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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-01-18 00:19:54 +0100
committerGitHub <noreply@github.com>2024-01-17 16:19:54 -0700
commita86b3b0a2ee97eedd44f7a31b1b5bddd817537e6 (patch)
treef7e9c183c664862ca28e53a1b0774952aa364a65 /src/render_player.c
parentbd156588072667a4452deaaf226fefaa50192399 (diff)
document player and cpu (#534)
* document player and cpu * cpu_descisions_branch_item to cpu_decisions_branch_item
Diffstat (limited to 'src/render_player.c')
-rw-r--r--src/render_player.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/render_player.c b/src/render_player.c
index b4b75f5f5..b75c8462a 100644
--- a/src/render_player.c
+++ b/src/render_player.c
@@ -153,12 +153,12 @@ u16 func_8001FD78(Player *player, f32 posX, UNUSED f32 arg2, f32 posZ) {
ret = FALSE;
- sp58 = (70.0f * coss(((player->unk_0C0 - player->unk_02C[1]) - 0x71C))) + player->pos[2];
- sp64 = (70.0f * sins(((player->unk_0C0 - player->unk_02C[1]) - 0x71C))) + player->pos[0];
- sp54 = (70.0f * coss(((player->unk_0C0 - player->unk_02C[1]) + 0x71C))) + player->pos[2];
- sp60 = (70.0f * sins(((player->unk_0C0 - player->unk_02C[1]) + 0x71C))) + player->pos[0];
- sp50 = (10.0f * coss(((player->unk_0C0 - player->unk_02C[1]) + 0x1C70))) + player->pos[2];
- sp5c = (10.0f * sins(((player->unk_0C0 - player->unk_02C[1]) + 0x1C70))) + player->pos[0];
+ sp58 = (70.0f * coss(((player->unk_0C0 - player->rotation[1]) - 0x71C))) + player->pos[2];
+ sp64 = (70.0f * sins(((player->unk_0C0 - player->rotation[1]) - 0x71C))) + player->pos[0];
+ sp54 = (70.0f * coss(((player->unk_0C0 - player->rotation[1]) + 0x71C))) + player->pos[2];
+ sp60 = (70.0f * sins(((player->unk_0C0 - player->rotation[1]) + 0x71C))) + player->pos[0];
+ sp50 = (10.0f * coss(((player->unk_0C0 - player->rotation[1]) + 0x1C70))) + player->pos[2];
+ sp5c = (10.0f * sins(((player->unk_0C0 - player->rotation[1]) + 0x1C70))) + player->pos[0];
temp_f14 = ((sp58 - posZ) * (sp60 - posX)) - ((sp54 - posZ) * (sp64 - posX));
thing0 = ((sp54 - posZ) * (sp5c - posX)) - ((sp50 - posZ) * (sp60 - posX));
@@ -1230,8 +1230,8 @@ void render_player_shadow(Player *player, s8 arg1, s8 arg2) {
UNUSED Vec3f pad2;
f32 var_f2;
- temp_t9 = (u16)(player->unk_048[arg2] + player->unk_02C[1] + player->unk_0C0) / 128; // << 7) & 0xFFFF;
- spC0 = -player->unk_02C[1] - player->unk_0C0;
+ temp_t9 = (u16)(player->unk_048[arg2] + player->rotation[1] + player->unk_0C0) / 128; // << 7) & 0xFFFF;
+ spC0 = -player->rotation[1] - player->unk_0C0;
spB0 = -coss(temp_t9 << 7) * 2;
spAC = -sins(temp_t9 << 7) * 2;
@@ -1305,8 +1305,8 @@ void render_player_shadow_credits(Player *player, s8 playerId, s8 arg2) {
UNUSED Vec3f pad3;
Vec3f sp94 = { 9.0f, 7.0f, 5.0f };
- temp_t9 = (u16)(player->unk_048[arg2] + player->unk_02C[1] + player->unk_0C0) / 128;
- spC0 = -player->unk_02C[1] - player->unk_0C0;
+ temp_t9 = (u16)(player->unk_048[arg2] + player->rotation[1] + player->unk_0C0) / 128;
+ spC0 = -player->rotation[1] - player->unk_0C0;
spB0 = -coss(temp_t9 << 7) * 3;
spAC = -sins(temp_t9 << 7) * 3;
@@ -1365,7 +1365,7 @@ void kart_render(Player *player, s8 playerId, s8 arg2, s8 arg3) {
sp154[0] = player->pos[0] + sp148;
sp154[2] = player->pos[2] + sp140;
} else {
- thing = (u16)(player->unk_048[arg2] + player->unk_02C[1] + player->unk_0C0);
+ thing = (u16)(player->unk_048[arg2] + player->rotation[1] + player->unk_0C0);
temp_v1 = player->unk_0CC[arg2] * sins(thing);
if ((player->effects & 8) == 8) {
sp14C[0] = cameras[arg2].rot[0] - 0x4000;
@@ -1496,7 +1496,7 @@ void ghost_render(Player *player, s8 playerId, s8 arg2, s8 arg3) {
} else {
spC2 = 0x0070;
}
- thing = (u16)(player->unk_048[arg2] - player->unk_02C[1]);
+ thing = (u16)(player->unk_048[arg2] - player->rotation[1]);
spD4[0] = (-(s16)(sins(thing) * (0.0f * 0.0f)) * 0.8);
spD4[1] = player->unk_048[arg2];
spD4[2] = player->unk_050[arg2];
@@ -1552,9 +1552,9 @@ void func_80025DE8(Player *player, s8 playerId, s8 arg2, s8 arg3) {
Vec3f sp9C;
Vec3s sp94;
- sp9C[0] = player->pos[0] + (sins(-player->unk_02C[1]) * -1.5);
+ sp9C[0] = player->pos[0] + (sins(-player->rotation[1]) * -1.5);
sp9C[1] = ((player->pos[1] - player->boundingBoxSize) + player->unk_108) + 0.1;
- sp9C[2] = player->pos[2] + (coss(-player->unk_02C[1]) * -1.5);
+ sp9C[2] = player->pos[2] + (coss(-player->rotation[1]) * -1.5);
sp94[0] = -0x00B6;
sp94[1] = player->unk_048[arg2];
sp94[2] = player->unk_050[arg2];