diff options
| author | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2025-01-05 12:26:27 -0700 |
|---|---|---|
| committer | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2025-01-05 12:26:27 -0700 |
| commit | e993944089e1aa8d967568a84107aa4b9c727228 (patch) | |
| tree | 0009e5db3d9016ca112cb0445fe15de25efa2f30 /src/render_objects.c | |
| parent | 5ee24ab2aaa451442199bceccf519d9bb9e58dcf (diff) | |
Finishwide screen. Impl IVector2D MinimapDimensions
Diffstat (limited to 'src/render_objects.c')
| -rw-r--r-- | src/render_objects.c | 116 |
1 files changed, 33 insertions, 83 deletions
diff --git a/src/render_objects.c b/src/render_objects.c index 6aed93029..a44aeb9ec 100644 --- a/src/render_objects.c +++ b/src/render_objects.c @@ -518,11 +518,7 @@ void func_800463B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg func_80042330(arg0, arg1, arg2, arg3); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: - if (gPlayerCount == 3) { - func_80042330_3P(arg0, arg1, arg2, arg3); - } else { - func_80042330_default(arg0, arg1, arg2, arg3); - } + func_80042330_default(arg0, arg1, arg2, arg3); break; } @@ -539,11 +535,7 @@ void func_80046424(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg func_80042330(arg0, arg1, arg2, arg3); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: - if (gPlayerCount == 3) { - func_80042330_3P(arg0, arg1, arg2, arg3); - } else { - func_80042330_default(arg0, arg1, arg2, arg3); - } + func_80042330_default(arg0, arg1, arg2, arg3); break; } @@ -1683,27 +1675,6 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4 // 1 << 10); } -// Renders the finishline in 3P mode. -void render_texture_rectangle_3P(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) { - - s32 xh = (((x + width) - 1)); - s32 yh = (((y + height) - 1) << 2); - s32 xl = ((x)); - s32 yl = y << 2; - - s32 xh2 = (((x + width))); - s32 yh2 = ((y + height) << 2); - - // Center item in area of screen - s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); - s32 coordX = (s32)(center - (width / 2)) << 2; - s32 coordX2 = (s32)(center + (width / 2)) << 2; - printf("center %d, width %d, coordX %d\n", center, width, coordX >> 2); - gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, - coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, - 1 << 10); -} - void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) { // (0, 0) means texture coordinates will be rendered from the top left corner render_texture_rectangle(x, y, width, height, 0, 0, mode); @@ -1759,30 +1730,6 @@ void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { } } -void func_8004B97C_3P(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { - UNUSED s32 pad[2]; - s32 sp2C; - s32 var_a1; - s32 var_v0; - s32 var_v1; - - if ((-arg2 < arg0) && (-arg3 < arg1)) { - var_v0 = 0; - var_v1 = 0; - sp2C = arg0; - var_a1 = arg1; - if (arg0 < 0) { - var_v1 = -arg0; - sp2C = 0; - } - if (arg1 < 0) { - var_v0 = -arg1; - var_a1 = 0; - } - render_texture_rectangle_3P(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4); - } -} - void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { UNUSED s32 pad[2]; s32 sp2C; @@ -1996,15 +1943,6 @@ void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture) gSPDisplayList(gDisplayListHead++, D_0D007EB8); } -void draw_hud_2d_texture_3P(s32 x, s32 y, u32 width, u32 height, u8* texture) { - gSPDisplayList(gDisplayListHead++, D_0D008108); - gSPDisplayList(gDisplayListHead++, D_0D007EF8); - gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); - load_texture_block_rgba16_mirror(texture, width, height); - func_8004B97C_3P(x - (width >> 1), y - (height >> 1), width, height, 0); - gSPDisplayList(gDisplayListHead++, D_0D007EB8); -} - void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) { gSPDisplayList(gDisplayListHead++, D_0D007F38); @@ -2109,11 +2047,7 @@ void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 8, 8, texture); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: - if (gPlayerCount == 3) { - draw_hud_2d_texture_3P(x, y, 8, 8, texture); - } else { - draw_hud_2d_texture(x, y, 8, 8, texture); - } + draw_hud_2d_texture(x, y, 8, 8, texture); break; } } @@ -2705,13 +2639,13 @@ void func_8004ED40(s32 arg0) { void func_8004EE54(s32 arg0) { if (gIsMirrorMode != 0) { - func_8004D4E8(D_8018D2C0[arg0] + D_8018D2F0, D_8018D2D8[arg0] + D_8018D2F8, (u8*) D_8018D240, (s32) D_8018D300, - (s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) D_8018D2B0, (s32) D_8018D2B8, - (s32) D_8018D2B0, (s32) D_8018D2B8); + func_8004D4E8(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, + (s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, + (s32) gMinimapWidth, (s32) gMinimapHeight); } else { - func_8004D37C(D_8018D2C0[arg0] + D_8018D2F0, D_8018D2D8[arg0] + D_8018D2F8, (u8*) D_8018D240, (s32) D_8018D300, - (s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) D_8018D2B0, (s32) D_8018D2B8, - (s32) D_8018D2B0, (s32) D_8018D2B8); + func_8004D37C(D_8018D2C0[arg0], D_8018D2D8[arg0], (u8*) D_8018D240, (s32) D_8018D300, + (s32) D_8018D308, (s32) D_8018D310, 0x000000FF, (s32) gMinimapWidth, (s32) gMinimapHeight, + (s32) gMinimapWidth, (s32) gMinimapHeight); } } @@ -2719,20 +2653,28 @@ void func_8004EF9C(s32 arg0) { s16 temp_t0; s16 temp_v0; - temp_v0 = CourseManager_GetProps()->D_800E5548[0]; // D_800E5548[arg0 * 2]; - temp_t0 = CourseManager_GetProps()->D_800E5548[1]; // D_800E5548[arg0 * 2 + 1]; + temp_v0 = CourseManager_GetProps()->MinimapDimensions.X; + temp_t0 = CourseManager_GetProps()->MinimapDimensions.Z; func_8004D37C(0x00000104, 0x0000003C, CourseManager_GetProps()->MinimapTexture, 0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF, temp_v0, temp_t0, temp_v0, temp_t0); } -void func_8004F020(s32 arg0) { +void set_minimap_finishline_position(s32 arg0) { f32 var_f0; f32 var_f2; + s32 center = 0; - //! @todo: Hardcode these x and y values. Because why not? +//! @todo: Hardcode these x and y values. Because why not? - var_f2 = ((D_8018D2C0[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + D_8018D2E0; - var_f0 = ((D_8018D2D8[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + D_8018D2E8; + if (gPlayerCount == 3) { + center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); + } else { + center = D_8018D2C0[arg0]; + } + +//minimap center pos - minimap left edge + offset + var_f2 = (center - (gMinimapWidth / 2)) + D_8018D2E0; + var_f0 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8; if (GetCourse() == GetMarioRaceway()) { var_f0 = var_f0 - 2.0; } else if (GetCourse() == GetChocoMountain()) { @@ -2757,13 +2699,21 @@ void func_8004F168(s32 arg0, s32 playerId, s32 characterId) { f32 thing1; s16 temp_a0; s16 temp_a1; + s32 center = 0; Player* player = &gPlayerOne[playerId]; if (player->type & (1 << 15)) { thing0 = player->pos[0] * D_8018D2A0; thing1 = player->pos[2] * D_8018D2A0; - temp_a0 = ((D_8018D2C0[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + D_8018D2E0 + (s16) (thing0); - temp_a1 = ((D_8018D2D8[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + D_8018D2E8 + (s16) (thing1); + + if (gPlayerCount == 3) { + center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); + } else { + center = D_8018D2C0[arg0]; + } + + temp_a0 = (center - (gMinimapWidth / 2)) + D_8018D2E0 + (s16) (thing0); + temp_a1 = (D_8018D2D8[arg0] - (gMinimapHeight / 2)) + D_8018D2E8 + (s16) (thing1); if (characterId != 8) { if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) { #if EXPLICIT_AND == 1 |
