diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-23 16:53:14 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-23 16:53:14 -0600 |
| commit | 2a0c0939c780babc45c8c22dfd6f94563485bae5 (patch) | |
| tree | 0a8f7d6a5a99452645260d53e778204327275deb /src/render_player.c | |
| parent | 9363e3d77631b1028a765c075a00293bd20c9ba7 (diff) | |
Refactor World::Courses to unique_ptr (#211)
* wip course unique ptr
* Track unique_ptr : This probably compiles
* Finish impl Courses as unique_ptr
* Fix error
* Fixes
* More fixes
* Cleanup
* Remove old vars
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/render_player.c')
| -rw-r--r-- | src/render_player.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render_player.c b/src/render_player.c index ca4247ef9..5061826f6 100644 --- a/src/render_player.c +++ b/src/render_player.c @@ -1277,7 +1277,7 @@ void change_player_color_effect_cmy(UNUSED Player* player, s8 arg1, s32 arg2, f3 * Sort of an atmospheric effect. */ bool is_player_under_light_luigi_raceway(Player* player, s8 arg1) { - if (GetCourse() == GetLuigiRaceway()) { + if (IsLuigiRaceway()) { if (((gNearestWaypointByPlayerId[arg1] >= 0x14F) && (gNearestWaypointByPlayerId[arg1] < 0x158)) || ((gNearestWaypointByPlayerId[arg1] >= 0x15E) && (gNearestWaypointByPlayerId[arg1] < 0x164)) || ((gNearestWaypointByPlayerId[arg1] >= 0x169) && (gNearestWaypointByPlayerId[arg1] < 0x170)) || @@ -1295,7 +1295,7 @@ bool is_player_under_light_luigi_raceway(Player* player, s8 arg1) { } void render_light_environment_on_player(Player* player, s8 arg1) { - if (GetCourse() == GetBowsersCastle()) { + if (IsBowsersCastle()) { if (((gNearestWaypointByPlayerId[arg1] >= 0x15) && (gNearestWaypointByPlayerId[arg1] < 0x2A)) || ((gNearestWaypointByPlayerId[arg1] >= 0x14D) && (gNearestWaypointByPlayerId[arg1] < 0x15C)) || ((gNearestWaypointByPlayerId[arg1] >= 0x1D1) && (gNearestWaypointByPlayerId[arg1] < 0x1E4)) || @@ -1318,7 +1318,7 @@ void render_light_environment_on_player(Player* player, s8 arg1) { change_player_color_effect_cmy(player, arg1, 0, 0.3f); D_80164B80[arg1] = 0; } - } else if (GetCourse() == GetBansheeBoardwalk()) { + } else if (IsBansheeBoardwalk()) { if (((gNearestWaypointByPlayerId[arg1] >= 0xD) && (gNearestWaypointByPlayerId[arg1] < 0x15)) || ((gNearestWaypointByPlayerId[arg1] >= 0x29) && (gNearestWaypointByPlayerId[arg1] < 0x39)) || ((gNearestWaypointByPlayerId[arg1] >= 0x46) && (gNearestWaypointByPlayerId[arg1] < 0x4E)) || |
