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authorMegaMech <MegaMech@users.noreply.github.com>2024-02-05 17:08:29 -0700
committerGitHub <noreply@github.com>2024-02-05 17:08:29 -0700
commit19410f2825b64f114829957e2328961e343dd435 (patch)
tree09028e86e3307a36615cf9ba50fc69d691a43d8b /src/render_player.h
parentc2d7f1077c7ba2dd84f7afe816e0ae4b6f5e1597 (diff)
Code Segments Shiftable (#566)
his PR cleans up segment related code in main.c. Also cleans up the linker a bit. Add memory pool to linker as .bss to validate that it exists properly. Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment. Rename framebuffers.c to buffers.c as it contains more than just framebuffers. Import asserts from sm64 to validate that code segments are not overlapping Rename segNoload to segmentNoload Rename 802BA370 segment to trigTables Rename gMenuSelectionFromEndingSequence to gGotoMenu Rename gMenuSelectionFromQuit to gGotoMode Rename SEG_ENDING_SEQUENCES to SEG_ENDING Rename data_821D10 to ceremonyData Rename data_825800 to startupLogo
Diffstat (limited to 'src/render_player.h')
-rw-r--r--src/render_player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render_player.h b/src/render_player.h
index 8025b36bb..4c3c2c83e 100644
--- a/src/render_player.h
+++ b/src/render_player.h
@@ -3,7 +3,7 @@
#include "types.h"
#include "common_structs.h"
-#include "framebuffers.h"
+#include "buffers.h"
#define SOME_TEXTURE_POINTER_MATH 0x800