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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-08-28 01:47:39 +0200
committerGitHub <noreply@github.com>2024-08-27 17:47:39 -0600
commita1f0d32d666c07d0754d97f107a5be59153768fd (patch)
treefcc84d9daa940274be8cf76715be902d93338e64 /src/stubs.c
parentbb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff)
Update decomp clang (#67)
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
Diffstat (limited to 'src/stubs.c')
-rw-r--r--src/stubs.c62
1 files changed, 20 insertions, 42 deletions
diff --git a/src/stubs.c b/src/stubs.c
index 6b811bd1e..7624c6209 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -8,22 +8,17 @@ u32 osResetType;
u8 osAppNmiBuffer[64];
-void rmonPrintf(const char* fmt, ...)
-{
-
+void rmonPrintf(const char* fmt, ...) {
}
void func_80040030(u8* arg0, u8* arg1) {
-
}
void func_80040174(void* arg0, s32 arg1, s32 arg2) {
-
}
-s32 osAiSetFrequency(u32 freq)
-{
- return 1;
+s32 osAiSetFrequency(u32 freq) {
+ return 1;
}
void mio0decode(u8* arg0, u8* arg1) {
@@ -38,75 +33,58 @@ void tkmk00decode(u8* src, u8* arg1, u8* dest, s32 n) {
memcpy(dest, src, 0x1000);
}
-void osStartThread(OSThread* thread)
-{
-
+void osStartThread(OSThread* thread) {
}
-void osCreateThread(OSThread *thread, OSId id, void (*entry)(void *), void *arg, void *sp, OSPri pri) {
-
+void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri) {
}
void osInitialize(void) {
-
}
-void osSetThreadPri(OSThread *thread, OSPri pri) {
-
+void osSetThreadPri(OSThread* thread, OSPri pri) {
}
-void osSpTaskLoad(OSTask *task) {
-
+void osSpTaskLoad(OSTask* task) {
}
-void osSpTaskStartGo(OSTask *task) {
-
+void osSpTaskStartGo(OSTask* task) {
}
void osSpTaskYield(void) {
-
}
-OSYieldResult osSpTaskYielded(OSTask *task) {
-
+OSYieldResult osSpTaskYielded(OSTask* task) {
}
-s32 osPfsDeleteFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name) {
-
+s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name) {
}
-s32 osPfsReadWriteFile(OSPfs *pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8 *data_buffer) {
-
+s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer) {
}
-s32 osPfsAllocateFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, int file_size_in_bytes, s32 *file_no) {
-
+s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes,
+ s32* file_no) {
}
void osSetTime(OSTime time) {
-
}
-s32 osPfsIsPlug(OSMesgQueue *queue, u8 *pattern) {
-
+s32 osPfsIsPlug(OSMesgQueue* queue, u8* pattern) {
}
-s32 osPfsInit(OSMesgQueue *queue, OSPfs *pfs, int channel) {
-
+s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel) {
}
-s32 osPfsNumFiles(OSPfs *pfs, s32 *max_files, s32 *files_used) {
+s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used) {
return 0;
}
-s32 osPfsFileState(OSPfs *pfs, s32 file_no, OSPfsState *state) {
-
+s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state) {
}
-s32 osPfsFreeBlocks(OSPfs *pfs, s32 *bytes_not_used) {
-
+s32 osPfsFreeBlocks(OSPfs* pfs, s32* bytes_not_used) {
}
-s32 osPfsFindFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, s32 *file_no) {
-
-} \ No newline at end of file
+s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, s32* file_no) {
+}