diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-03-04 17:02:45 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-04 09:02:45 -0700 |
| commit | f99e242d97602a67ddcb107627f56effc4afd065 (patch) | |
| tree | 0859f2747159d82cc57f79495d6df30198819715 /src/update_objects.c | |
| parent | 1aa6824d3340fc6fb6eca917f8c3ed7c9259af06 (diff) | |
Document render/update objects (#565)
* Document objects related code.
* Including render/update objects code
* Various renamings
Diffstat (limited to 'src/update_objects.c')
| -rw-r--r-- | src/update_objects.c | 8052 |
1 files changed, 8052 insertions, 0 deletions
diff --git a/src/update_objects.c b/src/update_objects.c new file mode 100644 index 000000000..8f0dea1b4 --- /dev/null +++ b/src/update_objects.c @@ -0,0 +1,8052 @@ +#include <ultra64.h> +#include <macros.h> +#include <defines.h> +#include <decode.h> + +#include "update_objects.h" +#include "main.h" +#include "memory.h" +#include "camera.h" +#include "math_util.h" +#include "math_util_2.h" +#include "render_objects.h" +#include "objects.h" +#include "waypoints.h" +#include "code_800029B0.h" +#include "code_80005FD0.h" +#include "code_80057C60.h" +#include "code_8006E9C0.h" +#include "code_80086E70.h" +#include "common_textures.h" +#include "audio/external.h" +#include "sounds.h" +#include <actors.h> +#include "race_logic.h" +#include "collision.h" +#include "effects.h" +#include "code_80091440.h" +#include "code_80091750.h" +#include "podium_ceremony_actors.h" +#include "courses/all_course_data.h" +#include "src/ending/ceremony_data.inc.h" +#include "src/ending/ceremony_and_credits.h" +#include "menus.h" +#include "data/other_textures.h" +#include "data/some_data.h" + +//! @todo unused? +f32 D_800E43B0[] = { + 65536.0, 0.0, 1.0, 0.0, + 0.0, 65536.0, 0.0, 1.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0 +}; + +Vtx D_800E43F0[] = { + {{{ -24, -19, 0}, 0, { 0, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, -19, 0}, 0, { 3008, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, 20, 0}, 0, { 3008, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ -24, 20, 0}, 0, { 0, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ -24, -19, 0}, 0, { 3008, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, -19, 0}, 0, { 0, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, 20, 0}, 0, { 0, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ -24, 20, 0}, 0, { 3008, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, +}; + +Vtx D_800E4470[] = { + {{{ -24, -19, 0}, 0, { 0, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, -19, 0}, 0, { 3008, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, 20, 0}, 0, { 3008, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ -24, 20, 0}, 0, { 0, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, +}; + +Vtx D_800E44B0[] = { + {{{ -24, -19, 0}, 0, { 3008, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, -19, 0}, 0, { 0, 0}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ 23, 20, 0}, 0, { 0, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, + {{{ -24, 20, 0}, 0, { 3008, 2496}, { 0xFF, 0xFF, 0xFF, 0xFF}}}, +}; + +u8 *gItemWindowTLUTs[] = { + common_tlut_item_window_none, common_tlut_item_window_banana, common_tlut_item_window_banana_bunch, common_tlut_item_window_green_shell, + common_tlut_item_window_triple_green_shell, common_tlut_item_window_red_shell, common_tlut_item_window_triple_red_shell, common_tlut_item_window_blue_shell, + common_tlut_item_window_thunder_bolt, common_tlut_item_window_fake_item_box, common_tlut_item_window_star, common_tlut_item_window_boo, + common_tlut_item_window_mushroom, common_tlut_item_window_double_mushroom, common_tlut_item_window_triple_mushroom, common_tlut_item_window_super_mushroom +}; + +u8 *gItemWindowTextures[] = { + common_texture_item_window_none, common_texture_item_window_banana, common_texture_item_window_banana_bunch, common_texture_item_window_green_shell, + common_texture_item_window_triple_green_shell, common_texture_item_window_red_shell, common_texture_item_window_triple_red_shell, common_texture_item_window_blue_shell, + common_texture_item_window_thunder_bolt, common_texture_item_window_fake_item_box, common_texture_item_window_star, common_texture_item_window_boo, + common_texture_item_window_mushroom, common_texture_item_window_double_mushroom, common_texture_item_window_triple_mushroom, common_texture_item_window_super_mushroom +}; + +u8 *gHudLapTextures[] = { + common_texture_hud_lap_1_on_3, common_texture_hud_lap_2_on_3, common_texture_hud_lap_3_on_3 +}; + +u8 *gPortraitTLUTs[] = { + common_tlut_portrait_mario, common_tlut_portrait_luigi, common_tlut_portrait_yoshi, common_tlut_portrait_toad, + common_tlut_portrait_donkey_kong, common_tlut_portrait_wario, common_tlut_portrait_peach, common_tlut_portrait_bowser +}; + +u8 *gPortraitTextures[] = { + common_texture_portrait_mario, common_texture_portrait_luigi, common_texture_portrait_yoshi, common_texture_portrait_toad, + common_texture_portrait_donkey_kong, common_texture_portrait_wario, common_texture_portrait_peach, common_texture_portrait_bowser +}; + +s32 find_unused_obj_index(s32* arg0) { + s32 temp_v0; + s32 temp_v1; + + temp_v1 = objectListSize; + temp_v0 = 0; do + { + ++temp_v1; + ++temp_v0; + + if (temp_v1 == 0x226) { + temp_v1 = 0; + } + + } while ((gObjectList[temp_v1].unk_0CA != 0) && (temp_v0 != 0x226)); + + gObjectList[temp_v1].unk_0CA = 1; + + *arg0 = temp_v1; + objectListSize = temp_v1; + return temp_v1; +} + +//! @warning Does not clear struct members. +void delete_object(s32 *objectIndex) { + func_80072428(*objectIndex); + gObjectList[*objectIndex].unk_0CA = 0; + *objectIndex = NULL_OBJECT_ID; +} + +s32 func_80071FBC(void) { + s32 objectIndex; + s32 someCount = 0; + for (objectIndex = 0; objectIndex < OBJECT_LIST_SIZE; objectIndex++) { + if (gObjectList[objectIndex].unk_0CA != 0) { + someCount++; + } + } + return someCount; +} + +s32 add_unused_obj_index(s32 *listIdx, s32 *nextFree, s32 size) { + s32 count; + s32 objectIndex; + s32 *id; + + if (*nextFree >= size) { + *nextFree = 0; + } + count = 0; + id = &listIdx[*nextFree]; + /** + * @todo This HAS to be a for-loop of some variety, but I can't make a for-loop to match. + * If you replace this with ```for(var_v1 = 0; var_v1 < size; var_v1++)``` + * The diff gets massive. + */ + if (size > 0) { +loop_3: + if (*id == NULL_OBJECT_ID) { + objectIndex = find_unused_obj_index(id); + *nextFree += 1; + } else { + *nextFree += 1; + if (*nextFree >= size) { + *nextFree = 0; + } + count += 1; + id = &listIdx[*nextFree]; + if (count != size) { // check if don't check all element of the list + goto loop_3; + } + } + } + if (count == size) { + objectIndex = NULL_OBJECT_ID; + } + return objectIndex; +} + +void delete_object_wrapper(s32 *arg0) { + delete_object(arg0); +} + +void func_80072120(s32 *arg0, s32 arg1) { + s32 i; + + for (i = 0; i < arg1; i++) { + set_object_flag_status_false(*arg0, 0x00600000); + arg0++; + } +} + +void func_80072180(void) { + if (gModeSelection == TIME_TRIALS) { + if (((gPlayerOne->type & PLAYER_EXISTS) != 0) && + ((gPlayerOne->type & (PLAYER_INVISIBLE_OR_BOMB | PLAYER_CPU)) == 0)) { + D_80162DF8 = 1; + } + } +} + +void set_object_flag_status_true(s32 objectIndex, s32 flag) { + gObjectList[objectIndex].status |= flag; +} + +void set_object_flag_status_false(s32 objectIndex, s32 flag) { + gObjectList[objectIndex].status &= ~flag; +} + +UNUSED void func_80072214(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].status ^= arg1; +} + +bool is_obj_flag_status_active(s32 objectIndex, s32 arg1) { + s32 phi_v1 = FALSE; + if ((gObjectList[objectIndex].status & arg1) != 0) { + phi_v1 = TRUE; + } + return phi_v1; +} + +s32 is_obj_index_flag_status_inactive(s32 objectIndex, s32 arg1) { + s32 phi_v1 = 0; + if ((gObjectList[objectIndex].status & arg1) == 0) { + phi_v1 = 1; + } + return phi_v1; +} + +void func_800722A4(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_058 |= arg1; +} + +void func_800722CC(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_058 &= ~arg1; +} + +UNUSED void func_800722F8(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_058 ^= arg1; +} + +bool func_80072320(s32 objectIndex, s32 arg1) { + s32 b = FALSE; + if ((gObjectList[objectIndex].unk_058 & arg1) != 0) { + b = TRUE; + } + return b; +} + +bool func_80072354(s32 objectIndex, s32 arg1) { + s32 b = FALSE; + if ((gObjectList[objectIndex].unk_058 & arg1) == 0) { + b = TRUE; + } + return b; +} + +void set_object_unk_0CB(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_0CB = arg1; +} + +void init_object(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].status = 0; + gObjectList[objectIndex].unk_058 = 0; + gObjectList[objectIndex].unk_05C = 0; + gObjectList[objectIndex].unk_0CD = 0; + gObjectList[objectIndex].unk_0CF = 0; + set_object_unk_0CB(objectIndex, 0); + gObjectList[objectIndex].unk_0D8 = arg1; + gObjectList[objectIndex].state = 1; +} + +UNUSED void func_80072408(s32 objectIndex) { + set_object_unk_0CB(objectIndex, 0); +} + +void func_80072428(s32 objectIndex) { + gObjectList[objectIndex].state = 0; + gObjectList[objectIndex].unk_0D8 = 0; + set_object_unk_0CB(objectIndex, 0); + gObjectList[objectIndex].status = 0; + gObjectList[objectIndex].unk_058 = 0; + gObjectList[objectIndex].unk_05C = 0; + func_80086F60(objectIndex); +} + +void func_80072488(s32 objectIndex) { + set_object_unk_0CB(objectIndex, 0); + set_object_flag_status_false(objectIndex, 0x2000); + gObjectList[objectIndex].state++; +} + +void func_800724DC(s32 objectIndex) { + gObjectList[objectIndex].unk_0D7 = 0; +} + +void func_800724F8(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_084[gObjectList[objectIndex].unk_0D7] = arg1; + gObjectList[objectIndex].unk_0D7++; +} + +s16 func_80072530(s32 objectIndex) { + gObjectList[objectIndex].unk_0D7--; + return gObjectList[objectIndex].unk_084[gObjectList[objectIndex].unk_0D7]; +} + +void func_80072568(s32 objectIndex, s32 arg1) { + set_object_unk_0CB(objectIndex, 0); + set_object_flag_status_false(objectIndex, 0x2000); + set_object_flag_status_false(objectIndex, 8); + func_80072488(objectIndex); + func_800724F8(objectIndex, gObjectList[objectIndex].state); + gObjectList[objectIndex].state = arg1; +} + +void func_800725E8(s32 objectIndex, s32 arg1, s32 arg2) { + set_object_unk_0CB(objectIndex, 0); + set_object_flag_status_false(objectIndex, 0x2000); + set_object_flag_status_false(objectIndex, 8); + gObjectList[objectIndex].state = arg2; + func_800724F8(objectIndex, gObjectList[objectIndex].state); + gObjectList[objectIndex].state = arg1; +} + +s16 func_80072530(s32); // extern + +void func_8007266C(s32 objectIndex) { + set_object_unk_0CB(objectIndex, 0); + set_object_flag_status_false(objectIndex, 0x2000); + set_object_flag_status_false(objectIndex, 8); + gObjectList[objectIndex].state = func_80072530(objectIndex); +} + +void func_800726CC(s32 objectIndex, s32 arg1) { + set_object_unk_0CB(objectIndex, 0); + set_object_flag_status_false(objectIndex, 0x2000); + gObjectList[objectIndex].state = arg1; +} + +UNUSED void func_8007271C(s32 objectIndex, s32 arg1) { + if (gObjectList[objectIndex].unk_0CB == 0) { + gObjectList[objectIndex].state = arg1; + } +} + +UNUSED void func_8007274C(s32 objectIndex) { + if (gObjectList[objectIndex].unk_0CB == 0) { + func_80072488(objectIndex); + } +} + +s32 func_8007278C(s32 objectIndex, s32 arg1) { + s32 phi_v1; + + phi_v1 = 0; + if (gObjectList[objectIndex].unk_0CB == 0) { + set_object_unk_0CB(objectIndex, 1); + gObjectList[objectIndex].unk_050 = arg1; + } + + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 < 0) { + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + phi_v1 = 1; + } + + return phi_v1; +} + +UNUSED s32 func_8007281C(s32 objectIndex, s32 arg1) { + s32 phi_a2; + + phi_a2 = 0; + if (gObjectList[objectIndex].unk_0CB == 0) { + set_object_unk_0CB(objectIndex, 1); + gObjectList[objectIndex].unk_050 = random_int((u16) arg1); + } + + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 < 0) { + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + phi_a2 = 1; + } + + return phi_a2; +} + +UNUSED s32 func_800728B0(s32 objectIndex, s32 arg1, s32 arg2) { + s32 phi_a3; + + phi_a3 = 0; + if (gObjectList[objectIndex].unk_0CB == 0) { + set_object_unk_0CB(objectIndex, 1); + gObjectList[objectIndex].unk_050 = random_int((u16) arg2) + arg1; + } + + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 < 0) { + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + phi_a3 = 1; + } + + return phi_a3; +} + +void func_80072950(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) { + if (arg1 == arg2) { + gObjectList[objectIndex].state = arg3; + } +} + +UNUSED void func_80072974(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) { + if (arg1 != arg2) { + gObjectList[objectIndex].state = arg3; + } +} + +UNUSED void func_80072998(s32 objectIndex) { + gObjectList[objectIndex].unk_0CC = 0; +} + +void func_800729B4(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_0A2 = arg1; +} + +void set_type_object(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].type = arg1; +} + +void func_800729EC(s32 objectIndex) { + u32 temp_v1 = 1; + s32 i; + + start_race(); + func_80072488(objectIndex); + D_8018D2BC = 1; + D_8018D2A4 = 1; + + if (gCurrentCourseId != COURSE_YOSHI_VALLEY) { + for (i = 0; i < gPlayerCount; i++) { + playerHUD[i].unk_81 = temp_v1; + } + } + func_8005AB20(); +} + +UNUSED void func_80072A78(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].itemDisplay = arg1; + func_80072488(objectIndex); +} + +s32 func_80072AAC(s32 objectIndex, s32 arg1, s32 arg2) { + s32 phi_v1; + + phi_v1 = 0; + if (gObjectList[objectIndex].unk_0CB == 0) { + + set_object_unk_0CB(objectIndex, 1); + gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].unk_050 = arg2; + } + + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 < 0) { + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + phi_v1 = 1; + } + + return phi_v1; +} + +s32 func_80072B48(s32 objectIndex, s32 arg1) { + s32 phi_v1; + + phi_v1 = 0; + if (gObjectList[objectIndex].unk_0CB == 0) { + set_object_unk_0CB(objectIndex, 1); + set_object_flag_status_true(objectIndex, 0x80000); + gObjectList[objectIndex].itemDisplay = D_8018D140; + gObjectList[objectIndex].unk_050 = arg1; + } + + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 < 0) { + set_object_flag_status_false(objectIndex, 0x80000); + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + phi_v1 = 1; + } + + return phi_v1; +} + +void func_80072C00(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) { + if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { + gObjectList[objectIndex].unk_050 = arg2; + gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].unk_0D4 = 1; + gObjectList[objectIndex].unk_0CC = arg3; + set_object_flag_status_true(objectIndex, 0x2000); + } else { + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 < 0) { + gObjectList[objectIndex].unk_050 = arg2; + gObjectList[objectIndex].unk_0D4--; + if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) { + set_object_flag_status_false(objectIndex, 0x80000); + } else { + set_object_flag_status_true(objectIndex, 0x80000); + } + + if (gObjectList[objectIndex].unk_0D4 < 0) { + gObjectList[objectIndex].unk_0D4 = 1; + + if (gObjectList[objectIndex].unk_0CC > 0) { + gObjectList[objectIndex].unk_0CC--; + } + + if (gObjectList[objectIndex].unk_0CC == 0) { + set_object_flag_status_false(objectIndex, 0x2000); + func_80072488(objectIndex); + } + } + } + } +} + +void func_80072D3C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { + if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { + gObjectList[objectIndex].unk_050 = arg3; + gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].unk_0D4 = 1; + gObjectList[objectIndex].unk_0CC = arg4; + set_object_flag_status_true(objectIndex, 0x2000); + return; + } + + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 < 0) { + gObjectList[objectIndex].unk_050 = arg3; + gObjectList[objectIndex].unk_0D4--; + if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) { + gObjectList[objectIndex].itemDisplay = arg1; + } else { + gObjectList[objectIndex].itemDisplay = arg2; + } + + if (gObjectList[objectIndex].unk_0D4 < 0) { + gObjectList[objectIndex].unk_0D4 = 1; + if (gObjectList[objectIndex].unk_0CC > 0) { + gObjectList[objectIndex].unk_0CC--; + } + + if (gObjectList[objectIndex].unk_0CC == 0) { + set_object_flag_status_false(objectIndex, 0x2000); + func_80072488(objectIndex); + } + } + } +} + +s32 func_80072E54(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) { + s32 sp24; + + sp24 = 0; + if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { + gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].unk_0CC = arg5; + set_object_unk_0CB(objectIndex, 1); + set_object_flag_status_true(objectIndex, 0x2000); + } else { + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 <= 0) { + gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].itemDisplay += arg3; + if (arg2 < gObjectList[objectIndex].itemDisplay) { + + if (gObjectList[objectIndex].unk_0CC > 0) { + gObjectList[objectIndex].unk_0CC--; + } + if (gObjectList[objectIndex].unk_0CC == 0) { + gObjectList[objectIndex].itemDisplay = arg2; + set_object_flag_status_false(objectIndex, 0x2000); + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + sp24 = 1; + } else { + gObjectList[objectIndex].itemDisplay = arg1; + } + } + } + } + return sp24; +} + +bool func_80072F88(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) { + s32 sp24; + + sp24 = FALSE; + if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { + gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].unk_0CC = arg5; + set_object_unk_0CB(objectIndex, 1); + set_object_flag_status_true(objectIndex, 0x2000); + } else { + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 <= 0) { + gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].itemDisplay -= arg3; + if (gObjectList[objectIndex].itemDisplay < arg2) { + if (gObjectList[objectIndex].unk_0CC > 0) { + gObjectList[objectIndex].unk_0CC--; + } + if (gObjectList[objectIndex].unk_0CC == 0) { + gObjectList[objectIndex].itemDisplay = arg2; + set_object_flag_status_false(objectIndex, 0x2000); + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + sp24 = TRUE; + } else { + gObjectList[objectIndex].itemDisplay = arg1; + } + } + } + } + return sp24; +} + +bool func_800730BC(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) { + s32 sp24; + + sp24 = FALSE; + if (is_obj_index_flag_status_inactive(objectIndex ,0x2000) != 0) { + gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].unk_0CC = arg5; + set_object_unk_0CB(objectIndex, 1); + set_object_flag_status_true(objectIndex, 0x2000); + set_object_flag_status_false(objectIndex, 0x4000); + } else { + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 <= 0) { + gObjectList[objectIndex].unk_050 = arg4; + if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) { + gObjectList[objectIndex].itemDisplay += arg3; + if (gObjectList[objectIndex].itemDisplay >= arg2) { + gObjectList[objectIndex].itemDisplay = arg2; + set_object_flag_status_true(objectIndex, 0x4000); + } + } else { + gObjectList[objectIndex].itemDisplay -= arg3; + if (arg1 >= gObjectList[objectIndex].itemDisplay) { + gObjectList[objectIndex].itemDisplay = arg1; + if (gObjectList[objectIndex].unk_0CC > 0) { + gObjectList[objectIndex].unk_0CC--; + } + + if (gObjectList[objectIndex].unk_0CC == 0) { + set_object_flag_status_false(objectIndex, 0x80); + set_object_flag_status_false(objectIndex, 0x2000); + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + sp24 = TRUE; + } else { + set_object_flag_status_false(objectIndex, 0x4000); + set_object_flag_status_true(objectIndex, 0x80); + } + } + } + } + } + return sp24; +} + +s32 func_8007326C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) { + s32 sp24; + + sp24 = 0; + if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) { + gObjectList[objectIndex].itemDisplay = arg1; + gObjectList[objectIndex].unk_050 = arg4; + gObjectList[objectIndex].unk_0CC = arg5; + set_object_unk_0CB(objectIndex, 1); + set_object_flag_status_true(objectIndex, 0x2000); + set_object_flag_status_false(objectIndex, 0x4000); + } else { + gObjectList[objectIndex].unk_050--; + if (gObjectList[objectIndex].unk_050 <= 0) { + gObjectList[objectIndex].unk_050 = arg4; + if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) { + gObjectList[objectIndex].itemDisplay -= arg3; + if (arg2 >= gObjectList[objectIndex].itemDisplay) { + gObjectList[objectIndex].itemDisplay = arg2; + set_object_flag_status_true(objectIndex, 0x4000); + } + } else { + gObjectList[objectIndex].itemDisplay += arg3; + if (gObjectList[objectIndex].itemDisplay >= arg1) { + gObjectList[objectIndex].itemDisplay = arg1; + if (gObjectList[objectIndex].unk_0CC > 0) { + gObjectList[objectIndex].unk_0CC--; + } + if (gObjectList[objectIndex].unk_0CC == 0) { + set_object_flag_status_false(objectIndex, 0x2000); + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + sp24 = 1; + } else { + set_object_flag_status_false(objectIndex, 0x4000); + } + } + } + } + } + return sp24; +} + +void func_80073404(s32 objectIndex, u8 arg1, u8 arg2, Vtx *arg3) { + gObjectList[objectIndex].vertex = arg3; + gObjectList[objectIndex].textureWidth = arg1; + gObjectList[objectIndex].textureHeight = arg2; + gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].unk_0D3 = -1; + gObjectList[objectIndex].status = 0; +} + +void init_texture_object(s32 objectIndex, u8 *texture, u8* arg2, u8 arg3, u16 arg4) { + gObjectList[objectIndex].tlutList = texture; + gObjectList[objectIndex].textureList = arg2; + gObjectList[objectIndex].textureWidth = arg3; + gObjectList[objectIndex].textureHeight = arg4; + gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].unk_0D3 = -1; + gObjectList[objectIndex].status = 0; +} + +UNUSED void func_8007348C(s32 objectIndex, u8 *arg1, u8 arg2, u8 arg3, Vtx *arg4) { + gObjectList[objectIndex].activeTLUT = arg1; + gObjectList[objectIndex].tlutList = arg1; + gObjectList[objectIndex].textureWidth = arg2; + gObjectList[objectIndex].textureHeight = arg3; + gObjectList[objectIndex].vertex = arg4; + gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].unk_0D3 = -1; + gObjectList[objectIndex].status = 0; +} + +UNUSED void func_800734D4() { +} + +void update_neon_texture(s32 objectIndex) { + // I have no idea why this typecast works + gObjectList[objectIndex].activeTLUT = (u32*)gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].itemDisplay * 128); + gObjectList[objectIndex].activeTexture = gObjectList[objectIndex].textureList; +} + +void func_80073514(s32 objectIndex) { + gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList; + gObjectList[objectIndex].activeTexture = gObjectList[objectIndex].textureList + (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * gObjectList[objectIndex].itemDisplay); +} + +UNUSED void func_80073568() { +} + +UNUSED void func_80073570(s32 objectIndex) { + s16 *test = &gObjectList[objectIndex].state; + + D_8018D1EC++; + if (D_8018D1EC == 5) { + D_8018D1EC = 0; + } + (*test)++; +} + +void func_800735BC(s32 objectIndex, Gfx *arg1, f32 arg2) { + gObjectList[objectIndex].status = 0; + gObjectList[objectIndex].model = arg1; + gObjectList[objectIndex].sizeScaling = arg2; + func_80072488(objectIndex); +} + +void func_80073600(s32 objectIndex) { + set_object_unk_0CB(objectIndex, 0); + gObjectList[objectIndex].unk_0D6 = 0; + gObjectList[objectIndex].unk_04C = -1; + set_object_flag_status_false(objectIndex, 0x8000); +} + +void func_80073654(s32 objectIndex) { + set_object_flag_status_false(objectIndex, 0x8000); + ++gObjectList[objectIndex].unk_0D6; +} + +UNUSED void func_8007369C(s32 objectIndex, s32 arg1) { + set_object_flag_status_false(objectIndex, 0x8000); + gObjectList[objectIndex].unk_0D6 = arg1; +} + +void func_800736E0(s32 objectIndex) { + set_object_flag_status_false(objectIndex, 0x8000); + gObjectList[objectIndex].unk_0D6 = 1; +} + +void func_80073720(s32 objectIndex) { + set_object_flag_status_false(objectIndex, 0x8000); + gObjectList[objectIndex].unk_0D6 = 0; +} + +bool func_8007375C(s32 objectIndex, s32 arg1) { + s32 sp24; + + sp24 = FALSE; + if (is_obj_index_flag_status_inactive(objectIndex, 0x00008000) != 0) { + gObjectList[objectIndex].unk_04C = arg1; + set_object_flag_status_true(objectIndex, 0x00008000); + } + gObjectList[objectIndex].unk_04C--; + if (gObjectList[objectIndex].unk_04C < 0) { + set_object_flag_status_false(objectIndex, 0x00008000); + func_80073654(objectIndex); + sp24 = TRUE; + } + return sp24; +} + +void func_80073800(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_0CF = arg1; +} + +void func_8007381C(s32 objectIndex) { + gObjectList[objectIndex].unk_0DC++; +} + +void func_80073844(s32 objectIndex) { + func_80073800(objectIndex, 0); + gObjectList[objectIndex].unk_0DC = 1; +} + +void func_80073884(s32 objectIndex) { + gObjectList[objectIndex].unk_0DC = 0; + gObjectList[objectIndex].unk_0CF = 0; +} + +s32 func_800738A8(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + s32 phi_t0; + + phi_t0 = 0; + if (gObjectList[objectIndex].unk_0CF == 0) { + *arg1 = arg2; + gObjectList[objectIndex].unk_0AC = arg5; + gObjectList[objectIndex].unk_0D0 = arg6; + func_80073800(objectIndex, 1); + } else { + gObjectList[objectIndex].unk_0AC--; + if (gObjectList[objectIndex].unk_0AC < 0) { + gObjectList[objectIndex].unk_0AC = arg5; + *arg1 += arg4; + if (arg3 < *arg1) { + if (gObjectList[objectIndex].unk_0D0 > 0) { + gObjectList[objectIndex].unk_0D0--; + } + + if (gObjectList[objectIndex].unk_0D0 == 0) { + *arg1 = arg3; + func_80073800(objectIndex, 0); + func_8007381C(objectIndex); + phi_t0 = 1; + } else { + *arg1 = arg2; + } + } + } + } + + return phi_t0; +} + +void func_80073998(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + func_800738A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} + +UNUSED void func_800739CC(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + if (*arg1 < arg3) { + func_800738A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + } +} + +bool func_80073A10(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + bool phi_t0; + + phi_t0 = FALSE; + if (gObjectList[objectIndex].unk_0CF == 0) { + *arg1 = arg2; + gObjectList[objectIndex].unk_0AC = arg5; + gObjectList[objectIndex].unk_0D0 = arg6; + func_80073800(objectIndex, 1); + } else { + gObjectList[objectIndex].unk_0AC--; + if (gObjectList[objectIndex].unk_0AC < 0) { + gObjectList[objectIndex].unk_0AC = arg5; + *arg1 -= arg4; + if (*arg1 < arg3) { + if (gObjectList[objectIndex].unk_0D0 > 0) { + gObjectList[objectIndex].unk_0D0--; + } + + if (gObjectList[objectIndex].unk_0D0 == 0) { + *arg1 = arg3; + func_80073800(objectIndex, 0); + func_8007381C(objectIndex); + phi_t0 = TRUE; + } else { + *arg1 = arg2; + } + } + } + } + + return phi_t0; +} + +s32 func_80073B00(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + return func_80073A10(arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} + +s32 func_80073B34(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + if (arg3 < *arg1) { + return func_80073A10(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + } +} + +bool func_80073B78(s32 arg0, s32 objectIndex, s16* arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) { + s32 phi_t0; + + phi_t0 = FALSE; + if (gObjectList[objectIndex].unk_0CF == 0) { + gObjectList[objectIndex].unk_0AC = arg6; + if (arg0 != 0) { + *arg2 = arg3; + } + gObjectList[objectIndex].unk_0D0 = arg7; + func_80073800(objectIndex, 1); + } else { + gObjectList[objectIndex].unk_0AC--; + if (gObjectList[objectIndex].unk_0AC < 0) { + gObjectList[objectIndex].unk_0AC = arg6; + if (gObjectList[objectIndex].unk_0CF == 1) { + *arg2 += arg5; + if (*arg2 >= arg4) { + *arg2 = arg4; + gObjectList[objectIndex].unk_0CF++; + } + } else { + *arg2 -= arg5; + if (arg3 >= *arg2) { + *arg2 = arg3; + if (gObjectList[objectIndex].unk_0D0 > 0) { + gObjectList[objectIndex].unk_0D0--; + } + if (gObjectList[objectIndex].unk_0D0 == 0) { + func_80073800(objectIndex, 0); + func_8007381C(objectIndex); + phi_t0 = TRUE; + } else { + gObjectList[objectIndex].unk_0CF = 1; + } + } + } + } + } + + return phi_t0; +} + +bool func_80073CB0(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + return func_80073B78(1, objectIndex, arg1, arg2, arg3, arg4, arg5, arg6); +} + +bool func_80073D0C(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { + return func_80073B78(0, objectIndex, arg1, arg2, arg3, arg4, arg5, arg6); +} + +UNUSED void func_80073D68(s32 objectIndex, s16* arg1, s16 arg2, s32 arg3) { + *arg1 = *arg1 + arg3; + if (*arg1 >= arg2) { + *arg1 = arg2; + func_80073800(objectIndex, 0); + func_8007381C(objectIndex); + } +} + +void func_80073DC0(s32 objectIndex, s16* arg1, s16 arg2, s32 arg3) { + *arg1 = *arg1 - arg3; + if (arg2 >= *arg1) { + *arg1 = arg2; + func_80073800(objectIndex, 0); + func_8007381C(objectIndex); + } +} + +bool func_80073E18(s32 objectIndex, u16* arg1, u16 arg2, s32 arg3) { + bool phi_t0; + s32 temp_v1; + + phi_t0 = FALSE; + if (gObjectList[objectIndex].unk_0CF == 0) { + func_80073800(objectIndex, 1); + gObjectList[objectIndex].unk_048 = arg3; + } + + temp_v1 = gObjectList[objectIndex].unk_048 - arg2; + if (temp_v1 <= 0) { + *arg1 += gObjectList[objectIndex].unk_048; + func_80073800(objectIndex, 0); + phi_t0 = TRUE; + } else { + *arg1 += arg2; + gObjectList[objectIndex].unk_048 = temp_v1; + } + + return phi_t0; +} + +UNUSED bool func_80073ED4(s32 objectIndex, u16* arg1, u16 arg2, s32 arg3) { + bool phi_t0; + s32 temp_v1; + + phi_t0 = FALSE; + if (gObjectList[objectIndex].unk_0CF == 0) { + func_80073800(objectIndex, 1); + gObjectList[objectIndex].unk_048 = arg3; + } + + temp_v1 = gObjectList[objectIndex].unk_048 - arg2; + if (temp_v1 <= 0) { + *arg1 += gObjectList[objectIndex].unk_048; + func_80073800(objectIndex, 0); + phi_t0 = TRUE; + } else { + *arg1 -= arg2; + gObjectList[objectIndex].unk_048 = temp_v1; + } + return phi_t0; +} + +void func_80073F90(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].unk_0CD = arg1; +} + +void func_80073FAC(s32 objectIndex) { + gObjectList[objectIndex].unk_0DB++; +} + +void func_80073FD4(s32 objectIndex) { + func_80073F90(objectIndex, 0); + gObjectList[objectIndex].unk_0DB = 1; +} + +UNUSED void func_80074014(void) { + +} + +bool func_8007401C(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) { + bool phi_a3; + + phi_a3 = FALSE; + if (gObjectList[objectIndex].unk_0CD == 0) { + *arg1 = arg2; + gObjectList[objectIndex].unk_0AA = arg5; + gObjectList[objectIndex].unk_0CE = arg6; + func_80073F90(objectIndex, 1); + } else { + gObjectList[objectIndex].unk_0AA--; + if ((s32) gObjectList[objectIndex].unk_0AA < 0) { + gObjectList[objectIndex].unk_0AA = arg5; + *arg1 += arg4; + if (arg3 < *arg1) { + if ((s32) gObjectList[objectIndex].unk_0CE > 0) { + gObjectList[objectIndex].unk_0CE--; + } + if (gObjectList[objectIndex].unk_0CE == 0) { + *arg1 = arg3; + func_80073F90(objectIndex, 0); + func_80073FAC(objectIndex); + phi_a3 = TRUE; + } else { + *arg1 = arg2; + } + } + } + } + + return phi_a3; +} + +s32 func_80074118(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) { + return func_8007401C(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6); +} + +s32 func_8007415C(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) { + if (*arg1 < arg3) { + return func_8007401C(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6); + } +} + +s32 func_800741B4(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) { + if (gObjectList[objectIndex].unk_0CD == 0) { + *arg1 = arg2; + gObjectList[objectIndex].unk_0AA = arg5; + gObjectList[objectIndex].unk_0CE = arg6; + func_80073F90(objectIndex, 1); + } else { + gObjectList[objectIndex].unk_0AA += -1; + if (gObjectList[objectIndex].unk_0AA < 0) { + gObjectList[objectIndex].unk_0AA = arg5; + *arg1 -= arg4; + if (*arg1 < arg3) { + if (gObjectList[objectIndex].unk_0CE > 0) { + gObjectList[objectIndex].unk_0CE--; + } + if (gObjectList[objectIndex].unk_0CE == 0) { + *arg1 = arg3; + func_80073F90(objectIndex, 0); + func_80073FAC(objectIndex); + } else { + *arg1 = arg2; + } + } + } + } + + return 0; +} + + +UNUSED void func_800742A8(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) { + func_800741B4(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6); +} + +UNUSED void func_800742EC(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) { + if (arg3 < *arg1) { + func_800741B4(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6); + } +} + +void func_80074344(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) { + if (gObjectList[objectIndex].unk_0CD == 0) { + *arg1 = arg2; + gObjectList[objectIndex].unk_0AA = arg5; + gObjectList[objectIndex].unk_0CE = arg6; + func_80073F90(objectIndex, 1); + return; + } + + gObjectList[objectIndex].unk_0AA--; + if (gObjectList[objectIndex].unk_0AA < 0) { + gObjectList[objectIndex].unk_0AA = arg5; + if (gObjectList[objectIndex].unk_0CD == 1) { + *arg1 += arg4; + if (arg3 <= *arg1) { + *arg1 = arg3; + gObjectList[objectIndex].unk_0CD++; + } + } else { + *arg1 -= arg4; + if (*arg1 <= arg2) { + *arg1 = arg2; + + if (gObjectList[objectIndex].unk_0CE > 0) { + gObjectList[objectIndex].unk_0CE--; + } + if (gObjectList[objectIndex].unk_0CE == 0) { + func_80073F90(objectIndex, 0); + func_80073FAC(objectIndex); + } else { + gObjectList[objectIndex].unk_0CD = 1; + } + } + } + } +} + +void func_80074478(s32 objectIndex) { + gObjectList[objectIndex].status |= 1; +} + +void func_800744A0(s32 objectIndex) { + gObjectList[objectIndex].status &= ~1; +} + +void func_800744CC(void) { + if (D_8018D224 != 0) { + osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK); + D_8018D224 = 0; + } +} + +void func_80074510(uintptr_t devAddr, void * vaddr, size_t nbytes) { + func_800744CC(); + osPiStartDma(&gDmaIoMesg, OS_MESG_PRI_NORMAL, OS_READ, devAddr, vaddr, nbytes, &gDmaMesgQueue); + D_8018D224 = 1; +} + +void func_80074574(u8 *arg0, void *arg1, u16 arg2, u16 arg3) { + func_80074510((uintptr_t) &_other_texturesSegmentRomStart[SEGMENT_OFFSET(arg0)], arg1, arg2 * arg3); +} + +//! @todo arg1 should likely be a u8 * +void func_800745C8(s32 objectIndex, s32 arg1) { + s32 phi_a1; + + if ((gObjectList[objectIndex].status & 1) != 0) { + phi_a1 = 0; + if (gObjectList[objectIndex].tlutList != gObjectList[objectIndex].activeTLUT) { + gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList; + } + + gObjectList[objectIndex].status ^= 2; + if ((gObjectList[objectIndex].status & 2) != 0) { + phi_a1 = 1; + } + + gObjectList[objectIndex].activeTexture = (u8 *) (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a1) + arg1; + func_800744A0(objectIndex); + } +} + +void func_8007466C(s32 objectIndex, s32 arg1) { + s32 phi_a1; + + if ((gObjectList[objectIndex].status & 1) != 0) { + // I have no idea why this typecase works + gObjectList[objectIndex].activeTLUT = (u32*)gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].unk_0D3 << 7) ; + gObjectList[objectIndex].status ^= 2; + phi_a1 = 0; + if ((gObjectList[objectIndex].status & 2) != 0) { + phi_a1 = 1; + } + gObjectList[objectIndex].activeTexture = (u8 *) (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a1) + arg1; + func_800744A0(objectIndex); + } +} + +void func_80074704(s32 objectIndex, s32 arg1) { + s32 phi_a1; + + if ((gObjectList[objectIndex].status & 1) != 0) { + gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList; + gObjectList[objectIndex].status ^= 2; + phi_a1 = 0; + if ((gObjectList[objectIndex].status & 2) != 0) { + phi_a1 = 1; + } + gObjectList[objectIndex].activeTexture = (u8 *) (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a1) + arg1; + func_800744A0(objectIndex); + } +} + +u8 *func_80074790(s32 objectIndex, u8 *arg1) { + s32 phi_a2; + + gObjectList[objectIndex].status ^= 4; + phi_a2 = 0; + if ((gObjectList[objectIndex].status & 4) != 0) { + phi_a2 = 1; + } + return (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a2) + arg1; +} + +void func_800747F0(s32 objectIndex, u8 *arg1) { + u8 *sp24; + if (gObjectList[objectIndex].itemDisplay != gObjectList[objectIndex].unk_0D3) { + sp24 = gObjectList[objectIndex].textureList + (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * gObjectList[objectIndex].itemDisplay); + func_80074574(sp24, (void *) func_80074790(objectIndex, arg1), gObjectList[objectIndex].textureWidth, gObjectList[objectIndex].textureHeight); + gObjectList[objectIndex].unk_0D3 = gObjectList[objectIndex].itemDisplay; + func_80074478(objectIndex); + } +} + +void func_80074894(s32 objectIndex, u8 *arg1) { + func_800747F0(objectIndex, arg1); + func_800745C8(objectIndex, (s32)arg1); +} + +void func_800748C4(s32 objectIndex, u8 *arg1) { + func_800747F0(objectIndex, arg1); + func_8007466C(objectIndex, (s32)arg1); +} + +void func_800748F4(s32 objectIndex, u8 *arg1) { + func_800747F0(objectIndex, arg1); + func_80074704(objectIndex, (s32)arg1); +} + +void func_80074924(s32 objectIndex) { + s32 sp2C; + s32 sp28; + s32 sp24; + s32 sp20; + s16 temp_v0; + s32 temp_a0; + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + temp_s0->sizeScaling = 0.15f; + temp_v0 = gCurrentCourseId; + switch (temp_v0) { /* irregular */ + case COURSE_MARIO_RACEWAY: + sp2C = random_int(0x00C8U); + sp28 = random_int(D_80165748); + sp24 = random_int(0x0096U); + sp20 = random_int(0x2000U); + temp_s0->origin_pos[0] = (f32) ((((f64) D_80165718 + 100.0) - (f64) sp2C) * (f64) xOrientation); + temp_s0->origin_pos[1] = (f32) (D_80165720 + sp28); + temp_s0->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24); + break; + case COURSE_ROYAL_RACEWAY: + sp2C = random_int(0x0168U); + sp28 = random_int(D_80165748); + sp24 = random_int(0x00B4U); + sp20 = random_int(0x2000U); + temp_s0->origin_pos[0] = (f32) ((((f64) D_80165718 + 180.0) - (f64) sp2C) * (f64) xOrientation); + temp_s0->origin_pos[1] = (f32) (D_80165720 + sp28); + temp_s0->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24); + break; + case COURSE_LUIGI_RACEWAY: + sp2C = random_int(0x012CU); + sp28 = random_int(D_80165748); + sp24 = random_int(0x0096U); + sp20 = random_int(0x2000U); + temp_s0->origin_pos[0] = (f32) ((((f64) D_80165718 + 150.0) - (f64) sp2C) * (f64) xOrientation); + temp_s0->origin_pos[1] = (f32) (D_80165720 + sp28); + temp_s0->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24); + break; + } + set_obj_origin_offset(objectIndex, 0, 0, 0); + if (gPlayerCount == 1) { + temp_s0->velocity[1] = (f32) (((f64) (f32) (sp2C % 4) * 0.25) + 0.8); + } else { + temp_s0->velocity[1] = (f32) (((f64) (f32) (sp2C % 3) * 0.2) + 0.4); + } + temp_a0 = sp2C % 8; + temp_s0->unk_084[0] = D_800E6F30[temp_a0][0]; + temp_s0->unk_084[1] = D_800E6F30[temp_a0][1]; + temp_s0->unk_084[2] = D_800E6F30[temp_a0][2]; + temp_s0->unk_084[3] = D_800E6F48[temp_a0][0]; + temp_s0->unk_084[4] = D_800E6F48[temp_a0][1]; + temp_s0->unk_084[5] = D_800E6F48[temp_a0][2]; + temp_s0->unk_084[6] = sp20 - 0x1000; + if (sp2C & 1) { + temp_s0->unk_084[7] = (sp20 / 32) + 0x100; + } else { + temp_s0->unk_084[7] = -0x100 - (sp20 / 32); + } + temp_s0->primAlpha = 0x00E6; + func_80072488(objectIndex); +} + +void func_80074D94(s32 objectIndex) { + if (gObjectList[objectIndex].unk_0AE == 1) { + if ((D_80165740 <= gObjectList[objectIndex].offset[1]) && (s16_step_down_towards(&gObjectList[objectIndex].primAlpha, 0, 8) != 0)) { + func_80086F60(objectIndex); + } + object_add_velocity_offset_y(objectIndex); + } + object_calculate_new_pos_offset(objectIndex); +} + +void func_80074E28(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + func_80074924(objectIndex); + break; + case 2: + if (func_8007278C(objectIndex, 1) != 0) { + func_80086E70(objectIndex); + break; + } + case 0: + break; + case 3: + func_80041480(&gObjectList[objectIndex].unk_084[6], -0x1000, 0x1000, &gObjectList[objectIndex].unk_084[7]); + if (gObjectList[objectIndex].unk_0AE == 0) { + func_80072428(objectIndex); + } + break; + } +} + +void func_80074EE8(void) { + s32 someIndex; + s32 objectIndex; + s32 someCount; + Objects *object; + + someCount = 0; + for (someIndex = 0; someIndex < D_80165738; someIndex++) { + objectIndex = gObjectParticle3[someIndex]; + if (objectIndex != DELETED_OBJECT_ID) { + object = &gObjectList[objectIndex]; + if (object->state != 0) { + func_80074E28(objectIndex); + func_80074D94(objectIndex); + if (object->state == 0) { + delete_object_wrapper(&gObjectParticle3[someIndex]); + } + someCount += 1; + } + } + } + if (someCount == 0) { + D_80165730 = 0; + } +} + +void func_80074FD8(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1], 0x00000064) != 0) { + func_80072488(objectIndex); + } + object_calculate_new_pos_offset(objectIndex); + gObjectList[objectIndex].orientation[0] += D_8016582C[0]; + gObjectList[objectIndex].orientation[1] += D_8016582C[1]; + gObjectList[objectIndex].orientation[2] += D_8016582C[2]; + break; + case 2: + func_80086F60(objectIndex); + func_80072428(objectIndex); + break; + } +} + +void func_800750D8(s32 objectIndex, s32 arg1, Vec3f arg2, s32 arg3, s32 arg4) { + s32 sp24; + s32 temp_v0; + Objects *temp_v1; + + init_object(objectIndex, 0); + sp24 = random_int(0x01F4U); + temp_v0 = random_int(0x0032U); + temp_v1 = &gObjectList[objectIndex]; + temp_v1->unk_0D5 = arg3; + temp_v1->sizeScaling = ((f64) (f32) sp24 * 0.0005) + 0.05; + // ALL HAIL THE FAKE MATCH GODS!!!!! + temp_v1->velocity[1] = ((f64) (f32) temp_v0 * (0.05 * 1.0)) + 2.0; + temp_v1->unk_034 = ((f64) (f32)(temp_v0 % 5) * 0.1) + 1.0; + temp_v1->direction_angle[1] = (arg1 << 0x10) / arg4; + temp_v1->origin_pos[0] = (arg2[0] + (temp_v0 / 2)) - 12.0f; + temp_v1->origin_pos[1] = (arg2[1] - 10.0) + random_int(0x000AU); + temp_v1->origin_pos[2] = (arg2[2] + (temp_v0 / 2)) - 12.0f; + temp_v1->orientation[0] = sp24 << 7; + temp_v1->orientation[1] = temp_v0 * 0x50; + temp_v1->orientation[2] = temp_v0 * 0x50; +} + +void func_80075304(Vec3f arg0, s32 arg1, s32 arg2, s32 arg3) { + s32 var_s1; + s32 objectIndex; + + for (var_s1 = 0; var_s1 < arg3; var_s1++) { + switch (arg1) { /* irregular */ + case 1: + objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE); + break; + case 2: + objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE); + break; + case 3: + objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE); + break; + } + if (objectIndex == NULL_OBJECT_ID) break; + func_800750D8(objectIndex, var_s1, arg0, arg2, arg3); + } +} + +void func_8007542C(s32 arg0) { + s32 objectIndex; + s32 var_s2; + s32 *var_s3; + Objects *temp_s0; + + D_8016582C[0] += 0x2000; + D_8016582C[1] += 0x1000; + D_8016582C[2] += 0x1800; + for (var_s2 = 0; var_s2 < 0x80; var_s2++) { + switch (arg0) { /* irregular */ + case 1: + var_s3 = gObjectParticle1; + break; + case 2: + var_s3 = gObjectParticle2; + break; + case 3: + var_s3 = gObjectParticle3; + break; + } + objectIndex = var_s3[var_s2]; + if (objectIndex != DELETED_OBJECT_ID) { + temp_s0 = &gObjectList[objectIndex]; + if (temp_s0->state != 0) { + func_80074FD8(objectIndex); + if (temp_s0->state == 0) { + delete_object_wrapper(&var_s3[var_s2]); + } + } + } + + } +} + +void func_80075574(s32 objectIndex, Vec3f arg1, f32 arg2) { + Objects *temp_v1; + UNUSED s32 pad[2]; + + init_object(objectIndex, 0); + temp_v1 = &gObjectList[objectIndex]; + temp_v1->origin_pos[0] = arg1[0]; + temp_v1->origin_pos[1] = arg1[1]; + temp_v1->origin_pos[2] = arg1[2]; + temp_v1->velocity[1] = arg2; + temp_v1->type = random_int(0x0064U) + 0x1E; +} + +s32 func_800755FC(s32 arg0, Vec3f arg1, f32 arg2) { + s32 objectIndex; + + if (arg0 == 0) { + objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_80075574(objectIndex, arg1, arg2); + } + } else { + objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_80075574(objectIndex, arg1, arg2); + } + } + return objectIndex; +} + +void func_80075698(s32 objectIndex) { + gObjectList[objectIndex].unk_0D5 = 1; + gObjectList[objectIndex].activeTexture = D_8018D490; + gObjectList[objectIndex].textureList = D_8018D490; + gObjectList[objectIndex].primAlpha = 0xFF; + gObjectList[objectIndex].direction_angle[1] = 0; + gObjectList[objectIndex].orientation[0] = 0; + gObjectList[objectIndex].orientation[2] = 0; + gObjectList[objectIndex].offset[0] = 0.0f; + gObjectList[objectIndex].offset[1] = 0.0f; + gObjectList[objectIndex].offset[2] = 0.0f; + gObjectList[objectIndex].sizeScaling = 0.5f; + func_80072488(objectIndex); +} + +void func_80075714(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + func_80075698(objectIndex); + break; + case 2: + gObjectList[objectIndex].velocity[1] -= 0.03; + f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]); + func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0); + if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) { + func_80072488(objectIndex); + } + break; + case 3: + func_80072428(objectIndex); + break; + case 0: + break; + } + + object_calculate_new_pos_offset(objectIndex); +} + +void update_train_smoke(void) { + s32 pad[2]; + s32 count; + s32 i; + s32 temp_a0; + Objects *temp; + if (D_8016578C != 0) { + D_8016578C -= 1; + } + if (D_80165790 != 0) { + D_80165790 -= 1; + } + if ((gTrainList[0].someFlags != 0) || (D_8016578C != 0)) { + count = 0; + for (i = 0; i < 128; i++) { + temp_a0 = gObjectParticle2[i]; + if (temp_a0 != -1) { + temp = &gObjectList[temp_a0]; + if (temp->state != 0) { + func_80075714(temp_a0); + if (temp->state == 0) { + delete_object_wrapper(&gObjectParticle2[i]); + } + count += 1; + } + } + } + if (count != 0) { + D_8016578C = 100; + } + } + if ((gTrainList[1].someFlags != 0) || (D_80165790 != 0)) { + count = 0; + for (i = 0; i < 128; i++) { + temp_a0 = gObjectParticle3[i]; + if (temp_a0 != -1) { + temp = &gObjectList[temp_a0]; + if (temp->state != 0) { + func_80075714(temp_a0); + if (temp->state == 0) { + delete_object_wrapper(&gObjectParticle3[i]); + } + count += 1; + } + } + } + if (count != 0) { + D_80165790 = 100; + } + } +} + +void func_800759EC(s32 objectIndex, Vec3f arg1, f32 arg2) { + Objects *temp_v0; + + init_object(objectIndex, 0); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->origin_pos[0] = arg1[0]; + temp_v0->origin_pos[1] = arg1[1]; + temp_v0->origin_pos[2] = arg1[2]; + temp_v0->velocity[1] = arg2; + temp_v0->type = 0x00FF; + temp_v0->unk_0A2 = 0x0096; +} + +s32 func_80075A6C(s32 arg0, Vec3f arg1, f32 arg2) { + s32 objectIndex; + + if (arg0 == 0) { + objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_800759EC(objectIndex, arg1, arg2); + } + } else { + objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_800759EC(objectIndex, arg1, arg2); + } + } + + return objectIndex; +} + +void func_80075B08(s32 objectIndex) { + gObjectList[objectIndex].unk_0D5 = 6; + gObjectList[objectIndex].activeTexture = D_8018D490; + gObjectList[objectIndex].textureList = D_8018D490; + gObjectList[objectIndex].primAlpha = 0xFF; + gObjectList[objectIndex].direction_angle[1] = 0; + gObjectList[objectIndex].orientation[0] = 0; + gObjectList[objectIndex].orientation[2] = 0; + gObjectList[objectIndex].offset[0] = 0.0f; + gObjectList[objectIndex].offset[1] = 0.0f; + gObjectList[objectIndex].offset[2] = 0.0f; + gObjectList[objectIndex].sizeScaling = 0.5f; + func_80072488(objectIndex); +} + +void func_80075B84(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + func_80075B08(objectIndex); + break; + case 2: + gObjectList[objectIndex].velocity[1] -= 0.03; + f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]); + func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0); + if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) { + func_80072488(objectIndex); + } + break; + case 3: + func_80072428(objectIndex); + break; + case 0: + break; + } + + object_calculate_new_pos_offset(objectIndex); +} + +void update_ferries_smoke_particle(void) { + s32 pad[2]; + s32 count; + s32 i; + s32 temp_a0; + Objects *temp; + if (D_8016578C != 0) { + D_8016578C -= 1; + } + if (D_80165790 != 0) { + D_80165790 -= 1; + } + if ((gPaddleBoats[0].someFlags != 0) || (D_8016578C != 0)) { + count = 0; + for (i = 0; i < 128; i++) { + temp_a0 = gObjectParticle2[i]; + if (temp_a0 != -1) { + temp = &gObjectList[temp_a0]; + if (temp->state != 0) { + func_80075B84(temp_a0); + if (temp->state == 0) { + delete_object_wrapper(&gObjectParticle2[i]); + } + count += 1; + } + } + } + if (count != 0) { + D_8016578C = 100; + } + } + if ((gPaddleBoats[1].someFlags != 0) || (D_80165790 != 0)) { + count = 0; + for (i = 0; i < 128; i++) { + temp_a0 = gObjectParticle3[i]; + if (temp_a0 != -1) { + temp = &gObjectList[temp_a0]; + if (temp->state != 0) { + func_80075B84(temp_a0); + if (temp->state == 0) { + delete_object_wrapper(&gObjectParticle3[i]); + } + count += 1; + } + } + } + if (count != 0) { + D_80165790 = 100; + } + } +} + +void func_80075E5C(s32 objectIndex, Vec3f arg1, u16 arg2, f32 arg3, s32 arg4) { + Objects *temp_v0; + + init_object(objectIndex, 0); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->sizeScaling = 0.5f; + temp_v0->unk_0D5 = 5; + temp_v0->origin_pos[0] = arg1[0]; + temp_v0->origin_pos[1] = arg1[1]; + temp_v0->origin_pos[2] = arg1[2]; + temp_v0->direction_angle[0] = 0x0C00; + temp_v0->direction_angle[2] = 0; + temp_v0->unk_034 = arg3 * 4.0; + temp_v0->direction_angle[1] = arg2; + temp_v0->type = 0x00FF; + temp_v0->unk_0A2 = 0x00FF; + temp_v0->unk_048 = arg4 * 2; +} + +s32 func_80075F28(Vec3f arg0, u16 arg1, f32 arg2, s32 arg3) { + s32 objectIndex; + + objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_80075E5C(objectIndex, arg0, arg1, arg2, arg3); + } + return objectIndex; +} + +void func_80075F98(Vec3f arg0, u16 arg1, f32 arg2) { + s32 someIndex; + + for (someIndex = 0; someIndex < 10; someIndex++) { + if (func_80075F28(arg0, arg1, arg2, someIndex) == -1) break; + } +} + +void func_8007601C(s32 objectIndex) { + if (gObjectList[objectIndex].unk_04C > 0) { + gObjectList[objectIndex].unk_04C--; + if (gObjectList[objectIndex].unk_04C == 0) { + func_800722CC(objectIndex, 1); + } + } + + if (gObjectList[objectIndex].unk_048 > 0) { + gObjectList[objectIndex].unk_048--; + if (gObjectList[objectIndex].unk_048 == 0) { + func_800C9EF4(gObjectList[objectIndex].pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x0A)); + } + } + + if (gObjectList[objectIndex].unk_04C == 0) { + func_8008A6DC(objectIndex, 300.0f); + if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) { + func_800722A4(objectIndex, 1); + func_80075F98(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle[1], 1.0f); + func_800C9D80(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x0A)); + if (gObjectList[objectIndex].type > 0) { + gObjectList[objectIndex].type--; + gObjectList[objectIndex].unk_04C = 0x5A; + } else { + gObjectList[objectIndex].unk_04C = 0x12C; + } + + gObjectList[objectIndex].unk_048 = 0x3C; + } + } + + if (func_8008A8B0(9, 0xB) == 0) { + gObjectList[objectIndex].type = 2; + } +} + +void func_8007614C(void) { + s32 someIndex; + + for (someIndex = 0; someIndex < 4; someIndex++) { + func_8007601C(indexObjectList3[someIndex]); + } +} + +void func_80076194(s32 objectIndex, Vec3f arg1, f32 arg2, s32 arg3) { + Objects *temp_v0; + + init_object(objectIndex, 0); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->unk_0D5 = 4; + temp_v0->sizeScaling = 1.0f; + temp_v0->origin_pos[0] = arg1[0]; + temp_v0->origin_pos[1] = arg1[1]; + temp_v0->origin_pos[2] = arg1[2]; + temp_v0->direction_angle[0] = 0x0C00; + temp_v0->direction_angle[2] = 0; + temp_v0->direction_angle[1] = 0x2100; + if (gIsMirrorMode != 0) { + temp_v0->direction_angle[1] += -0x4000; + } + temp_v0->type = 0x00FF; + temp_v0->unk_0A2 = 0x00FF; + temp_v0->unk_048 = arg3 * 2; + temp_v0->unk_034 = arg2 * 8.0; +} + +s32 func_80076278(Vec3f arg0, f32 arg1, s32 arg2) { + s32 objectIndex; + + objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_80076194(objectIndex, arg0, arg1, arg2); + } + return objectIndex; +} + +void func_800762DC(Vec3f arg0, f32 arg1) { + s32 someIndex; + + for (someIndex = 0; someIndex < 0x14; someIndex++) { + if (func_80076278(arg0, arg1, someIndex) == -1) break; + } +} + +void func_8007634C(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = common_texture_particle_smoke; + temp_v0->textureList = common_texture_particle_smoke; + temp_v0->primAlpha = 0x00FF; + set_obj_orientation(objectIndex, 0U, 0U, 0U); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + func_80072488(objectIndex); +} + +void func_800763CC(s32 objectIndex) { + Objects *temp_s0; + + if(objectIndex){} + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->state) { + case 1: + func_8007634C(objectIndex); + break; + case 2: + if (func_8007278C(objectIndex, temp_s0->unk_048) != 0) { + func_80086E70(objectIndex); + } + break; + case 3: + if (temp_s0->unk_0D5 == 4) { + f32_step_towards(&temp_s0->sizeScaling, 4.0f, 0.1f); + s16_step_towards(&temp_s0->type, 0, 0x0018); + s16_step_towards(&temp_s0->unk_0A2, 0x0080, 0x000C); + } else { + f32_step_towards(&temp_s0->sizeScaling, 1.0f, 0.1f); + s16_step_towards(&temp_s0->type, 0, 0x0018); + s16_step_towards(&temp_s0->unk_0A2, 0x0080, 0x000C); + } + if ((temp_s0->unk_0AE >= 2) && (func_80073B00(objectIndex, &temp_s0->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) { + func_80072488(objectIndex); + } + break; + case 4: + func_80072428(objectIndex); + func_80086F60(objectIndex); + break; + case 0: + default: + break; + } +} + +void func_80076538(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 0: + break; + case 1: + if ((u8) gObjectList[objectIndex].unk_0D5 == 4) { + if (func_80087060(objectIndex, 0x0000000E) != 0) { + func_80086FD4(objectIndex); + } + } else if (func_80087060(objectIndex, 2) != 0) { + func_80086FD4(objectIndex); + } + break; + case 2: + u16_step_down_towards(&gObjectList[objectIndex].direction_angle[0], 0, 0x00000400); + break; + } + if (gObjectList[objectIndex].unk_0AE > 0) { + func_80087844(objectIndex); + object_calculate_new_pos_offset(objectIndex); + } +} + +void func_8007661C(void) { + s32 objectIndex; + + objectIndex = indexObjectList2[0]; + if (gObjectList[objectIndex].unk_04C > 0) { + gObjectList[objectIndex].unk_04C--; + if (gObjectList[objectIndex].unk_04C == 0) { + func_800722CC(objectIndex, 1); + } + } + if (gObjectList[objectIndex].unk_048 > 0) { + gObjectList[objectIndex].unk_048--; + if (gObjectList[objectIndex].unk_048 == 0) { + func_800C9EF4(gObjectList[objectIndex].pos, SOUND_ARG_LOAD(0x51, 0x03, 0x80, 0x09)); + } + } + if (gObjectList[objectIndex].unk_04C == 0) { + func_8008A6DC(objectIndex, 750.0f); + if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) { + func_800722A4(objectIndex, 1); + func_800762DC(gObjectList[objectIndex].pos, 1.0f); + func_800C9D80(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, 0x51038009U); + if (gObjectList[objectIndex].type > 0) { + gObjectList[objectIndex].type--; + gObjectList[objectIndex].unk_04C = 0x0000005A; + } else { + gObjectList[objectIndex].unk_04C = 0x0000012C; + } + gObjectList[objectIndex].unk_048 = 0x0000003C; + } + } + if (func_8008A8B0(4, 5) == 0) { + gObjectList[objectIndex].type = 2; + } +} + +void func_8007675C(s32 objectIndex, Vec3s arg1, s32 arg2) { + Objects *temp_v0; + + init_object(objectIndex, 0); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->unk_0D5 = 9; + temp_v0->sizeScaling = 1.0f; + temp_v0->origin_pos[0] = arg1[0]; + temp_v0->origin_pos[1] = arg1[1]; + temp_v0->origin_pos[2] = arg1[2]; + temp_v0->direction_angle[0] = 0x0C00; + temp_v0->direction_angle[1] = 0x2100; + temp_v0->direction_angle[2] = 0; + temp_v0->type = 0x00FF; + temp_v0->unk_0A2 = 0x00FF; + temp_v0->unk_034 = 8.0f; + temp_v0->velocity[1] = 8.0f; + temp_v0->unk_048 = arg2; +} + +s32 func_80076828(Vec3s arg0, s32 arg1) { + s32 objectIndex; + + objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_8007675C(objectIndex, arg0, arg1); + } + return objectIndex; +} + +void func_80076884(s32 arg0) { + s32 stackPadding0; + s32 i; + s32 temp_v0; + s16 *var_s2; + temp_v0 = random_int(0x000FU); + switch (arg0) + { + case 0: + var_s2 = D_800E5740 + (temp_v0 * 3); + break; + + case 1: + var_s2 = D_800E579C + (temp_v0 * 3); + break; + + case 2: + var_s2 = D_800E57F8 + (temp_v0 * 3); + break; + + } + + for (i = 0; i < 1; i++) + { + if (func_80076828(var_s2, i) == (-1)) + { + break; + } + } +} + +void func_80076958(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = common_texture_particle_smoke; + temp_v0->textureList = common_texture_particle_smoke; + temp_v0->primAlpha = 0x00FF; + set_obj_orientation(objectIndex, 0U, 0U, 0U); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + func_80072488(objectIndex); +} + +void func_800769D8(s32 objectIndex) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->state) { + case 0: + break; + case 1: + func_80076958(objectIndex); + break; + case 2: + if (func_8007278C(objectIndex, temp_s0->unk_048) != 0) { + func_80086E70(objectIndex); + } + break; + case 3: + f32_step_towards(&temp_s0->sizeScaling, 2.0f, 0.05f); + s16_step_towards(&temp_s0->type, 0, 0x0018); + if ((temp_s0->unk_0AE >= 2) && (func_80073B00(objectIndex, &temp_s0->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) { + func_80072488(objectIndex); + } + break; + case 4: + func_80072428(objectIndex); + func_80086F60(objectIndex); + break; + } +} + +void func_80076AEC(s32 objectIndex) { + s32 thing; + thing = gObjectList[objectIndex].unk_0AE; + if(thing) {} + if (thing != 0) { + if (thing == 1) { + if (func_80087060(objectIndex, 0x0000000A) != 0) { + func_80086FD4(objectIndex); + } + } else { + thing = gObjectList[objectIndex].unk_0AE; + } + } + if (gObjectList[objectIndex].unk_0AE > 0) { + object_add_velocity_offset_y(objectIndex); + object_calculate_new_pos_offset(objectIndex); + } +} + +void func_80076B7C(void) { + +} + +void update_flame_particle(void) { + s32 someIndex; + s32 objectIndex; + Objects *object; + + func_8007661C(); + func_8007614C(); + for (someIndex = 0; someIndex < gObjectParticle1_SIZE; someIndex++) { + objectIndex = gObjectParticle1[someIndex]; + if (objectIndex != DELETED_OBJECT_ID) { + object = &gObjectList[objectIndex]; + if (object->state != 0) { + if ((object->unk_0D5 == 4) || (object->unk_0D5 == 5)) { + func_800763CC(objectIndex); + func_80076538(objectIndex); + } else if (object->unk_0D5 == 9) { + func_800769D8(objectIndex); + func_80076AEC(objectIndex); + } + if (object->state == 0) { + delete_object_wrapper(&gObjectParticle1[someIndex]); + } + } + } + } +} + +void init_object_smoke_paticle(s32 objectIndex, Vec3f arg1, s16 arg2) { + Objects *temp_v0; + + init_object(objectIndex, (s32) arg2); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->unk_0D5 = 0x0A; + temp_v0->activeTexture = common_texture_particle_smoke; + temp_v0->textureList = common_texture_particle_smoke; + temp_v0->sizeScaling = 0.3f; + set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]); + temp_v0->type = 0x00FF; + temp_v0->unk_034 = 0.0f; + set_obj_orientation(objectIndex, 0U, 0U, 0U); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); +} + +void init_smoke_particle(Vec3f arg0, UNUSED f32 arg1, s16 arg2) { + s32 objectIndex; + + objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + init_object_smoke_paticle(objectIndex, arg0, arg2); + } +} + +void func_80076DC4(s32 objectIndex) { + func_80072488(objectIndex); + if (gObjectList[objectIndex].unk_0D5 != 0x0B) { + func_80086E70(objectIndex); + } +} + +void func_80076E14(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + func_80076DC4(objectIndex); + break; + case 2: + if ((gObjectList[objectIndex].unk_0AE >= 2) && (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) { + func_80072488(objectIndex); + } + break; + case 0: + break; + case 3: + func_80072428(objectIndex); + func_80086F60(objectIndex); + break; + } +} + +void func_80076ED8(s32 objectIndex) { + if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) { + func_80086FD4(objectIndex); + } + object_calculate_new_pos_offset(objectIndex); +} + +void func_80076F2C(void) { + s32 someIndex; + s32 flameIndex; + Objects *object; + + for (someIndex = 0; someIndex < gObjectParticle4_SIZE; someIndex++) { + flameIndex = gObjectParticle4[someIndex]; + if (flameIndex != DELETED_OBJECT_ID) { + object = &gObjectList[flameIndex]; + if (object->state != 0) { + func_80076E14(flameIndex); + func_80076ED8(flameIndex); + if (object->state == 0) { + delete_object_wrapper(&gObjectParticle4[someIndex]); + } + } + } + } +} + +void init_object_smoke_particle(s32 objectIndex, s32 flameIndex) { + init_object(objectIndex, 3); + + gObjectList[objectIndex].unk_0D5 = 0xB; + gObjectList[objectIndex].activeTexture = common_texture_particle_smoke; + gObjectList[objectIndex].textureList = common_texture_particle_smoke; + gObjectList[objectIndex].sizeScaling = 0.8f; + + gObjectList[objectIndex].origin_pos[0] = (f32)*(gTorchSpawns + (flameIndex * 3) + 0) * xOrientation; + gObjectList[objectIndex].origin_pos[1] = (f32)*(gTorchSpawns + (flameIndex * 3) + 1); + gObjectList[objectIndex].origin_pos[2] = (f32)*(gTorchSpawns + (flameIndex * 3) + 2); + gObjectList[objectIndex].unk_034 = 0; + gObjectList[objectIndex].type = 255; + gObjectList[objectIndex].unk_0A2 = 255; + gObjectList[objectIndex].primAlpha = 255; + set_obj_orientation(objectIndex, 0, 0, 0); + set_obj_origin_offset(objectIndex, 0, 0, 0); +} + +void init_smoke_particles(s32 arg0) { + s32 objectIndex; + + objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + init_object_smoke_particle(objectIndex, arg0); + } +} + +void func_80077138(s32 objectIndex, Vec3f arg1, s32 arg2) { + s8 temp_v0_3; + Vec3s sp30; + + init_object(objectIndex, arg2); + gObjectList[objectIndex].unk_0D5 = 0x0C; + gObjectList[objectIndex].sizeScaling = 0.05f; + set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]); + set_obj_orientation(objectIndex, 0U, 0U, 0U); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + switch (arg2) { + case 0: + gObjectList[objectIndex].velocity[1] = -1.0f; + gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x004BU) * 0.01) + 0.25); + gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA; + func_8008751C(objectIndex); + gObjectList[objectIndex].unk_084[5] = 0x001E; + break; + case 1: + gObjectList[objectIndex].velocity[1] = 1.5f; + gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x0064U) * 0.01) + 0.5); + gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA; + func_8008751C(objectIndex); + gObjectList[objectIndex].unk_084[5] = 0x0032; + break; + } + temp_v0_3 = random_int(0x000CU); + if (temp_v0_3 < 9) { + func_8005C674(temp_v0_3, &sp30[2], &sp30[1], sp30); + gObjectList[objectIndex].unk_048 = 0; + gObjectList[objectIndex].unk_084[0] = sp30[2]; + gObjectList[objectIndex].unk_084[1] = sp30[1]; + gObjectList[objectIndex].unk_084[2] = sp30[0]; + } else { + temp_v0_3 = random_int(3U); + func_8005C6B4(temp_v0_3, &sp30[2], &sp30[1], sp30); + gObjectList[objectIndex].unk_084[0] = sp30[2]; + gObjectList[objectIndex].unk_084[1] = sp30[1]; + gObjectList[objectIndex].unk_084[2] = sp30[0]; + gObjectList[objectIndex].unk_084[4] = temp_v0_3; + gObjectList[objectIndex].unk_048 = 1; + } + gObjectList[objectIndex].primAlpha = 0x00FF; + gObjectList[objectIndex].unk_084[3] = random_int(0x0800U) + 0x400; + if ((gObjectList[objectIndex].direction_angle[1] < 0x3000) || (gObjectList[objectIndex].direction_angle[1] >= 0xB001)) { + gObjectList[objectIndex].unk_084[3] = -gObjectList[objectIndex].unk_084[3]; + } +} + +void func_800773D8(f32 *arg0, s32 arg1) { + s32 objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + func_80077138(objectIndex, arg0, arg1); + } +} + +void func_80077428(s32 arg0) { + func_80072488(arg0); + func_80086E70(arg0); +} + +void func_80077450(s32 objectIndex) { + UNUSED s16 stackPadding0; + s16 sp3C; + s16 sp3A; + s16 sp38; + + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_80077428(objectIndex); + break; + case 2: + f32_step_up_towards(&gObjectList[objectIndex].sizeScaling, 0.1f, 0.01f); + if ((gObjectList[objectIndex].pos[1] <= gObjectList[objectIndex].unk_084[5]) && (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 0x00000010, 0, 0) != 0)) { + func_80086F60(objectIndex); + func_80072428(objectIndex); + } + break; + } + if (gObjectList[objectIndex].unk_048 != 0) { + gObjectList[objectIndex].unk_084[4] = (s16) ((s32) (gObjectList[objectIndex].unk_084[4] + 1) % 3); + func_8005C6B4(gObjectList[objectIndex].unk_084[4], &sp3C, &sp3A, &sp38); + gObjectList[objectIndex].unk_084[0] = sp3C; + gObjectList[objectIndex].unk_084[1] = sp3A; + gObjectList[objectIndex].unk_084[2] = sp38; + } +} + +void func_80077584(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + if ((temp_v0->unk_0AE != 0) && (temp_v0->unk_0AE == 1) && ((u8) temp_v0->unk_0D8 != 0)) { + if (temp_v0->velocity[1] >= -0.5) { + temp_v0->velocity[1] -= 0.15; + } else { + temp_v0->velocity[2] = 0.0f; + temp_v0->velocity[0] = 0.0f; + } + } + temp_v0->orientation[2] += temp_v0->unk_084[3]; + object_add_velocity_offset_xyz(objectIndex); + object_calculate_new_pos_offset(objectIndex); +} + +void func_80077640(void) { + s32 someIndex; + s32 objectIndex; + Objects *object; + + for(someIndex = 0; someIndex < gObjectParticle3_SIZE; someIndex++) { + objectIndex = gObjectParticle3[someIndex]; + if (objectIndex != DELETED_OBJECT_ID) { + object = &gObjectList[objectIndex]; + if (object->state != 0) { + func_80077450(objectIndex); + func_80077584(objectIndex); + if (object->state == 0) { + delete_object_wrapper(&gObjectParticle3[someIndex]); + } + } + } + } +} + +void init_object_leaf_particle(s32 objectIndex, Vec3f arg1, s32 num) { + UNUSED s32 stackPadding1; + UNUSED u16 stackPadding0; + u16 temp_s0; + u16 sp3E; + u16 sp3C; + + init_object(objectIndex, 0); + gObjectList[objectIndex].unk_0D5 = 7; + gObjectList[objectIndex].activeTLUT = (u32 *) common_texture_particle_leaf; + gObjectList[objectIndex].tlutList = (u32 *) common_texture_particle_leaf; + gObjectList[objectIndex].sizeScaling = 0.1f; + gObjectList[objectIndex].unk_044 = arg1[1]; + switch (gCurrentCourseId) { + case COURSE_MARIO_RACEWAY: + object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14); + gObjectList[objectIndex].unk_034 = 1.5f; + gObjectList[objectIndex].velocity[1] = 1.5f; + break; + case COURSE_YOSHI_VALLEY: + object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14); + gObjectList[objectIndex].unk_034 = 2.0f; + gObjectList[objectIndex].velocity[1] = 2.0f; + break; + case COURSE_ROYAL_RACEWAY: + object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 30.0, arg1[2], 0x10, 0x28, 0x10); + gObjectList[objectIndex].unk_034 = 2.0f; + gObjectList[objectIndex].velocity[1] = 2.0f; + break; + case COURSE_LUIGI_RACEWAY: + object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14); + gObjectList[objectIndex].unk_034 = 1.5f; + gObjectList[objectIndex].velocity[1] = 1.0f; + break; + } + temp_s0 = random_int(0x0010U) << 0xC; + sp3E = random_int(0x0010U) << 0xC; + sp3C = random_int(0x0010U) << 0xC; + set_obj_direction_angle(objectIndex, 0U, (num * 0xFFFF) / 20, 0U); + set_obj_orientation(objectIndex, temp_s0, sp3E, sp3C); +} + +s32 init_leaf_particle(Vec3f arg0, s32 num) { + s32 objectIndex; + + objectIndex = add_unused_obj_index(gLeafParticle, &gNextFreeLeafParticle, gLeafParticle_SIZE); + if (objectIndex != NULL_OBJECT_ID) { + init_object_leaf_particle(objectIndex, arg0, num); + } + return objectIndex; +} + +void spawn_leaf(Vec3f arg0, UNUSED s32 arg1) { + s32 i; + + for (i = 0; i < gLeafParticle_SPAWN_SIZE; i++) { + if (init_leaf_particle(arg0, i) == NULL_OBJECT_ID) break; + } +} + +void func_80077B14(s32 arg0) { + func_80072488(arg0); + func_80086E70(arg0); +} + +void func_80077B3C(s32 objectIndex) { + Objects *temp_v1; + temp_v1 = &gObjectList[objectIndex]; + + switch (temp_v1->state) { + case 0: + break; + case 1: + func_80077B14(objectIndex); + break; + case 2: + if (temp_v1->unk_0AE == 0) { + func_80072488(objectIndex); + } + break; + case 3: + func_80072428(objectIndex); + break; + } +} + +void func_80077BCC(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.2f, gObjectList[objectIndex].unk_034, (s16) (s32) gObjectList[objectIndex].direction_angle[1], 0x0000000A); + break; + case 2: + if (func_80087B84(objectIndex, 0.4f, gObjectList[objectIndex].unk_044) != 0) { + func_80086F60(objectIndex); + } + break; + } + object_calculate_new_pos_offset(objectIndex); + gObjectList[objectIndex].orientation[0] += 0x1000; + gObjectList[objectIndex].orientation[1] += 0x1000; +} + +void update_leaf(void) { + s32 someIndex; + s32 leafIndex; + Objects *object; + + for(someIndex = 0; someIndex < gLeafParticle_SIZE; someIndex++) { + leafIndex = gLeafParticle[someIndex]; + if (leafIndex != DELETED_OBJECT_ID) { + object = &gObjectList[leafIndex]; + if (object->state != 0) { + func_80077B3C(leafIndex); + func_80077BCC(leafIndex); + if (object->state == 0) { + delete_object_wrapper(&gLeafParticle[someIndex]); + } + } + } + } +} + +void func_80077D5C(s32 arg0) { + s32 objectIndex; + s32 var_a1; + + if (D_8016559C == 0) { + for (var_a1 = 0; var_a1 < D_8018D1F0; var_a1++) { + D_8018D17C += 1; + if (D_8018D17C >= D_8018D1F0) { + D_8018D17C = 0; + } + objectIndex = D_8018CC80[arg0 + D_8018D17C]; + if (gObjectList[objectIndex].state == 0) { + init_object(objectIndex, 1); + break; + } + } + } +} + +void func_80077E20(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = D_0D0293D8; + temp_v0->textureList = D_0D0293D8; + // There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here + temp_v0->vertex = common_vtx_rectangle; + temp_v0->textureHeight = 0x10; + temp_v0->textureWidth = temp_v0->textureHeight; + temp_v0->sizeScaling = 0.15f; + set_object_flag_status_true(objectIndex, 0x00000010); + func_80086EF0(objectIndex); + temp_v0->primAlpha = 0x00FF; + temp_v0->unk_0D5 = 0; + temp_v0->type = 0; + func_80072488(objectIndex); +} + +void func_80077EB8(s32 objectIndex, u16 arg1, Camera *camera) { + s16 temp_v0; + + temp_v0 = camera->rot[1] - arg1; + if ((temp_v0 >= D_8018D210) || (D_8018D208 >= temp_v0)) { + gObjectList[objectIndex].offset[0] = D_8018D218 + (D_8018D1E8 * (f32) temp_v0); + set_object_flag_status_true(objectIndex, 0x00000010); + return; + } + set_object_flag_status_false(objectIndex, 0x00000010); +} + +void func_80077F64(s32 objectIndex, Camera *camera) { + + f64 rand; + + switch (gObjectList[objectIndex].unk_0AE) { /* irregular */ + case 1: + gObjectList[objectIndex].direction_angle[1] = (camera->rot[1] + random_int(0x4000U)) - 0x2000; + object_origin_pos_randomize_around_y(objectIndex, 0x00B4, 0x0014U); + rand = random_int(0x0064U); + + gObjectList[objectIndex].velocity[1] = (f32) (-0.75 - (f64) (f32) (rand * 0.01)); + gObjectList[objectIndex].offset[0] = 0.0f; + gObjectList[objectIndex].offset[1] = 0.0f; + func_80086FD4(objectIndex); + return; + case 2: + func_80077EB8(objectIndex, gObjectList[objectIndex].direction_angle[1], camera); + object_add_velocity_offset_y(objectIndex); + object_calculate_new_pos_offset(objectIndex); + func_8008BFC0(objectIndex); + if (gObjectList[objectIndex].pos[1] <= 0.0f) { + func_80086FD4(objectIndex); + return; + } + case 0: + return; + case 3: + func_80086F60(objectIndex); + break; + } +} + +void func_800780CC(s32 objectIndex, Camera *camera) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 1: + func_80077E20(objectIndex); + return; + case 2: + func_80077F64(objectIndex, camera); + if (gObjectList[objectIndex].unk_0AE == 0) { + func_80072488(objectIndex); + return; + } + case 0: + return; + case 3: + func_80072428(objectIndex); + break; + } +} + +void func_80078170(s32 arg0, Camera *arg1) { + s32 objectIndex; + s32 i; + + func_80077D5C(arg0); + for (i = 0; i < D_8018D1F0; i++) { + objectIndex = D_8018CC80[arg0 + i]; + if (gObjectList[objectIndex].state != 0) { + func_800780CC(objectIndex, arg1); + } + } +} + +void func_80078220(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = D_0D0293D8; + temp_v0->textureList = D_0D0293D8; + temp_v0->vertex = common_vtx_rectangle; + temp_v0->sizeScaling = 0.15f; + func_80086EF0(objectIndex); + func_80072488(objectIndex); +} + +void func_80078288(s32 objectIndex) { + s16 sp3E; + s16 sp3C; + s16 sp3A; + UNUSED u16 pad; + u16 temp_t6; + + switch (gObjectList[objectIndex].unk_0AE) { /* irregular */ + case 0: + break; + case 1: + if (gGamestate != 9) { + sp3A = ((gPlayerOneCopy->unk_094 / 18) * 216) / 2; + sp3E = (random_int(0x000FU) - sp3A) + 0x2D; + sp3C = random_int(0x012CU) + 0x1E; + temp_t6 = camera1->rot[1] + ((s32) (random_int(0x3000U) - 0x1800) / (s16) ((sp3A / 15) + 1)); + gObjectList[objectIndex].origin_pos[0] = gPlayerOneCopy->pos[0] + (sins(temp_t6) * sp3C); + gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOneCopy->unk_074; + gObjectList[objectIndex].origin_pos[2] = gPlayerOneCopy->pos[2] + (coss(temp_t6) * sp3C); + gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100; + gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0); + gObjectList[objectIndex].velocity[1] = (f32) (-0.3 - (f64) (f32) (random_int(0x0032U) * 0.01)); + gObjectList[objectIndex].offset[0] = 0.0f; + gObjectList[objectIndex].offset[1] = 0.0f; + func_80086FD4(objectIndex); + } else { + sp3C = random_int(0x0064U) + 0x28; + temp_t6 = camera1->rot[1] + random_int(0x3000U) - 0x1800; + gObjectList[objectIndex].origin_pos[0] = camera1->pos[0] + (sins(temp_t6) * sp3C); + gObjectList[objectIndex].origin_pos[1] = camera1->pos[1] + 45.0; + gObjectList[objectIndex].origin_pos[2] = camera1->pos[2] + (coss(temp_t6) * sp3C); + gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100; + gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0); + gObjectList[objectIndex].velocity[1] = (f32) (-0.6 - (f64) (f32) (random_int(0x0032U) * 0.01)); + gObjectList[objectIndex].offset[0] = 0.0f; + gObjectList[objectIndex].offset[1] = 0.0f; + func_80086FD4(objectIndex); + } + break; + case 2: + object_add_velocity_offset_y(objectIndex); + gObjectList[objectIndex].direction_angle[0] += gObjectList[objectIndex].unk_0C4; + gObjectList[objectIndex].offset[0] = sins(gObjectList[objectIndex].direction_angle[0]) * gObjectList[objectIndex].unk_01C[0]; + object_calculate_new_pos_offset(objectIndex); + if ((f64) gObjectList[objectIndex].pos[1] <= 0.0) { + func_80086FD4(objectIndex); + } + gObjectList[objectIndex].orientation[1] = angle_between_object_camera(objectIndex, camera1); + break; + case 3: + func_80086F60(objectIndex); + break; + } +} + +void func_800786EC(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + func_80078220(objectIndex); + break; + case 2: + func_80078288(objectIndex); + if (gObjectList[objectIndex].unk_0AE == 0) { + func_80072488(objectIndex); + } + break; + case 3: + func_80072428(objectIndex); + break; + } +} + +void func_80078790(void) { + s32 someIndex; + + for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) { + D_8018D174 += 1; + if (D_8018D174 >= NUM_SNOWFLAKES) { + D_8018D174 = 0; + } + if (gObjectList[gObjectParticle1[D_8018D174]].state == 0) { + init_object(gObjectParticle1[D_8018D174], 1); + break; + } + } +} + +void update_snowflakes(void) { + s32 someIndex; + s32 snowflakeIndex; + + if (gGamestate != CREDITS_SEQUENCE) { + func_80078790(); + } else { + func_80078790(); + func_80078790(); + func_80078790(); + func_80078790(); + } + for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) { + snowflakeIndex = gObjectParticle1[someIndex]; + if (gObjectList[snowflakeIndex].state != 0) { + func_800786EC(snowflakeIndex); + } + } +} + +void func_800788F8(s32 objectIndex, u16 rot, Camera *camera) { + s16 temp_v0; + + temp_v0 = camera->rot[1] + rot; + if ((temp_v0 >= D_8018D210) && (D_8018D208 >= temp_v0)) { + gObjectList[objectIndex].unk_09C = (D_8018D218 + (D_8018D1E8 * temp_v0)); + set_object_flag_status_true(objectIndex, 0x00000010); + return; + } + set_object_flag_status_false(objectIndex, 0x00000010); +} + +#ifdef MIPS_TO_C +//generated by m2c commit beb457dabfc7a01ec6540a5404a6a05097a13602 on Nov-13-2023 +void func_800789AC(s32 arg0, Camera *arg1, s16 (*arg2)[4]) { + s32 *var_s1; + s32 var_s0; + + var_s0 = 0; + if (D_8018D1F0 > 0) { + var_s1 = &D_8018CC80[arg0]; + do { + func_800788F8(*var_s1, (u16) *arg2[var_s0], arg1); + var_s0 += 1; + var_s1 += 4; + } while (var_s0 < D_8018D1F0); + } + /* + s32 var_s0; + + for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) { + func_800788F8(D_8018CC80[arg0 + var_s0], arg2[0][var_s0], arg1); + } + */ +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_800789AC.s") +#endif + +typedef struct { + Vec3su unk0; + u16 pad; + Vec3su unkA; + u16 pad2; +} test; + +typedef u16 testA[44][4]; + +void func_80078A44(s32 arg0, Camera *camera, u16 rot[][4]) { + s32 objectIndex; + s32 i; + + for (i = 0; i < D_8018D1F0; i++, arg0++) { + objectIndex = D_8018CC80[arg0]; + + // rot[i][0] + func_800788F8(objectIndex, *(u16 *)(rot + i), camera); + switch (i % 5U) { + case 0: + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000028, 0x000000B4, 0x000000FF, 0, -1); + break; + case 1: + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000080, 0x000000FF, 0x000000FF, 0, -1); + break; + case 2: + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x000000C8, 0x000000FF, 0, -1); + break; + case 3: + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x0000009B, 0x000000FF, 0, -1); + break; + case 4: + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x0000005A, 0x00000080, 0x000000FF, 0, -1); + break; + } + } +} + +UNUSED void func_80078C68() { + +} + +void func_80078C70(s32 arg0) { + s32 sp1C; + Camera *camera; + + if (D_801657C8 == 0) { + switch (arg0) { /* switch 1 */ + case 0: /* switch 1 */ + sp1C = 0; + camera = camera1; + D_8018D200 = gCameraZoom[0] + 40.0f; + break; + case 1: /* switch 1 */ + sp1C = 0; + camera = camera1; + D_8018D200 = gCameraZoom[0] + 40.0f; + break; + case 2: /* switch 1 */ + camera = camera2; + sp1C = D_8018D1F0; + D_8018D200 = gCameraZoom[1] + 40.0f; + break; + case 3: /* switch 1 */ + sp1C = 0; + camera = camera1; + D_8018D200 = gCameraZoom[0] + 40.0f; + break; + case 4: /* switch 1 */ + camera = camera2; + sp1C = D_8018D1F0; + D_8018D200 = gCameraZoom[1] + 40.0f; + break; + } + + D_8018D208 = ( (D_8018D200 / 2) * 0xB6) + 0x71C; + D_8018D210 = (-(D_8018D200 / 2) * 0xB6) - 0x71C; + D_8018D1E8 = 1.7578125 / D_8018D200; + D_8018D218 = 0xA0; + switch (gCurrentCourseId) { /* switch 2 */ + case COURSE_MARIO_RACEWAY: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6A38); + break; + case COURSE_YOSHI_VALLEY: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6AA8); + break; + case COURSE_FRAPPE_SNOWLAND: /* switch 2 */ + func_80078170(sp1C, camera); + break; + case COURSE_KOOPA_BEACH: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6B00); + break; + case COURSE_ROYAL_RACEWAY: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6B38); + break; + case COURSE_LUIGI_RACEWAY: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6A38); + break; + case COURSE_MOO_MOO_FARM: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6AA8); + break; + case COURSE_TOADS_TURNPIKE: /* switch 2 */ + func_80078A44(sp1C, camera, D_800E6C80); + break; + case COURSE_KALAMARI_DESERT: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6C10); + break; + case COURSE_SHERBET_LAND: /* switch 2 */ + func_800789AC(sp1C, camera, D_800E6BA8); + break; + case COURSE_RAINBOW_ROAD: /* switch 2 */ + func_80078A44(sp1C, camera, D_800E6C80); + break; + case COURSE_WARIO_STADIUM: /* switch 2 */ + func_80078A44(sp1C, camera, D_800E6DE0); + break; + } + } +} + +void func_80078F64(void) { + switch (gScreenModeSelection) { /* irregular */ + case SCREEN_MODE_1P: + init_object(gIndexLakituList[0], 1); + break; + case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: + init_object(gIndexLakituList[0], 1); + init_object(gIndexLakituList[1], 1); + break; + case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: + init_object(gIndexLakituList[0], 1); + init_object(gIndexLakituList[1], 1); + break; + case SCREEN_MODE_3P_4P_SPLITSCREEN: + init_object(gIndexLakituList[0], 1); + init_object(gIndexLakituList[1], 1); + init_object(gIndexLakituList[2], 1); + init_object(gIndexLakituList[3], 1); + break; + } +} + +void func_80079054(s32 playerId) { + init_object(gIndexLakituList[playerId], 2); +} + +void func_80079084(s32 playerId) { + init_object(gIndexLakituList[playerId], 4); +} + +void func_800790B4(s32 playerId) { + init_object(gIndexLakituList[playerId], 5); +} + +void func_800790E4(s32 playerId) { + init_object(gIndexLakituList[playerId], 6); +} + +void func_80079114(s32 objectIndex, s32 arg1, s32 arg2) { + s32 a; + if (gObjectList[objectIndex].state >= 2) { + if ((u8)gObjectList[objectIndex].unk_0D8 == 1) { + if (arg1 == 0) { + func_80074894(objectIndex, D_8018C028); + return; + } + a = gIndexLakituList[0]; + gObjectList[objectIndex].activeTLUT = gObjectList[a].activeTLUT; + gObjectList[objectIndex].activeTexture = gObjectList[a].activeTexture; + if (0) { } + return; + } + switch (arg2) { + case 0: + func_800748F4(objectIndex, D_8018C028); + break; + case 1: + func_800748C4(objectIndex, D_8018C028); + break; + case 2: + func_80074894(objectIndex, D_8018C028); + break; + } + } +} + +void func_800791F0(s32 objectIndex, s32 playerId) { + Player *temp_v1 = &gPlayerOne[playerId]; + + if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) { + func_800722CC(objectIndex, 1); + if (gCurrentCourseId == COURSE_SHERBET_LAND) { + temp_v1->unk_0CA &= 0xFFEF; + } + } else { + // ????? + } + if (gCurrentCourseId == COURSE_SHERBET_LAND) { + func_800722CC(objectIndex, 0x00000010); + temp_v1->unk_0CA &= 0xFFDF; + } + func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); +} + +void init_obj_lakitu_red_flag_countdown(s32 objectIndex, s32 arg1) { + if (arg1 == 0) { + D_801656F0 = 0; + D_8018D168 = 0; + } + init_texture_object(objectIndex, (u8 *) common_tlut_lakitu_countdown, gTextureLakituNoLights1, 0x38U, (u16) 0x00000048); + gObjectList[objectIndex].vertex = D_0D005EB0; + gObjectList[objectIndex].sizeScaling = 0.15f; + set_object_flag_status_false(objectIndex, 0x00000010); + func_80072488(objectIndex); + gObjectList[objectIndex].unk_048 = D_8018D180; +} + +void update_object_lakitu_countdown(s32 objectIndex, s32 arg1) { + UNUSED s32 pad; + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + init_obj_lakitu_red_flag_countdown(objectIndex, arg1); + break; + case 2: + func_8007278C(objectIndex, gObjectList[objectIndex].unk_048); + if ((gObjectList[objectIndex].unk_050 == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) { + D_8018D168 = 1; + } + break; + case 3: + set_object_flag_status_true(objectIndex, 0x00000010); + func_80086F10(objectIndex, 1, &D_800E67B8); + func_80072488(objectIndex); + break; + case 4: + if ((func_8007278C(objectIndex, 0x0000001E) != 0) && (gPlayerCount != 3) && (arg1 == 0)) { + D_8018D168 = 1; + } + break; + case 5: + func_8007278C(objectIndex, 0x0000001E); + break; + case 6: + func_80072E54(objectIndex, 1, 7, 1, 2, 0); + break; + case 7: + if (func_8007278C(objectIndex, 0x00000014) != 0) { + gObjectList[objectIndex].tlutList += 0x200; + if (arg1 == 0) { + play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT); + } + } + break; + case 8: + func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0); + break; + case 9: + if ((func_8007278C(objectIndex, 8) != 0) && (arg1 == 0)) { + play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT); + } + break; + case 10: + if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) { + D_801656F0 = 1; + } + break; + case 11: + if (func_8007278C(objectIndex, 8) != 0) { + gObjectList[objectIndex].tlutList += 0x200; + if (arg1 == 0) { + play_sound2(SOUND_ACTION_GREEN_LIGHT); + } + } + break; + case 12: + func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0); + break; + case 13: + if (arg1 == 0) { + func_800729EC(objectIndex); + D_8018D160 = 1; + break; + } + func_80072488(objectIndex); + break; + case 14: + func_8007278C(objectIndex, 0x00000078); + break; + case 15: + func_80072428(objectIndex); + break; + } +} + +void init_obj_lakitu_red_flag(s32 objectIndex, s32 playerIndex) { + Objects *temp_v0; + + func_800791F0(objectIndex, playerIndex); + init_texture_object(objectIndex, common_tlut_lakitu_checkered_flag, gTextureLakituCheckeredFlag01, 0x48U, (u16) 0x00000038); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = D_8018C028; + temp_v0->vertex = D_0D006730; + temp_v0->pos[2] = 5000.0f; + temp_v0->pos[1] = 5000.0f; + temp_v0->pos[0] = 5000.0f; + temp_v0->sizeScaling = 0.15f; + func_80086F10(objectIndex, 2, &D_800E6834); + set_object_flag_status_false(objectIndex, 0x00000010); + func_80072488(objectIndex); +} + +void update_object_lakitu_red_flag(s32 objectIndex, s32 playerIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + init_obj_lakitu_red_flag(objectIndex, playerIndex); + break; + case 2: + set_object_flag_status_true(objectIndex, 0x00000010); + func_80072488(objectIndex); + break; + case 3: + func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1); + break; + case 4: + func_80072428(objectIndex); + break; + } +} + +void func_800797AC(s32 playerId) { + s32 objectIndex; + Player *player; + + objectIndex = gIndexLakituList[playerId]; + player = &gPlayerOne[playerId]; + if ((gCurrentCourseId == COURSE_SHERBET_LAND) && (player->unk_0CA & 1)) { + init_object(objectIndex, 7); + player->unk_0CA |= 0x10; + } else { + init_object(objectIndex, 3); + } + func_800722A4(objectIndex, 1); +} + +void func_80079860(s32 playerId) { + s32 objectIndex; + Player *player; + + objectIndex = gIndexLakituList[playerId]; + player = &gPlayerOne[playerId]; + if ((func_80072354(objectIndex, 1) != 0) && + ( + ((func_802ABDF4(player->unk_110.unk3A) != 0) && (player->unk_110.unk3C[2] <= 3.0f)) || + (player->unk_0CA & 1) || + ((player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)) + ) + ) { + func_80090778(player); + func_800797AC(playerId); + } +} + +void func_8007993C(s32 objectIndex, Player *player) { + if (player->unk_0CA & 4) { + func_800722A4(objectIndex, 2); + gObjectList[objectIndex].primAlpha = player->unk_0C6; + return; + } + func_800722CC(objectIndex, 2); +} + +void init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) { + func_800791F0(objectIndex, arg1); + init_texture_object(objectIndex, common_tlut_lakitu_fishing, gTextureLakituFishing1, 0x38U, (u16) 0x00000048); + gObjectList[objectIndex].vertex = D_0D005F30; + gObjectList[objectIndex].sizeScaling = 0.15f; + func_80086E70(objectIndex); + set_object_flag_status_false(objectIndex, 0x00000010); + func_80073720(objectIndex); + func_80072488(objectIndex); + func_800C8F80((u8)arg1, 0x0100FA28); +} + +void func_80079A5C(s32 objectIndex, UNUSED Player *player) { + switch (gObjectList[objectIndex].unk_0AE) { + case 0: + break; + case 1: + gObjectList[objectIndex].origin_pos[2] = 0.0f; + gObjectList[objectIndex].origin_pos[1] = 0.0f; + gObjectList[objectIndex].origin_pos[0] = 0.0f; + gObjectList[objectIndex].offset[2] = 0.0f; + gObjectList[objectIndex].offset[0] = 0.0f; + gObjectList[objectIndex].offset[1] = 80.0f; + func_80086FD4(objectIndex); + break; + case 2: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 5.0f, 1.0f) != 0) { + func_80086F60(objectIndex); + } + break; + case 3: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, 1.0f) != 0) { + func_80086F60(objectIndex); + } + break; + } +} + +void update_object_lakitu_fishing(s32 objectIndex, s32 playerId) { + Player *player = &gPlayerOne[playerId]; + + switch (gObjectList[objectIndex].state) { /* switch 1; irregular */ + case 0: /* switch 1 */ + break; + case 1: /* switch 1 */ + init_obj_lakitu_red_flag_fishing(objectIndex, playerId); + break; + case 2: /* switch 1 */ + set_object_flag_status_true(objectIndex, 0x00000010); + func_800736E0(objectIndex); + func_80072488(objectIndex); + break; + case 3: /* switch 1 */ + func_800730BC(objectIndex, 0, 3, 1, 2, -1); + break; + } + switch (gObjectList[objectIndex].unk_0D6) { + case 0: + break; + case 1: + if (func_80086FA4(objectIndex) != 0) { + func_80073654(objectIndex); + } + break; + case 2: + func_80090868(player); + func_80073654(objectIndex); + break; + case 3: + if (!(player->unk_0CA & 2)) { + func_80086EAC(objectIndex, 0, 3); + func_80073654(objectIndex); + } + break; + case 4: + if (func_80086FA4(objectIndex) != 0) { + func_80073654(objectIndex); + } + break; + case 5: + func_800722CC(objectIndex, 1); + func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); + func_80072428(objectIndex); + func_80073720(objectIndex); + break; + } + if (gObjectList[objectIndex].state >= 2) { + func_8007993C(objectIndex, player); + } + func_80079A5C(objectIndex, player); +} + +void update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) { + + Player *temp_s1; + + temp_s1 = &gPlayerOne[playerId]; + switch (gObjectList[objectIndex].state) { /* switch 1; irregular */ + case 0: /* switch 1 */ + break; + case 1: /* switch 1 */ + init_obj_lakitu_red_flag_fishing(objectIndex, playerId); + break; + case 2: /* switch 1 */ + set_object_flag_status_true(objectIndex, 0x00000010); + func_800736E0(objectIndex); + temp_s1->unk_0CA |= 0x80; + func_80072488(objectIndex); + break; + case 3: /* switch 1 */ + func_800730BC(objectIndex, 0, 3, 1, 2, -1); + break; + } + switch (gObjectList[objectIndex].unk_0D6) { + case 1: + if (func_80086FA4(objectIndex) != 0) { + func_800C9060((u8) playerId, 0x1900A055U); + func_80073654(objectIndex); + } + break; + case 2: + func_80090868(temp_s1); + func_800722A4(objectIndex, 4); + func_80073654(objectIndex); + break; + case 3: + if ((temp_s1->surfaceType == ICE) && !(temp_s1->unk_0CA & 1) && ((f64) temp_s1->unk_110.unk3C[2] <= 30.0)) { + func_800722A4(objectIndex, 8); + } + if (!(temp_s1->unk_0CA & 2)) { + func_80086EAC(objectIndex, 0, 3); + func_80073654(objectIndex); + } + break; + case 4: + func_8007375C(objectIndex, 0x0000001E); + break; + case 5: + temp_s1->unk_0CA &= 0xFF7F; + func_800722A4(objectIndex, 0x00000010); + func_800722A4(objectIndex, 0x00000020); + func_800722CC(objectIndex, 4); + func_800722CC(objectIndex, 8); + func_80073654(objectIndex); + func_800C9060((u8) playerId, 0x1900A056U); + break; + case 6: + if (func_8007375C(objectIndex, 0x000000A0) != 0) { + func_800722CC(objectIndex, 0x00000010); + temp_s1->unk_0CA &= 0xFFEF; + temp_s1->unk_0CA |= 0x20; + } + break; + case 7: + func_8007375C(objectIndex, 0x0000003C); + break; + case 8: + func_80073720(objectIndex); + func_80072428(objectIndex); + temp_s1->unk_0CA &= 0xFFDF; + func_800722CC(objectIndex, 1); + func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); + break; + } + + if (gObjectList[objectIndex].state >= 2) { + func_8007993C(objectIndex, temp_s1); + } + func_80079A5C(objectIndex, temp_s1); +} + +void func_8007A060(s32 objectIndex, s32 playerIndex) { + Objects *temp_v0; + + func_800791F0(objectIndex, playerIndex); + init_texture_object(objectIndex, common_tlut_lakitu_second_lap, gTextureLakituSecondLap01, 0x48U, (u16) 0x00000038); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = D_8018C028; + temp_v0->vertex = D_0D006730; + temp_v0->pos[2] = 5000.0f; + temp_v0->pos[1] = 5000.0f; + temp_v0->pos[0] = 5000.0f; + temp_v0->sizeScaling = 0.15f; + set_object_flag_status_false(objectIndex, 0x00000010); + func_80086F10(objectIndex, 5, &D_800E694C); + func_80072488(objectIndex); +} + +void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_8007A060(objectIndex, playerIndex); + break; + case 2: + set_object_flag_status_true(objectIndex, 0x00000010); + func_80072488(objectIndex); + break; + case 3: + func_8007278C(objectIndex, 0x00000014); + break; + case 4: + func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1); + break; + case 5: + func_8007278C(objectIndex, 0x0000003C); + break; + case 6: + func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1); + break; + case 7: + if (gObjectList[objectIndex].unk_0AE == 0) { + func_80072428(objectIndex); + } + break; + } +} + +void func_8007A228(s32 objectIndex, s32 playerIndex) { + Objects *temp_v0; + + func_800791F0(objectIndex, playerIndex); + init_texture_object(objectIndex, common_tlut_lakitu_final_lap, gTextureLakituFinalLap01, 0x48U, (u16) 0x00000038); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = D_8018C028; + temp_v0->vertex = D_0D006730; + temp_v0->pos[2] = 5000.0f; + temp_v0->pos[1] = 5000.0f; + temp_v0->pos[0] = 5000.0f; + temp_v0->sizeScaling = 0.15f; + set_object_flag_status_false(objectIndex, 0x00000010); + func_80086F10(objectIndex, 5, &D_800E694C); + func_80072488(objectIndex); +} + +void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_8007A228(objectIndex, playerIndex); + break; + case 2: + set_object_flag_status_true(objectIndex, 0x00000010); + func_80072488(objectIndex); + break; + case 3: + func_8007278C(objectIndex, 0x00000014); + break; + case 4: + func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1); + break; + case 5: + func_8007278C(objectIndex, 0x0000003C); + break; + case 6: + func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1); + break; + case 7: + if (gObjectList[objectIndex].unk_0AE == 0) { + func_80072428(objectIndex); + } + break; + } +} + +void func_8007A3F0(s32 objectIndex, s32 arg1) { + f32 var = 5000.0f; + func_800791F0(objectIndex, arg1); + init_texture_object(objectIndex, common_tlut_lakitu_reverse, gTextureLakituReverse01, 0x48U, (u16) 0x00000038); + gObjectList[objectIndex].activeTexture = D_8018C028; + gObjectList[objectIndex].vertex = D_0D006730; + gObjectList[objectIndex].pos[2] = var; + gObjectList[objectIndex].pos[1] = var; + gObjectList[objectIndex].pos[0] = var; + gObjectList[objectIndex].sizeScaling = 0.15f; + set_object_flag_status_false(objectIndex, 0x00000010); + func_80086F10(objectIndex, 6, &D_800E69B0); + gObjectList[objectIndex].unk_0D6 = 0; + func_80072488(objectIndex); + func_800C8F80((u8)arg1, 0x0100FA28); +} + +void update_object_lakitu_reverse(s32 objectIndex, s32 playerId) { + Player *sp2C = &gPlayerOne[playerId]; + + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_8007A3F0(objectIndex, playerId); + break; + case 2: + set_object_flag_status_true(objectIndex, 0x00000010); + gObjectList[objectIndex].unk_0D6 = 1; + func_80072488(objectIndex); + break; + case 3: + func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1); + break; + case 4: + func_80072428(objectIndex); + break; + } + switch (gObjectList[objectIndex].unk_0D6) { /* switch 1; irregular */ + case 1: /* switch 1 */ + if ((gObjectList[objectIndex].state >= 3) && (!(sp2C->effects & 0x400000))) { + func_80086F10(objectIndex, 6, &D_800E69F4); + gObjectList[objectIndex].unk_0D6 = 2; + gObjectList[objectIndex].unk_04C = 0x00000050; + func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); + return; + } + return; + case 2: /* switch 1 */ + gObjectList[objectIndex].unk_04C--; + if (gObjectList[objectIndex].unk_04C == 0) { + func_80072488(objectIndex); + gObjectList[objectIndex].unk_0D6 = 0; + } + break; + } +} + +void func_8007A66C(s32 objectIndex, Player *player, Camera *camera) { + u16 temp_t8; + + temp_t8 = 0x8000 - camera->rot[1]; + gObjectList[objectIndex].pos[0] = (player->pos[0] + (coss(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) - (sins(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); + gObjectList[objectIndex].pos[1] = player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1]; + gObjectList[objectIndex].pos[2] = (player->pos[2] + (sins(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) + (coss(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); +} + +void func_8007A778(s32 objectIndex, Player *player, Camera *camera) { + u16 temp_t8; + + temp_t8 = 0x8000 - camera->rot[1]; + gObjectList[objectIndex].pos[0] = (player->pos[0] + (coss(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) - (sins(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); + gObjectList[objectIndex].pos[1] = player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1]; + gObjectList[objectIndex].pos[2] = (player->pos[2] + (sins(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) + (coss(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); +} + +UNUSED void func_8007A884(void) { + +} + +void func_8007A88C(s32 playerId) { + s32 objectIndex; + Player *player; + + objectIndex = gIndexLakituList[playerId]; + player = &gPlayerOne[playerId]; + + if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) { + func_800790E4(playerId); + } +} + +void func_8007A910(s32 arg0) { + if (D_801657B4 == 0) { + func_8007A88C(arg0); + } + func_80079860(arg0); +} + +void update_object_lakitu(s32 playerId) { + s32 objectIndex = gIndexLakituList[playerId]; + + switch (gObjectList[objectIndex].unk_0D8) { + case 0: + break; + case 1: + update_object_lakitu_countdown(objectIndex, playerId); + func_8008BFFC(objectIndex); + break; + case 2: + update_object_lakitu_red_flag(objectIndex, playerId); + func_8008BFFC(objectIndex); + break; + case 3: + update_object_lakitu_fishing(objectIndex, playerId); + break; + case 4: + update_object_lakitu_second_lap(objectIndex, playerId); + func_8008BFFC(objectIndex); + break; + case 5: + update_object_lakitu_final_lap(objectIndex, playerId); + func_8008BFFC(objectIndex); + break; + case 6: + update_object_lakitu_reverse(objectIndex, playerId); + func_8008BFFC(objectIndex); + break; + case 7: + update_object_lakitu_fishing2(objectIndex, playerId); + break; + } +} + +void func_8007AA44(s32 playerId) { + s32 objectIndex; + + func_8007A910(playerId); + objectIndex = gIndexLakituList[playerId]; + D_8018C028 = D_80183FA8[playerId]; + switch (gObjectList[objectIndex].unk_0D8) { + case 1: + func_80079114(objectIndex, playerId, 2); + func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14); + break; + case 2: + func_80079114(objectIndex, playerId, 0); + func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14); + break; + case 3: + func_80079114(objectIndex, playerId, 0); + func_8007A778(objectIndex, D_8018CF1C, D_8018CF14); + break; + case 4: + func_80079114(objectIndex, playerId, 0); + func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14); + break; + case 5: + func_80079114(objectIndex, playerId, 0); + func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14); + break; + case 6: + func_80079114(objectIndex, playerId, 0); + func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14); + break; + case 7: + func_80079114(objectIndex, playerId, 0); + func_8007A778(objectIndex, D_8018CF1C, D_8018CF14); + break; + case 0: + default: + break; + } +} + +void func_8007ABFC(s32 playerId, bool arg1) { + s32 itemWindow; + + if (playerHUD[playerId].raceCompleteBool == FALSE) { + itemWindow = gItemWindowObjectByPlayerId[playerId]; + if (func_80072354(itemWindow, 4) != 0) { + init_object(itemWindow, 0); + if (arg1 != 0) { + playerHUD[playerId].itemOverride = arg1; + } + } + func_800C9060(playerId, 0x19008406U); + } +} + +void consume_item(s32 playerId) { + UNUSED s32 pad; + Player *player; + s32 objectIndex; + ItemWindowObjects *itemWindow; + + player = &gPlayerOne[playerId]; + objectIndex = gItemWindowObjectByPlayerId[playerId]; + itemWindow = &gObjectList[objectIndex]; + if (itemWindow->currentItem == ITEM_SUPER_MUSHROOM) { + if (func_80072354(objectIndex, 2) != 0) { + func_800722A4(objectIndex, 2); + itemWindow->goldenMushroomTimer = 0x0258; + func_800726CC(objectIndex, 0x00000032); + } + if (itemWindow->goldenMushroomTimer == 0) { + func_800722CC(objectIndex, 2); + player->currentItemCopy = ITEM_NONE; + itemWindow->currentItem = ITEM_NONE; + set_object_unk_0CB(objectIndex, 0); + func_800726CC(objectIndex, 9); + } + } else { + player->currentItemCopy = ITEM_NONE; + itemWindow->currentItem = ITEM_NONE; + set_object_unk_0CB(objectIndex, 0); + } +} + +//! @todo Cleanup this function to use array access and struct if possible. +u8 gen_random_item(s16 rank, s16 isCpu) +{ + u16 rand = random_int(100); + u8 *curve; + u8 randomItem; + + // sRandomItemIndex not initialized for further randomness? + sRandomItemIndex = ((u32) rand + (sRandomItemIndex + gControllerRandom) + gRaceFrameCounter) % 100U; + + if (gModeSelection == VERSUS) { + switch (gPlayerCountSelection1) { + case TWO_PLAYERS_SELECTED: + curve = segmented_to_virtual((void *) common_versus_2_player_item_curve); + break; + case THREE_PLAYERS_SELECTED: + curve = segmented_to_virtual((void *) common_versus_3_player_item_curve); + break; + case FOUR_PLAYERS_SELECTED: + curve = segmented_to_virtual((void *) common_versus_4_player_item_curve); + break; + } + randomItem = *((rank * 100) + curve + sRandomItemIndex); + + } else if (gModeSelection == BATTLE) { + curve = segmented_to_virtual((void *) common_battle_item_curve); + randomItem = curve[sRandomItemIndex]; + } else { // GP Mode + if (isCpu == 0) { + curve = segmented_to_virtual((void *) common_grand_prix_human_item_curve); + } + else { + curve = segmented_to_virtual((void *) common_grand_prix_cpu_item_curve); + } + randomItem = *((rank * 100) + curve + sRandomItemIndex); + } + return randomItem; +} + +u8 gen_random_item_human(UNUSED s16 arg0, s16 rank) { + return gen_random_item(rank, FALSE); +} + +u8 gen_random_item_cpu(UNUSED s32 arg0, s16 rank) { + return gen_random_item(rank, TRUE); +} + +s16 func_8007AFB0(s32 objectIndex, s32 arg1) { + UNUSED s32 pad[3]; + s16 randomItem; + + randomItem = gen_random_item_human(gLapCountByPlayerId[arg1], gGPCurrentRaceRankByPlayerId[arg1]); + + if (playerHUD[arg1].itemOverride != 0) { + randomItem = (s16) playerHUD[arg1].itemOverride; + playerHUD[arg1].itemOverride = 0; + } + + func_800729B4(objectIndex, (s32) randomItem); + + return randomItem; +} + +#ifdef NON_MATCHING +// https://decomp.me/scratch/yWKlx +// More stupid register allocation nonsense + +s32 func_8007B040(s32 objectIndex, s32 playerId) { + s16 stackPadding; + s32 temp_v1; + s32 var_a3; + s32 var_t3; + s32 temp_a0; + s32 var_v1; + s32 sp50[4]; + s32 sp40[4]; + s32 var_v1_2; + Player *sp38; + s16 temp_a1; + + var_a3 = 0; + var_t3 = 0; + if (gModeSelection == GRAND_PRIX) { + if (random_int(0x0064U) < 0x51) { + var_v1 = gen_random_item_human(gLapCountByPlayerId[playerId], gGPCurrentRaceRankByPlayerId[playerId]); + } else { + var_v1 = 0; + func_800C9060(playerId, 0x1900A058U); + } + var_t3 = 1; + gObjectList[objectIndex].unk_0A2 = var_v1; + gObjectList[objectIndex].itemDisplay = var_v1; + } else { + for (var_v1_2 = 0; var_v1_2 < gPlayerCountSelection1; var_v1_2++) { + temp_a0 = gItemWindowObjectByPlayerId[var_v1_2]; + if (var_v1_2 != playerId) { + if (gObjectList[temp_a0].type != 0) { + sp50[var_a3] = var_v1_2; + sp40[var_a3] = gObjectList[temp_a0].type; + var_a3 += 1; + } + } + } + if (var_a3 != 0) { + var_v1 = random_int(var_a3); + temp_v1 = sp50[var_v1]; + gObjectList[objectIndex].unk_0D1 = temp_v1; + temp_a1 = sp40[var_v1]; + gObjectList[objectIndex].unk_0A2 = temp_a1; + gObjectList[objectIndex].itemDisplay = temp_a1; + temp_a0 = gItemWindowObjectByPlayerId[temp_v1]; + sp38 = &gPlayerOne[temp_v1]; + func_800722A4(temp_a0, 1); + gObjectList[temp_a0].type = 0; + sp38->currentItemCopy = 0; + if (func_80072320(temp_a0, 2) != 0) { + func_800722CC(temp_a0, 2); + gObjectList[temp_a0].timer = 0; + } + var_t3 = 1; + } + } + return var_t3; +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_8007B040.s") +#endif + +void func_8007B254(s32 objectIndex, s32 arg1) { + s8 test; // why? + + func_80072428(objectIndex); + gObjectList[objectIndex].state = 2; + gObjectList[objectIndex].type = 0; + gObjectList[objectIndex].tlutList = (u8 *) common_tlut_item_window_none; + gObjectList[objectIndex].textureList = common_texture_item_window_none; + gObjectList[objectIndex].textureWidth = 0x28; + gObjectList[objectIndex].textureHeight = 0x20; + gObjectList[objectIndex].unk_04C = 0x00000032; + gObjectList[objectIndex].unk_0D6 = 1; + gObjectList[objectIndex].timer = 0; + func_800722A4(objectIndex, 4); + if (D_80165888 != 0) { + func_800726CC(objectIndex, 8); + gObjectList[objectIndex].unk_0D6 = 2; + gObjectList[objectIndex].type = 0x000E; + test = gObjectList[objectIndex].type; + gObjectList[objectIndex].itemDisplay = test; + gObjectList[objectIndex].unk_0A2 = test; + playerHUD[PLAYER_ONE].slideItemBoxY = 0; + D_80165888 = 0; + } else { + func_800C8F80(arg1, 0x0100FE1CU); + } +} + +void func_8007B34C(s32 playerId) { + s32 temp_s0; + s32 sp40; + Objects *temp_t0; + Player *sp38; + struct Controller *new_var; + + temp_s0 = gItemWindowObjectByPlayerId[playerId]; + sp38 = &gPlayerOne[playerId]; + sp40 = 0; + new_var = &gControllerOne[playerId]; + if (new_var->buttonPressed & 0x2000) { + sp40 = 1; + } + if (D_80165888 != 0) { + init_object(temp_s0, 0); + } + temp_t0 = &gObjectList[temp_s0]; + switch (temp_t0->state) { + case 1: + func_8007B254(temp_s0, playerId); + break; + case 2: + if (gActiveScreenMode == 0) { + s16_step_up_towards(&playerHUD[playerId].slideItemBoxY, 0x0040, 4); + if (playerHUD[playerId].slideItemBoxY == 0x0040) { + func_80072488(temp_s0); + } + } else if (gActiveScreenMode == 3) { + if ((playerId == 0) || (playerId == 2)) { + s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8); + if (playerHUD[playerId].slideItemBoxX == 0x0080) { + func_80072488(temp_s0); + } + } else { + s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, -0x0080, 8); + if (playerHUD[playerId].slideItemBoxX == -0x0080) { + func_80072488(temp_s0); + } + } + } else { + s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8); + if (playerHUD[playerId].slideItemBoxX == 0x0080) { + func_80072488(temp_s0); + } + } + break; + case 3: + func_80072E54(temp_s0, 1, 0x0000000F, 1, 2, 2); + break; + case 4: + func_80072E54(temp_s0, 1, 6, 1, 8, 1); + break; + case 5: + func_80072E54(temp_s0, 1, 4, 1, 0x00000010, 1); + break; + case 6: + temp_t0->itemDisplay = func_8007AFB0(temp_s0, playerId); + temp_t0->unk_04C = 8; + temp_t0->unk_0D6 = 2; + func_80072488(temp_s0); + func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x1C)); + func_800C8F80((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x47)); + break; + case 7: + func_80072D3C(temp_s0, (s32) temp_t0->unk_0A2, 0, 8, 0x0000000A); + break; + case 9: + func_800722CC(temp_s0, 4); + func_80073600(temp_s0); + temp_t0->itemDisplay = 0; + func_80072488(temp_s0); + break; + case 10: + func_8007278C(temp_s0, 0x00000014); + break; + case 11: + if (gActiveScreenMode == 0) { + if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxY, 0, 4) != 0) { + func_80072488(temp_s0); + } + } else if (gActiveScreenMode == 3) { + if ((playerId == 0) || (playerId == 2)) { + s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8); + if (playerHUD[playerId].slideItemBoxX == 0) { + func_80072488(temp_s0); + } + } else { + s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0, 8); + if (playerHUD[playerId].slideItemBoxX == 0) { + func_80072488(temp_s0); + } + } + } else if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8) != 0) { + func_80072488(temp_s0); + } + break; + case 12: + func_80072428(temp_s0); + break; + case 20: + if (temp_t0->unk_0A2 == 0x000B) { + func_80072D3C(temp_s0, temp_t0->unk_0A2, 0, 8, 0x0000000A); + } else { + func_80072D3C(temp_s0, temp_t0->unk_0A2, 0x0000000B, 8, 0x0000000A); + } + break; + case 21: + func_800726CC(temp_s0, 8); + temp_t0->unk_0D6 = 2; + break; + case 30: + if (temp_t0->unk_0A2 == 0x000B) { + func_80072D3C(temp_s0, temp_t0->unk_0A2, 0, 8, 0x0000000A); + } else { + func_80072D3C(temp_s0, temp_t0->unk_0A2, 0x0000000B, 8, 0x0000000A); + } + break; + case 31: + func_800726CC(temp_s0, 9); + break; + case 40: + if (temp_t0->unk_0A2 == 0x000D) { + func_80072D3C(temp_s0, temp_t0->unk_0A2, 0x0000000E, 8, 0x0000000A); + } else { + func_80072D3C(temp_s0, temp_t0->unk_0A2, 0x0000000D, 8, 0x0000000A); + } + break; + case 41: + func_800726CC(temp_s0, 8); + break; + case 50: + func_80072D3C(temp_s0, (s32) temp_t0->unk_0A2, 0, 8, 0x00000064); + break; + case 0: + default: + break; + } + if (func_80072320(temp_s0, 2) != 0) { + if (temp_t0->timer == 0) { + consume_item(playerId); + } else { + temp_t0->timer--; + } + } + if (temp_t0->unk_04C >= 0) { + if (temp_t0->unk_04C > 0) { + temp_t0->unk_04C--; + } else { + switch (temp_t0->unk_0D6) { /* switch 1; irregular */ + case 1: /* switch 1 */ + if (sp40 != 0) { + func_80073600(temp_s0); + func_800726CC(temp_s0, 6); + } + break; + case 2: /* switch 1 */ + set_type_object(temp_s0, (s32) temp_t0->unk_0A2); + temp_t0->unk_0D6 = 3; + break; + case 3: /* switch 1 */ + if (temp_t0->type == 0) { + if (func_80072354(temp_s0, 1) != 0) { + if (temp_t0->unk_0A2 == 0x000B) { + if (func_8007B040(temp_s0, playerId) != 0) { + func_800726CC(temp_s0, 0x00000014); + temp_t0->unk_0D6 = 0; + } else { + func_800726CC(temp_s0, 9); + } + } else if ((temp_t0->unk_0A2 == 0x000D) || (temp_t0->unk_0A2 == 0x000E)) { + temp_t0->unk_0A2--; + set_type_object(temp_s0, (s32) temp_t0->unk_0A2); + temp_t0->unk_0D6 = 3; + func_800726CC(temp_s0, 0x00000028); + } else { + func_800726CC(temp_s0, 9); + } + } else { + func_800722CC(temp_s0, 1); + func_800726CC(temp_s0, 0x0000001E); + temp_t0->unk_0D6 = 0; + } + } + break; + } + } + } + temp_t0->activeTLUT = gItemWindowTLUTs[temp_t0->itemDisplay]; + temp_t0->activeTexture = gItemWindowTextures[temp_t0->itemDisplay]; + sp38->currentItemCopy = temp_t0->type; +} + +void func_8007BB9C(s32 arg0) { + func_8007B34C(arg0); +} + +void func_8007BBBC(s32 objectIndex) { + f32 var_f14; + Objects *temp_s1; + + temp_s1 = &gObjectList[objectIndex]; + switch (temp_s1->state) { /* irregular */ + case 1: + func_800735BC(objectIndex, d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f); + set_object_flag_status_true(objectIndex, 0x00000010); + temp_s1->unk_0D5 = 0; + break; + case 2: + if (gIsMirrorMode != 0) { + func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) -0x00005800, 0x0000012C); + } else { + func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) 0x00005800, 0x0000012C); + } + if (temp_s1->velocity[2] < 0.0f) { + var_f14 = -temp_s1->velocity[2]; + } else { + var_f14 = temp_s1->velocity[2]; + } + temp_s1->direction_angle[0] = func_80041658(temp_s1->velocity[1], var_f14); + func_8007278C(objectIndex, 0x00000046); + break; + case 3: + func_80072428(objectIndex); + break; + case 0: + break; + } +} + +void func_8007BD04(s32 playerId) { + s32 objectIndex; + + objectIndex = indexObjectList2[0]; + if (gObjectList[objectIndex].state == 0) { + if (((s32) gNearestWaypointByPlayerId[playerId] >= 0xA0) && ((s32) gNearestWaypointByPlayerId[playerId] < 0xAB)) { + set_obj_origin_pos(objectIndex, xOrientation * -1650.0, -200.0f, -1650.0f); + init_object(objectIndex, 1); + } + } +} + +void update_cheep_cheep_race(void) { + UNUSED s32 pad; + s32 objectIndex; + + func_8007BD04(0); + objectIndex = indexObjectList2[0]; + func_8007BBBC(objectIndex); + object_calculate_new_pos_offset(objectIndex); +} + +void init_var_cheep_cheep(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + temp_v0->unk_0D5 = 1; + temp_v0->status = 0; + temp_v0->model = d_course_banshee_boardwalk_dl_cheep_cheep; + temp_v0->sizeScaling = 0.2f; + func_80072488(objectIndex); + set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]); + set_obj_origin_offset(objectIndex, 0.0f, 30.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, 0x3800U, 0U); +} + +void func_8007BEC8(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + switch (temp_v0->state) { + case 1: + init_var_cheep_cheep(objectIndex); + break; + case 2: + if (func_8007278C(objectIndex, 0x0000003C) != 0) { + set_object_flag_status_true(objectIndex, 0x00000010); + func_80086E70(objectIndex); + } + break; + case 3: + if (temp_v0->unk_0AE == 0) { + func_80072488(objectIndex); + } + break; + case 4: + if (func_8007278C(objectIndex, 0x0000000A) != 0) { + func_8008701C(objectIndex, 2); + } + break; + case 5: + if (temp_v0->unk_0AE == 0) { + func_80072428(objectIndex); + } + break; + case 0: + default: + break; + } +} + +void func_8007BFB0(s32 objectIndex) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->unk_0AE) { + case 0: + break; + case 1: + temp_s0->velocity[1] = -0.2f; + if ((f64) temp_s0->offset[1] <= 0.0) { + temp_s0->offset[1] = 0.0f; + temp_s0->velocity[1] = 0.0f; + func_80086F60(objectIndex); + } + break; + case 2: + if (func_800871AC(objectIndex, 0x00000014) != 0) { + temp_s0->unk_084[7] = 0x0040; + } + break; + case 3: + temp_s0->sizeScaling = (f32) ((f64) temp_s0->sizeScaling - 0.0015); + if ((s32) temp_s0->direction_angle[0] >= 0xA01) { + temp_s0->unk_084[7] -= 4; + } + if (u16_step_up_towards(temp_s0->direction_angle, 0x0C00U, (u16) temp_s0->unk_084[7]) != 0) { + func_80086FD4(objectIndex); + } + break; + case 4: + temp_s0->sizeScaling = (f32) ((f64) temp_s0->sizeScaling - 0.0015); + temp_s0->unk_034 = 0.001f; + func_80086FD4(objectIndex); + temp_s0->unk_084[7] = 0; + break; + case 5: + if (temp_s0->unk_034 <= 0.004) { + temp_s0->unk_034 += 0.0002; + } + temp_s0->sizeScaling += temp_s0->unk_034; + s16_step_up_towards(&temp_s0->unk_084[7], 0x0100, 0x0010); + temp_s0->direction_angle[0] -= temp_s0->unk_084[7]; + if (func_80087060(objectIndex, 0x00000035) != 0) { + func_80086FD4(objectIndex); + } + break; + case 6: + if (func_80087060(objectIndex, 0x0000000F) != 0) { + func_80086FD4(objectIndex); + D_801658CE = 1; + } + break; + case 7: + temp_s0->sizeScaling = (f32) ((f64) temp_s0->sizeScaling - 0.05); + if ((f64) temp_s0->sizeScaling <= 0.01) { + set_object_flag_status_false(objectIndex, 0x00000010); + temp_s0->sizeScaling = 0.000001f; + func_80086FD4(objectIndex); + } + break; + case 8: + func_80086F60(objectIndex); + break; + } + if (temp_s0->unk_0AE < 0xA) { + func_80074344(objectIndex, &temp_s0->sizeScaling, 0.2f, 0.21f, 0.001f, 0, -1); + } + object_add_velocity_offset_y(objectIndex); + object_calculate_new_pos_offset(objectIndex); +} + +void update_cheep_cheep_ending(void) { + s32 objectIndex; + + objectIndex = indexObjectList2[0]; + if (D_801658BC == 1) { + D_801658BC = 0; + init_object(objectIndex, 0); + } + if (gObjectList[objectIndex].state != 0) { + func_8007BEC8(objectIndex); + func_8007BFB0(objectIndex); + } +} + +void update_cheep_cheep(s32 arg0) { + switch (arg0) { + case 0: + update_cheep_cheep_race(); + break; + case 1: + update_cheep_cheep_ending(); + break; + } +} + +void wrapper_update_boos(void) { + update_boos(); +} + +#ifdef MIPS_TO_C +//generated by m2c commit d9d3d6575355663122de59f6b2882d8f174e2355 on Dec-27-2022 +void func_8007C360(s32 objectIndex, Camera *camera) { + Objects *sp20; + s32 sp1C; + s32 temp_t0; + s32 temp_t2; + s32 var_t1; + Objects *temp_a2; + + temp_a2 = &gObjectList[objectIndex]; + temp_t0 = (((temp_a2->unk_0BE[1] - (u16) camera->rot[1]) + 0x8000) & 0xFFFF) * 0x24; + var_t1 = temp_t0 >> 0x10; + if (temp_t0 < 0) { + var_t1 = (s32) (temp_t0 + 0xFFFF) >> 0x10; + } + temp_t2 = var_t1 & 0xFFFF; + if (temp_t2 < 0x13) { + sp20 = temp_a2; + sp1C = temp_t2; + set_object_flag_status_false(objectIndex, 0x00000080); + temp_a2->itemDisplay = (s8) sp1C; + return; + } + sp20 = temp_a2; + sp1C = temp_t2; + set_object_flag_status_true(objectIndex, 0x00000080); + temp_a2->itemDisplay = 0x24 - temp_t2; +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_8007C360.s") +#endif + +void func_8007C420(s32 objectIndex, Player *player, Camera *camera) { + f32 x; + f32 z; + + x = player->pos[0] - gObjectList[objectIndex].pos[0]; + z = player->pos[2] - gObjectList[objectIndex].pos[2]; + gObjectList[objectIndex].direction_angle[1] = func_800417B4(gObjectList[objectIndex].direction_angle[1], atan2s(x, z)); + func_8007C360(objectIndex, camera); +} + +UNUSED void func_8007C49C(void) { + +} + +#ifdef MIPS_TO_C +//generated by m2c commit 9841ff34ca242f5f14b2eab2b54a7a65ac47d80f +void func_8007C4A4(s32 objectIndex) { + Objects *sp20; + s32 sp1C; + s32 temp_t0; + s32 temp_t8; + s32 var_t9; + Objects *temp_v1; + + temp_v1 = &gObjectList[objectIndex]; + temp_t8 = temp_v1->unk_0BE[1] * 0x24; + var_t9 = temp_t8 >> 0x10; + if (temp_t8 < 0) { + var_t9 = (s32) (temp_t8 + 0xFFFF) >> 0x10; + } + temp_t0 = var_t9 & 0xFFFF; + if (temp_t0 < 0x13) { + sp20 = temp_v1; + sp1C = temp_t0; + set_object_flag_status_false(objectIndex, 0x00000080); + temp_v1->itemDisplay = (s8) sp1C; + return; + } + sp20 = temp_v1; + sp1C = temp_t0; + set_object_flag_status_true(objectIndex, 0x00000080); + temp_v1->itemDisplay = 0x24 - temp_t0; +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_8007C4A4.s") +#endif + +void func_8007C550(s32 objectIndex) { + gObjectList[objectIndex].direction_angle[1] = func_800417B4(gObjectList[objectIndex].direction_angle[1], atan2s(gObjectList[objectIndex].velocity[0], gObjectList[objectIndex].velocity[2])); + func_8007C4A4(objectIndex); +} + +void func_8007C5B4(s32 objectIndex) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, D_80165880, 48, 40); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->pos[0] = 0.0f; + temp_s0->pos[1] = 0.0f; + temp_s0->pos[2] = 0.0f; + set_object_flag_status_true(objectIndex, 0x00000020); + func_80072488(objectIndex); + temp_s0->primAlpha = 0; + func_80073844(objectIndex); + temp_s0->sizeScaling = 0.15f; + temp_s0->unk_034 = 1.0f; + func_80073FD4(objectIndex); + func_80086EF0(objectIndex); + set_object_flag_status_true(objectIndex, 0x00000800); + temp_s0->orientation[0] = 0; + temp_s0->orientation[2] = 0x8000; +} + +void func_8007C684(s32 objectIndex) { + switch(gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_8007C5B4(objectIndex); + break; + } + if (gObjectList[objectIndex].state >= 2) { + switch (gObjectList[objectIndex].unk_0DC) { + case 0: + break; + case 1: + func_80073998(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x00000050, 2, 1, 0); + break; + case 2: + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x00000078, 1, 0, -1); + break; + case 3: + func_80073DC0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 2); + break; + case 4: + func_80072428(objectIndex); + func_80086F60(objectIndex); + func_80073884(objectIndex); + break; + } + func_80073514(objectIndex); + } +} + +void func_8007C7B4(s32 someIndex, s32 arg1) { + s32 temp_a0; + s32 objectIndex; + s16 temp_s1_2; + s16 temp_s4; + s16 temp_s5; + SplineData *something; + + for (temp_a0 = 0; temp_a0 < 5; temp_a0++) { + objectIndex = indexObjectList3[someIndex + temp_a0]; + init_object(objectIndex, 1); + gObjectList[objectIndex].unk_0D1 = arg1; + temp_s1_2 = random_int(0x003CU) - 0x1E; + temp_s4 = random_int(0x0014U) - 0xA; + temp_s5 = random_int(0x0050U) - 0x28; + random_int(0x1000U); + something = D_800E5D9C[temp_a0]; + gObjectList[objectIndex].spline = something; + gObjectList[objectIndex].origin_pos[0] = (f32) temp_s1_2; + gObjectList[objectIndex].origin_pos[1] = (f32) temp_s4; + gObjectList[objectIndex].origin_pos[2] = (f32) temp_s5; + } + func_800C9060(arg1, 0x1900705AU); + + if (someIndex == 0) { + D_8018CFF0 = 1; + } else { + D_8018D048 = 1; + } +} + +void func_8007C91C(s32 someIndex) { + s32 temp_a0; + s32 objectIndex; + + for (temp_a0 = 0; temp_a0 < 5; temp_a0++) { + objectIndex = indexObjectList3[someIndex + temp_a0]; + gObjectList[objectIndex].unk_0DC += 1; + } + + if (someIndex == 0) { + D_8018CFF0 = 0; + } else { + D_8018D048 = 0; + } +} + +s32 func_8007C9F8(void) { + s32 ret; + s32 first, second; + if (gPlayerCount == 1) { + ret = 0; + } else { + if (gPlayerCount == 2) { + if (gModeSelection == 0) { + first = gGPCurrentRaceRankByPlayerId[0]; + second = gGPCurrentRaceRankByPlayerId[1]; + if (first < second) { + ret = 0; + } else { + ret = 1; + } + } else { + ret = gGPCurrentRacePlayerIdByRank[0]; + } + } else { + ret = gGPCurrentRacePlayerIdByRank[0]; + } + } + return ret; +} + +void func_8007CA70(void) { + s32 playerId; + // wtf is up with this pointer? Its such a dumb way of going about things + u16 *test; + + if (D_8018CFF0 == 0) { + playerId = func_8007C9F8(); + D_8018D018 = playerId; + test = &gNearestWaypointByPlayerId[playerId]; + if ((*test >= 0xC9) && (*test < 0xD2)) { + func_8007C7B4(0, (s32) playerId); + } + } + if (D_8018CFF0 != 0) { + playerId = D_8018D018; + test = &gNearestWaypointByPlayerId[playerId]; + if ((*test >= 0xB5) && (*test < 0xBE)) { + func_8007C91C(0); + } + if ((*test >= 0x119) && (*test < 0x122)) { + func_8007C91C(0); + } + } + if (D_8018D048 == 0) { + playerId = func_8007C9F8(); + D_8018D110 = playerId; + test = &gNearestWaypointByPlayerId[playerId]; + if ((*test >= 0x1FF) && (*test < 0x208)) { + func_8007C7B4(5, (s32) playerId); + } + } + if (D_8018D048 != 0) { + playerId = D_8018D110; + test = &gNearestWaypointByPlayerId[playerId]; + if ((*test >= 0x1EB) && (*test < 0x1F4)) { + func_8007C91C(5); + } + if ((*test >= 0x26D) && (*test < 0x276)) { + func_8007C91C(5); + } + } +} + +void update_boos(void) { + u16 temp_t4; + s32 someIndex; + s32 objectIndex; + Player *player; + Camera *camera; + Objects *object; + + func_8007CA70(); + for (someIndex = 0; someIndex < NUM_BOOS; someIndex++) { + objectIndex = indexObjectList3[someIndex]; + object = &gObjectList[objectIndex]; + if (object->state != 0) { + func_8007C684(objectIndex); + func_8008B78C(objectIndex); + player = &gPlayerOne[object->unk_0D1]; + camera = &camera1[object->unk_0D1]; + temp_t4 = (0x8000 - camera->rot[1]); + object->pos[0] = player->pos[0] + (coss(temp_t4) * (object->origin_pos[0] + object->offset[0])) - (sins(temp_t4) * (object->origin_pos[2] + object->offset[2])); + object->pos[1] = 6.5 + player->unk_074 + object->origin_pos[1] + object->offset[1]; + object->pos[2] = player->pos[2] + (sins(temp_t4) * (object->origin_pos[0] + object->offset[0])) + (coss(temp_t4) * (object->origin_pos[2] + object->offset[2])); + func_8007C550(objectIndex); + if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) { + object->vertex = D_800E44B0; + } else { + object->vertex = D_800E4470; + } + } + } +} + +void func_8007CE0C(s32 objectIndex) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 0x30U, (u16) 0x00000028); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->itemDisplay = 0x1C; + temp_s0->pos[0] = 0.0f; + temp_s0->pos[1] = 0.0f; + temp_s0->pos[2] = 0.0f; + temp_s0->sizeScaling = 0.15f; + func_80072488(objectIndex); + temp_s0->primAlpha = 0; + func_80073844(objectIndex); + func_80086EF0(objectIndex); + temp_s0->direction_angle[2] = 0x8000; + temp_s0->direction_angle[1] = atan2s(D_8018CF1C->pos[0] - temp_s0->origin_pos[0], D_8018CF1C->pos[2] - temp_s0->origin_pos[2]); +} + +void func_8007CEDC(s32 objectIndex) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->state) { /* switch 1 */ + case 0: /* switch 1 */ + break; + case 1: /* switch 1 */ + func_8007CE0C(objectIndex); + break; + case 2: /* switch 1 */ + func_8007278C(objectIndex, 0x0000001E); + break; + case 3: /* switch 1 */ + func_8007278C(objectIndex, 0x000003E8); + break; + case 4: /* switch 1 */ + func_80072428(objectIndex); + break; + default: /* switch 2 */ + break; + } + if (temp_s0->state >= 2) { + func_80072950(objectIndex, (s32) temp_s0->unk_0DC, 0, 4); + func_80073514(objectIndex); + switch (temp_s0->unk_0DC) { /* switch 2 */ + case 1: /* switch 2 */ + func_80073998(objectIndex, &temp_s0->primAlpha, 0x00000028, 0x00000050, 4, 0, 0); + break; + case 2: /* switch 2 */ + func_80073CB0(objectIndex, &temp_s0->primAlpha, 0x00000050, 0x000000B4, 2, 0, -1); + if ((temp_s0->unk_0AE == 0) || (temp_s0->state == 3)) { + temp_s0->unk_0DC += 1; + } + break; + case 3: /* switch 2 */ + func_80073DC0(objectIndex, &temp_s0->primAlpha, 0, 4); + break; + case 4: /* switch 2 */ + func_80073884(objectIndex); + break; + case 0: + default: /* switch 2 */ + break; + } + } +} + +void func_8007D070(void) { + UNUSED s32 stackPadding; + UNUSED s32 stackPadding2; + u16 temp_s3; + s16 temp_t5; + s16 temp_s2; + u16 temp_t2; + s32 var_v0; + s32 objectIndex; + + var_v0 = 0; + if ((D_8016559C == 0) && (D_8018D2A4 != 0) && (D_8018CF68[0] < 0x1D) && (D_800E5DB4[D_8018CF68[0]] == 1)) { + while (gObjectList[gObjectParticle1[var_v0 + 10]].state != 0) { + var_v0++; + if (var_v0 == 30) break; + } + objectIndex = gObjectParticle1[var_v0 + 10]; + if (var_v0 != 30) { + if (gObjectList[objectIndex].state == 0) { + init_object(objectIndex, 1); + temp_s2 = random_int(0x012CU); + temp_s3 = random_int(0x1000U) - 0x800; + temp_t5 = random_int(0x000FU) - 5; + gObjectList[objectIndex].direction_angle[1] = D_8018CF1C->rotation[1] + 0x8000; + temp_t2 = (D_8018CF14->rot[1] + temp_s3); + gObjectList[objectIndex].origin_pos[0] = D_8018CF1C->pos[0] + (sins(temp_t2) * temp_s2); + gObjectList[objectIndex].origin_pos[1] = temp_t5; + gObjectList[objectIndex].origin_pos[2] = D_8018CF1C->pos[2] + (coss(temp_t2) * temp_s2); + gObjectList[objectIndex].spline = &D_800E5D54; + } + } + } + for (var_v0 = 0; var_v0 < 30; var_v0++) { + objectIndex = gObjectParticle1[var_v0 + 10]; + if (gObjectList[objectIndex].state != 0) { + func_8007CEDC(objectIndex); + func_8008B724(objectIndex); + gObjectList[objectIndex].pos[0] = gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]; + gObjectList[objectIndex].pos[1] = D_8018CF1C->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1]; + gObjectList[objectIndex].pos[2] = gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]; + func_8007C420(objectIndex, D_8018CF1C, D_8018CF14); + if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) { + gObjectList[objectIndex].vertex = D_800E44B0; + } else { + gObjectList[objectIndex].vertex = D_800E4470; + } + } + } +} + +void func_8007D360(s32 objectIndex, s32 arg1) { + if (arg1 == 1) { + gObjectList[objectIndex].origin_pos[0] = (f32) ((-1775.0 - random_int(0x001EU)) * (f64) xOrientation); + gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 25.0); + gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) + 130.0); + gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2500.0); + gObjectList[objectIndex].unk_01C[1] = 0.0f; + gObjectList[objectIndex].unk_01C[2] = (f32) (220.0 - random_int(0x0096U)); + gObjectList[objectIndex].direction_angle[0] = 0xDC00; + gObjectList[objectIndex].unk_0C6 = 0x0800; + } + if (arg1 == 2) { + gObjectList[objectIndex].origin_pos[0] = (f32) (-0x55B - random_int(0x001EU)) * xOrientation; + gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 0xF); + gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) - 0xE8); + gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2100.0); + gObjectList[objectIndex].unk_01C[1] = 0.0f; + gObjectList[objectIndex].unk_01C[2] = (f32) (random_int(0x00C8U) + -290.0); + gObjectList[objectIndex].direction_angle[0] = 0; + gObjectList[objectIndex].unk_0C6 = 0; + } + gObjectList[objectIndex].direction_angle[1] = get_angle_between_xy(gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_01C[0], gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_01C[2]); + gObjectList[objectIndex].direction_angle[2] = 0; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + gObjectList[objectIndex].unk_0B0 = 0; + if (gCCSelection < CC_150) { + gObjectList[objectIndex].unk_034 = (random_int(4U) + 4.0); + } else { + gObjectList[objectIndex].unk_034 = (random_int(4U) + 5.0); + } +} + +void func_8007D6A8(s32 objectIndex, s32 arg1) { + UNUSED s32 pad[2]; + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + temp_v0->unk_0D5 = 0x0D; + func_8007D360(objectIndex, arg1); + temp_v0->sizeScaling = 0.1f; + set_object_flag_status_true(objectIndex, 0x00000200); + temp_v0->boundingBoxSize = 3; +} + +void func_8007D714(s32 arg0) { + s32 objectIndex; + + if (arg0 == 1) { + objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, 0x28); + } else { + objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, 0x1E); + } + if (objectIndex != NULL_OBJECT_ID) { + init_object(objectIndex, 0); + func_8007D6A8(objectIndex, arg0); + } +} + +void func_8007D794(s32 objectIndex) { + if (gCCSelection == CC_50) { + func_80089A04(objectIndex, 0.5f, 0.2f); + } else if (gCCSelection == CC_100) { + func_80089A04(objectIndex, 0.4f, 0.15f); + } else { + func_80089A04(objectIndex, 0.25f, 0.1f); + } +} + +s32 func_8007D804(s32 objectIndex) { + s32 loopIndex; + s32 someCount; + + someCount = 0; + for (loopIndex = 0; loopIndex < gPlayerCountSelection1; loopIndex++) { + if (is_object_visible_on_camera(objectIndex, &camera1[loopIndex], 0x4000U) != 0) { + someCount += 1; + } + } + return someCount; +} + +void func_8007D8AC(s32 arg0) { + func_80072488(arg0); + func_80086E70(arg0); +} + +void func_8007D8D4(s32 objectIndex, s32 arg1) { + switch (gObjectList[objectIndex].state) { + case 1: + func_8007D8AC(objectIndex); + break; + case 2: + if (func_8007D804(objectIndex) == 0) { + func_80072428(objectIndex); + } + if (arg1 == 1) { + if (gIsMirrorMode != 0) { + if (gObjectList[objectIndex].pos[0] >= 2540.0) { + func_80072428(objectIndex); + } + } else if (gObjectList[objectIndex].pos[0] <= -2540.0) { + func_80072428(objectIndex); + } + } else if (gIsMirrorMode != 0) { + if (gObjectList[objectIndex].pos[0] >= 2150.0) { + func_80072428(objectIndex); + } + } else { + if (gObjectList[objectIndex].pos[0] <= -2150.0) { + func_80072428(objectIndex); + } + } + break; + case 0: + break; + } +} + +void func_8007DA4C(s32 objectIndex) { + func_8008781C(objectIndex); + object_calculate_new_pos_offset(objectIndex); +} + +void func_8007DA74(s32 objectIndex) { + UNUSED s32 pad; + if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) { + if (func_80087060(objectIndex, 0x0000001E) != 0) { + gObjectList[objectIndex].unk_0C6 = 0U; + } + } + gObjectList[objectIndex].direction_angle[0] = func_800417B4(gObjectList[objectIndex].direction_angle[0], gObjectList[objectIndex].unk_0C6); + func_80087844(objectIndex); + object_calculate_new_pos_offset(objectIndex); +} + +void func_8007DAF8(s32 objectIndex, s32 arg1) { + switch (arg1) { /* irregular */ + case 1: + func_8007DA74(objectIndex); + return; + case 2: + func_8007DA4C(objectIndex); + return; + } +} + +void update_bat(void) { + s32 var_s2; + s32 temp_s0; + Objects *temp_s1; + + if (D_8018CFC8 != 0) { + D_8018CFC8 -= 1; + } + if (D_8018D000 != 0) { + D_8018D000 -= 1; + } + temp_s0 = indexObjectList1[0]; + func_80072E54(temp_s0, 0, 3, 1, 0, -1); + func_80073514(temp_s0); + temp_s1 = &gObjectList[temp_s0]; + func_80073CB0(temp_s0, &temp_s1->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1); + temp_s1->orientation[2] = temp_s1->primAlpha + 0x8000; + if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) { + D_8018CFD8 = 0; + for (var_s2 = 0; var_s2 < 40; var_s2++) { + temp_s0 = gObjectParticle2[var_s2]; + if (temp_s0 == -1) continue; + + temp_s1 = &gObjectList[temp_s0]; + if (temp_s1->state == 0) continue; + + func_8007D8D4(temp_s0, 1); + func_8007DAF8(temp_s0, 1); + func_8007D794(temp_s0); + if (temp_s1->state == 0) { + delete_object_wrapper(&gObjectParticle2[var_s2]); + } + D_8018CFD8 += 1; + } + if (D_8018CFD8 != 0) { + D_8018CFC8 = 0x012C; + } + } + if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) { + D_8018D010 = 0; + for (var_s2 = 0; var_s2 < 30; var_s2++) { + temp_s0 = gObjectParticle3[var_s2]; + if (temp_s0 == -1) continue; + + temp_s1 = &gObjectList[temp_s0]; + if (temp_s1->state == 0) continue; + + func_8007D8D4(temp_s0, 2); + func_8007DAF8(temp_s0, 2); + func_8007D794(temp_s0); + if (temp_s1->state == 0) { + delete_object_wrapper(&gObjectParticle3[var_s2]); + } + D_8018D010 += 1; + } + if (D_8018D010 != 0) { + D_8018D000 = 0x012C; + } + } +} + +void func_8007DDC0(s32 objectIndex) { + f32 sp2C; + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + if (temp_s0->unk_04C > 0) { + temp_s0->unk_04C--; + if (temp_s0->unk_04C == 0) { + func_800722CC(objectIndex, 1); + } + } + if (temp_s0->unk_048 > 0) { + temp_s0->unk_048--; + if (temp_s0->unk_048 == 0) { + func_800C9EF4(temp_s0->pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06)); + } + } + if (temp_s0->unk_04C == 0) { + if ((gCCSelection == CC_50) || (gCCSelection == CC_100) || (gCCSelection == CC_150) || (gCCSelection == CC_EXTRA)) { + sp2C = 1150.0f; + } + func_8008A6DC(objectIndex, sp2C); + if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) { + func_800722A4(objectIndex, 1); + func_800C9D80(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06)); + func_800726CC(objectIndex, 3); + if (temp_s0->type > 0) { + temp_s0->type--; + temp_s0->unk_04C = 0x00000168; + } else { + temp_s0->unk_04C = 0x00000168; + } + temp_s0->unk_048 = 0x0000012C; + } + } + if (func_8008A8B0(0x000F, 0x0012) == 0) { + temp_s0->type = 2; + } +} + +void init_bb_trash_bin(s32 objectIndex) { + gObjectList[objectIndex].sizeScaling = 1.0f; + gObjectList[objectIndex].model = d_course_banshee_boardwalk_dl_trash_bin; + gObjectList[objectIndex].unk_04C = 0; + gObjectList[objectIndex].unk_084[7] = 0; + set_obj_orientation(objectIndex, 0U, 0U, 0U); + if (gIsMirrorMode != 0) { + gObjectList[objectIndex].pos[0] = 1765.0f; + gObjectList[objectIndex].pos[2] = 195.0f; + gObjectList[objectIndex].orientation[1] = 0x8000; + } else { + gObjectList[objectIndex].pos[0] = -1765.0f; + gObjectList[objectIndex].pos[2] = 70.0f; + } + gObjectList[objectIndex].pos[1] = 45.0f; + set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f); + gObjectList[objectIndex].type = 0; + func_80072488(objectIndex); +} + +void func_8007E00C(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + init_bb_trash_bin(objectIndex); + break; + case 3: + D_8018CFB0 = 1; + func_80072488(objectIndex); + break; + case 4: + func_8007278C(objectIndex, 0x000000D2); + if (D_80165594 == 0) { + if (gCCSelection < CC_150) { + func_8007D714(1); + func_8007D714(1); + } else { + func_8007D714(1); + func_8007D714(1); + func_8007D714(1); + func_8007D714(1); + } + } + func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00002000, 0, 0x00000400, 0, -1); + gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha; + if (gObjectList[objectIndex].unk_084[7] == 0) { + func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4E)); + gObjectList[objectIndex].unk_084[7] = 0x0014; + } else { + gObjectList[objectIndex].unk_084[7]--; + } + break; + case 5: + gObjectList[objectIndex].orientation[2] = func_800417B4(gObjectList[objectIndex].orientation[2], 0U); + if (gObjectList[objectIndex].orientation[2] == 0) { + func_80072488(objectIndex); + } + break; + case 6: + gObjectList[objectIndex].orientation[2] = 0; + gObjectList[objectIndex].unk_084[7] = 0; + func_80072488(objectIndex); + D_8018CFB0 = 0; + break; + case 0: + case 2: + default: + break; + } +} + +void update_trash_bin(void) { + s32 objectIndex = indexObjectList1[1]; + func_8007E00C(objectIndex); + if (gModeSelection != TIME_TRIALS) { + func_8007DDC0(objectIndex); + } +} + +void func_8007E1F4(s32 objectIndex) { + f32 sp2C; + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + if (temp_s0->unk_04C > 0) { + temp_s0->unk_04C--; + if (temp_s0->unk_04C == 0) { + func_800722CC(objectIndex, 1); + } + } + if (temp_s0->unk_048 > 0) { + temp_s0->unk_048--; + if (temp_s0->unk_048 == 0) { + func_800C9EF4(temp_s0->pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06)); + } + } + if (temp_s0->unk_04C == 0) { + if ((gCCSelection == CC_50) || (gCCSelection == CC_100) || (gCCSelection == CC_150) || (gCCSelection == CC_EXTRA)) { + sp2C = 700.0f; + } + func_8008A6DC(objectIndex, sp2C); + if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) { + func_800722A4(objectIndex, 1); + func_800C9D80(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06)); + func_800726CC(objectIndex, 3); + if (temp_s0->type > 0) { + temp_s0->type--; + temp_s0->unk_04C = 0x00000168; + } else { + temp_s0->unk_04C = 0x00000168; + } + temp_s0->unk_048 = 0x0000012C; + } + } + if (func_8008A8B0(0x000F, 0x0013) == 0) { + temp_s0->type = 2; + } +} + +void func_8007E358(s32 objectIndex) { + gObjectList[objectIndex].pos[0] = -1371.0f * xOrientation; + gObjectList[objectIndex].pos[1] = 31.0f; + gObjectList[objectIndex].pos[2] = -217.0f; + set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f); + gObjectList[objectIndex].type = 0; + gObjectList[objectIndex].unk_04C = 0; + gObjectList[objectIndex].unk_084[7] = 0; + func_80072488(objectIndex); +} + +void func_8007E3EC(s32 objectIndex) { + + switch (gObjectList[objectIndex].state) { + case 1: + func_8007E358(objectIndex); + break; + case 3: + D_8018CFE8 = 1; + func_80072488(objectIndex); + break; + case 4: + func_8007278C(objectIndex, 0x000000D2); + if (D_80165598 == 0) { + if (gCCSelection < CC_150) { + func_8007D714(2); + } else { + func_8007D714(2); + func_8007D714(2); + } + } + break; + case 5: + D_8018CFE8 = 0; + func_80072488(objectIndex); + break; + case 0: + case 2: + default: + break; + } +} + +void func_8007E4C4(void) { + s32 objectIndex = indexObjectList1[2]; + func_8007E3EC(objectIndex); + if (gModeSelection != TIME_TRIALS) { + func_8007E1F4(objectIndex); + } +} + +s32 func_8007E50C(s32 objectIndex, Player *player, Camera *camera) { + s32 sp24; + + sp24 = 0; + if ((func_80072354(objectIndex, 4) != 0) && (is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) && (func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) && (func_8008A060(objectIndex, camera, 0x1555U) != 0)) { + func_800722A4(objectIndex, 4); + sp24 = 1; + } + return sp24; +} + +s32 func_8007E59C(s32 objectIndex) { + Camera *camera; + Player *player; + s32 temp_v0; + s32 someIndex; + + temp_v0 = 0; + player = gPlayerOne; + camera = camera1; + for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) { + temp_v0 = func_8007E50C(objectIndex, player++, camera++); + if (temp_v0 != 0) break; + } + return temp_v0; +} + +void func_8007E63C(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0x32: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0, 1.5f) != 0) { + set_object_flag_status_true(objectIndex, 0x00000200); + func_800722A4(objectIndex, 1); + func_800722CC(objectIndex, 2); + func_80072488(objectIndex); + } + break; + case 0x33: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) { + if (gObjectList[objectIndex].offset[1] >= 16.0f) { + gObjectList[objectIndex].itemDisplay = 0; + } else if (gObjectList[objectIndex].offset[1] >= 8.0f) { + gObjectList[objectIndex].itemDisplay = 1; + } else { + gObjectList[objectIndex].itemDisplay = 2; + } + func_800722CC(objectIndex, 1); + if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) { + func_800722A4(objectIndex, 0x00000010); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + func_800722A4(objectIndex, 0x00000020); + } + } + if (func_80072320(objectIndex, 2) != 0) { + func_800726CC(objectIndex, 0x00000064); + } else { + func_80072488(objectIndex); + } + } + break; + case 0x34: + func_80072AAC(objectIndex, 3, 6); + break; + case 0x35: + func_80072AAC(objectIndex, 2, 0x00000032); + break; + case 0x36: + if (gObjectList[objectIndex].offset[1] >= 20.0f) { + gObjectList[objectIndex].itemDisplay = 0; + } else if (gObjectList[objectIndex].offset[1] >= 18.0f) { + gObjectList[objectIndex].itemDisplay = 1; + } + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) != 0) { + set_object_flag_status_false(objectIndex, 0x00000200); + func_8007266C(objectIndex); + } + break; + case 0x64: + func_80072E54(objectIndex, 3, 5, 1, 8, 0); + break; + case 0x65: + func_8007278C(objectIndex, 0x0000001E); + break; + case 0x66: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) { + func_80072488(objectIndex); + } + break; + case 0x67: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) { + if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) { + func_800722A4(objectIndex, 0x00000010); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + func_800722A4(objectIndex, 0x00000020); + } + } + func_80072488(objectIndex); + } + break; + case 0x68: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) { + func_80072488(objectIndex); + } + break; + case 0x69: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) { + if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) { + func_800722A4(objectIndex, 0x00000010); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + func_800722A4(objectIndex, 0x00000020); + } + } + func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45)); + func_80072488(objectIndex); + } + break; + case 0x6A: + if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) { + func_80080DE4(objectIndex); + } + break; + case 0x6B: + if (gObjectList[objectIndex].offset[1] >= 22.0f) { + gObjectList[objectIndex].itemDisplay = 0; + } else if (gObjectList[objectIndex].offset[1] >= 20.0f) { + gObjectList[objectIndex].itemDisplay = 1; + } else if (gObjectList[objectIndex].offset[1] >= 18.0f) { + gObjectList[objectIndex].itemDisplay = 2; + } else if (gObjectList[objectIndex].offset[1] >= 16.0f) { + gObjectList[objectIndex].itemDisplay = 3; + } else if (gObjectList[objectIndex].offset[1] >= 14.0f) { + gObjectList[objectIndex].itemDisplay = 4; + } else { + func_800730BC(objectIndex, 3, 5, 1, 6, -1); + } + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) != 0) { + set_object_unk_0CB(objectIndex, 0); + func_80072488(objectIndex); + } + break; + case 0x6C: + if (func_8007278C(objectIndex, 0x00000064) != 0) { + func_800722CC(objectIndex, 2); + set_object_flag_status_false(objectIndex, 0x00000200); + func_8007266C(objectIndex); + } + break; + case 0xC8: + if (func_8007278C(objectIndex, 0x0000012C) != 0) { + func_80072320(objectIndex, 0x00000080); + func_80072428(objectIndex); + func_800726CC(objectIndex, 1); + } + break; + case 0x12C: + if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { + func_800722CC(objectIndex, 4); + func_8007266C(objectIndex); + } + break; + } +} + +void func_8007EC30(s32 objectIndex) { + Objects *temp_s1; + + temp_s1 = &gObjectList[objectIndex]; + temp_s1->unk_044 = 0.0f; + temp_s1->origin_pos[1] = 0.0f; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + if (gIsMirrorMode != 0) { + set_obj_direction_angle(objectIndex, 0U, 0x4000U, 0U); + set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); + } else { + set_obj_direction_angle(objectIndex, 0U, 0xC000U, 0U); + set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); + } + init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + temp_s1->model = d_course_bowsers_castle_dl_thwomp; + temp_s1->boundingBoxSize = 0x000C; + temp_s1->sizeScaling = 1.0f; + temp_s1->unk_01C[1] = 30.0f; + set_object_flag_status_true(objectIndex, 0x05000220); + temp_s1->type = 0; + temp_s1->unk_0DF = 6; + func_800724DC(objectIndex); + func_80072488(objectIndex); +} + +void func_8007ED6C(s32 objectIndex) { + UNUSED s32 stackPadding[4]; + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_8007EC30(objectIndex); + break; + case 2: + func_8007278C(objectIndex, 0x0000003C); + break; + case 3: + func_80072568(objectIndex, 0x00000032); + break; + case 4: + if (func_8007E59C(objectIndex) != 0) { + func_800725E8(objectIndex, 0x0000012C, 2); + } else { + func_800726CC(objectIndex, 2); + } + break; + } + func_8007E63C(objectIndex); + object_calculate_new_pos_offset(objectIndex); + gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1]; + func_80073514(objectIndex); +} + +void func_8007EE5C(s32 objectIndex) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->sizeScaling = 1.0f; + temp_s0->model = d_course_bowsers_castle_dl_thwomp; + temp_s0->boundingBoxSize = 0x000C; + set_object_flag_status_true(objectIndex, 0x04000220); + temp_s0->type = 0; + temp_s0->unk_0DF = 6; + func_80086E70(objectIndex); + temp_s0->unk_044 = 0.0f; + temp_s0->origin_pos[1] = 0.0f; + set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f); + temp_s0->unk_01C[1] = 20.0f; + if (gIsMirrorMode != 0) { + set_obj_direction_angle(objectIndex, 0U, 0x4000U, 0U); + set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); + } else { + set_obj_direction_angle(objectIndex, 0U, 0xC000U, 0U); + set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); + } + temp_s0->unk_0AE = 1; + if (temp_s0->primAlpha == 0) { + temp_s0->unk_0DD = 1; + } else { + temp_s0->unk_0DD = 2; + } + func_80072488(objectIndex); +} + +void func_8007EFBC(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) { + gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0); + func_80086FD4(objectIndex); + } + break; + case 2: + if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 3: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { + func_800726CC(objectIndex, 3); + func_80086FD4(objectIndex); + } + break; + case 5: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { + func_80086FD4(objectIndex); + } + break; + case 6: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 7: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) { + func_80086FD4(objectIndex); + func_800726CC(objectIndex, 3); + } + break; + case 9: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { + func_80086FD4(objectIndex); + } + break; + case 10: + if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 11: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { + func_80086FD4(objectIndex); + func_800726CC(objectIndex, 3); + } + break; + case 13: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) { + func_80086FD4(objectIndex); + } + break; + case 14: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 15: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { + func_80086FD4(objectIndex); + func_800726CC(objectIndex, 3); + } + break; + case 17: + func_8008701C(objectIndex, 1); + break; + case 0: + default: + break; + } +} + +void func_8007F280(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { + gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0); + func_80086FD4(objectIndex); + } + break; + case 2: + if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 3: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { + func_800726CC(objectIndex, 3); + func_80086FD4(objectIndex); + } + break; + case 5: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) { + func_80086FD4(objectIndex); + } + break; + case 6: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 7: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { + func_80086FD4(objectIndex); + func_800726CC(objectIndex, 3); + } + break; + case 9: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { + func_80086FD4(objectIndex); + } + break; + case 10: + if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 11: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { + func_80086FD4(objectIndex); + func_800726CC(objectIndex, 3); + } + break; + case 13: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { + func_80086FD4(objectIndex); + } + break; + case 14: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 15: + if (func_80073E18(objectIndex, (u16 *) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) { + func_80086FD4(objectIndex); + func_800726CC(objectIndex, 3); + } + break; + case 17: + func_8008701C(objectIndex, 1); + break; + case 0: + default: + break; + } +} + +void func_8007F544(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0DD) { /* irregular */ + case 1: + func_8007EFBC(objectIndex); + break; + case 2: + func_8007F280(objectIndex); + break; + } +} + +void func_8007F5A8(s32 objectIndex) { + + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + func_8007EE5C(objectIndex); + break; + case 3: + func_80072568(objectIndex, 0x00000032); + break; + case 4: + func_80086FD4(objectIndex); + func_80072488(objectIndex); + break; + } + func_8007E63C(objectIndex); + func_8007F544(objectIndex); + object_calculate_new_pos_offset(objectIndex); + func_80073514(objectIndex); +} + +void func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) { + Objects *temp_v0; + + func_800722A4(objectIndex, 8); + func_80086E70(objectIndex); + temp_v0 = &gObjectList[objectIndex]; + temp_v0->unk_0DD = 1; + temp_v0->unk_0D1 = arg1; + temp_v0->unk_048 = arg2; +} + +void func_8007F6C4(s32 objectIndex, s32 playerId) { + Player *player; + + player = &gPlayerOne[playerId]; + func_800722A4(objectIndex, 8); + func_80086E70(objectIndex); + gObjectList[objectIndex].unk_0DD = 2; + gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0]; + gObjectList[objectIndex].unk_0D1 = playerId; +} + +s32 func_8007F75C(s32 playerId) { + s32 someIndex; + s32 objectIndex; + s32 temp_s7; + s32 var_s6; + s32 waypoint; + + waypoint = gNearestWaypointByPlayerId[playerId]; + var_s6 = 0; + if ((waypoint >= 0xAA) && (waypoint < 0xB5)) { + temp_s7 = random_int(0x0032U) + 0x32; + for (someIndex = 0; someIndex < gNumActiveThwomps; someIndex++) { + objectIndex = indexObjectList1[someIndex]; + if (gObjectList[objectIndex].unk_0D5 == 3) { + var_s6 = 1; + func_8007F660(objectIndex, playerId, temp_s7); + } + } + } else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) { + for (someIndex = 0; someIndex < gNumActiveThwomps; someIndex++) { + objectIndex = indexObjectList1[someIndex]; + if (gObjectList[objectIndex].unk_0D5 == 3) { + var_s6 = 1; + func_8007F6C4(objectIndex, playerId); + } + } + } + return var_s6; +} + +void func_8007F8D8(void) { + Player *player; + s32 objectIndex; + s32 var_s0; + s32 someIndex; + s32 var_s4; + Objects *object; + + player = gPlayerOne; + var_s4 = 1; + for (someIndex = 0; someIndex < gNumActiveThwomps; someIndex++){ + objectIndex = indexObjectList1[someIndex]; + object = &gObjectList[objectIndex]; + if (object->unk_0D5 == 3) { + var_s0 = 0; + if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) { + var_s0 = 1; + } + var_s4 *= var_s0; + } + } + if (var_s4 != 0) { + for (var_s0 = 0; var_s0 < 4; var_s0++, player++){ + if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_CPU)) { + if (func_8007F75C(var_s0) != 0) break; + } + } + } +} + +void func_8007FA08(s32 objectIndex) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->model = d_course_bowsers_castle_dl_thwomp; + temp_s0->boundingBoxSize = 0x000C; + temp_s0->sizeScaling = 1.0f; + set_object_flag_status_true(objectIndex, 0x04000220); + temp_s0->type = 0; + temp_s0->unk_044 = 0.0f; + temp_s0->origin_pos[1] = 0.0f; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + if (gIsMirrorMode != 0) { + set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); + } else { + set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); + } + temp_s0->velocity[0] = 0.0f; + temp_s0->direction_angle[1] = temp_s0->orientation[1]; + temp_s0->unk_0DD = 1; + temp_s0->unk_0DF = 8; + temp_s0->offset[1] = 15.0f; + temp_s0->unk_01C[1] = 15.0f; + func_80072488(objectIndex); +} + +void func_8007FB48(s32 objectIndex) { + s32 var_v0; + UNUSED s32 stackPadding; + Player *player; + + player = &gPlayerOne[gObjectList[objectIndex].unk_0D1]; + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + gObjectList[objectIndex].unk_0B0 = 0x00A0; + gObjectList[objectIndex].offset[0] = 0.0f; + gObjectList[objectIndex].offset[2] = 0.0f; + gObjectList[objectIndex].velocity[2] = 0.0f; + func_80086FD4(objectIndex); + break; + case 2: + gObjectList[objectIndex].velocity[0] = player->unk_094 * xOrientation * 1.25; + if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) { + if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) { + if (D_8018D400 & 1) { + gObjectList[objectIndex].velocity[2] = 1.5f; + } else { + gObjectList[objectIndex].velocity[2] = -1.5f; + } + } + if (gObjectList[objectIndex].velocity[2] >= 0.0) { + if (gObjectList[objectIndex].offset[2] >= 40.0) { + gObjectList[objectIndex].velocity[2] = -1.5f; + } + } else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) { + gObjectList[objectIndex].velocity[2] = 1.5f; + } + } + object_add_velocity_offset_xz(objectIndex); + if (gObjectList[objectIndex].unk_0B0 < 0x65) { + gObjectList[objectIndex].orientation[1] = func_800417B4(gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000)); + if (gObjectList[objectIndex].unk_0B0 == 0x0064) { + gObjectList[objectIndex].itemDisplay = 1; + } + } + var_v0 = 0; + if (gIsMirrorMode != 0) { + if (gObjectList[objectIndex].offset[0] <= -1000.0) { + var_v0 = 1; + } + } else if (gObjectList[objectIndex].offset[0] >= 1000.0) { + var_v0 = 1; + } + gObjectList[objectIndex].unk_0B0--; + if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) { + gObjectList[objectIndex].unk_034 = 0.0f; + func_800726CC(objectIndex, 3); + func_80086FD4(objectIndex); + } + break; + case 4: + f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f); + f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f); + if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) { + func_80086FD4(objectIndex); + } + break; + case 5: + gObjectList[objectIndex].orientation[1] = func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]); + if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) { + func_800722CC(objectIndex, 8); + func_80086FD4(objectIndex); + gObjectList[objectIndex].itemDisplay = 0; + } + break; + case 0: + case 3: + default: + break; + } +} + +void func_8007FEA4(s32 objectIndex) { + Objects *temp_v1; + + temp_v1 = &gObjectList[objectIndex]; + switch (temp_v1->unk_0AE) { + case 1: + if (f32_step_towards(&temp_v1->offset[0], temp_v1->unk_01C[0], 5.0f) != 0) { + func_800726CC(objectIndex, 3); + func_80086FD4(objectIndex); + break; + } + case 0: + case 2: + break; + case 3: + if (f32_step_towards(&temp_v1->offset[0], 0.0f, 5.0f) != 0) { + func_80086FD4(objectIndex); + func_800722CC(objectIndex, 8); + } + break; + } +} + +void func_8007FF5C(s32 objectIndex) +{ + switch(gObjectList[objectIndex].unk_0DD) { + case 1: + func_8007FB48(objectIndex); + break; + case 2: + func_8007FEA4(objectIndex); + break; + } +} + +void func_8007FFC0(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + func_8007FA08(objectIndex); + break; + case 3: + func_80072568(objectIndex, 0x00000032); + break; + case 4: + func_80072488(objectIndex); + func_80086FD4(objectIndex); + break; + } + func_8007E63C(objectIndex); + func_8007FF5C(objectIndex); + object_calculate_new_pos_offset(objectIndex); + func_80073514(objectIndex); +} + +void func_80080078(s32 objectIndex) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->model = d_course_bowsers_castle_dl_thwomp; + temp_s0->boundingBoxSize = 0x000C; + temp_s0->sizeScaling = 1.0f; + set_object_flag_status_true(objectIndex, 0x04000220); + temp_s0->type = 2; + temp_s0->unk_0DF = 8; + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + temp_s0->unk_044 = 0.0f; + temp_s0->origin_pos[1] = 0.0f; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + temp_s0->unk_01C[1] = 30.0f; + if (gIsMirrorMode != 0) { + set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); + } else { + set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); + } + switch (temp_s0->primAlpha) { /* irregular */ + case 0: + temp_s0->unk_050 = 2; + break; + case 1: + temp_s0->unk_050 = 0x0000003C; + break; + case 2: + temp_s0->unk_050 = 0x00000078; + break; + case 3: + temp_s0->unk_050 = 0x000000B4; + break; + } + func_800724DC(objectIndex); + func_80072488(objectIndex); +} + +void func_800801FC(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + switch (temp_v0->state) { + case 0: + break; + case 1: + func_80080078(objectIndex); + break; + case 2: + func_8007278C(objectIndex, temp_v0->unk_050); + break; + case 3: + func_80072568(objectIndex, 0x00000032); + break; + case 4: + temp_v0->unk_050 = 0x0000003C; + func_800726CC(objectIndex, 2); + break; + } + func_8007E63C(objectIndex); + object_calculate_new_pos_offset(objectIndex); + func_80073514(objectIndex); +} + +void func_800802C0(s32 objectIndex) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + temp_s0->unk_0D8 = 0; + init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + temp_s0->model = d_course_bowsers_castle_dl_thwomp; + temp_s0->itemDisplay = 0; + temp_s0->boundingBoxSize = 0x000C; + temp_s0->sizeScaling = 1.5f; + set_object_flag_status_true(objectIndex, 0x05000220); + temp_s0->type = 1; + temp_s0->unk_0DF = 6; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + temp_s0->unk_044 = 0.0f; + temp_s0->origin_pos[1] = 0.0f; + temp_s0->offset[1] = 10.0f; + temp_s0->unk_01C[1] = 10.0f; + if (gIsMirrorMode != 0) { + set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); + } else { + set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); + } + temp_s0->offset[0] = 0.0f; + temp_s0->offset[2] = 0.0f; + func_800724DC(objectIndex); + func_80072488(objectIndex); +} + +void func_80080408(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_800802C0(objectIndex); + break; + case 2: + func_8008A6DC(objectIndex, 100.0f); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45)); + func_80072488(objectIndex); + } + break; + case 3: + if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) { + gObjectList[objectIndex].itemDisplay = 0; + } + break; + case 4: + if (func_8007278C(objectIndex, 0x0000012C) != 0) { + func_800726CC(objectIndex, 2); + } + break; + } + object_calculate_new_pos_offset(objectIndex); + func_80073514(objectIndex); +} + +void func_80080524(s32 objectIndex) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->model = d_course_bowsers_castle_dl_thwomp; + temp_s0->boundingBoxSize = 0x000C; + temp_s0->itemDisplay = 0; + temp_s0->sizeScaling = 1.0f; + set_object_flag_status_true(objectIndex, 0x04000220); + temp_s0->type = 0; + temp_s0->unk_0DF = 0x0A; + func_80086E70(objectIndex); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + temp_s0->unk_044 = 70.0f; + temp_s0->origin_pos[1] = 70.0f; + temp_s0->unk_01C[1] = 0.0f; + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + if ((gIsMirrorMode != 0) || (gGamestate == 9)) { + set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); + } else { + set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); + } + switch (temp_s0->primAlpha) { /* irregular */ + case 0: + temp_s0->unk_0DD = 2; + temp_s0->velocity[2] = -1.0f; + break; + case 1: + temp_s0->unk_0DD = 2; + temp_s0->velocity[2] = -1.5f; + break; + } + func_800722A4(objectIndex, 0x00000080); + func_80072488(objectIndex); +} + +void func_800806BC(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 0: + break; + case 1: + if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) != 0) { + gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; + func_80086FD4(objectIndex); + } + break; + case 2: + if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) != 0) { + gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; + func_8008701C(objectIndex, 1); + } + break; + } +} + +void func_8008078C(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 0: + break; + case 1: + if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) != 0) { + gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; + func_80086FD4(objectIndex); + } + break; + case 2: + if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) != 0) { + gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; + func_8008701C(objectIndex, 1); + } + break; + } +} + +void func_8008085C(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0DD) { + case 1: + func_800806BC(objectIndex); + break; + case 2: + func_8008078C(objectIndex); + break; + } + object_calculate_new_pos_offset(objectIndex); +} + +void func_800808CC(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + func_80080524(objectIndex); + break; + case 2: + func_800730BC(objectIndex, 3, 5, 1, 6, -1); + break; + } + if (gObjectList[objectIndex].state >= 2) { + func_8007E63C(objectIndex); + func_8008085C(objectIndex); + func_80073514(objectIndex); + if (gGamestate != 9) { + if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) { + func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45)); + } + } else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) { + func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45)); + } + } +} + +void func_80080A14(s32 objectIndex, Player *player) { + if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) { + player->boundingBoxCorners[0].unk_14 |= 3; + } +} + +void func_80080A4C(s32 objectIndex, s32 cameraPlayerId) { + Camera *camera = &camera1[cameraPlayerId]; + Player *player = &gPlayerOne[cameraPlayerId]; + + if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) { + if ((func_80072320(objectIndex, 0x00000010) != 0) && (is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != FALSE)) { + func_8001CA10(camera); + func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F)); + } + } +} + +void func_80080B28(s32 objectIndex, s32 playerId) { + f32 temp_f0; + Player *temp_s0; + + temp_s0 = &gPlayerOne[playerId]; + if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) { + if (!(temp_s0->soundEffects & 0x100)) { + temp_f0 = func_80088F54(objectIndex, temp_s0); + if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) && (has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) { + if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) { + if (!(temp_s0->effects & 0x200)) { + func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C)); + } else if (func_80072354(objectIndex, 0x00000040) != 0) { + if (temp_s0->type & 0x1000) { + func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A)); + } else { + func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A)); + } + func_80080DE4(objectIndex); + func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4); + set_object_flag_status_false(objectIndex, 0x00000200); + func_800722A4(objectIndex, 0x00000040); + func_80086F60(objectIndex); + func_800726CC(objectIndex, 0x000000C8); + } + } + } else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) && (is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + 7.0) != 0)) { + if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) { + if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) { + func_80072180(); + } + func_800722A4(objectIndex, 2); + temp_s0->unk_040 = (s16) objectIndex; + temp_s0->unk_046 |= 2; + temp_s0->soundEffects |= 0x100; + func_80088FF0(temp_s0); + } + } + } else { + func_80088FF0(temp_s0); + } + } +} + +void func_80080DE4(s32 arg0) { + Player *player; + s32 var_v1; + + player = gPlayerOne; + for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) { + if (arg0 == player->unk_040) { + player->soundEffects &= ~0x100; + player->unk_040 = -1; + } + } +} + +#ifdef NON_MATCHING +extern f32 D_800E594C[][2]; +extern u16 D_800E597C[6]; + +void func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) { + u16 anAngle; + f32 thing0; + f32 thing1; + f32 *temp_v1; + + init_object(objectIndex1, arg2); + temp_v1 = D_800E594C[arg2]; + gObjectList[objectIndex1].unk_0D5 = 2; + anAngle = gObjectList[objectIndex2].direction_angle[1]; + thing1 = func_800416D8(temp_v1[1], temp_v1[0], anAngle); + thing0 = func_80041724(temp_v1[1], temp_v1[0], anAngle); + gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0; + gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].unk_044 - 9.0; + gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1; + anAngle = D_800E597C[arg2] + gObjectList[objectIndex2].direction_angle[1]; + gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6; + gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6; +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_80080E8C.s") +#endif + +void func_80080FEC(s32 arg0) { + s32 objectIndex; + s32 i; + + for (i = 0; i < 6; i++) { + objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE); + if (objectIndex == NULL_OBJECT_ID) break; + func_80080E8C(objectIndex, arg0, i); + } +} + +void func_80081080(s32 objectIndex) { + Objects *temp_v0; + + temp_v0 = &gObjectList[objectIndex]; + temp_v0->activeTexture = D_8018D490; + temp_v0->textureList = D_8018D490; + temp_v0->primAlpha = 0x00FF; + temp_v0->direction_angle[1] = 0; + temp_v0->orientation[0] = 0; + temp_v0->orientation[2] = 0; + temp_v0->offset[0] = 0.0f; + temp_v0->offset[1] = 0.0f; + temp_v0->offset[2] = 0.0f; + temp_v0->sizeScaling = 0.25f; + func_80072488(objectIndex); +} + +void func_800810F4(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + func_80081080(objectIndex); + break; + case 2: + object_add_velocity_offset_xz(objectIndex); + f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f); + func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0); + if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) { + func_80072488(objectIndex); + } + break; + case 3: + func_80072428(objectIndex); + break; + } + object_calculate_new_pos_offset(objectIndex); +} + +// update twomp I think +void func_80081208(void) { + +} + +void func_80081210(void) { + Player *player; + s32 objectIndex; + s32 var_s2_3; + s32 var_s4; + + D_80165834[0] += 0x100; + D_80165834[1] += 0x200; + for (var_s4 = 0; var_s4 < gNumActiveThwomps; var_s4++) { + objectIndex = indexObjectList1[var_s4]; + func_800722CC(objectIndex, 0x00000010); + func_8008A4CC(objectIndex); + } + func_8007F8D8(); + for (var_s4 = 0; var_s4 < gNumActiveThwomps; var_s4++) { + objectIndex = indexObjectList1[var_s4]; + if (gObjectList[objectIndex].state != 0) { + switch (gObjectList[objectIndex].unk_0D5) { + case 1: + func_8007ED6C(objectIndex); + break; + case 2: + func_8007F5A8(objectIndex); + break; + case 3: + func_8007FFC0(objectIndex); + break; + case 4: + func_800801FC(objectIndex); + break; + case 6: + func_80080408(objectIndex); + break; + case 5: + func_800808CC(objectIndex); + break; + } + } + } + player = gPlayerOne; + for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) { + player->boundingBoxCorners[0].unk_14 &= ~3; + player->unk_046 &= ~0x0006; + for (var_s2_3 = 0; var_s2_3 < gNumActiveThwomps; var_s2_3++) { + objectIndex = indexObjectList1[var_s2_3]; + if (!(player->effects & BOO_EFFECT)) { + func_80080B28(objectIndex, var_s4); + } + if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) { + func_80080A14(objectIndex, player); + } + if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) { + func_80080A4C(objectIndex, var_s4); + } + } + } + func_8007542C(3); + for (var_s4 = 0; var_s4 < gNumActiveThwomps; var_s4++) { + objectIndex = indexObjectList1[var_s4]; + if (func_80072320(objectIndex, 0x00000020) == 0) continue; + + func_800722CC(objectIndex, 0x00000020); + func_80080FEC(objectIndex); + } + for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) { + objectIndex = gObjectParticle2[var_s4]; + if (objectIndex == DELETED_OBJECT_ID) continue; + if (gObjectList[objectIndex].state == 0) continue; + func_800810F4(objectIndex); + if (gObjectList[objectIndex].state != 0) continue; + delete_object_wrapper(&gObjectParticle2[var_s4]); + } +} + +void func_8008153C(s32 objectIndex) { + UNUSED s32 stackPadding[3]; + s32 sp70; + s32 var_s1; + s32 var_s7; + s32 loopObjectIndex; + + if (gPlayerCountSelection1 == 1) { + sp70 = 8; + } else { + sp70 = 4; + } + + for (var_s7 = 0; var_s7 < sp70; var_s7++) { + for (var_s1 = 0; var_s1 < gObjectParticle2_SIZE; var_s1++) { + loopObjectIndex = gObjectParticle2[var_s1]; + + if (gObjectList[loopObjectIndex].state != 0) continue; + + init_object(loopObjectIndex, 0); + gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt; + gObjectList[loopObjectIndex].tlutList = d_course_moo_moo_farm_mole_dirt; + gObjectList[loopObjectIndex].sizeScaling = 0.15f; + gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU); + gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8; + gObjectList[loopObjectIndex].unk_034 = random_int(5U); + gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8; + gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1; + gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0]; + gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0; + gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2]; + break; + } + } +} + +void func_80081790(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; /* irregular */ + case 1: + if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.3f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].orientation[1], 0x00000032) != 0) { + func_80072488(objectIndex); + } + object_calculate_new_pos_offset(objectIndex); + break; + case 2: + func_80072428(objectIndex); + func_80086F60(objectIndex); + break; + } +} + +void func_80081848(s32 objectIndex) { + init_texture_object(objectIndex, d_course_moo_moo_farm_mole_tlut, (u8*) d_course_moo_moo_farm_mole_frames, 0x20U, (u16) 0x00000040); + gObjectList[objectIndex].sizeScaling = 0.15f; + gObjectList[objectIndex].itemDisplay = 0; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); + gObjectList[objectIndex].boundingBoxSize = 6; + gObjectList[objectIndex].velocity[1] = 4.0f; + set_object_flag_status_true(objectIndex, 0x04000000); + func_80072488(objectIndex); +} + +void func_80081924(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 9.0f, 0.7f) != 0) { + func_80086FD4(objectIndex); + } + break; + case 2: + func_800871AC(objectIndex, 0x0000000A); + break; + case 3: + if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 3.0f, 1.0f) != 0) { + func_80086F60(objectIndex); + } + break; + case 4: + func_80087D24(objectIndex, 3.6f, 0.25f, 0.0f); + break; + case 5: + func_80086F60(objectIndex); + break; + case 10: + gObjectList[objectIndex].orientation[2] += 0x1000; + gObjectList[objectIndex].velocity[1] -= 0.184; + func_8008751C(objectIndex); + object_add_velocity_offset_xyz(objectIndex); + if (gObjectList[objectIndex].pos[1] <= -10.0) { + func_80086F60(objectIndex); + } + break; + case 0: + default: + break; + } +} + +void func_80081A88(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0DD) { /* irregular */ + case 0: + break; + case 1: + func_8008B724(objectIndex); + break; + case 2: + func_80081924(objectIndex); + break; + } + object_calculate_new_pos_offset(objectIndex); +} + +void func_80081AFC(s32 objectIndex, s32 arg1) { + s8 *sp2C; + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->state) { /* irregular */ + case 0x1: + func_80081848(objectIndex); + break; + case 0x2: + if (temp_s0->unk_04C == 0) { + func_80086EAC(objectIndex, 2, 1); + func_80072488(objectIndex); + set_object_flag_status_true(objectIndex, 0x00000200); + } else { + temp_s0->unk_04C--; + } + break; + case 0x3: + if (temp_s0->unk_0AE == 0) { + func_80086EAC(objectIndex, 2, 4); + func_8008153C(objectIndex); + func_80072488(objectIndex); + func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x07)); + } + break; + case 0x4: + if (func_80072E54(objectIndex, 1, 6, 1, 2, 0) != 0) { + func_800726CC(objectIndex, 0x00000064); + } + break; + case 0xA: + func_80072E54(objectIndex, 1, 6, 1, 0, -1); + if (temp_s0->unk_0AE == 0) { + func_800726CC(objectIndex, 0x00000064); + } + break; + case 0x64: + if (temp_s0->unk_0AE == 0) { + set_object_flag_status_false(objectIndex, 0x00000200); + func_80072428(objectIndex); + switch (arg1) { /* switch 1; irregular */ + case 1: /* switch 1 */ + sp2C = D_8018D198; + break; + case 2: /* switch 1 */ + sp2C = D_8018D1A8; + break; + case 3: /* switch 1 */ + sp2C = D_8018D1B8; + break; + } + sp2C[temp_s0->type] = 0; + } + break; + case 0: + default: + break; + } + if (temp_s0->state >= 2) { + func_80073514(objectIndex); + } +} + +void func_80081D34(s32 objectIndex) { + Player *var_s1; + Camera *var_s4; + s32 var_s2; + s32 var_s5; + Objects *temp_s0; + + var_s5 = 0; + var_s1 = gPlayerOne; + var_s4 = camera1; + for (var_s2 = 0; var_s2 < D_8018D158; var_s2++, var_s1++, var_s4++) { + if ((is_obj_flag_status_active(objectIndex, 0x00000200) != 0) && !(var_s1->effects & 0x80000000) && (has_collided_with_player(objectIndex, var_s1) != 0)) { + if ((var_s1->type & 0x8000) && !(var_s1->type & 0x100)) { + var_s5 = 1; + temp_s0 = &gObjectList[objectIndex]; + if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) { + func_80072180(); + } + if (var_s1->effects & 0x200) { + func_800C9060(var_s2, 0x1900A046U); + } else { + var_s1->soundEffects |= 2; + } + temp_s0->direction_angle[1] = var_s4->rot[1]; + temp_s0->velocity[1] = (var_s1->unk_094 / 2) + 3.0; + temp_s0->unk_034 = var_s1->unk_094 + 1.0; + if (temp_s0->velocity[1] >= 5.0) { + temp_s0->velocity[1] = 5.0f; + } + if (temp_s0->unk_034 >= 4.0) { + temp_s0->velocity[1] = 4.0f; + } + } + } + } + if (var_s5 != 0) { + temp_s0 = &gObjectList[objectIndex]; + set_object_flag_status_false(objectIndex, 0x00000200); + func_80086F60(objectIndex); + set_obj_origin_pos(objectIndex, temp_s0->pos[0], temp_s0->pos[1], temp_s0->pos[2]); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + func_80086EAC(objectIndex, 2, 0x000A); + func_800726CC(objectIndex, 0x0000000A); + } +} + +#ifdef NON_MATCHING +/** + * Nonmatching due to regalloc stuff + * The use of the `offset` variable is really really weird + * The intent of the function appears to be choose a random mole from a given + * group of moles (decided by arg1) + * `offset` then would then be offsetting the indexing into gMoleSpawns + * so that we choose the appropriate spawn location for that mole + * But as its written, `offset` is triple what it ought to be. + * So there' something kind of fucky happening + **/ +void func_80081FF4(s32 objectIndex, s32 arg1) { + UNUSED s32 stackPadding0; + UNUSED s32 stackPadding1; + s32 moleCount; + s16 var_v1; + s16 offset; + s32 var_a0; + s8 *var_a2; + + init_object(objectIndex, 0); + gObjectList[objectIndex].unk_04C = random_int(0x001EU) + 5; + switch (arg1) { /* irregular */ + case 1: + var_a2 = D_8018D198; + moleCount = NUM_GROUP1_MOLES; + offset = 0; + break; + case 2: + var_a2 = D_8018D1A8; + moleCount = NUM_GROUP2_MOLES; + offset = 24; + // offset = NUM_GROUP1_MOLES; + break; + case 3: + var_a2 = D_8018D1B8; + moleCount = NUM_GROUP3_MOLES; + offset = 57; + // offset = NUM_GROUP1_MOLES + NUM_GROUP2_MOLES; + break; + } + var_v1 = random_int(moleCount); + for (var_a0 = 0; var_a0 < moleCount; var_a0++) { + if (var_a2[var_v1] != 0) { + var_v1++; + if (var_v1 == moleCount) { + var_v1 = 0; + } + } else { + var_a2[var_v1] = 1; + gObjectList[objectIndex].type = var_v1; + break; + } + } + gObjectList[objectIndex].origin_pos[0] = gMoleSpawns[var_v1][offset + 0] * xOrientation; + gObjectList[objectIndex].origin_pos[1] = gMoleSpawns[var_v1][offset + 1] - 9.0; + gObjectList[objectIndex].origin_pos[2] = gMoleSpawns[var_v1][offset + 2]; +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_80081FF4.s") +#endif + +void func_800821AC(s32 objectIndex, s32 arg1) { + if (gObjectList[objectIndex].state != 0) { + func_80081AFC(objectIndex, arg1); + func_80081A88(objectIndex); + func_80081D34(objectIndex); + } +} + +void update_moles(void) { + s32 var_s1; + s32 objectIndex; + UNUSED s32 stackPadding; + + for (var_s1 = 0; var_s1 < D_8018D1C8; var_s1++) { + objectIndex = indexObjectList1[var_s1]; + if (gObjectList[objectIndex].state == 0) { + if (func_8008A8B0(8, 9) != 0) { + func_80081FF4(objectIndex, 1); + } + } else { + func_800821AC(objectIndex, 1); + } + } + + for (var_s1 = 0; var_s1 < D_8018D1D0; var_s1++) { + objectIndex = indexObjectList2[var_s1]; + if (gObjectList[objectIndex].state == 0) { + if (func_8008A8B0(0x0010, 0x0013) != 0) { + func_80081FF4(objectIndex, 2); + } + } else { + func_800821AC(objectIndex, 2); + } + } + + for (var_s1 = 0; var_s1 < D_8018D1D8; var_s1++) { + objectIndex = indexObjectList3[var_s1]; + if (gObjectList[objectIndex].state == 0) { + if (func_8008A8B0(0x0011, 0x0014) != 0) { + func_80081FF4(objectIndex, 3); + } + } else { + func_800821AC(objectIndex, 3); + } + } + + for (var_s1 = 0; var_s1 < gObjectParticle2_SIZE; var_s1++) { + objectIndex = gObjectParticle2[var_s1]; + if (gObjectList[objectIndex].state != 0) { + func_80081790(objectIndex); + } + } +} + +void func_8008241C(s32 objectIndex, s32 arg1) { + UNUSED s16 stackPadding0; + s16 temp_f4; + s16 sp22; + s16 sp20; + + gObjectList[objectIndex].unk_0D8 = 1; + gObjectList[objectIndex].model = (Gfx *) d_course_koopa_troopa_beach_unk4; + gObjectList[objectIndex].vertex = (Vtx *) d_course_koopa_troopa_beach_unk_data5; + gObjectList[objectIndex].sizeScaling = 0.2f; + gObjectList[objectIndex].unk_0DD = 1; + sp22 = random_int(0x00C8) + -100.0; + sp20 = random_int(0x0014); + temp_f4 = random_int(0x00C8) + -100.0; + if (gGamestate == 9) { + set_obj_origin_pos(objectIndex, sp22 + -360.0, sp20 + 60.0, temp_f4 + -1300.0); + } else if (gObjectList[objectIndex].unk_0D5 != 0) { + set_obj_origin_pos(objectIndex, (sp22 + 328.0) * xOrientation, sp20 + 20.0, temp_f4 + 2541.0); + } else { + set_obj_origin_pos(objectIndex, (sp22 + -985.0) * xOrientation, sp20 + 15.0, temp_f4 + 1200.0); + } + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + gObjectList[objectIndex].unk_034 = 1.0f; + func_80086EF0(objectIndex); + gObjectList[objectIndex].spline = D_800E633C[arg1 % 4]; + set_object_flag_status_true(objectIndex, 0x00000800); + func_80072488(objectIndex); +} + +void func_80082714(s32 objectIndex, s32 arg1) { + switch(gObjectList[objectIndex].state) { + case 1: + func_8008241C(objectIndex , arg1); + break; + case 0: + default: + break; + } +} + +void func_8008275C(s32 objectIndex) { + UNUSED s32 stackPadding; + switch (gObjectList[objectIndex].unk_0DD) { /* irregular */ + case 1: + func_8008B78C(objectIndex); + object_calculate_new_pos_offset(objectIndex); + break; + case 2: + func_8008B78C(objectIndex); + vec3f_copy(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos); + func_8000D940(gObjectList[objectIndex].origin_pos, &gObjectList[objectIndex].unk_0C6, gObjectList[objectIndex].unk_034, 0.0f, 0); + gObjectList[objectIndex].offset[0] *= 2.0; + gObjectList[objectIndex].offset[1] *= 2.5; + gObjectList[objectIndex].offset[2] *= 2.0; + object_calculate_new_pos_offset(objectIndex); + gObjectList[objectIndex].direction_angle[1] = get_angle_between_two_vectors(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos); + break; + } + func_800873F4(objectIndex); +} + +void update_seagulls(void) { + Objects *temp_s1; + UNUSED s32 *var_s4; + s32 temp_s0; + s32 var_s3; + + for (var_s3 = 0; var_s3 < NUM_SEAGULLS; var_s3++) { + temp_s0 = indexObjectList2[var_s3]; + + temp_s1 = &gObjectList[temp_s0]; + if (temp_s1->state == 0) continue; + + func_80082714(temp_s0, var_s3); + func_8008275C(temp_s0); + if (func_80072320(temp_s0, 2) != 0) { + func_800722CC(temp_s0, 2); + if (D_80165A90 != 0) { + D_80165A90 = 0; + D_80183E40[0] = 0.0f; + D_80183E40[1] = 0.0f; + D_80183E40[2] = 0.0f; + if (gGamestate != CREDITS_SEQUENCE) { + func_800C98B8(temp_s1->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43)); + } else { + temp_s0 = indexObjectList2[1]; + if (gCutsceneShotTimer < 0x97) { + temp_s1 = &gObjectList[temp_s0]; + func_800C98B8(temp_s1->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43)); + } + } + } + } + } + if (D_80165900 != 0) { + D_80165900 -= 1; + } else { + if (gGamestate != 9) { + D_80165900 = 0x003C; + } else { + D_80165900 = 0x000F; + } + if ((D_80165908 != 0) && (D_80165A90 == 0)) { + D_80165A90 = 1; + } + } + D_80165908 = 0; +} + +void init_ktb_crab(s32 objectIndex) { + Objects *object; + + init_texture_object(objectIndex, d_course_koopa_troopa_beach_crab_tlut, (u8*) d_course_koopa_troopa_beach_crab_frames, 0x40U, (u16) 0x00000040); + object = &gObjectList[objectIndex]; + object->sizeScaling = 0.15f; + object->itemDisplay = 0; + func_80072488(objectIndex); + object->boundingBoxSize = 1; + set_object_flag_status_true(objectIndex, 0x04000420); + func_80086EAC(objectIndex, 0, 1); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); + object->unk_034 = 1.5f; + set_object_flag_status_true(objectIndex, 0x00000200); +} + +void func_80082B34(s32 objectIndex, UNUSED s32 unused) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + init_ktb_crab(objectIndex); + break; + case 2: + func_80072E54(objectIndex, 0, 3, 1, 2, -1); + break; + case 3: + func_80072E54(objectIndex, 4, 6, 1, 2, -1); + break; + } + if (gObjectList[objectIndex].state >= 2) { + func_80073514(objectIndex); + } +} + +void func_80082C30(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_01C[0], gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_01C[2]) != 0) { + func_800726CC(objectIndex, 3); + func_80086FD4(objectIndex); + } + break; + case 2: + if (func_80087104(objectIndex, 0x003CU) != 0) { + gObjectList[objectIndex].unk_034 = 0.8f; + func_800726CC(objectIndex, 2); + func_80086FD4(objectIndex); + } + break; + case 3: + if (func_80087954(objectIndex, 0x0000003C) != 0) { + func_80086FD4(objectIndex); + func_800726CC(objectIndex, 3); + } + break; + case 4: + if (func_80087104(objectIndex, 0x003CU) != 0) { + func_800726CC(objectIndex, 2); + func_80086FD4(objectIndex); + } + break; + case 5: + if (func_8008789C(objectIndex, 0x0000003C) != 0) { + func_800726CC(objectIndex, 3); + func_8008701C(objectIndex, 2); + } + break; + } + object_calculate_new_pos_offset(objectIndex); + if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { + func_80088538(objectIndex); + gObjectList[objectIndex].pos[1] = (f32) (gObjectList[objectIndex].unk_044 + 2.5); + } +} + +void func_80082E18(s32 objectIndex) { + if (gObjectList[objectIndex].state >= 2) { + func_80089F24(objectIndex); + } +} + +void update_crabs(void) { + s32 objectIndex; + s32 var_s1; + + for (var_s1 = 0; var_s1 < NUM_CRABS; var_s1++) { + objectIndex = indexObjectList1[var_s1]; + if (gObjectList[objectIndex].state != 0) { + func_80082B34(objectIndex, var_s1); + func_8008A6DC(objectIndex, 500.0f); + func_80082C30(objectIndex); + func_80082E18(objectIndex); + } + } +} + +#ifdef NON_MATCHING +// https://decomp.me/scratch/RquH0 +// Gollygee I sure love register allocation :^) +void func_80082F1C(s32 objectIndex, s32 arg1) { + gObjectList[objectIndex].model = (Gfx *) d_course_yoshi_valley_unk5; + gObjectList[objectIndex].vertex = (Vtx *) d_course_yoshi_valley_unk4; + gObjectList[objectIndex].sizeScaling = 0.027f; + func_80072488(objectIndex); + set_obj_origin_pos(objectIndex, D_800E5DF4[arg1].pos[0] * xOrientation, D_800E5DF4[arg1].pos[1], D_800E5DF4[arg1].pos[2]); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, D_800E5DF4[arg1].rot, 0U); +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_80082F1C.s") +#endif + +void func_80083018(s32 objectIndex, s32 arg1) { + switch(gObjectList[objectIndex].state) { + case 1: + func_80082F1C(objectIndex , arg1); + break; + case 0: + default: + break; + } +} + +void func_80083060(s32 objectIndex) { + object_calculate_new_pos_offset(objectIndex); +} + +void func_80083080(void) { + s32 objectIndex; + s32 var_s1; + + for (var_s1 = 0; var_s1 < NUM_YV_FLAG_POLES; var_s1++) { + objectIndex = indexObjectList1[var_s1]; + if (gObjectList[objectIndex].state != 0) { + func_80083018(objectIndex, var_s1); + func_80083060(objectIndex); + } + } +} + +void func_8008311C(s32 objectIndex, s32 arg1) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_yoshi_valley_hedgehog_tlut, d_course_yoshi_valley_hedgehog, 0x40U, (u16) 0x00000040); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->activeTLUT = d_course_yoshi_valley_hedgehog_tlut; + temp_s0->activeTexture = d_course_yoshi_valley_hedgehog; + temp_s0->vertex = D_0D0060B0; + temp_s0->sizeScaling = 0.2f; + temp_s0->itemDisplay = 0; + func_80072488(objectIndex); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); + temp_s0->unk_034 = ((arg1 % 6) * 0.1) + 0.5; + func_80086E70(objectIndex); + set_object_flag_status_true(objectIndex, 0x04000600); + temp_s0->boundingBoxSize = 2; +} + +void func_80083248(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 0: + break; + case 1: + if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_09C, gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_09E) != 0) { + func_80086FD4(objectIndex); + } + break; + case 2: + func_800871AC(objectIndex, 0x0000003C); + break; + case 3: + if (func_80087A0C(objectIndex, gObjectList[objectIndex].unk_09C, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_09E, gObjectList[objectIndex].origin_pos[2]) != 0) { + func_80086FD4(objectIndex); + } + break; + case 4: + if (func_80087060(objectIndex, 0x0000003C) != 0) { + func_8008701C(objectIndex, 1); + } + break; + } + object_calculate_new_pos_offset(objectIndex); + if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) { + if (is_obj_flag_status_active(objectIndex, 0x00400000) != 0) { + func_8008861C(objectIndex); + } + gObjectList[objectIndex].pos[1] = gObjectList[objectIndex].unk_044 + 6.0; + } +} + +void func_800833D0(s32 objectIndex, s32 arg1) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + func_8008311C(objectIndex, arg1); + break; + case 2: + func_80072D3C(objectIndex, 0, 1, 4, -1); + break; + } + if (gObjectList[objectIndex].itemDisplay == 0) { + gObjectList[objectIndex].vertex = D_0D0060B0; + } else { + gObjectList[objectIndex].vertex = D_0D006130; + } +} + +void func_80083474(s32 objectIndex) { + if (gObjectList[objectIndex].state >= 2) { + func_80089F24(objectIndex); + } +} + +void update_hedgehogs(void) { + s32 temp_s1; + s32 var_s0; + + for (var_s0 = 0; var_s0 < NUM_HEDGEHOGS; var_s0++) { + temp_s1 = indexObjectList2[var_s0]; + func_800833D0(temp_s1, var_s0); + func_80083248(temp_s1); + func_80083474(temp_s1); + } + func_80072120(indexObjectList2, 0x0000000F); +} + +void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) { + Objects *temp_s0; + + init_object(objectIndex, 0); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->activeTexture = d_course_frappe_snowland_snow; + temp_s0->textureList = d_course_frappe_snowland_snow; + temp_s0->activeTLUT = d_course_frappe_snowland_snow_tlut; + temp_s0->tlutList = d_course_frappe_snowland_snow_tlut; + temp_s0->sizeScaling = random_int(0x0064U); + temp_s0->sizeScaling = (temp_s0->sizeScaling * 0.001) + 0.05; + temp_s0->velocity[1] = random_int(0x0014U); + temp_s0->velocity[1] = (temp_s0->velocity[1] * 0.5) + 2.6; + temp_s0->unk_034 = random_int(0x000AU); + temp_s0->unk_034 = (temp_s0->unk_034 *0.1) + 4.5; + temp_s0->direction_angle[1] = (arg2 << 0x10) / arg3; + temp_s0->origin_pos[0] = arg1[0]; + temp_s0->origin_pos[1] = arg1[1]; + temp_s0->origin_pos[2] = arg1[2]; + temp_s0->primAlpha = random_int(0x4000U) + 0x1000; +} + +void func_800836F0(Vec3f arg0) { + s32 objectIndex; + s32 i; + + for (i = 0; i < D_8018D3BC; i++) { + objectIndex = add_unused_obj_index(&gObjectParticle2[0], &gNextFreeObjectParticle2, gObjectParticle2_SIZE); + if (objectIndex == NULL_OBJECT_ID) break; + func_80083538(objectIndex, arg0, i, D_8018D3BC); + } +} + +void func_8008379C(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.74f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1], 0x00000064) != 0) { + func_80072488(objectIndex); + } + break; + case 2: + func_80086F60(objectIndex); + func_80072428(objectIndex); + break; + } + object_calculate_new_pos_offset(objectIndex); + gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha; +} + +void func_80083868(s32 objectIndex) { + Objects *temp_s0; + + init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_head, 0x40U, (u16) 0x00000040); + temp_s0 = &gObjectList[objectIndex]; + temp_s0->vertex = D_0D0061B0; + temp_s0->sizeScaling = 0.1f; + temp_s0->itemDisplay = 0; + func_80072488(objectIndex); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + temp_s0->orientation[0] = 0; + temp_s0->orientation[1] = 0; + temp_s0->orientation[2] = 0x8000; + temp_s0->primAlpha = random_int(0x2000U) - 0x1000; + func_80086E70(objectIndex); + temp_s0->unk_034 = 1.5f; + set_object_flag_status_true(objectIndex, 0x00000200); +} + +void func_80083948(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + func_80086FD4(objectIndex); + break; + case 2: + func_800871AC(objectIndex, 0x00000014); + break; + case 3: + func_8008701C(objectIndex, 1); + break; + case 10: + func_80087C48(objectIndex, 10.0f, 0.5f, 0x0000000A); + break; + case 11: + func_80087D24(objectIndex, 0.0f, 0.2f, -7.0f); + break; + case 20: + if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 0.0f, 0.2f) != 0) { + func_80073800(objectIndex, 0); + func_8008701C(objectIndex, 1); + } + break; + case 0: + default: + break; + } + object_calculate_new_pos_offset(objectIndex); + func_80073D0C(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00001000, 0x00001000, 0x00000400, 1, -1); + gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha + 0x8000; +} + +void func_80083A94(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + func_80083868(objectIndex); + break; + } + if (gObjectList[objectIndex].state >= 2) { + func_80073514(objectIndex); + } + func_80083948(objectIndex); +} + +void func_80083B0C(s32 objectIndex) { + init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_body, 0x40U, (u16) 0x00000040); + gObjectList[objectIndex].vertex = D_0D0060B0; + gObjectList[objectIndex].sizeScaling = 0.1f; + gObjectList[objectIndex].itemDisplay = 0; + func_80072488(objectIndex); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + gObjectList[objectIndex].orientation[0] = 0; + gObjectList[objectIndex].orientation[1] = 0; + gObjectList[objectIndex].orientation[2] = 0x8000; + gObjectList[objectIndex].boundingBoxSize = 2; + gObjectList[objectIndex].unk_034 = 1.5f; + set_object_flag_status_true(objectIndex, 0x04000210); +} + +void func_80083BE4(s32 objectIndex) { + object_calculate_new_pos_offset(objectIndex); +} + +void func_80083C04(s32 objectIndex) { + Objects *temp_s1; + + temp_s1 = &gObjectList[objectIndex]; + switch (temp_s1->state) { + case 0: + break; + case 1: + func_80083B0C(objectIndex); + break; + case 2: + func_8007278C(objectIndex, 0x00000096); + break; + case 10: + if (func_8007278C(objectIndex, 0x0000012C) != 0) { + func_800722A4(objectIndex, 2); + } + break; + case 11: + if (func_8007278C(objectIndex, 0x0000000A) != 0) { + set_object_flag_status_true(objectIndex, 0x00000010); + temp_s1->sizeScaling = 0.001f; + } + break; + case 12: + if (func_80074118(objectIndex, &temp_s1->sizeScaling, 0.001f, 0.1f, 0.0025f, 0, 0) != 0) { + func_80072488(objectIndex); + } + break; + case 13: + func_800726CC(objectIndex, 2); + set_object_flag_status_false(objectIndex, 0x00001000); + break; + } + if (temp_s1->state >= 2) { + func_80073514(objectIndex); + } + func_80083BE4(objectIndex); +} + +void update_snowmen(void) { + s32 var_s0; + s32 var_s3; + s32 var_s4; + s32 objectIndex; + Objects *temp_s1; + + for (var_s0 = 0; var_s0 < gObjectParticle2_SIZE; var_s0++) { + objectIndex = gObjectParticle2[var_s0]; + + if (objectIndex == DELETED_OBJECT_ID) continue; + + if (gObjectList[objectIndex].state == 0) continue; + func_8008379C(objectIndex); + if (gObjectList[objectIndex].state != 0) continue; + delete_object_wrapper(&gObjectParticle2[var_s0]); + if (var_s0) {} // ?? + } + + for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) { + var_s4 = indexObjectList1[var_s0]; + var_s3 = indexObjectList2[var_s0]; + func_80083A94(var_s3); + func_80083C04(var_s4); + if (is_obj_index_flag_status_inactive(var_s4, 0x00001000) != 0) { + temp_s1 = &gObjectList[var_s4]; + if ((func_8008A8B0(temp_s1->unk_0D5 - 1, temp_s1->unk_0D5 + 1) != 0) && (func_80089B50(var_s4) != 0)) { + set_object_flag_status_true(var_s4, 0x00001000); + set_object_flag_status_false(var_s4, 0x00000010); + func_800726CC(var_s4, 0x0000000A); + func_8008701C(var_s3, 0x0000000A); + func_800836F0(temp_s1->pos); + } + } else if (func_80072320(var_s4, 2) != 0) { + func_800722CC(var_s4, 2); + func_8008701C(var_s3, 0x00000014); + } + } +} + +void func_80083F18(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 0: + break; + case 1: + if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1], 0x00000064) != 0) { + func_80072488(objectIndex); + } + object_calculate_new_pos_offset(objectIndex); + break; + case 2: + func_80086F60(objectIndex); + func_80072428(objectIndex); + break; + } +} + +void func_80083FD0(s32 objectIndex, s32 arg1, s32 playerId) { + Objects *temp_s0; + Player *sp20; + + temp_s0 = &gObjectList[objectIndex]; + sp20 = &gPlayerOne[playerId]; + temp_s0->unk_084[7] = playerId; + init_object(objectIndex, 0); + temp_s0->activeTLUT = d_course_sherbet_land_ice; + temp_s0->tlutList = d_course_sherbet_land_ice; + temp_s0->sizeScaling = ((f32) random_int(0x01F4U) * 0.0002) + 0.04; + temp_s0->velocity[1] = ((f32) random_int(0x0032U) * 0.05) + 1.0; + temp_s0->unk_034 = ((f32) random_int(0x000AU) * 0.1) + 1.0; + temp_s0->direction_angle[1] = D_801657A2 * arg1; + temp_s0->origin_pos[0] = (sp20->pos[0] + random_int(0x0014U)) - 10.0f; + temp_s0->origin_pos[1] = (sp20->pos[1] - 10.0) + random_int(0x000AU); + temp_s0->origin_pos[2] = (sp20->pos[2] + random_int(0x0014U)) - 10.0f; +} + +void func_8008421C(UNUSED s32 arg0, s32 playerId) { + s32 objectIndex; + s32 var_s0; + + for (var_s0 = 0; var_s0 < D_8018D3C0; var_s0++) { + objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE); + if (objectIndex == NULL_OBJECT_ID) break; + func_80083FD0(objectIndex, var_s0, playerId); + } +} + +void func_800842C8(void) { + s32 objectIndex; + s32 playerId; + + D_80165834[0] += 0x200; + D_80165834[1] += 0x400; + func_800419F8(); + D_8016582C[0] += 0x2000; + D_8016582C[1] += 0x1000; + D_8016582C[2] += 0x1800; + for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) { + objectIndex = gIndexLakituList[playerId]; + if (func_80072320(objectIndex, 0x00000020) != 0) { + func_800722CC(objectIndex, 0x00000020); + func_8008421C(objectIndex, playerId); + } + } + for (playerId = 0; playerId < gObjectParticle2_SIZE; playerId++) { + objectIndex = gObjectParticle2[playerId]; + if (objectIndex != DELETED_OBJECT_ID) { + if (gObjectList[objectIndex].state != 0) { + func_80083F18(objectIndex); + if (gObjectList[objectIndex].state == 0) { + delete_object_wrapper(&gObjectParticle2[playerId]); + } + } + } + } +} + +void func_80084430(s32 objectIndex, UNUSED s32 arg1) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + temp_s0->unk_0D8 = 0; + temp_s0->model = (Gfx *) d_course_sherbet_land_unk_data1; + temp_s0->vertex = (Vtx *) d_course_sherbet_land_unk_data11; + temp_s0->sizeScaling = 0.2f; + temp_s0->boundingBoxSize = 0x000C; + temp_s0->unk_09C = 1; + set_obj_origin_pos(objectIndex, xOrientation * -383.0, 2.0f, -690.0f); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + temp_s0->unk_0DD = 1; + func_80086EF0(objectIndex); + temp_s0->spline = D_800E672C[0]; + set_object_flag_status_true(objectIndex, 0x04000800); + temp_s0->type = func_80004EAC(d_course_sherbet_land_unk_data11, 0); + func_80072488(objectIndex); +} + +void func_8008453C(s32 objectIndex, s32 arg1) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 0: + break; + case 1: + if (gPlayerCountSelection1 == 1) { + func_80084430(objectIndex, arg1); + } + break; + case 2: + func_80072E54(objectIndex, 0, gObjectList[objectIndex].type, 1, 0, -1); + break; + } +} + +void func_800845C8(s32 objectIndex, s32 arg1) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + temp_s0->unk_0D8 = 0; + temp_s0->model = (Gfx *) d_course_sherbet_land_unk_data1; + temp_s0->vertex = (Vtx *) d_course_sherbet_land_unk_data11; + temp_s0->boundingBoxSize = 4; + temp_s0->unk_09C = 2; + temp_s0->unk_04C = random_int(0x012CU); + set_object_flag_status_true(objectIndex, 0x04000220); + if ((arg1 > 0) && (arg1 < 9)) { + if ((arg1 == 1) || (arg1 == 2)) { + set_obj_origin_pos(objectIndex, xOrientation * -2960.0, -80.0f, 1521.0f); + temp_s0->unk_0C6 = 0x0150; + temp_s0->unk_01C[1] = 100.0f; + } else if ((arg1 == 3) || (arg1 == 4)) { + set_obj_origin_pos(objectIndex, xOrientation * -2490.0, -80.0f, 1612.0f); + temp_s0->unk_0C6 = 0x0100; + temp_s0->unk_01C[1] = 80.0f; + } else if ((arg1 == 5) || (arg1 == 6)) { + set_obj_origin_pos(objectIndex, xOrientation * -2098.0, -80.0f, 1624.0f); + temp_s0->unk_0C6 = 0xFF00; + temp_s0->unk_01C[1] = 80.0f; + } else if ((arg1 == 7) || (arg1 == 8)) { + set_obj_origin_pos(objectIndex, xOrientation * -2080.0, -80.0f, 1171.0f); + temp_s0->unk_0C6 = 0x0150; + temp_s0->unk_01C[1] = 80.0f; + } + temp_s0->unk_0C4 = (arg1 << 0xF) & 0xFFFF; + temp_s0->unk_044 = -80.0f; + temp_s0->sizeScaling = 0.08f; + temp_s0->unk_0DD = 2; + func_800722A4(objectIndex, 8); + } else if ((arg1 > 8) && (arg1 < 15)) { + switch (arg1) { /* irregular */ + case 9: + if (gGamestate != 9) { + set_obj_origin_pos(objectIndex, xOrientation * 146.0, 0.0f, -380.0f); + } else { + set_obj_origin_pos(objectIndex, xOrientation * 380.0, 0.0f, -535.0f); + temp_s0->sizeScaling = 0.15f; + } + temp_s0->unk_0C6 = 0x9000; + if (gIsMirrorMode != 0) { + temp_s0->unk_0C6 -= 0x4000; + } + temp_s0->unk_0DD = 3; + break; + case 10: + set_obj_origin_pos(objectIndex, xOrientation * 380.0, 0.0f, -766.0f); + temp_s0->unk_0C6 = 0x5000; + if (gIsMirrorMode != 0) { + temp_s0->unk_0C6 += 0x8000; + } + temp_s0->unk_0DD = 4; + break; + case 11: + set_obj_origin_pos(objectIndex, xOrientation * -2300.0, 0.0f, -210.0f); + temp_s0->unk_0C6 = 0xC000; + temp_s0->unk_0DD = 6; + if (gIsMirrorMode != 0) { + temp_s0->unk_0C6 += 0x8000; + } + break; + case 12: + set_obj_origin_pos(objectIndex, xOrientation * -2500.0, 0.0f, -250.0f); + temp_s0->unk_0C6 = 0x4000; + temp_s0->unk_0DD = 6; + if (gIsMirrorMode != 0) { + temp_s0->unk_0C6 += 0x8000; + } + break; + case 13: + set_obj_origin_pos(objectIndex, xOrientation * -535.0, 0.0f, 875.0f); + temp_s0->unk_0C6 = 0x8000; + temp_s0->unk_0DD = 6; + if (gIsMirrorMode != 0) { + temp_s0->unk_0C6 -= 0x4000; + } + break; + case 14: + set_obj_origin_pos(objectIndex, xOrientation * -250.0, 0.0f, 953.0f); + temp_s0->unk_0C6 = 0x9000; + temp_s0->unk_0DD = 6; + if (gIsMirrorMode != 0) { + temp_s0->unk_0C6 -= 0x4000; + } + break; + default: + break; + } + set_obj_direction_angle(objectIndex, 0U, temp_s0->unk_0C6 + 0x8000, 0U); + temp_s0->unk_044 = 5.0f; + temp_s0->sizeScaling = 0.04f; + func_800722A4(objectIndex, 0x00000014); + } + func_80086EF0(objectIndex); + temp_s0->unk_034 = 0.0f; + temp_s0->type = func_80004EAC(d_course_sherbet_land_unk_data11, 0); + func_80072488(objectIndex); +} + +void func_80084B7C(s32 objectIndex, s32 arg1) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->state) { + case 0: + break; + case 1: + func_800845C8(objectIndex, arg1); + break; + case 2: + func_80072E54(objectIndex, 0, (s32) temp_s0->type, (s32) temp_s0->unk_09C, 0, -1); + if (func_80072354(objectIndex, 0x00000020) != 0) { + if (temp_s0->unk_084[6] == 0) { + temp_s0->unk_084[6] = random_int(0x005AU) + 0x5A; + func_800722A4(objectIndex, 0x00000080); + } else { + temp_s0->unk_084[6]--; + } + } + break; + case 3: + func_80072E54(objectIndex, 0, temp_s0->type, 1, 0, 0); + break; + case 4: + func_800722CC(objectIndex, 2); + func_80072488(objectIndex); + break; + } + if (func_80072320(objectIndex, 0x00000020) != 0) { + if (temp_s0->unk_084[6] == 0) { + func_800722A4(objectIndex, 0x00000080); + temp_s0->unk_084[6] = 0x0010; + } else { + temp_s0->unk_084[6]--; + } + } + if (func_80072320(objectIndex, 0x00000080) != 0) { + func_800722CC(objectIndex, 0x00000080); + if (func_80072320(objectIndex, 0x00000010) != 0) { + func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x49)); + } else { + func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x17)); + } + } +} + +void func_80084D2C(s32 objectIndex, s32 arg1) { + f32 sp24; + + switch (gObjectList[objectIndex].unk_0AE) { + case 0: + break; + case 1: + gObjectList[objectIndex].direction_angle[1] = func_800417B4(gObjectList[objectIndex].direction_angle[1], gObjectList[objectIndex].unk_0C6); + if (gObjectList[objectIndex].direction_angle[1] == gObjectList[objectIndex].unk_0C6) { + gObjectList[objectIndex].unk_09C = 4; + gObjectList[objectIndex].unk_034 = 0.4f; + func_80086FD4(objectIndex); + } + break; + case 2: + f32_step_towards(&gObjectList[objectIndex].unk_034, 0.8f, 0.02f); + if (func_80087060(objectIndex, 0x0000000F) != 0) { + func_800722A4(objectIndex, 1); + func_800722A4(objectIndex, 2); + gObjectList[objectIndex].unk_09C = 1; + gObjectList[objectIndex].unk_0D8 = 1; + gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].type = func_80004EAC(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8); + func_800726CC(objectIndex, 3); + func_80086FD4(objectIndex); + if (func_80072354(objectIndex, 0x00000020) != 0) { + func_800722A4(objectIndex, 0x00000080); + } + } + break; + case 3: + switch (arg1) { /* switch 1; irregular */ + case 0: /* switch 1 */ + sp24 = 1.0f; + break; + case 1: /* switch 1 */ + sp24 = 1.5f; + break; + case 2: /* switch 1 */ + sp24 = 2.0f; + break; + case 3: /* switch 1 */ + sp24 = 2.5f; + break; + } + f32_step_towards(&gObjectList[objectIndex].unk_034, sp24, 0.15f); + if ((func_80072354(objectIndex, 2) != 0) && (sp24 == gObjectList[objectIndex].unk_034)) { + func_80086FD4(objectIndex); + } + break; + case 4: + if (func_80087060(objectIndex, 0x0000001E) != 0) { + func_800722CC(objectIndex, 1); + func_80086FD4(objectIndex); + } + break; + case 5: + f32_step_towards(&gObjectList[objectIndex].unk_034, 0.4f, 0.2f); + if (func_80087060(objectIndex, 0x0000000A) != 0) { + func_800722A4(objectIndex, 2); + gObjectList[objectIndex].unk_0D8 = 2; + gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].type = func_80004EAC(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8); + func_800726CC(objectIndex, 3); + func_80086FD4(objectIndex); + } + break; + case 6: + if (func_80072354(objectIndex, 2) != 0) { + gObjectList[objectIndex].unk_0D8 = 0; + gObjectList[objectIndex].itemDisplay = 0; + gObjectList[objectIndex].type = func_80004EAC(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8); + gObjectList[objectIndex].unk_0C6 += 0x8000; + func_800726CC(objectIndex, 2); + func_8008701C(objectIndex, 1); + } + break; + } + func_8008781C(objectIndex); + object_calculate_new_pos_offset(objectIndex); +} + +void func_80085024(void) { + +} + +void func_8008502C(s32 objectIndex, UNUSED s32 arg1) { + func_80088038(objectIndex, gObjectList[objectIndex].unk_01C[1], gObjectList[objectIndex].unk_0C6); + object_calculate_new_pos_offset(objectIndex); + func_800873F4(objectIndex); +} + +void func_80085080(s32 objectIndex) { + func_8008B78C(objectIndex); + object_calculate_new_pos_offset(objectIndex); + func_800873F4(objectIndex); +} + +void func_800850B0(s32 objectIndex, s32 arg1) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->unk_0DD) { + case 1: + func_80085080(objectIndex); + break; + case 2: + func_8008502C(objectIndex, arg1); + break; + case 3: + func_80084D2C(objectIndex, 0); + break; + case 4: + func_80084D2C(objectIndex, 1); + break; + case 5: + func_80084D2C(objectIndex, 2); + break; + case 6: + func_80084D2C(objectIndex, 3); + break; + } + if (func_80072320(objectIndex, 0x00000020) != 0) { + if (func_80072320(objectIndex, 0x00000040) != 0) { + func_800722CC(objectIndex, 0x00000040); + temp_s0->unk_084[6] = 0; + temp_s0->unk_084[7] = 0x0096; + } + if (temp_s0->unk_084[7] == 0) { + func_800722CC(objectIndex, 0x00000020); + } else { + temp_s0->unk_084[7]--; + temp_s0->orientation[0] = temp_s0->direction_angle[0]; + temp_s0->orientation[1] += 0x2000; + temp_s0->orientation[2] = temp_s0->direction_angle[2]; + } + } else { + temp_s0->orientation[0] = temp_s0->direction_angle[0]; + temp_s0->orientation[1] = temp_s0->direction_angle[1]; + temp_s0->orientation[2] = temp_s0->direction_angle[2]; + } +} + +void update_penguins(void) { + UNUSED s32 var_s2; + s32 objectIndex; + s32 var_s1; + + for (var_s1 = 0; var_s1 < NUM_PENGUINS; var_s1++) { + objectIndex = indexObjectList1[var_s1]; + if (gObjectList[objectIndex].state != 0) { + if (var_s1 == 0) { + func_8008453C(objectIndex, var_s1); + } else { + func_80084B7C(objectIndex, var_s1); + } + func_800850B0(objectIndex, var_s1); + } + if (func_80072320(objectIndex, 1) != 0) { + func_80089820(objectIndex, 1.75f, 1.5f, 0x1900A046U); + } else if (func_80072320(objectIndex, 8) != 0) { + func_80089820(objectIndex, 1.3f, 1.0f, 0x1900A046U); + } else { + func_80089820(objectIndex, 1.5f, 1.25f, 0x1900A046U); + } + if ((is_obj_flag_status_active(objectIndex, 0x02000000) != 0) && (func_80072354(objectIndex, 0x00000020) != 0)) { + func_800722A4(objectIndex, 0x00000060); + set_object_flag_status_false(objectIndex, 0x02000000); + } + } +} + +void init_hot_air_balloon(s32 objectIndex) { + gObjectList[objectIndex].sizeScaling = 1.0f; + gObjectList[objectIndex].model = d_course_luigi_raceway_dl_F960; + if (gGamestate != 9) { + set_obj_origin_pos(objectIndex, xOrientation * -176.0, 0.0f, -2323.0f); + set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f); + } else { + set_obj_origin_pos(objectIndex, xOrientation * -1250.0, 0.0f, 1110.0f); + set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f); + } + func_8008B844(objectIndex); + func_800886F4(objectIndex); + func_80086EF0(objectIndex); + gObjectList[objectIndex].velocity[1] = -2.0f; + func_802A14BC(0.0f, 0.0f, 0.0f); + func_80072488(objectIndex); +} + +void func_80085534(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 1: + if (gObjectList[objectIndex].offset[1] <= 18.0) { + func_80086FD4(objectIndex); + } + break; + case 2: + f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f); + if (gObjectList[objectIndex].velocity[1] == 0.0) { + func_80086FD4(objectIndex); + } + break; + case 3: + func_800871AC(objectIndex, 1); + break; + case 4: + f32_step_towards(&gObjectList[objectIndex].velocity[1], 1.0f, 0.05f); + if (gObjectList[objectIndex].velocity[1] == 1.0) { + func_80086FD4(objectIndex); + } + break; + case 5: + func_800871AC(objectIndex, 0x0000005A); + break; + case 6: + f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f); + if (gObjectList[objectIndex].velocity[1] == 0.0) { + func_80086FD4(objectIndex); + } + break; + case 7: + f32_step_towards(&gObjectList[objectIndex].velocity[1], -1.0f, 0.05f); + if (gObjectList[objectIndex].velocity[1] == -1.0) { + func_80086FD4(objectIndex); + } + break; + case 8: + func_800871AC(objectIndex, 0x0000005A); + break; + case 9: + f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f); + if (func_80087060(objectIndex, 0x0000005A) != 0) { + func_8008701C(objectIndex, 3); + } + break; + } + object_add_velocity_offset_y(objectIndex); + gObjectList[objectIndex].direction_angle[1] += 0x100; +} + +void func_80085768(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 1: + init_hot_air_balloon(objectIndex); + break; + case 0: + case 2: + break; + } +} + +void update_hot_air_balloon(void) { + s32 objectIndex; + + objectIndex = indexObjectList1[0]; + if (gObjectList[objectIndex].state != 0) { + func_80085768(objectIndex); + func_80085534(objectIndex); + object_calculate_new_pos_offset(objectIndex); + if (gObjectList[objectIndex].state >= 2) { + gActorHotAirBalloonItemBox->pos[0] = gObjectList[objectIndex].pos[0]; + gActorHotAirBalloonItemBox->pos[1] = gObjectList[objectIndex].pos[1] - 10.0; + gActorHotAirBalloonItemBox->pos[2] = gObjectList[objectIndex].pos[2]; + } + } +} + +void func_80085878(s32 objectIndex, s32 arg1) { + TrackWaypoint *temp_v0; + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + temp_s0->unk_0D8 = 1; + temp_s0->model = (Gfx *) d_rainbow_road_unk4; + temp_s0->vertex = (Vtx *) d_rainbow_road_unk3; + temp_s0->sizeScaling = 0.03f; + temp_s0->boundingBoxSize = 0x000A; + set_object_flag_status_true(objectIndex, 0x04000200); + temp_s0->unk_084[8] = (arg1 * 0x12C) + 0x1F4; + set_obj_origin_pos(objectIndex, 0.0f, -15.0f, 0.0f); + temp_v0 = &D_80164490[(u16)temp_s0->unk_084[8]]; + set_obj_origin_offset(objectIndex, temp_v0->posX, temp_v0->posY, temp_v0->posZ); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + temp_s0->unk_034 = 4.0f; + temp_s0->type = func_80004EAC(d_rainbow_road_unk3, 0); + func_80072488(objectIndex); +} + +void func_800859C8(s32 objectIndex, s32 arg1) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->state) { /* irregular */ + case 0: + break; + case 1: + func_80085878(objectIndex, arg1); + break; + case 2: + func_80072E54(objectIndex, 0, (s32) temp_s0->type, 1, 0, -1); + break; + } + if (D_8018D40C == 0) { + func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x57)); + } + func_80074344(objectIndex, &temp_s0->unk_044, -0.8f, 0.8f, 0.03f, 0, -1); +} + +void update_chain_chomps(void) { + s32 objectIndex; + s32 var_s4; + Objects *temp_s0; + + for (var_s4 = 0; var_s4 < NUM_CHAIN_CHOMPS; var_s4++) { + objectIndex = indexObjectList2[var_s4]; + temp_s0 = &gObjectList[objectIndex]; + if (temp_s0->state != 0) { + func_800859C8(objectIndex, var_s4); + vec3f_copy(temp_s0->unk_01C, temp_s0->offset); + func_8000D940(temp_s0->offset, &temp_s0->unk_084[8], temp_s0->unk_034, temp_s0->unk_044, 0); + temp_s0->direction_angle[1] = get_angle_between_two_vectors(temp_s0->unk_01C, temp_s0->offset); + object_calculate_new_pos_offset(objectIndex); + func_80089CBC(objectIndex, 30.0f); + } + } +} + +void func_80085BB4(s32 objectIndex) { + gObjectList[objectIndex].sizeScaling = 8.0f; + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_orientation(objectIndex, 0U, 0U, 0x8000U); + func_80072488(objectIndex); +} + +void init_obj_neon_mushroom(s32 objectIndex) { + set_obj_origin_pos(objectIndex, xOrientation * -1431.0, 827.0f, -2957.0f); + init_texture_object(objectIndex, (u8*) d_course_rainbow_road_neon_mushroom_tlut_list, d_course_rainbow_road_neon_mushroom, 0x40U, (u16) 0x00000040); + func_80085BB4(objectIndex); +} + +void func_80085CA0(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + init_obj_neon_mushroom(objectIndex); + break; + case 2: + func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 5); + break; + case 3: + func_80072D3C(objectIndex, 3, 4, 4, 0x0000000A); + break; + case 4: + func_8007278C(objectIndex, 0x00000014); + break; + case 5: + func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 5); + break; + case 6: + func_8007278C(objectIndex, 0x00000014); + break; + case 7: + func_80072D3C(objectIndex, 3, 4, 0, 0x00000014); + break; + case 8: + func_800726CC(objectIndex, 2); + break; + case 0: + default: + break; + } +} + +void func_80085DB8(s32 objectIndex) { + set_obj_origin_pos(objectIndex, xOrientation * 799.0, 1193.0f, -5891.0f); + init_texture_object(objectIndex, (u8*) d_course_rainbow_road_neon_mario_tlut_list, d_course_rainbow_road_neon_mario, 0x40U, (u16) 0x00000040); + func_80085BB4(objectIndex); +} + +void func_80085E38(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + func_80085DB8(objectIndex); + break; + case 2: + func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 1); + break; + case 3: + func_80072D3C(objectIndex, 3, 4, 0x0000000C, 1); + break; + case 4: + func_80072B48(objectIndex, 0x0000000C); + break; + case 5: + func_800726CC(objectIndex, 2); + break; + case 0: + default: + break; + } +} + +void func_80085EF8(s32 objectIndex) { + set_obj_origin_pos(objectIndex, xOrientation * -2013.0, 555.0f, 0.0f); + init_texture_object(objectIndex, (u8*) d_course_rainbow_road_neon_boo_tlut_list, d_course_rainbow_road_neon_boo, 0x40U, (u16) 0x00000040); + func_80085BB4(objectIndex); +} + +void func_80085F74(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { + case 1: + func_80085EF8(objectIndex); + break; + case 2: + func_80072E54(objectIndex, 0, 4, 1, 5, 1); + break; + case 3: + func_8007278C(objectIndex, 0x0000001E); + break; + case 4: + func_80072C00(objectIndex, 4, 0, 7); + break; + case 5: + func_8007278C(objectIndex, 0x0000001E); + break; + case 6: + func_80072F88(objectIndex, 3, 0, 1, 5, 1); + break; + case 7: + func_80072B48(objectIndex, 0x0000000F); + break; + case 8: + func_800726CC(objectIndex, 2); + break; + case 0: + default: + break; + } +} + +#ifdef NON_MATCHING +/** + * arg1 is pushed onto the stack prior to set_obj_origin_pos, which is correct. + * But then it get popped back into v0 when its supposed to be popped into t0. + * I really, really don't get why that's happening and the permuter hasn't found anything +**/ + +void func_80086074(s32 objectIndex, s32 arg1) { + set_obj_origin_pos(objectIndex, D_800E6734[arg1][0] * xOrientation, D_800E6734[arg1][1], D_800E6734[arg1][2]); + init_texture_object(objectIndex, d_course_rainbow_road_static_tluts[arg1], d_course_rainbow_road_static_textures[arg1], 64, 64); + func_80085BB4(objectIndex); +} +#else +GLOBAL_ASM("asm/non_matchings/update_objects/func_80086074.s") +#endif + +void func_80086110(s32 objectIndex, s32 arg1) { + switch (gObjectList[objectIndex].state) { + case 1: + func_80086074(objectIndex, arg1); + break; + case 0: + break; + } +} + +void update_object_neon(s32 objectIndex, s32 id) { + switch (id) { /* irregular */ + case 0: + func_80085CA0(objectIndex); + break; + case 1: + func_80085E38(objectIndex); + break; + case 2: + func_80085F74(objectIndex); + break; + } + if (id >= 3) { + func_80086110(objectIndex, id - 3); + } +} + +void update_neon(void) { + s32 objectIndex; + s32 id; + + for (id = 0; id < NUM_NEON_SIGNS; id++) { + objectIndex = indexObjectList1[id]; + if (gObjectList[objectIndex].state != 0) { + update_object_neon(objectIndex, id); + if (gObjectList[objectIndex].state >= 2) { + update_neon_texture(objectIndex); + object_calculate_new_pos_offset(objectIndex); + } + } + } +} + +void func_8008629C(s32 objectIndex, s32 arg1) { + switch (arg1) { /* irregular */ + case 0: + gObjectList[objectIndex].model = podium_dl3; + gObjectList[objectIndex].unk_04C = 0x00000038; + break; + case 1: + gObjectList[objectIndex].model = podium2_dl3; + gObjectList[objectIndex].unk_04C = 0x0000002B; + break; + case 2: + gObjectList[objectIndex].model = podium3_dl3; + gObjectList[objectIndex].unk_04C = 0x0000001E; + break; + default: + break; + } + gObjectList[objectIndex].sizeScaling = 1.0f; + set_obj_origin_pos(objectIndex, D_800E634C[0][0] - 1.5, D_800E634C[0][1], D_800E634C[0][2]); + set_obj_origin_offset(objectIndex, 0.0f, -10.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, 0xF8E4U, 0U); + gObjectList[objectIndex].unk_048 = 0; + func_80072488(objectIndex); +} + +void func_80086424(s32 objectIndex) { + switch (gObjectList[objectIndex].unk_0AE) { + case 0: + break; + case 1: + gObjectList[objectIndex].velocity[1] = 0.75f; + func_80086FD4(objectIndex); + break; + case 2: + if (gObjectList[objectIndex].offset[1] >= -2.0) { + gObjectList[objectIndex].velocity[1] -= 0.1; + } + object_add_velocity_offset_y(objectIndex); + if (gObjectList[objectIndex].offset[1] >= 0.0) { + gObjectList[objectIndex].offset[1] = 0.0f; + gObjectList[objectIndex].velocity[1] = 0.0f; + func_80086F60(objectIndex); + } + break; + } + object_calculate_new_pos_offset(objectIndex); +} + +void func_80086528(s32 objectIndex, s32 arg1) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 1: + func_8008629C(objectIndex, arg1); + break; + case 2: + if (func_8007278C(objectIndex, gObjectList[objectIndex].unk_04C) != 0) { + func_80091440(arg1); + func_80086E70(objectIndex); + func_80072488(objectIndex); + } + break; + case 0: + break; + case 3: + if (gObjectList[objectIndex].unk_0AE == 0) { + gObjectList[objectIndex].unk_048 = 1; + func_80072488(objectIndex); + } + break; + } +} + +void func_80086604(void) { + s32 objectIndex; + s32 var_s1; + + if ((D_8016347C != 0) && (D_802874D8.unk1D < 3)) { + if (D_801658C6 == 0) { + for(var_s1 = 0; var_s1 < 3; var_s1++) { + objectIndex = indexObjectList1[var_s1]; + init_object(objectIndex, 0); + } + D_801658C6 = 1; + } + } + for(var_s1 = 0; var_s1 != 3; var_s1++) { + objectIndex = indexObjectList1[var_s1]; + if (gObjectList[objectIndex].state != 0) { + func_80086528(objectIndex, var_s1); + func_80086424(objectIndex); + } + } +} + +void func_80086700(s32 objectIndex) { + if (gCCSelection < CC_150) { + switch (D_802874D8.unk1D) { /* switch 1; irregular */ + case 0: /* switch 1 */ + gObjectList[objectIndex].model = gold_trophy_dl10; + break; + case 1: /* switch 1 */ + gObjectList[objectIndex].model = gold_trophy_dl12; + break; + case 2: /* switch 1 */ + gObjectList[objectIndex].model = gold_trophy_dl14; + break; + default: /* switch 1 */ + break; + } + } else { + switch (D_802874D8.unk1D) { /* irregular */ + case 0: + gObjectList[objectIndex].model = gold_trophy_dl11; + break; + case 1: + gObjectList[objectIndex].model = gold_trophy_dl13; + break; + case 2: + gObjectList[objectIndex].model = gold_trophy_dl15; + break; + default: + break; + } + } + gObjectList[objectIndex].sizeScaling = 0.005f; + set_obj_origin_pos(objectIndex, gObjectList[indexObjectList2[0]].pos[0], gObjectList[indexObjectList2[0]].pos[1] + 16.0, gObjectList[indexObjectList2[0]].pos[2]); + set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); + set_obj_direction_angle(objectIndex, 0U, 0U, 0U); + gObjectList[objectIndex].unk_084[1] = 0x0200; + func_80072488(objectIndex); + func_80086E70(objectIndex); +} + +void func_80086940(s32 objectIndex) { + Objects *temp_s0; + + temp_s0 = &gObjectList[objectIndex]; + switch (temp_s0->unk_0AE) { + case 0: + break; + case 1: + func_80086FD4(objectIndex); + break; + case 2: + f32_step_towards(&temp_s0->sizeScaling, 0.025f, 0.001f); + func_80087C48(objectIndex, 6.0f, 0.1f, 0x000000C8); + if ((f64) temp_s0->velocity[1] <= 0.0) { + func_8008701C(objectIndex, 3); + } + break; + case 3: + func_800871AC(objectIndex, 0x00000064); + break; + case 4: + D_801658D6 = 1; + temp_s0->velocity[1] = -0.4f; + func_80086FD4(objectIndex); + temp_s0->origin_pos[1] = 90.0f; + temp_s0->offset[1] = 60.0f; + switch (D_802874D8.unk1D) { /* switch 1; irregular */ + case 1: /* switch 1 */ + temp_s0->origin_pos[0] -= 3.0; + temp_s0->origin_pos[2] += 15.0; + break; + case 2: /* switch 1 */ + temp_s0->origin_pos[0] -= 2.0; + temp_s0->origin_pos[2] -= 15.0; + break; + } + break; + case 5: + if ((f64) temp_s0->offset[1] <= 8.0) { + f32_step_towards(&temp_s0->velocity[1], -0.1f, -0.01f); + } + object_add_velocity_offset_y(objectIndex); + if ((f64) temp_s0->offset[1] <= 0.0) { + func_80086FD4(objectIndex); + } + break; + case 6: + if (func_800871AC(objectIndex, 0x00000041) != 0) { + D_801658F4 = 1; + } + break; + case 7: + if (func_800871AC(objectIndex, 0x00000064) != 0) { + func_8009265C(); + func_80086F60(objectIndex); + } + break; + } + if (D_801658D6 != 0) { + temp_s0->direction_angle[0] += 0x400; + temp_s0->direction_angle[1] = 0xE800; + temp_s0->direction_angle[2] = 0xDA00; + } else { + temp_s0->direction_angle[0] += 0x400; + temp_s0->direction_angle[1] -= 0x200; + } + object_calculate_new_pos_offset(objectIndex); +} + +void func_80086C14(s32 objectIndex) { + switch (gObjectList[objectIndex].state) { /* irregular */ + case 1: + func_80086700(objectIndex); + break; + case 0: + case 2: + break; + } +} + +void func_80086C6C(s32 objectIndex) { + Vec3f sp24; + + sp24[0] = (gObjectList[objectIndex].pos[0] - 5.0f) + random_int(0x000AU); + sp24[2] = (gObjectList[objectIndex].pos[2] - 5.0f) + random_int(0x000AU); + if (D_801658F4 != 0) { + sp24[1] = gObjectList[objectIndex].pos[1] + 14.0; + } else { + sp24[1] = gObjectList[objectIndex].pos[1] - 2.0; + } + func_800773D8(sp24, (s32) D_801658F4); +} + +void func_80086D80(void) { + s32 temp_s2; + s32 var_s0; + + if ((D_801658CE != 0) && (D_801658DC == 0)) { + temp_s2 = indexObjectList1[3]; + init_object(temp_s2, 0); + D_801658DC = 1; + } + temp_s2 = indexObjectList1[3]; + if (gObjectList[temp_s2].state != 0) { + func_80086C14(temp_s2); + func_80086940(temp_s2); + if (D_801658F4 != 0) { + if (D_8016559C == 0) { + func_80086C6C(temp_s2); + } + } else { + for (var_s0 = 0; var_s0 < 2; var_s0++) { + func_80086C6C(temp_s2); + } + } + } +} |
