diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-01-18 00:19:54 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-17 16:19:54 -0700 |
| commit | a86b3b0a2ee97eedd44f7a31b1b5bddd817537e6 (patch) | |
| tree | f7e9c183c664862ca28e53a1b0774952aa364a65 /src/render_player.c | |
| parent | bd156588072667a4452deaaf226fefaa50192399 (diff) | |
document player and cpu (#534)
* document player and cpu
* cpu_descisions_branch_item to cpu_decisions_branch_item
Diffstat (limited to 'src/render_player.c')
| -rw-r--r-- | src/render_player.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/render_player.c b/src/render_player.c index b4b75f5f5..b75c8462a 100644 --- a/src/render_player.c +++ b/src/render_player.c @@ -153,12 +153,12 @@ u16 func_8001FD78(Player *player, f32 posX, UNUSED f32 arg2, f32 posZ) { ret = FALSE; - sp58 = (70.0f * coss(((player->unk_0C0 - player->unk_02C[1]) - 0x71C))) + player->pos[2]; - sp64 = (70.0f * sins(((player->unk_0C0 - player->unk_02C[1]) - 0x71C))) + player->pos[0]; - sp54 = (70.0f * coss(((player->unk_0C0 - player->unk_02C[1]) + 0x71C))) + player->pos[2]; - sp60 = (70.0f * sins(((player->unk_0C0 - player->unk_02C[1]) + 0x71C))) + player->pos[0]; - sp50 = (10.0f * coss(((player->unk_0C0 - player->unk_02C[1]) + 0x1C70))) + player->pos[2]; - sp5c = (10.0f * sins(((player->unk_0C0 - player->unk_02C[1]) + 0x1C70))) + player->pos[0]; + sp58 = (70.0f * coss(((player->unk_0C0 - player->rotation[1]) - 0x71C))) + player->pos[2]; + sp64 = (70.0f * sins(((player->unk_0C0 - player->rotation[1]) - 0x71C))) + player->pos[0]; + sp54 = (70.0f * coss(((player->unk_0C0 - player->rotation[1]) + 0x71C))) + player->pos[2]; + sp60 = (70.0f * sins(((player->unk_0C0 - player->rotation[1]) + 0x71C))) + player->pos[0]; + sp50 = (10.0f * coss(((player->unk_0C0 - player->rotation[1]) + 0x1C70))) + player->pos[2]; + sp5c = (10.0f * sins(((player->unk_0C0 - player->rotation[1]) + 0x1C70))) + player->pos[0]; temp_f14 = ((sp58 - posZ) * (sp60 - posX)) - ((sp54 - posZ) * (sp64 - posX)); thing0 = ((sp54 - posZ) * (sp5c - posX)) - ((sp50 - posZ) * (sp60 - posX)); @@ -1230,8 +1230,8 @@ void render_player_shadow(Player *player, s8 arg1, s8 arg2) { UNUSED Vec3f pad2; f32 var_f2; - temp_t9 = (u16)(player->unk_048[arg2] + player->unk_02C[1] + player->unk_0C0) / 128; // << 7) & 0xFFFF; - spC0 = -player->unk_02C[1] - player->unk_0C0; + temp_t9 = (u16)(player->unk_048[arg2] + player->rotation[1] + player->unk_0C0) / 128; // << 7) & 0xFFFF; + spC0 = -player->rotation[1] - player->unk_0C0; spB0 = -coss(temp_t9 << 7) * 2; spAC = -sins(temp_t9 << 7) * 2; @@ -1305,8 +1305,8 @@ void render_player_shadow_credits(Player *player, s8 playerId, s8 arg2) { UNUSED Vec3f pad3; Vec3f sp94 = { 9.0f, 7.0f, 5.0f }; - temp_t9 = (u16)(player->unk_048[arg2] + player->unk_02C[1] + player->unk_0C0) / 128; - spC0 = -player->unk_02C[1] - player->unk_0C0; + temp_t9 = (u16)(player->unk_048[arg2] + player->rotation[1] + player->unk_0C0) / 128; + spC0 = -player->rotation[1] - player->unk_0C0; spB0 = -coss(temp_t9 << 7) * 3; spAC = -sins(temp_t9 << 7) * 3; @@ -1365,7 +1365,7 @@ void kart_render(Player *player, s8 playerId, s8 arg2, s8 arg3) { sp154[0] = player->pos[0] + sp148; sp154[2] = player->pos[2] + sp140; } else { - thing = (u16)(player->unk_048[arg2] + player->unk_02C[1] + player->unk_0C0); + thing = (u16)(player->unk_048[arg2] + player->rotation[1] + player->unk_0C0); temp_v1 = player->unk_0CC[arg2] * sins(thing); if ((player->effects & 8) == 8) { sp14C[0] = cameras[arg2].rot[0] - 0x4000; @@ -1496,7 +1496,7 @@ void ghost_render(Player *player, s8 playerId, s8 arg2, s8 arg3) { } else { spC2 = 0x0070; } - thing = (u16)(player->unk_048[arg2] - player->unk_02C[1]); + thing = (u16)(player->unk_048[arg2] - player->rotation[1]); spD4[0] = (-(s16)(sins(thing) * (0.0f * 0.0f)) * 0.8); spD4[1] = player->unk_048[arg2]; spD4[2] = player->unk_050[arg2]; @@ -1552,9 +1552,9 @@ void func_80025DE8(Player *player, s8 playerId, s8 arg2, s8 arg3) { Vec3f sp9C; Vec3s sp94; - sp9C[0] = player->pos[0] + (sins(-player->unk_02C[1]) * -1.5); + sp9C[0] = player->pos[0] + (sins(-player->rotation[1]) * -1.5); sp9C[1] = ((player->pos[1] - player->boundingBoxSize) + player->unk_108) + 0.1; - sp9C[2] = player->pos[2] + (coss(-player->unk_02C[1]) * -1.5); + sp9C[2] = player->pos[2] + (coss(-player->rotation[1]) * -1.5); sp94[0] = -0x00B6; sp94[1] = player->unk_048[arg2]; sp94[2] = player->unk_050[arg2]; |
