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authorV10lator <v10lator@myway.de>2025-07-09 20:06:08 +0200
committerGitHub <noreply@github.com>2025-07-09 12:06:08 -0600
commitd175f5ef243c16fed27730d5c89eb709dcfc4d5a (patch)
treecfd7d18c7dec274c214714213e5fcd23bdeab020 /src/update_objects.c
parent98d660b825d4c1258243efb6474953ae8e38a268 (diff)
Small, random optimisations (#363)
* Remove useless player pointer copies Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Fix target FPS Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Add else Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Remove useless addition Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify func_8001CA24(Player* player, f32 arg1) Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify a few more functions Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Make 2 arrays static const Signed-off-by: Thomas Rohloff <v10lator@myway.de> --------- Signed-off-by: Thomas Rohloff <v10lator@myway.de> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/update_objects.c')
-rw-r--r--src/update_objects.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/update_objects.c b/src/update_objects.c
index 02f7d15e4..5b2758466 100644
--- a/src/update_objects.c
+++ b/src/update_objects.c
@@ -2349,13 +2349,13 @@ void func_80078288(s32 objectIndex) {
break;
case 1:
if (gGamestate != 9) {
- sp3A = ((gPlayerOneCopy->speed / 18) * 216) / 2;
+ sp3A = ((gPlayerOne->speed / 18) * 216) / 2;
sp3E = (random_int(0x000FU) - sp3A) + 0x2D;
sp3C = random_int(0x012CU) + 0x1E;
temp_t6 = camera1->rot[1] + ((s32) (random_int(0x3000U) - 0x1800) / (s16) ((sp3A / 15) + 1));
- gObjectList[objectIndex].origin_pos[0] = gPlayerOneCopy->pos[0] + (sins(temp_t6) * sp3C);
- gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOneCopy->unk_074;
- gObjectList[objectIndex].origin_pos[2] = gPlayerOneCopy->pos[2] + (coss(temp_t6) * sp3C);
+ gObjectList[objectIndex].origin_pos[0] = gPlayerOne->pos[0] + (sins(temp_t6) * sp3C);
+ gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOne->unk_074;
+ gObjectList[objectIndex].origin_pos[2] = gPlayerOne->pos[2] + (coss(temp_t6) * sp3C);
gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
gObjectList[objectIndex].velocity[1] = (f32) (-0.3 - (f64) (f32) (random_int(0x0032U) * 0.01));