diff options
| author | KiritoDv <kiritodev01@gmail.com> | 2024-05-01 10:09:49 -0600 |
|---|---|---|
| committer | KiritoDv <kiritodev01@gmail.com> | 2024-05-01 10:09:49 -0600 |
| commit | a2c3feb67a2f8afb1cebd0e77e4a3e23db2c28c4 (patch) | |
| tree | 4250a53478f87b8b07e16481a634ef16550ddb43 /src/render_player.c | |
| parent | d5264825f0a7ab67f53fca8857cbd24dd86ee86d (diff) | |
WIP Compilation
Diffstat (limited to 'src/render_player.c')
| -rw-r--r-- | src/render_player.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/render_player.c b/src/render_player.c index aec58a16c..e4b073343 100644 --- a/src/render_player.c +++ b/src/render_player.c @@ -1,4 +1,4 @@ -#include <ultra64.h> +#include <libultraship.h> #include <macros.h> #include <mk64.h> #include <common_structs.h> @@ -106,7 +106,7 @@ u16 check_player_camera_collision(Player *player, Camera *camera, f32 arg2, f32 s16 var_v0; u16 ret; - ret = FALSE; + ret = false; switch (gActiveScreenMode) { /* irregular */ case SCREEN_MODE_1P: var_v0 = 0x293C; @@ -135,7 +135,7 @@ u16 check_player_camera_collision(Player *player, Camera *camera, f32 arg2, f32 sp5C = ((sp44 - player->pos[2]) * (sp58 - player->pos[0])) - ((sp4C - player->pos[2]) * (sp50 - player->pos[0])); if (((sp64 >= 0) && (sp60 >= 0) && (sp5C >= 0)) || (((sp64) <= 0) && (sp60 <= 0) && (sp5C <= 0))) { - ret = TRUE; + ret = true; } return ret; } @@ -152,7 +152,7 @@ u16 func_8001FD78(Player *player, f32 posX, UNUSED f32 arg2, f32 posZ) { f32 thing1; u16 ret; - ret = FALSE; + ret = false; sp58 = (70.0f * coss(((player->unk_0C0 - player->rotation[1]) - 0x71C))) + player->pos[2]; sp64 = (70.0f * sins(((player->unk_0C0 - player->rotation[1]) - 0x71C))) + player->pos[0]; @@ -165,7 +165,7 @@ u16 func_8001FD78(Player *player, f32 posX, UNUSED f32 arg2, f32 posZ) { thing0 = ((sp54 - posZ) * (sp5c - posX)) - ((sp50 - posZ) * (sp60 - posX)); thing1 = ((sp50 - posZ) * (sp64 - posX)) - ((sp58 - posZ) * (sp5c - posX)); if (((temp_f14 >= 0) && (thing0 >= 0) && (thing1 >= 0)) || ((temp_f14 <= 0) && (thing0 <= 0) && (thing1 <= 0))) { - ret = TRUE; + ret = true; } return ret; } @@ -710,7 +710,7 @@ void mtxf_scale2(Mat4 arg0, f32 scale) { * This function writes a fixed-point value to each Mtx entry. This is not how the Mtx struct works. * The first half of Mtx only holds s16 whole numbers and the second half holds the s16 decimal (fractional) parts. * See convert_to_fixed_point_matrix() for correct calculations. Note that each Mtx entry is the size of s32. - * This means each Mtx entry holds two s16 values. + * This means each Mtx entry holds two s16 values. * The first sixteen entries contain only the integer parts and the second sixteen entries hold only the decimal (fractional) parts. */ UNUSED void failed_fixed_point_matrix_conversion(Mtx *dest, Mat4 src) { @@ -793,9 +793,9 @@ bool adjust_angle(s16 *angle, s16 targetAngle, s16 step) { } } if (targetAngle == *angle) { - return FALSE; + return false; } - return TRUE; + return true; } void move_s32_towards(s32 *startingValue, s32 targetValue, f32 somePercent) { @@ -1063,12 +1063,12 @@ bool is_player_under_light_luigi_raceway(Player *player, s8 arg1) { change_player_color_effect_rgb(player, arg1, COLOR_LIGHT, 0.3f); change_player_color_effect_cmy(player, arg1, 0xE0, 0.3f); D_80164B80[arg1] = 0; - return TRUE; + return true; } - return FALSE; + return false; default: - return FALSE; + return false; } } @@ -1214,7 +1214,7 @@ void func_800235AC(Player *player, s8 arg1) { return; } } - if (is_player_under_light_luigi_raceway(player, arg1) != TRUE) { + if (is_player_under_light_luigi_raceway(player, arg1) != true) { if (((player->boundingBoxCorners[3].unk_14 & 1) == 1) || ((player->boundingBoxCorners[3].unk_14 & 2) == 2) || ((player->boundingBoxCorners[0].unk_14 & 3) == 3)) { @@ -1296,7 +1296,7 @@ void render_player_shadow(Player *player, s8 arg1, s8 arg2) { convert_to_fixed_point_matrix(&gGfxPool->mtxShadow[arg1 + (arg2 * 8)], sp118); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxShadow[arg1 + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - + gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D474, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR @@ -1304,14 +1304,14 @@ void render_player_shadow(Player *player, s8 arg1, s8 arg2) { func_8004B414(0, 0, 0, 0xFF); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, &D_800E51D0[0], 4, 0); - + gSPDisplayList(gDisplayListHead++, common_square_plain_render); gDPLoadTextureBlock(gDisplayListHead++, (D_8018D474 + SOME_TEXTURE_POINTER_MATH), G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B414(0, 0, 0, 0xFF); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, &D_800E5210[0], 4, 0); - + gSPDisplayList(gDisplayListHead++, common_square_plain_render); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } @@ -1346,9 +1346,9 @@ void render_player_shadow_credits(Player *player, s8 playerId, s8 arg2) { mtxf_translate_rotate(sp118, spCC, spC4); mtxf_scale2(sp118, gCharacterSize[player->characterId] * player->size); convert_to_fixed_point_matrix(&gGfxPool->mtxShadow[playerId + (arg2 * 8)], sp118); - + gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxShadow[playerId + (arg2 * 8)]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - + gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPLoadTextureBlock(gDisplayListHead++, D_8018D474, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, @@ -1356,14 +1356,14 @@ void render_player_shadow_credits(Player *player, s8 playerId, s8 arg2) { func_8004B414(0, 0, 0, 0x000000D0); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, &D_800E51D0[0], 4, 0); - + gSPDisplayList(gDisplayListHead++, common_square_plain_render); gDPLoadTextureBlock(gDisplayListHead++, (D_8018D474 + SOME_TEXTURE_POINTER_MATH), G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); func_8004B414(0, 0, 0, 0x000000D0); gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2); gSPVertex(gDisplayListHead++, &D_800E5210[0], 4, 0); - + gSPDisplayList(gDisplayListHead++, common_square_plain_render); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } @@ -1705,7 +1705,7 @@ void func_80026A48(Player *player, s8 arg1) { } temp_f0 = ((player->unk_094 * (1.0f + player->unk_104)) / 18.0f) * 216.0f; - if ((temp_f0 <= 1.0f) || (gIsPlayerTripleBButtonCombo[arg1] == TRUE)) { + if ((temp_f0 <= 1.0f) || (gIsPlayerTripleBButtonCombo[arg1] == true)) { player->unk_240 = 0; } else { player->unk_240 += D_800DDE74[(s32)(temp_f0 / 12.0f)]; |
