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authorMegaMech <MegaMech@users.noreply.github.com>2024-08-03 20:57:07 -0600
committerGitHub <noreply@github.com>2024-08-03 20:57:07 -0600
commitc270c11c9bee22a2c6fd9395f21f389e18c8afed (patch)
tree390538449d09a778c6f85931fffdeb2e1b0f066d /src/render_player.c
parent016b16a4845d51d32bbff97c29dbcf5509471e55 (diff)
Lakitu fix (#35)
* Fix menu bug * Fix undefined behaviour * Fix kart textures * Fix boost texture * Rename as per review * Fix buffer overflows * Fix lakitu progress * Fix race starter character --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/render_player.c')
-rw-r--r--src/render_player.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render_player.c b/src/render_player.c
index 0517a50a7..52b78494e 100644
--- a/src/render_player.c
+++ b/src/render_player.c
@@ -1787,8 +1787,8 @@ void func_80026B4C(Player *player, s8 playerId, s8 screenId, s8 arg3) {
s16 temp_t2 = player->unk_240;
s16 temp_num = 0x40; // setting this as a variable gets rid of regalloc
- u8 *wheel0 = LOAD_ASSET(D_800DDE34[player->characterId][temp_t1]);
- u8 *wheel1 = LOAD_ASSET(D_800DDE54[player->characterId][temp_t1]);
+ u16 *wheel0 = (u16 *) LOAD_ASSET(D_800DDE34[player->characterId][temp_t1]);
+ u16 *wheel1 = (u16 *) LOAD_ASSET(D_800DDE54[player->characterId][temp_t1]);
if (((player->effects & 0x4000) == 0x4000) && ((player->type & PLAYER_START_SEQUENCE) == 0)) {
if (((player->effects & 0x80) != 0x80) && ((player->effects & 0x40) != 0x40)