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authorMegaMech <MegaMech@users.noreply.github.com>2025-01-25 19:36:44 -0700
committerGitHub <noreply@github.com>2025-01-25 19:36:44 -0700
commitce9b4f25bea2018051f9861f74f90a7099dd1ccd (patch)
treea40ac23fb5b7f60c6b4abf282c6beb35f022e0ee /src/render_objects.c
parent995c60c85cac45d23dbcbfea45f29ec4ed7618b6 (diff)
Fix Remaining Widescreen Issues and Fix Audio Sizes (#174)
* Fix some boxes that shouldn't be wide * forgot fix * Fix widescreen for sliding lap texture * Fix lakitu towing fade in out * Add DOUBLE_SIZE_ON_64_BIT and ssize_t
Diffstat (limited to 'src/render_objects.c')
-rw-r--r--src/render_objects.c105
1 files changed, 101 insertions, 4 deletions
diff --git a/src/render_objects.c b/src/render_objects.c
index 83c16b56b..409bab57c 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -1659,6 +1659,52 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4
// 1 << 10);
}
+void render_texture_rectangle_wide_left(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {
+ s32 xh = (((x + width) - 1));
+ s32 yh = (((y + height) - 1) << 2);
+ s32 xl = ((x));
+ s32 yl = y << 2;
+
+ s32 xh2 = (((x + width)));
+ s32 yh2 = ((y + height) << 2);
+
+ // if center of image is to the left side of the screen then align left,
+ // otherwise align right
+
+ s32 coordX = 0;
+ s32 coordX2 = 0;
+
+ switch (gScreenModeSelection) {
+ case SCREEN_MODE_3P_4P_SPLITSCREEN:
+ if (gPlayerCount == 3) {
+ // Center item in area of screen
+ s32 center = (s32) ((OTRGetDimensionFromLeftEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
+ ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
+ s32 coordX = (s32) (center - (width / 2)) << 2;
+ s32 coordX2 = (s32) (center + (width / 2)) << 2;
+ gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
+ (arg5 << 5), 1 << 10, 1 << 10);
+ } else { // 4 players
+ s32 renderWidth = SCREEN_WIDTH;
+ s32 center = (renderWidth / 2);
+ coordX = (s32) (center - (width / 2)) << 2;
+ coordX2 = (s32) (center + (width / 2)) << 2;
+ gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
+ (arg5 << 5), 1 << 10, 1 << 10);
+ }
+ break;
+ default:
+ coordX = (s32) OTRGetDimensionFromLeftEdge(xl) << 2;
+ coordX2 = (s32) OTRGetDimensionFromLeftEdge(xh2) << 2;
+ gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
+ (arg5 << 5), 1 << 10, 1 << 10);
+ break;
+ }
+
+ // gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
+ // 1 << 10);
+}
+
void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) {
// (0, 0) means texture coordinates will be rendered from the top left corner
render_texture_rectangle(x, y, width, height, 0, 0, mode);
@@ -1714,6 +1760,30 @@ void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
}
}
+void func_8004B97C_wide_left(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
+ UNUSED s32 pad[2];
+ s32 sp2C;
+ s32 var_a1;
+ s32 var_v0;
+ s32 var_v1;
+
+ if ((-arg2 < arg0) && (-arg3 < arg1)) {
+ var_v0 = 0;
+ var_v1 = 0;
+ sp2C = arg0;
+ var_a1 = arg1;
+ if (arg0 < 0) {
+ var_v1 = -arg0;
+ sp2C = 0;
+ }
+ if (arg1 < 0) {
+ var_v0 = -arg1;
+ var_a1 = 0;
+ }
+ render_texture_rectangle_wide_left(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4);
+ }
+}
+
// extra mode minimap
void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
UNUSED s32 pad[2];
@@ -1904,6 +1974,27 @@ void func_8004C268(u32 arg0, u32 arg1, u8* texture, u32 width, u32 arg4, u32 hei
}
}
+void func_8004C268_wide(u32 arg0, u32 arg1, u8* texture, u32 width, u32 arg4, u32 height, s32 arg6) {
+ s32 i;
+ u8* img2;
+
+ arg0 -= (width / 2);
+ arg1 -= (arg4 / 2);
+ img2 = texture;
+
+ for (i = 0; (u32) i < (arg4 / height); i++) {
+ load_texture_block_rgba16_mirror(img2, width, height);
+ func_8004B97C_wide_left(arg0, arg1, width, height, arg6);
+//! @todo fakematch?
+#ifdef AVOID_UB
+ img2 += (width * height) * 2;
+#else
+ img2 += (width * height) * 2 ^ ((arg4 / height) * 0);
+#endif
+ arg1 += height;
+ }
+}
+
UNUSED void func_8004C354() {
}
@@ -2001,6 +2092,12 @@ void func_8004C9D8(s32 arg0, s32 arg1, s32 arg2, u8* texture, s32 arg4, s32 arg5
func_8004C268(arg0, arg1, texture, arg4, arg5, arg7, 1);
}
+void func_8004C9D8_wide(s32 arg0, s32 arg1, s32 arg2, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) {
+ gSPDisplayList(gDisplayListHead++, D_0D007F38);
+ set_transparency(arg2);
+ func_8004C268_wide(arg0, arg1, texture, arg4, arg5, arg7, 1);
+}
+
void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5) {
gSPDisplayList(gDisplayListHead++, D_0D007F78);
load_texture_block_rgba16_mirror(texture, arg4, arg5);
@@ -2584,15 +2681,15 @@ void func_8004EB38(s32 playerId) {
func_8004F950((s32) temp_s0->lap2CompletionTimeX, (s32) temp_s0->timerY, 0x00000050, (s32) temp_s0->someTimer);
}
if ((u8) temp_s0->unk_7E != 0) {
- func_8004C9D8((s32) temp_s0->lapAfterImage1X, temp_s0->lapY + 3, 0x00000080, (u8*) common_texture_hud_lap,
+ func_8004C9D8_wide((s32) temp_s0->lapAfterImage1X, temp_s0->lapY + 3, 0x00000080, (u8*) common_texture_hud_lap,
0x00000020, 8, 0x00000020, 8);
- func_8004C9D8(temp_s0->lapAfterImage1X + 0x1C, (s32) temp_s0->lapY, 0x00000080,
+ func_8004C9D8_wide(temp_s0->lapAfterImage1X + 0x1C, (s32) temp_s0->lapY, 0x00000080,
(u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010);
}
if ((u8) temp_s0->unk_7F != 0) {
- func_8004C9D8((s32) temp_s0->lapAfterImage2X, temp_s0->lapY + 3, 0x00000050, (u8*) common_texture_hud_lap,
+ func_8004C9D8_wide((s32) temp_s0->lapAfterImage2X, temp_s0->lapY + 3, 0x00000050, (u8*) common_texture_hud_lap,
0x00000020, 8, 0x00000020, 8);
- func_8004C9D8(temp_s0->lapAfterImage2X + 0x1C, (s32) temp_s0->lapY, 0x00000050,
+ func_8004C9D8_wide(temp_s0->lapAfterImage2X + 0x1C, (s32) temp_s0->lapY, 0x00000050,
(u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010);
}
}