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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-17 19:54:50 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-17 19:54:50 -0300
commitd52831e4ba9de27fdc70cd824a81f812011b81ce (patch)
tree69bd536ff6282b5f50b0f9df3e6f9bc515898ad0 /src
parentd8049963a5b593e0c552c181ea683cf5a9dbca77 (diff)
vec3f code_8003DC40.c
Diffstat (limited to 'src')
-rw-r--r--src/code_8003DC40.c252
1 files changed, 126 insertions, 126 deletions
diff --git a/src/code_8003DC40.c b/src/code_8003DC40.c
index 96682cc1a..6c8d13096 100644
--- a/src/code_8003DC40.c
+++ b/src/code_8003DC40.c
@@ -43,32 +43,32 @@ UNUSED void func_8003DE4C(Player* player, Vec3f arg1) {
// Praise Fake Match!!
if (player) {};
if (player->unk_230 <= player->unk_23C) {
- if (player->collision.unk54[1] >= 0.1736) {
- arg1[0] = (player->unk_206 / 182) * 0x78;
- arg1[2] = -(player->slopeAccel / 182) * 0x78;
+ if (player->collision.unk54.y >= 0.1736) {
+ arg1.x = (player->unk_206 / 182) * 0x78;
+ arg1.z = -(player->slopeAccel / 182) * 0x78;
} else {
- arg1[0] = thing1;
- arg1[2] = thing2;
+ arg1.x = thing1;
+ arg1.z = thing2;
}
- } else if (player->collision.unk54[1] >= 0.1736) {
- arg1[0] = (player->unk_206 / 182) * 0x78;
- arg1[2] = -(player->slopeAccel / 182) * 0x78;
+ } else if (player->collision.unk54.y >= 0.1736) {
+ arg1.x = (player->unk_206 / 182) * 0x78;
+ arg1.z = -(player->slopeAccel / 182) * 0x78;
} else {
- arg1[0] = thing1;
- arg1[2] = thing2;
+ arg1.x = thing1;
+ arg1.z = thing2;
}
- arg1[1] = 0.0f;
+ arg1.y = 0.0f;
mtxf_translate_vec3f_mat3(arg1, player->orientationMatrix);
}
// Stick to ground?
void func_8003E048(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
- *arg5 += arg1[0] * player->collision.surfaceDistance[2] * 1;
- *arg6 += arg1[1] * player->collision.surfaceDistance[2] * 0.1;
- *arg7 += arg1[2] * player->collision.surfaceDistance[2] * 1;
+ *arg5 += arg1.x * player->collision.surfaceDistance.z * 1;
+ *arg6 += arg1.y * player->collision.surfaceDistance.z * 0.1;
+ *arg7 += arg1.z * player->collision.surfaceDistance.z * 1;
func_8002A5F4(arg1, *arg4, arg2, 1, 2);
- if (player->collision.orientationVector[1] <= 0.8829f) {
- arg3[0] = ((player->unk_206 / 182) * 0xB4);
- arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
+ if (player->collision.orientationVector.y <= 0.8829f) {
+ arg3.x = ((player->unk_206 / 182) * 0xB4);
+ arg3.z = (-(player->slopeAccel / 182) * 0xB4);
decelerate_ai_player(player, 4.0f);
player->unk_DAC = 0.5f;
if ((player->effects & BOOST_EFFECT) != 0) {
@@ -77,24 +77,24 @@ void func_8003E048(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4
player->unk_08C /= 2;
}
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
- arg3[0] = ((player->unk_206 / 182) * 0x32);
- arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
+ arg3.x = ((player->unk_206 / 182) * 0x32);
+ arg3.z = (-(player->slopeAccel / 182) * 0x3C);
} else {
- arg3[0] = 0.0f;
- arg3[2] = (-(player->slopeAccel / 182) * 0x32);
+ arg3.x = 0.0f;
+ arg3.z = (-(player->slopeAccel / 182) * 0x32);
}
- arg3[1] = 0.0f;
+ arg3.y = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003E37C(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
- *arg5 += arg1[0] * player->collision.surfaceDistance[2] * 1;
- *arg6 += arg1[1] * player->collision.surfaceDistance[2] * 0.2;
- *arg7 += arg1[2] * player->collision.surfaceDistance[2] * 1;
+ *arg5 += arg1.x * player->collision.surfaceDistance.z * 1;
+ *arg6 += arg1.y * player->collision.surfaceDistance.z * 0.2;
+ *arg7 += arg1.z * player->collision.surfaceDistance.z * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
- if ((player->collision.orientationVector[1] <= 0.7318f) || (player->surfaceType == CLIFF)) {
- arg3[0] = ((player->unk_206 / 182) * 0xB4);
- arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
+ if ((player->collision.orientationVector.y <= 0.7318f) || (player->surfaceType == CLIFF)) {
+ arg3.x = ((player->unk_206 / 182) * 0xB4);
+ arg3.z = (-(player->slopeAccel / 182) * 0xB4);
if (((player->unk_094 / 18.0f) * 216.0f) >= 8.0f) {
decelerate_ai_player(player, 5.0f);
}
@@ -105,45 +105,45 @@ void func_8003E37C(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4
player->unk_08C /= 2;
}
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
- arg3[0] = ((player->unk_206 / 182) * 0x32);
- arg3[2] = (-(player->slopeAccel / 182) * 0x32);
+ arg3.x = ((player->unk_206 / 182) * 0x32);
+ arg3.z = (-(player->slopeAccel / 182) * 0x32);
} else {
- arg3[0] = 0.0f;
- arg3[2] = (-(player->slopeAccel / 182) * 0x32);
+ arg3.x = 0.0f;
+ arg3.z = (-(player->slopeAccel / 182) * 0x32);
}
- arg3[1] = 0.0f;
+ arg3.y = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003E6EC(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
- *arg5 += arg1[0] * player->collision.surfaceDistance[2] * 1;
- *arg6 += arg1[1] * player->collision.surfaceDistance[2] * 0.1;
- *arg7 += arg1[2] * player->collision.surfaceDistance[2] * 1;
+ *arg5 += arg1.x * player->collision.surfaceDistance.z * 1;
+ *arg6 += arg1.y * player->collision.surfaceDistance.z * 0.1;
+ *arg7 += arg1.z * player->collision.surfaceDistance.z * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
- if (player->collision.orientationVector[1] <= 0.8829f) {
- arg3[0] = ((player->unk_206 / 182) * 0xB4);
- arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
+ if (player->collision.orientationVector.y <= 0.8829f) {
+ arg3.x = ((player->unk_206 / 182) * 0xB4);
+ arg3.z = (-(player->slopeAccel / 182) * 0xB4);
decelerate_ai_player(player, 4.0f);
func_8003DC40(player);
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
- arg3[0] = ((player->unk_206 / 182) * 0x32);
- arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
+ arg3.x = ((player->unk_206 / 182) * 0x32);
+ arg3.z = (-(player->slopeAccel / 182) * 0x3C);
} else {
- arg3[0] = 0.0f;
- arg3[2] = (-(player->slopeAccel / 182) * 0x32);
+ arg3.x = 0.0f;
+ arg3.z = (-(player->slopeAccel / 182) * 0x32);
}
- arg3[1] = 0.0f;
+ arg3.y = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003E9EC(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
- *arg5 += arg1[0] * player->collision.surfaceDistance[2] * 1;
- *arg6 += arg1[1] * player->collision.surfaceDistance[2] * 0.1;
- *arg7 += arg1[2] * player->collision.surfaceDistance[2] * 1;
+ *arg5 += arg1.x * player->collision.surfaceDistance.z * 1;
+ *arg6 += arg1.y * player->collision.surfaceDistance.z * 0.1;
+ *arg7 += arg1.z * player->collision.surfaceDistance.z * 1;
func_8002A5F4(arg1, *arg4, arg2, 1.2f, 2);
- if (player->collision.orientationVector[1] <= 0.8357f) {
- arg3[0] = ((player->unk_206 / 182) * 0x78);
- arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
+ if (player->collision.orientationVector.y <= 0.8357f) {
+ arg3.x = ((player->unk_206 / 182) * 0x78);
+ arg3.z = (-(player->slopeAccel / 182) * 0xB4);
decelerate_ai_player(player, 4.0f);
func_8003DC40(player);
} else {
@@ -152,80 +152,80 @@ void func_8003E9EC(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4
(player->tyres[BACK_RIGHT].surfaceType == ASPHALT) ||
(player->tyres[FRONT_RIGHT].surfaceType == ASPHALT) ||
(player->tyres[FRONT_LEFT].surfaceType == ASPHALT)) {
- arg3[0] = ((player->unk_206 / 182) * 5);
+ arg3.x = ((player->unk_206 / 182) * 5);
} else {
- arg3[0] = ((player->unk_206 / 182) * 0x28);
+ arg3.x = ((player->unk_206 / 182) * 0x28);
}
- arg3[2] = (-(player->slopeAccel / 182) * 0x28);
+ arg3.z = (-(player->slopeAccel / 182) * 0x28);
} else {
- arg3[0] = 0.0f;
- arg3[2] = (-(player->slopeAccel / 182) * 0x32);
+ arg3.x = 0.0f;
+ arg3.z = (-(player->slopeAccel / 182) * 0x32);
}
if ((player->effects & 0x10000) != 0) {
- arg3[0] = ((player->unk_206 / 182) * 0x78);
- arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
+ arg3.x = ((player->unk_206 / 182) * 0x78);
+ arg3.z = (-(player->slopeAccel / 182) * 0xB4);
}
}
- arg3[1] = 0.0f;
+ arg3.y = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003EE2C(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
- *arg5 += arg1[0] * player->collision.surfaceDistance[2] * 1;
- *arg6 += arg1[1] * player->collision.surfaceDistance[2] * 0.1;
- *arg7 += arg1[2] * player->collision.surfaceDistance[2] * 1;
+ *arg5 += arg1.x * player->collision.surfaceDistance.z * 1;
+ *arg6 += arg1.y * player->collision.surfaceDistance.z * 0.1;
+ *arg7 += arg1.z * player->collision.surfaceDistance.z * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
- if (player->collision.orientationVector[1] <= 0.8357f) {
- arg3[0] = ((player->unk_206 / 182) * 0x78);
- arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
+ if (player->collision.orientationVector.y <= 0.8357f) {
+ arg3.x = ((player->unk_206 / 182) * 0x78);
+ arg3.z = (-(player->slopeAccel / 182) * 0xB4);
decelerate_ai_player(player, 4.0f);
func_8003DC40(player);
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
- arg3[0] = ((player->unk_206 / 182) * 0x32);
- arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
+ arg3.x = ((player->unk_206 / 182) * 0x32);
+ arg3.z = (-(player->slopeAccel / 182) * 0x3C);
} else {
- arg3[0] = 0.0f;
- arg3[2] = (-(player->slopeAccel / 182) * 0x32);
+ arg3.x = 0.0f;
+ arg3.z = (-(player->slopeAccel / 182) * 0x32);
}
- arg3[1] = 0.0f;
+ arg3.y = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003F138(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
- *arg5 += arg1[0] * player->collision.surfaceDistance[2] * 1;
- *arg6 += arg1[1] * player->collision.surfaceDistance[2] * 0.1;
- *arg7 += arg1[2] * player->collision.surfaceDistance[2] * 1;
+ *arg5 += arg1.x * player->collision.surfaceDistance.z * 1;
+ *arg6 += arg1.y * player->collision.surfaceDistance.z * 0.1;
+ *arg7 += arg1.z * player->collision.surfaceDistance.z * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
if (player->surfaceType == GRASS) {
player->unk_044 &= ~1;
}
- if (player->collision.orientationVector[1] <= 0.8357f) {
- arg3[0] = ((player->unk_206 / 182) * 0xC8);
- arg3[2] = (-(player->slopeAccel / 182) * 0xC8);
+ if (player->collision.orientationVector.y <= 0.8357f) {
+ arg3.x = ((player->unk_206 / 182) * 0xC8);
+ arg3.z = (-(player->slopeAccel / 182) * 0xC8);
decelerate_ai_player(player, 4.0f);
player->unk_DAC = 0.5f;
- arg3[0] = 0;
+ arg3.x = 0;
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
- arg3[0] = ((player->unk_206 / 182) * 0x78);
- arg3[2] = (-(player->slopeAccel / 182) * 0x78);
- arg3[0] = 0;
+ arg3.x = ((player->unk_206 / 182) * 0x78);
+ arg3.z = (-(player->slopeAccel / 182) * 0x78);
+ arg3.x = 0;
} else {
- arg3[0] = 0.0f;
- arg3[2] = (-(player->slopeAccel / 182) * 0x32);
+ arg3.x = 0.0f;
+ arg3.z = (-(player->slopeAccel / 182) * 0x32);
}
- arg3[1] = 0.0f;
- arg3[2] = 0.0f;
+ arg3.y = 0.0f;
+ arg3.z = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003F46C(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
- arg1[0] = -player->collision.orientationVector[0];
- arg1[1] = -player->collision.orientationVector[1];
- arg1[2] = -player->collision.orientationVector[2];
- if ((player->collision.orientationVector[1] < 0.0f) && ((player->unk_0CA & 2) == 0)) {
- *arg5 += arg1[0] * player->collision.surfaceDistance[2] * 1;
- *arg6 += arg1[1] * player->collision.surfaceDistance[2] * 1;
- *arg7 += arg1[2] * player->collision.surfaceDistance[2] * 1;
+ arg1.x = -player->collision.orientationVector.x;
+ arg1.y = -player->collision.orientationVector.y;
+ arg1.z = -player->collision.orientationVector.z;
+ if ((player->collision.orientationVector.y < 0.0f) && ((player->unk_0CA & 2) == 0)) {
+ *arg5 += arg1.x * player->collision.surfaceDistance.z * 1;
+ *arg6 += arg1.y * player->collision.surfaceDistance.z * 1;
+ *arg7 += arg1.z * player->collision.surfaceDistance.z * 1;
func_8002A5F4(arg1, *arg4, arg2, 1.2f, 0.0f);
player->kartHopJerk = 0.0f;
player->kartHopAcceleration = 0.0f;
@@ -268,43 +268,43 @@ void func_8003F734(Player* player, Vec3f arg1, Vec3f arg2, f32* arg3, f32* arg4,
f32 temp_f14;
f32 temp_f0_2;
- arg1[0] = -player->collision.unk48[0];
- arg1[1] = -player->collision.unk48[1];
- arg1[2] = -player->collision.unk48[2];
- if (player->collision.unk48[1] == 0) {
- *arg4 += arg1[0] * player->collision.surfaceDistance[0] * 1;
- *arg5 += arg1[1] * player->collision.surfaceDistance[0] * 0.1;
- *arg6 += arg1[2] * player->collision.surfaceDistance[0] * 1;
+ arg1.x = -player->collision.unk48.x;
+ arg1.y = -player->collision.unk48.y;
+ arg1.z = -player->collision.unk48.z;
+ if (player->collision.unk48.y == 0) {
+ *arg4 += arg1.x * player->collision.surfaceDistance.x * 1;
+ *arg5 += arg1.y * player->collision.surfaceDistance.x * 0.1;
+ *arg6 += arg1.z * player->collision.surfaceDistance.x * 1;
if ((player->slopeAccel < 0) && (((player->unk_094 / 18.0f) * 216.0f) < 10.0f)) {
func_8002A5F4(arg1, *arg3, arg2, 2.5f, 0);
} else {
func_8002A5F4(arg1, *arg3, arg2, 0.5f, 0);
}
- } else if (player->collision.unk48[1] <= 0.5) {
- *arg4 += arg1[0] * player->collision.surfaceDistance[0] * 1;
- *arg5 += arg1[1] * player->collision.surfaceDistance[0] * 0.1;
- *arg6 += arg1[2] * player->collision.surfaceDistance[0] * 1;
+ } else if (player->collision.unk48.y <= 0.5) {
+ *arg4 += arg1.x * player->collision.surfaceDistance.x * 1;
+ *arg5 += arg1.y * player->collision.surfaceDistance.x * 0.1;
+ *arg6 += arg1.z * player->collision.surfaceDistance.x * 1;
func_8002A5F4(arg1, *arg3, arg2, 1, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
- arg2[1] *= -1e-05;
+ arg2.y *= -1e-05;
}
} else {
- *arg4 += arg1[0] * player->collision.surfaceDistance[0] * 1;
- temp_f0_2 = player->collision.surfaceDistance[0] * arg1[1];
+ *arg4 += arg1.x * player->collision.surfaceDistance.x * 1;
+ temp_f0_2 = player->collision.surfaceDistance.x * arg1.y;
if (temp_f0_2 < 0) {
*arg5 += temp_f0_2 * 0.1;
} else {
*arg5 += temp_f0_2 * 0;
}
- *arg6 += arg1[2] * player->collision.surfaceDistance[0] * 1;
+ *arg6 += arg1.z * player->collision.surfaceDistance.x * 1;
func_8002A5F4(arg1, *arg3, arg2, 1.2f, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
- arg2[1] *= -1e-05;
+ arg2.y *= -1e-05;
}
}
player->effects &= ~0x10;
- temp_f12 = player->collision.surfaceDistance[0] * arg1[0];
- temp_f14 = player->collision.surfaceDistance[0] * arg1[2];
+ temp_f12 = player->collision.surfaceDistance.x * arg1.x;
+ temp_f14 = player->collision.surfaceDistance.x * arg1.z;
if (((temp_f12 >= 0) && (temp_f14 >= 0)) || ((temp_f12 < 0) && (temp_f14 >= 0))) {
temp_f0_2 = player->boundingBoxSize / 2;
player->unk_218 = *arg4 - temp_f12 - temp_f0_2;
@@ -322,43 +322,43 @@ void func_8003FBAC(Player* player, Vec3f arg1, Vec3f arg2, f32* arg3, f32* arg4,
f32 temp_f12;
f32 temp_f14;
- arg1[0] = -player->collision.unk54[0];
- arg1[1] = -player->collision.unk54[1];
- arg1[2] = -player->collision.unk54[2];
- if (player->collision.unk54[1] == 0) {
- *arg4 += arg1[0] * player->collision.surfaceDistance[1] * 1;
- *arg5 += arg1[1] * player->collision.surfaceDistance[1] * 0.1;
- *arg6 += arg1[2] * player->collision.surfaceDistance[1] * 1;
+ arg1.x = -player->collision.unk54.x;
+ arg1.y = -player->collision.unk54.y;
+ arg1.z = -player->collision.unk54.z;
+ if (player->collision.unk54.y == 0) {
+ *arg4 += arg1.x * player->collision.surfaceDistance.y * 1;
+ *arg5 += arg1.y * player->collision.surfaceDistance.y * 0.1;
+ *arg6 += arg1.z * player->collision.surfaceDistance.y * 1;
if ((player->slopeAccel < 0) && (((player->unk_094 / 18.0f) * 216.0f) < 10.0f)) {
func_8002A5F4(arg1, *arg3, arg2, 1.5f, 0);
} else {
func_8002A5F4(arg1, *arg3, arg2, 0.5f, 0);
}
- } else if (player->collision.unk54[1] <= 0.5) {
- *arg4 += arg1[0] * player->collision.surfaceDistance[1] * 1;
- *arg5 += arg1[1] * player->collision.surfaceDistance[1] * 0.1;
- *arg6 += arg1[2] * player->collision.surfaceDistance[1] * 1;
+ } else if (player->collision.unk54.y <= 0.5) {
+ *arg4 += arg1.x * player->collision.surfaceDistance.y * 1;
+ *arg5 += arg1.y * player->collision.surfaceDistance.y * 0.1;
+ *arg6 += arg1.z * player->collision.surfaceDistance.y * 1;
func_8002A5F4(arg1, *arg3, arg2, 1, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
- arg2[1] *= -1e-05;
+ arg2.y *= -1e-05;
}
} else {
- *arg4 += arg1[0] * player->collision.surfaceDistance[1] * 1;
- temp_f0_2 = player->collision.surfaceDistance[1] * arg1[1];
+ *arg4 += arg1.x * player->collision.surfaceDistance.y * 1;
+ temp_f0_2 = player->collision.surfaceDistance.y * arg1.y;
if (temp_f0_2 < 0) {
*arg5 += temp_f0_2 * 0.1;
} else {
*arg5 += temp_f0_2 * 0;
}
- *arg6 += arg1[2] * player->collision.surfaceDistance[1] * 1;
+ *arg6 += arg1.z * player->collision.surfaceDistance.y * 1;
func_8002A5F4(arg1, *arg3, arg2, 1.2f, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
- arg2[1] *= -1e-05;
+ arg2.y *= -1e-05;
}
}
player->effects &= ~0x10;
- temp_f12 = player->collision.surfaceDistance[1] * arg1[0];
- temp_f14 = player->collision.surfaceDistance[1] * arg1[2];
+ temp_f12 = player->collision.surfaceDistance.y * arg1.x;
+ temp_f14 = player->collision.surfaceDistance.y * arg1.z;
if (((temp_f12 >= 0) && (temp_f14 >= 0)) || ((temp_f12 >= 0) && (temp_f14 < 0))) {
temp_f0_2 = player->boundingBoxSize / 2;
player->unk_218 = *arg4 - temp_f12 - temp_f0_2;