_SIZE; var_s0++) {
- temp_a0 = gObjectParticle3[var_s0];
- if ((temp_a0 != -1) && (gObjectList[temp_a0].state >= 2)) {
- func_80054AFC(temp_a0, camera->pos);
- }
- }
-}
-
-
void func_80055164(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
@@ -4271,45 +4223,6 @@ void func_80055EF4(s32 objectIndex, UNUSED s32 arg1) {
}
}
-void func_80055F48(s32 arg0) {
- s32 someIndex;
-
- for (someIndex = 0; someIndex < 3; someIndex++) {
- func_80055EF4(indexObjectList1[someIndex], arg0);
- }
-}
-
-void func_80055FA0(s32 objectIndex, UNUSED s32 arg1) {
- Mat4 someMatrix1;
- Mat4 someMatrix2;
- Object* object;
-
- object = &gObjectList[objectIndex];
- if (object->state >= 2) {
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- mtxf_set_matrix_transformation(someMatrix1, object->pos, object->direction_angle, object->sizeScaling);
- //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
- //gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
- // G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
-
- AddHudMatrix(someMatrix1, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
-
- gSPDisplayList(gDisplayListHead++, D_0D0077A0);
- gSPDisplayList(gDisplayListHead++, object->model);
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
- G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
- mtxf_identity(someMatrix2);
- render_set_position(someMatrix2, 0);
- }
-}
-
-void func_80056160(s32 arg0) {
- func_80055FA0(indexObjectList1[3], arg0);
-}
-
void render_object_neon(s32 cameraId) {
Camera* camera;
s32 var_s2;