diff options
| author | coco875 <pereira.jannin@gmail.com> | 2025-05-25 21:52:35 +0200 |
|---|---|---|
| committer | coco875 <pereira.jannin@gmail.com> | 2025-05-25 21:52:35 +0200 |
| commit | c2e913a626e9a5430402a4c64007e0509a530946 (patch) | |
| tree | 7b970ac12e2cd6c08667e9a9c945baae33073b43 /src | |
| parent | 20f7601e8d1d747745c816399c8e492c8dcd2736 (diff) | |
fix player particle interpolation
Diffstat (limited to 'src')
| -rw-r--r-- | src/code_80057C60.c | 59 | ||||
| -rw-r--r-- | src/port/Engine.cpp | 72 | ||||
| -rw-r--r-- | src/racing/skybox_and_splitscreen.c | 9 |
3 files changed, 64 insertions, 76 deletions
diff --git a/src/code_80057C60.c b/src/code_80057C60.c index 2ce053cac..3a9e65b8e 100644 --- a/src/code_80057C60.c +++ b/src/code_80057C60.c @@ -2596,8 +2596,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) { case 1: /* switch 1 */ CM_ActivateSecondLapLakitu(playerId); // func_80079084(playerId); func_800C9060(playerId, SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x15)); - if ((IsLuigiRaceway()) && (D_80165898 == 0) && - (gModeSelection != (s32) TIME_TRIALS)) { + if ((IsLuigiRaceway()) && (D_80165898 == 0) && (gModeSelection != (s32) TIME_TRIALS)) { D_80165898 = 1; } break; @@ -4974,10 +4973,8 @@ void func_800651F4(Player* player, UNUSED s8 arg1, UNUSED s8 arg2, s8 arg3) { } } -s32 D_func_800652D4_counter = 0; void func_800652D4(Vec3f arg0, Vec3s arg1, f32 arg2) { Mat4 mtx; - FrameInterpolation_RecordOpenChild("some_thing", D_func_800652D4_counter++ << 8); mtxf_translate_rotate(mtx, arg0, arg1); mtxf_scale(mtx, arg2); // convert_to_fixed_point_matrix(&gGfxPool->mtxEffect[gMatrixEffectCount], mtx); @@ -4985,7 +4982,6 @@ void func_800652D4(Vec3f arg0, Vec3s arg1, f32 arg2) { // G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); AddEffectMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - FrameInterpolation_RecordCloseChild(); } void func_8006538C(Player* player, s8 arg1, s16 arg2, s8 arg3) { @@ -5110,7 +5106,6 @@ void func_80065AB0(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { spAC[2] = 0; // // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("EEEEEEEEE", player->type << 8 | arg2 | var_s0 << 16); // @port Skip interpolation // FrameInterpolation_ShouldInterpolateFrame(false); @@ -5136,7 +5131,6 @@ void func_80065AB0(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { gMatrixEffectCount += 1; // @port Pop the transform id. - FrameInterpolation_RecordCloseChild(); // @port renable interpolation // FrameInterpolation_ShouldInterpolateFrame(true); } @@ -5691,7 +5685,6 @@ void func_800691B8(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { sp54[2] = player->unk_258[30 + arg2].unk_03A; // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("func_800691B8", TAG_OBJECT(arg2)); func_800652D4(sp5C, sp54, player->size * 0.5); gSPDisplayList(gDisplayListHead++, D_0D008D58); @@ -5706,7 +5699,6 @@ void func_800691B8(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { gMatrixEffectCount++; // @port Pop the transform id. - FrameInterpolation_RecordCloseChild(); } } @@ -5768,7 +5760,6 @@ void func_800696CC(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3, f32 arg4) sp54[2] = 0; // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("func_800696CC", TAG_OBJECT(arg2)); func_800652D4(sp5C, sp54, player->size * arg4); gSPDisplayList(gDisplayListHead++, D_0D008D58); @@ -5783,7 +5774,6 @@ void func_800696CC(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3, f32 arg4) gMatrixEffectCount += 1; // @port Pop the transform id. - FrameInterpolation_RecordCloseChild(); } } @@ -5801,9 +5791,6 @@ void func_80069938(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { sp54[1] = player->unk_048[arg3]; sp54[2] = player->unk_258[30 + arg2].unk_038; - // @port: Tag the transform. - FrameInterpolation_RecordOpenChild("func_80069938", TAG_OBJECT(arg2)); - func_800652D4(sp5C, sp54, player->unk_258[30 + arg2].unk_00C * player->size); gSPDisplayList(gDisplayListHead++, D_0D008D58); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); @@ -5817,7 +5804,6 @@ void func_80069938(Player* player, UNUSED s8 arg1, s16 arg2, s8 arg3) { gMatrixEffectCount += 1; // @port Pop the transform id. - FrameInterpolation_RecordCloseChild(); } } @@ -6618,8 +6604,7 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) { if ((player->unk_002 & (8 << (screenId * 4))) == (8 << (screenId * 4))) { for (var_s2 = 0; var_s2 < 10; var_s2++) { // @port: Tag the transform. - FrameInterpolation_RecordOpenChild( - "SmokeDust", TAG_SMOKE_DUST(((u32) player->unk_258[var_s2].unk_012 << 8) + (playerId << 16) + var_s2)); + FrameInterpolation_RecordOpenChild("SmokeDust", TAG_SMOKE_DUST((playerId << 8) + var_s2)); switch (player->unk_258[var_s2].unk_012) { case 1: @@ -6641,6 +6626,8 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) { } break; } + FrameInterpolation_RecordCloseChild(); + FrameInterpolation_RecordOpenChild("SmokeDust", TAG_SMOKE_DUST((playerId << 8) + var_s2 + 30)); switch (player->unk_258[var_s2 + 30].unk_012) { case 1: case 9: @@ -6700,6 +6687,8 @@ void func_8006D474(Player* player, s8 playerId, s8 screenId) { } break; } + FrameInterpolation_RecordCloseChild(); + FrameInterpolation_RecordOpenChild("SmokeDust", TAG_SMOKE_DUST((playerId << 8) + var_s2 + 10)); switch (player->unk_258[var_s2 + 10].unk_012) { case 1: if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { @@ -6764,48 +6753,50 @@ void func_8006DC54(Player* player, s8 arg1, s8 arg2) { } } -void func_8006DD3C(Player* arg0, s8 arg1, s8 arg2) { +void func_8006DD3C(Player* player, s8 playerId, s8 arg2) { s16 temp_s0; s32 temp_v0; temp_v0 = 8 << (arg2 * 4); - if (temp_v0 == (arg0->unk_002 & temp_v0)) { + if (temp_v0 == (player->unk_002 & temp_v0)) { for (temp_s0 = 0; temp_s0 < 10; ++temp_s0) { - temp_v0 = arg0->unk_258[temp_s0].unk_012; + temp_v0 = player->unk_258[temp_s0].unk_012; if (temp_v0 != 3) { if (temp_v0 == 5) { - func_8006A280(arg0, arg1, temp_s0, arg2); + func_8006A280(player, playerId, temp_s0, arg2); } } else if (gActiveScreenMode == SCREEN_MODE_3P_4P_SPLITSCREEN) { - if (arg2 == arg1) { - func_80066998(arg0, arg1, temp_s0, arg2); + if (arg2 == playerId) { + func_80066998(player, playerId, temp_s0, arg2); } } else { - func_80066998(arg0, arg1, temp_s0, arg2); + func_80066998(player, playerId, temp_s0, arg2); } } - if (((arg0->type & 0x4000) == 0x4000) && (arg2 == arg1)) { - switch (arg0->unk_258[20].unk_012) { + if (((player->type & 0x4000) == 0x4000) && (arg2 == playerId)) { + FrameInterpolation_RecordOpenChild("onomatopoeia", TAG_SMOKE_DUST((playerId << 8) + 20)); + switch (player->unk_258[20].unk_012) { case 2: - func_80068310(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); + func_80068310(player, playerId, player->unk_258[20].unk_00C, arg2, 0); break; case 3: - func_80067964(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); + func_80067964(player, playerId, player->unk_258[20].unk_00C, arg2, 0); break; case 4: - func_80068724(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); + func_80068724(player, playerId, player->unk_258[20].unk_00C, arg2, 0); break; case 5: - func_80068AA4(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); + func_80068AA4(player, playerId, player->unk_258[20].unk_00C, arg2, 0); break; case 6: - func_80068DA0(arg0, arg1, arg0->unk_258[20].unk_00C, arg2, 0); + func_80068DA0(player, playerId, player->unk_258[20].unk_00C, arg2, 0); break; } - if (arg0->unk_258[21].unk_012 == 5) { - func_80067D3C(arg0, arg2, D_8018D480, 1, 1.6f, 0xFFFFFF); - func_8006801C(arg0, arg2, D_8018D484, 1, 1.6f, 0xFF); + FrameInterpolation_RecordCloseChild(); + if (player->unk_258[21].unk_012 == 5) { + func_80067D3C(player, arg2, D_8018D480, 1, 1.6f, 0xFFFFFF); + func_8006801C(player, arg2, D_8018D484, 1, 1.6f, 0xFF); } } } diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index 70ea4054c..7b6246a42 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -27,7 +27,7 @@ #include "port/interpolation/FrameInterpolation.h" #include <graphic/Fast3D/Fast3dWindow.h> #include <graphic/Fast3D/interpreter.h> -//#include <Fast3D/gfx_rendering_api.h> +// #include <Fast3D/gfx_rendering_api.h> #include <SDL2/SDL.h> #include <utility> @@ -52,9 +52,9 @@ float gInterpolationStep = 0.0f; Fast::Interpreter* GetInterpreter() { return static_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow()) - ->GetInterpreterWeak() - .lock() - .get(); + ->GetInterpreterWeak() + .lock() + .get(); } GameEngine* GameEngine::Instance; @@ -63,7 +63,7 @@ GameEngine::GameEngine() { const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("mk64.o2r"); const std::string assets_path = Ship::Context::LocateFileAcrossAppDirs("spaghetti.o2r"); - + std::vector<std::string> archiveFiles; #ifdef __SWITCH__ @@ -71,7 +71,6 @@ GameEngine::GameEngine() { Ship::Switch::Init(Ship::PostInitPhase); #endif - #ifdef _WIN32 AllocConsole(); #endif @@ -80,7 +79,7 @@ GameEngine::GameEngine() { archiveFiles.push_back(main_path); } else { if (ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) { - if(!GenAssetFile()){ + if (!GenAssetFile()) { ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting..."); exit(1); } else { @@ -107,11 +106,11 @@ GameEngine::GameEngine() { } } - this->context = - Ship::Context::CreateUninitializedInstance("Spaghetti Kart", "spaghettify", "spaghettify.cfg.json"); + this->context = Ship::Context::CreateUninitializedInstance("Spaghetti Kart", "spaghettify", "spaghettify.cfg.json"); - this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload() - this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig() + this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload() + this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in + // ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig() auto controlDeck = std::make_shared<LUS::ControlDeck>(); @@ -121,8 +120,8 @@ GameEngine::GameEngine() { auto gui = std::make_shared<Ship::SpaghettiGui>(std::vector<std::shared_ptr<Ship::GuiWindow>>({})); auto wnd = std::make_shared<Fast::Fast3dWindow>(gui); - //auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({})); - //auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow()); + // auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({})); + // auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow()); this->context->Init(archiveFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck); @@ -159,8 +158,9 @@ GameEngine::GameEngine() { loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex", static_cast<uint32_t>(Fast::ResourceType::Vertex), 0); - loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, - "DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0); + loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(), + RESOURCE_FORMAT_BINARY, "DisplayList", + static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0); loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML, "DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0); @@ -179,24 +179,21 @@ GameEngine::GameEngine() { loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY, "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0); - loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(), - RESOURCE_FORMAT_XML, "TrackSections", - static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0); + loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(), RESOURCE_FORMAT_XML, + "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0); loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY, "Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0); - loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(), - RESOURCE_FORMAT_XML, "Paths", - static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0); + loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(), RESOURCE_FORMAT_XML, + "Paths", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0); loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0); loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY, "UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0); - loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(), - RESOURCE_FORMAT_BINARY, "Minimap", - static_cast<uint32_t>(MK64::ResourceType::Minimap), 0); + loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(), RESOURCE_FORMAT_BINARY, + "Minimap", static_cast<uint32_t>(MK64::ResourceType::Minimap), 0); fontMono = CreateFontWithSize(16.0f, "fonts/Inconsolata-Regular.ttf"); fontMonoLarger = CreateFontWithSize(20.0f, "fonts/Inconsolata-Regular.ttf"); @@ -217,11 +214,13 @@ bool GameEngine::GenAssetFile() { auto game = extractor->ValidateChecksum(); if (!game.has_value()) { - ShowMessage("Unsupported ROM", "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions."); + ShowMessage("Unsupported ROM", + "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions."); exit(1); } - ShowMessage(("Found " + game.value()).c_str(), "The extraction process will now begin.\n\nThis may take a few minutes.", SDL_MESSAGEBOX_INFORMATION); + ShowMessage(("Found " + game.value()).c_str(), + "The extraction process will now begin.\n\nThis may take a few minutes.", SDL_MESSAGEBOX_INFORMATION); return extractor->GenerateOTR(); } @@ -239,13 +238,12 @@ uint32_t GameEngine::GetInterpolationFPS() { return CVarGetInteger("gInterpolationFPS", 30); } -uint32_t GameEngine::GetInterpolationFrameCount() -{ - return ceil((float)GetInterpolationFPS() / (60.0f / 2 /*gVIsPerFrame*/)); +uint32_t GameEngine::GetInterpolationFrameCount() { + return ceil((float) GetInterpolationFPS() / (60.0f / 2 /*gVIsPerFrame*/)); } extern "C" uint32_t GameEngine_GetInterpolationFrameCount() { - return GameEngine::GetInterpolationFrameCount(); + return GameEngine::GetInterpolationFrameCount(); } void GameEngine::ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type) { @@ -356,7 +354,7 @@ void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map void GameEngine::ProcessGfxCommands(Gfx* commands) { std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements; - int target_fps = GameEngine::Instance->GetInterpolationFPS(); + int target_fps = 200; // GameEngine::Instance->GetInterpolationFPS(); static int last_fps; static int last_update_rate; static int time; @@ -382,7 +380,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) { mtx_replacements.emplace_back(); } } - // printf("mtxf size: %d\n", mtx_replacements.size()); + // printf("mtxf size: %d\n", mtx_replacements.size()); time -= fps; @@ -512,7 +510,7 @@ ImFont* GameEngine::CreateFontWithSize(float size, std::string fontPath) { initData->Path = fontPath; std::shared_ptr<Ship::Font> fontData = std::static_pointer_cast<Ship::Font>( Ship::Context::GetInstance()->GetResourceManager()->LoadResource(fontPath, false, initData)); - char* fontDataPtr = (char*)malloc(fontData->DataSize); + char* fontDataPtr = (char*) malloc(fontData->DataSize); memcpy(fontDataPtr, fontData->Data, fontData->DataSize); font = mImGuiIo->Fonts->AddFontFromMemoryTTF(fontDataPtr, fontData->DataSize, size); } @@ -705,14 +703,14 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) { /** * Centers an item in a given area. - * + * * Adds the number of extended screen pixels to the location to center. * This allows stretching the game window really wide, and the item will stay in-place. - * + * * This is not for centering in the direct center of the screen. - * + * * How to use: - * + * * s32 center = OTRCalculateCenterOfAreaFromRightEdge((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); * x = center - (texWidth / 2) * x2 = center + (texWidth / 2) diff --git a/src/racing/skybox_and_splitscreen.c b/src/racing/skybox_and_splitscreen.c index 62399dfea..edbe545c8 100644 --- a/src/racing/skybox_and_splitscreen.c +++ b/src/racing/skybox_and_splitscreen.c @@ -767,7 +767,8 @@ void setup_camera(Camera* camera, s32 playerId, s32 cameraId, struct UnkStruct_8 } // Setup perspective (camera movement) - FrameInterpolation_RecordOpenChild("camera", (FrameInterpolation_GetCameraEpoch() | (((playerId | cameraId) << 8)))); + FrameInterpolation_RecordOpenChild("camera", + (FrameInterpolation_GetCameraEpoch() | (((playerId | cameraId) << 8)))); guPerspective(&gGfxPool->mtxPersp[cameraId], &perspNorm, gCameraZoom[cameraId], gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f); gSPPerspNormalize(gDisplayListHead++, perspNorm); @@ -776,19 +777,17 @@ void setup_camera(Camera* camera, s32 playerId, s32 cameraId, struct UnkStruct_8 // Setup lookAt (camera rotation) guLookAt(&gGfxPool->mtxLookAt[cameraId], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], - camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]); + camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]); gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); FrameInterpolation_RecordCloseChild(); } -extern s32 D_func_800652D4_counter; void render_screens(s32 mode, s32 cameraId, s32 playerId) { Mat4 matrix; s32 screenId = 0; s32 screenMode = SCREEN_MODE_1P; -D_func_800652D4_counter = 0; switch (mode) { case RENDER_SCREEN_MODE_1P_PLAYER_ONE: @@ -867,7 +866,7 @@ D_func_800652D4_counter = 0; // Setup camera perspective and lookAt setup_camera(camera, playerId, cameraId, screen); - + // Create a matrix for the track and game objects FrameInterpolation_RecordOpenChild("track", (playerId | cameraId) << 8); Mat4 trackMatrix; |
