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authorMegaMech <MegaMech@users.noreply.github.com>2025-01-18 08:58:12 -0700
committerGitHub <noreply@github.com>2025-01-18 08:58:12 -0700
commit8c46368d5d93ad278c124ffc6446ab691dff8082 (patch)
tree3506dce3de08c514eeb3ee9d1dc575e7713331ca /src
parent04d56d6ba0705776149358608a27db8ab23e9449 (diff)
Fix data, option menus, impl boos, fix demo camera (#156)
* Fix data and option menus * safer code * wip boos impl * finish impl boos * Fix demo camera * slightly better match
Diffstat (limited to 'src')
-rw-r--r--src/code_80005FD0.c172
-rw-r--r--src/code_8006E9C0.c7
-rw-r--r--src/data/some_data.c97
-rw-r--r--src/engine/courses/BansheeBoardwalk.cpp7
-rw-r--r--src/engine/courses/TestCourse.cpp6
-rw-r--r--src/engine/objects/Boos.cpp272
-rw-r--r--src/engine/objects/Boos.h75
-rw-r--r--src/main.c4
-rw-r--r--src/menu_items.c10
-rw-r--r--src/render_objects.c33
-rw-r--r--src/render_objects.h4
-rw-r--r--src/update_objects.c247
-rw-r--r--src/update_objects.h3
13 files changed, 552 insertions, 385 deletions
diff --git a/src/code_80005FD0.c b/src/code_80005FD0.c
index cb4157b63..d28138366 100644
--- a/src/code_80005FD0.c
+++ b/src/code_80005FD0.c
@@ -5904,31 +5904,28 @@ void func_80017054(Camera* camera, UNUSED Player* player, UNUSED s32 index, s32
// Really crazy diff, permuter only able to find fakematches for improvements (and they're big improvements)
// There's something really, really wrong with the empty `if` statement
void func_80017054(Camera* camera, UNUSED Player* player, UNUSED s32 index, s32 cameraId) {
- UNUSED s32 stackPadding0;
- UNUSED s32 stackPadding1;
- f32 spAC;
- f32 spA8;
- f32 spA4;
- UNUSED s32 stackPadding2;
- UNUSED s32 stackPadding3;
- f32 sp98;
- f32 sp94;
- f32 sp90;
- f32 sp8C;
- f32 sp88;
- f32 sp84;
- UNUSED f32 stackPadding4;
- UNUSED f32 stackPadding5;
- UNUSED f32 stackPadding6;
- UNUSED s32 stackPadding7;
- UNUSED s32 stackPadding8;
- s16 sp6E;
- s16 sp6C;
- UNUSED s32 stackPadding9;
- UNUSED s32 stackPaddingA;
- UNUSED s32 stackPaddingB;
+ s32 pad5[2];
+ f32 diffX2;
+ f32 diffY2;
+ f32 diffZ2;
+ s32 stackPadding2;
+ s32 stackPadding3;
+ f32 camX;
+ f32 camY;
+ f32 camZ;
+ f32 lookAtX;
+ f32 lookAtY;
+ f32 lookAtZ;
+ f32 diffX;
+ f32 diffZ;
+ f32 diffY;
+ f32 distance;
+ s32 pad;
+ s16 waypoint1;
+ s16 waypoint2;
+ s32 pad2[3];
s32 pathIndex;
- UNUSED s32 stackPaddingC;
+ s32 pad3;
s32 sp58;
s16 sp56;
s32 playerId;
@@ -5939,71 +5936,76 @@ void func_80017054(Camera* camera, UNUSED Player* player, UNUSED s32 index, s32
sp58 = gWaypointCountByPathIndex[pathIndex];
D_80163238 = playerId;
sp56 = gNearestWaypointByCameraId[cameraId];
- gNearestWaypointByCameraId[cameraId] =
- func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
- if (GetCourse() == GetYoshiValley()) {
+ gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
+ // if (GetCourse() == GetYoshiValley()) {
+ if (gCurrentCourseId == 4) {
if ((sp56 != gNearestWaypointByCameraId[cameraId]) && (gNearestWaypointByCameraId[cameraId] == 1)) {
pathIndex = (D_80163DD8[cameraId] = random_int(4U));
- gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2],
- gNearestWaypointByCameraId[cameraId], pathIndex);
- }
- }
- sp6E = (gNearestWaypointByCameraId[cameraId] + 0xA) % sp58;
- sp6C = (gNearestWaypointByCameraId[cameraId] + 0xB) % sp58;
- func_8000BBD8(sp6E, D_80164688[cameraId], pathIndex);
- sp8C = D_80162FA0[0] * 0.5;
- sp84 = D_80162FA0[2] * 0.5;
- func_8000BBD8(sp6C, D_80164688[cameraId], pathIndex);
- sp8C += D_80162FA0[0] * 0.5;
- sp84 += D_80162FA0[2] * 0.5;
- sp6E = (gNearestWaypointByCameraId[cameraId] + 5) % sp58;
- sp6C = (gNearestWaypointByCameraId[cameraId] + 6) % sp58;
- sp88 = (D_80164550[pathIndex][sp6E].posY + D_80164550[pathIndex][sp6C].posY) * 0.5f;
- sp6E = (gNearestWaypointByCameraId[cameraId] + 1) % sp58;
- sp6C = (gNearestWaypointByCameraId[cameraId] + 2) % sp58;
- func_8000BBD8(sp6E, D_80164688[cameraId], pathIndex);
- sp98 = D_80162FA0[0] * 0.5;
- sp90 = D_80162FA0[2] * 0.5;
- func_8000BBD8(sp6C, D_80164688[cameraId], pathIndex);
- sp98 += D_80162FA0[0] * 0.5;
- sp90 += D_80162FA0[2] * 0.5;
- sp94 = (D_80164550[pathIndex][sp6E].posY + D_80164550[pathIndex][sp6C].posY) * 0.5f;
- stackPadding4 = sp98 - D_801645F8[cameraId];
- stackPadding5 = sp90 - D_80164618[cameraId];
- stackPadding6 = sp94 - D_80164638[cameraId];
- spAC = sqrtf(((sp98 * sp98) + (sp94 * sp94)) + (sp90 * sp90));
- if (spAC != 0.0) {
- sp98 = D_801645F8[cameraId] + ((D_80164648[cameraId] * stackPadding4) / spAC);
- sp94 = D_80164618[cameraId] + ((D_80164648[cameraId] * stackPadding5) / spAC);
- sp90 = D_80164638[cameraId] + ((D_80164648[cameraId] * stackPadding6) / spAC);
+ gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
+ }
+ }
+
+ // LookAt XZ 0xA points ahead
+ waypoint1 = (gNearestWaypointByCameraId[cameraId] + 0xA) % sp58;
+ waypoint2 = (gNearestWaypointByCameraId[cameraId] + 0xB) % sp58;
+ func_8000BBD8(waypoint1, D_80164688[cameraId], pathIndex);
+ lookAtX = D_80162FA0[0] * 0.5;
+ lookAtZ = D_80162FA0[2] * 0.5;
+ func_8000BBD8(waypoint2, D_80164688[cameraId], pathIndex);
+ lookAtX += D_80162FA0[0] * 0.5;
+ lookAtZ += D_80162FA0[2] * 0.5;
+
+ // LookAt Y 5 points ahead
+ waypoint1 = (gNearestWaypointByCameraId[cameraId] + 5) % sp58;
+ waypoint2 = (gNearestWaypointByCameraId[cameraId] + 6) % sp58;
+ lookAtY = (D_80164550[pathIndex][waypoint1].posY + D_80164550[pathIndex][waypoint2].posY) * 0.5f;
+ waypoint1 = (gNearestWaypointByCameraId[cameraId] + 1) % sp58;
+ waypoint2 = (gNearestWaypointByCameraId[cameraId] + 2) % sp58;
+ func_8000BBD8(waypoint1, D_80164688[cameraId], pathIndex);
+ camX = D_80162FA0[0] * 0.5;
+ camZ = D_80162FA0[2] * 0.5;
+ func_8000BBD8(waypoint2, D_80164688[cameraId], pathIndex);
+ camX += D_80162FA0[0] * 0.5;
+ camZ += D_80162FA0[2] * 0.5;
+ camY = (D_80164550[pathIndex][waypoint1].posY + D_80164550[pathIndex][waypoint2].posY) * 0.5f;
+
+ diffX = camX - D_801645F8[cameraId];
+ diffY = camY - D_80164618[cameraId];
+ diffZ = camZ - D_80164638[cameraId];
+ // magnitude
+ #define SQ(x) (x * x)
+ distance = sqrtf(SQ(diffX) + SQ(diffY) + SQ(diffZ) );
+ if (distance != 0.0) {
+ diffX = D_801645F8[cameraId] + ((D_80164648[cameraId] * diffX) / distance);
+ diffY = D_80164618[cameraId] + ((D_80164648[cameraId] * diffY) / distance);
+ diffZ = D_80164638[cameraId] + ((D_80164648[cameraId] * diffZ) / distance);
} else {
- sp98 = D_801645F8[cameraId];
- sp94 = D_80164618[cameraId];
- sp90 = D_80164638[cameraId];
- }
- if ((!(sp98 < (-10000.0))) && (sp98 > 10000.0)) {
- if (sp98 && sp98) {}
- }
- camera->pos[0] = sp98;
- camera->pos[1] = sp94 + 10.0;
- camera->pos[2] = sp90;
- if (1) {}
- if (1) {}
- if (1) {}
- if (1) {}
- if (1) {}
- D_801645F8[cameraId] = sp98;
- D_80164638[cameraId] = sp90;
- D_80164618[cameraId] = sp94;
- camera->lookAt[0] = sp8C;
- camera->lookAt[1] = sp88 + 8.0;
- camera->lookAt[2] = sp84;
+ diffX = D_801645F8[cameraId];
+ diffY = D_80164618[cameraId];
+ diffZ = D_80164638[cameraId];
+ }
+
+ if (((diffX > (-10000.0))) && ((diffX < 10000.0))) {
+ camera->pos[0] = diffX;
+ camera->pos[2] = diffZ;
+ }
+
+ //camera->pos[0] = camX;
+ camera->pos[1] = diffY + 10.0; // Set camera 10 points above the ground
+
+ if (1) { } if (1) { } if (1) { } if (1) { } if (1) { }
+ D_801645F8[cameraId] = diffX;
+ D_80164638[cameraId] = diffZ;
+ D_80164618[cameraId] = camY;
+ camera->lookAt[0] = lookAtX;
+ camera->lookAt[1] = lookAtY + 8.0;
+ camera->lookAt[2] = lookAtZ;
func_80014D30(cameraId, pathIndex);
- spAC = camera->lookAt[0] - camera->pos[0];
- spA8 = camera->lookAt[1] - camera->pos[1];
- spA4 = camera->lookAt[2] - camera->pos[2];
- camera->rot[1] = atan2s(spAC, spA4);
- camera->rot[0] = atan2s(sqrtf((spAC * spAC) + (spA4 * spA4)), spA8);
+ diffX2 = camera->lookAt[0] - camera->pos[0];
+ diffY2 = camera->lookAt[1] - camera->pos[1];
+ diffZ2 = camera->lookAt[2] - camera->pos[2];
+ camera->rot[1] = atan2s(diffX2, diffZ2);
+ camera->rot[0] = atan2s(sqrtf((diffX2 * diffX2) + (diffZ2 * diffZ2)), diffY2);
camera->rot[2] = 0;
}
#else
diff --git a/src/code_8006E9C0.c b/src/code_8006E9C0.c
index d7bfd374b..dba0d21a7 100644
--- a/src/code_8006E9C0.c
+++ b/src/code_8006E9C0.c
@@ -175,11 +175,14 @@ void func_8006EF60(void) {
s32 i;
// `huh`'s and `i`'s types have to differ, for some reason
s16 huh;
- u8* wut;
+ u8* wut = 0;
+
+ // Commented the below code out because it is sketchy.
+ // Just-in-case it results in ub or similar.
// clang-format off
// God forgive me for my sins...
- huh = 0x14; if (0) {} for (i = 0; i < huh; i++) { D_8018D248[i] = CourseManager_GetProps()->MinimapTexture; wut += ResourceGetTexSizeByName(CourseManager_GetProps()->MinimapTexture); }
+ // huh = 0x14; if (0) {} for (i = 0; i < huh; i++) {D_8018D248[i] = CourseManager_GetProps()->MinimapTexture; wut += ResourceGetTexSizeByName(CourseManager_GetProps()->MinimapTexture); }
// clang-format on
}
diff --git a/src/data/some_data.c b/src/data/some_data.c
index cb8d1f3d3..6e7e4a100 100644
--- a/src/data/some_data.c
+++ b/src/data/some_data.c
@@ -403,6 +403,101 @@ SplineData D_800E5C90 = {
},
};
+/** The below boo6-10 are generated to allow up to 10 boos **/
+
+SplineData boo6 = {
+ 0x0016,
+ {
+ { { 0x0007, 0x0013, 0x0035 }, 0x0029 }, { { 0x0008, 0x000f, 0x0017 }, 0x0029 },
+ { { 0x0001, 0x0013, 0x0002 }, 0x0029 }, { { 0x0016, 0x000b, 0x0002 }, 0x0029 },
+ { { 0x0001, 0x0013, 0xffe0 }, 0x0029 }, { { 0xfff1, 0x000b, 0x0002 }, 0x0029 },
+ { { 0x0001, 0x0013, 0xffe0 }, 0x0029 }, { { 0x0016, 0x000b, 0x0002 }, 0x0029 },
+ { { 0x0001, 0x0013, 0x0020 }, 0x0029 }, { { 0xfff1, 0x000b, 0x0035 }, 0x0029 },
+ { { 0x0001, 0x0013, 0x0020 }, 0x0029 }, { { 0x0016, 0x000b, 0x0002 }, 0x0029 },
+ { { 0x0001, 0x0013, 0xffe0 }, 0x0029 }, { { 0xfff1, 0x000b, 0x0002 }, 0x0029 },
+ { { 0x0001, 0x0013, 0xffe0 }, 0x0029 }, { { 0x0016, 0x000b, 0x0002 }, 0x0029 },
+ { { 0x0001, 0x0013, 0xffe0 }, 0x0029 }, { { 0xfff1, 0x000b, 0x0002 }, 0x0029 },
+ { { 0x0001, 0x0013, 0x0016 }, 0x0029 }, { { 0x0007, 0x000b, 0x001f }, 0x0029 },
+ { { 0x0007, 0x0013, 0x0030 }, 0x0029 }, { { 0x0007, 0x0013, 0x0035 }, 0x0029 },
+ { { 0x0007, 0x0013, 0x0035 }, 0x0029 },
+ },
+};
+
+SplineData boo7 = {
+ 0x0017,
+ {
+ { { 0x0003, 0x0012, 0xffd0 }, 0x0026 }, { { 0x0017, 0x000e, 0xffd5 }, 0x0026 },
+ { { 0x0003, 0x0012, 0xffe5 }, 0x0026 }, { { 0xfff0, 0x000c, 0x0002 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0025 }, 0x0026 }, { { 0x0017, 0x000c, 0x0035 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0039 }, 0x0026 }, { { 0xfff0, 0x000c, 0x0039 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0025 }, 0x0026 }, { { 0xfff0, 0x000c, 0x0020 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0003 }, 0x0026 }, { { 0xfffa, 0x000c, 0x0020 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0030 }, 0x0026 }, { { 0x000e, 0x000b, 0x0039 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0045 }, 0x0026 }, { { 0xfffa, 0x0016, 0x0039 }, 0x0026 },
+ { { 0x0003, 0x0010, 0x0030 }, 0x0026 }, { { 0x000e, 0x000d, 0x0025 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0005 }, 0x0026 }, { { 0xfffa, 0x000d, 0x0025 }, 0x0026 },
+ { { 0x0003, 0x0012, 0x0030 }, 0x0026 }, { { 0x000e, 0x000d, 0x0039 }, 0x0026 },
+ { { 0x0003, 0x000d, 0x0045 }, 0x0026 }, { { 0x0003, 0x0012, 0xffd0 }, 0x0026 },
+ },
+};
+
+SplineData boo8 = {
+ 0x0018,
+ {
+ { { 0xfff3, 0x000b, 0x0001 }, 0x0015 }, { { 0xfff7, 0x000b, 0xfff7 }, 0x0015 },
+ { { 0x0001, 0x000b, 0xfff2 }, 0x0015 }, { { 0x000b, 0x000b, 0xfff7 }, 0x0015 },
+ { { 0x000e, 0x000b, 0x0001 }, 0x0015 }, { { 0x000b, 0x000b, 0x000b }, 0x0015 },
+ { { 0x0001, 0x000b, 0x000e }, 0x0015 }, { { 0xfff7, 0x000b, 0x000b }, 0x0015 },
+ { { 0xfff3, 0x000b, 0x0001 }, 0x0015 }, { { 0xfff7, 0x000b, 0xfff7 }, 0x0015 },
+ { { 0x0001, 0x000b, 0xfff2 }, 0x0015 }, { { 0x000b, 0x000b, 0xfff7 }, 0x0015 },
+ { { 0x000e, 0x000b, 0x0001 }, 0x0015 }, { { 0x000b, 0x000b, 0x000b }, 0x0015 },
+ { { 0x0001, 0x000b, 0x000e }, 0x0015 }, { { 0xfff7, 0x000b, 0x000b }, 0x0015 },
+ { { 0xfff3, 0x000b, 0x0001 }, 0x0015 }, { { 0xfff7, 0x000b, 0xfff7 }, 0x0015 },
+ { { 0x0001, 0x000b, 0xfff2 }, 0x0015 }, { { 0x000b, 0x000b, 0xfff7 }, 0x0015 },
+ { { 0x000e, 0x000b, 0x0001 }, 0x0015 }, { { 0x000b, 0x000b, 0x000b }, 0x0015 },
+ { { 0x0001, 0x000b, 0x000e }, 0x0015 }, { { 0xfff7, 0x000b, 0x000b }, 0x0015 },
+ { { 0xfff3, 0x000b, 0x0001 }, 0x0015 },
+ },
+};
+
+SplineData boo9 = {
+ 0x0016,
+ {
+ { { 0x0007, 0x0013, 0x0033 }, 0x001f }, { { 0x0007, 0x0010, 0x0016 }, 0x001f },
+ { { 0x0001, 0x0013, 0x0005 }, 0x001f }, { { 0x0016, 0x000b, 0x0005 }, 0x001f },
+ { { 0x0001, 0x0013, 0xffe1 }, 0x001f }, { { 0xfff2, 0x000b, 0x0005 }, 0x001f },
+ { { 0x0001, 0x0013, 0xffe1 }, 0x001f }, { { 0x0016, 0x000b, 0x0005 }, 0x001f },
+ { { 0x0001, 0x0013, 0x0021 }, 0x001f }, { { 0xfff2, 0x000b, 0x0033 }, 0x001f },
+ { { 0x0001, 0x0013, 0x0021 }, 0x001f }, { { 0x0016, 0x000b, 0x0005 }, 0x001f },
+ { { 0x0001, 0x0013, 0xffe1 }, 0x001f }, { { 0xfff2, 0x000b, 0x0005 }, 0x001f },
+ { { 0x0001, 0x0013, 0xffe1 }, 0x001f }, { { 0x0016, 0x000b, 0x0005 }, 0x001f },
+ { { 0x0001, 0x0013, 0xffe1 }, 0x001f }, { { 0xfff2, 0x000b, 0x0005 }, 0x001f },
+ { { 0x0001, 0x0013, 0x0015 }, 0x001f }, { { 0x0007, 0x000b, 0x001f }, 0x001f },
+ { { 0x0007, 0x0013, 0x002f }, 0x001f }, { { 0x0007, 0x0013, 0x0033 }, 0x001f },
+ { { 0x0007, 0x0013, 0x0033 }, 0x001f },
+ },
+};
+
+SplineData boo10 = {
+ 0x0017,
+ {
+ { { 0x0001, 0x0012, 0xffd5 }, 0x001a }, { { 0x0018, 0x000e, 0xffd7 }, 0x001a },
+ { { 0x0001, 0x0012, 0xffe7 }, 0x001a }, { { 0xfff2, 0x000c, 0x0004 }, 0x001a },
+ { { 0x0001, 0x0012, 0x0026 }, 0x001a }, { { 0x0018, 0x000c, 0x0036 }, 0x001a },
+ { { 0x0001, 0x0012, 0x003a }, 0x001a }, { { 0xfff2, 0x000c, 0x003a }, 0x001a },
+ { { 0x0001, 0x0012, 0x0026 }, 0x001a }, { { 0xfff2, 0x000c, 0x0021 }, 0x001a },
+ { { 0x0001, 0x0012, 0x0004 }, 0x001a }, { { 0xfffb, 0x000c, 0x0021 }, 0x001a },
+ { { 0x0001, 0x0012, 0x0031 }, 0x001a }, { { 0x000f, 0x000b, 0x003a }, 0x001a },
+ { { 0x0001, 0x0012, 0x0046 }, 0x001a }, { { 0xfffb, 0x0017, 0x003a }, 0x001a },
+ { { 0x0001, 0x0010, 0x0031 }, 0x001a }, { { 0x000f, 0x000e, 0x0026 }, 0x001a },
+ { { 0x0001, 0x0012, 0x0006 }, 0x001a }, { { 0xfffb, 0x000e, 0x0026 }, 0x001a },
+ { { 0x0001, 0x0012, 0x0031 }, 0x001a }, { { 0x000f, 0x000e, 0x003a }, 0x001a },
+ { { 0x0001, 0x000e, 0x0046 }, 0x001a }, { { 0x0001, 0x0012, 0xffd5 }, 0x001a },
+ },
+};
+
+/** The above boo6-10 are generated to allow up to 10 boos **/
+
// Only referenced in func_8007D070, which itself is unused
SplineData D_800E5D54 = {
0x0004,
@@ -427,7 +522,7 @@ SplineData D_800E5D78 = {
// Note the use of the plain SplineData type here. Since these are pointers, we don't care
// about their internal array size
-SplineData* D_800E5D9C[] = { &D_800E5988, &D_800E5A44, &D_800E5B08, &D_800E5BD4, &D_800E5C90 };
+SplineData* D_800E5D9C[] = { &D_800E5988, &D_800E5A44, &D_800E5B08, &D_800E5BD4, &D_800E5C90, &boo6, &boo7, &boo8, &boo9, &boo10 };
// Unused
SplineData* D_800E5DB0 = &D_800E5988;
diff --git a/src/engine/courses/BansheeBoardwalk.cpp b/src/engine/courses/BansheeBoardwalk.cpp
index 83bc1e151..03b4a9bd2 100644
--- a/src/engine/courses/BansheeBoardwalk.cpp
+++ b/src/engine/courses/BansheeBoardwalk.cpp
@@ -10,6 +10,7 @@
#include "engine/objects/CheepCheep.h"
#include "engine/objects/TrashBin.h"
#include "engine/objects/Bat.h"
+#include "engine/objects/Boos.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/boo_frames.h"
@@ -171,6 +172,8 @@ void BansheeBoardwalk::SpawnActors() {
if ((gGamestate != CREDITS_SEQUENCE) && (gModeSelection != TIME_TRIALS)) {
gWorldInstance.AddObject(new OBat(FVector(0,0,0), FRotation(0, 0, 90.0f)));
+ gWorldInstance.AddObject(new OBoos(5, IPathSpan(180, 190), IPathSpan(200, 210), IPathSpan(280, 290)));
+ gWorldInstance.AddObject(new OBoos(5, IPathSpan(490, 500), IPathSpan(510, 520), IPathSpan(620, 630)));
}
}
@@ -210,14 +213,14 @@ void BansheeBoardwalk::UpdateCourseObjects() {
if (gModeSelection != TIME_TRIALS) {
//update_bat();
}
- wrapper_update_boos();
+ //wrapper_update_boos();
}
}
void BansheeBoardwalk::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
//render_object_bat(cameraId);
- render_object_boos(cameraId);
+ //render_object_boos(cameraId);
}
}
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index 7e25d3357..cf35a062b 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -24,6 +24,7 @@
#include "engine/objects/Flagpole.h"
#include "engine/objects/HotAirBalloon.h"
#include "engine/objects/Crab.h"
+#include "engine/objects/Boos.h"
#include "engine/particles/StarEmitter.h"
extern "C" {
@@ -216,7 +217,10 @@ void TestCourse::SpawnActors() {
// gWorldInstance.AddObject(new OHotAirBalloon(FVector(0.0, 20.0f, -200.0f)));
//gWorldInstance.AddObject(new OCrab(FVector2D(0, 0), FVector2D(0, -200)));
- gWorldInstance.AddActor(new ABowserStatue(FVector(-200, 0, 0), ABowserStatue::Behaviour::CRUSH));
+// gWorldInstance.AddActor(new ABowserStatue(FVector(-200, 0, 0), ABowserStatue::Behaviour::CRUSH));
+
+// gWorldInstance.AddObject(new OBoos(10, IPathSpan(0, 5), IPathSpan(18, 23), IPathSpan(25, 50)));
+
}
// Likely sets minimap boundaries
diff --git a/src/engine/objects/Boos.cpp b/src/engine/objects/Boos.cpp
new file mode 100644
index 000000000..0e64c673e
--- /dev/null
+++ b/src/engine/objects/Boos.cpp
@@ -0,0 +1,272 @@
+#include "Boos.h"
+#include "World.h"
+#include "CoreMath.h"
+
+extern "C" {
+#include "render_objects.h"
+#include "update_objects.h"
+#include "assets/banshee_boardwalk_data.h"
+#include "assets/common_data.h"
+#include "assets/boo_frames.h"
+#include "assets/other_textures.h"
+#include "math_util.h"
+#include "math_util_2.h"
+#include "code_80086E70.h"
+#include "code_80057C60.h"
+#include "code_800029B0.h"
+#include "code_80005FD0.h"
+#include "menus.h"
+#include "race_logic.h"
+#include "external.h"
+}
+
+size_t OBoos::_count = 0;
+
+OBoos::OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary) {
+ // Max five boos allowed due to limited splines
+ // D_800E5D9C
+ if (numBoos > 10) {
+ printf("Boos.cpp: Only 10 boos allowed.\n");
+ numBoos = 10;
+ }
+
+ _indices.resize(numBoos, 0);
+
+
+ // Generate objects
+ for (size_t i = 0; i < numBoos; i++) {
+ find_unused_obj_index(&_indices[i]);
+ }
+
+ _numBoos = numBoos;
+ _leftBoundary = leftBoundary;
+ _active = active;
+ _rightBoundary = rightBoundary;
+}
+
+void OBoos::Tick() {
+ u16 temp_t4;
+ s32 objectIndex;
+ Player* player;
+ Camera* camera;
+ Object* object;
+
+ OBoos::func_8007CA70();
+ for (size_t i = 0; i < _numBoos; i++) {
+ objectIndex = _indices[i]; //indexObjectList3[i];
+ object = &gObjectList[objectIndex];
+ if (object->state != 0) {
+ func_8007C684(objectIndex);
+ func_8008B78C(objectIndex);
+ player = &gPlayerOne[object->unk_0D1];
+ camera = &camera1[object->unk_0D1];
+ temp_t4 = (0x8000 - camera->rot[1]);
+ object->pos[0] = player->pos[0] + (coss(temp_t4) * (object->origin_pos[0] + object->offset[0])) -
+ (sins(temp_t4) * (object->origin_pos[2] + object->offset[2]));
+ object->pos[1] = 6.5 + player->unk_074 + object->origin_pos[1] + object->offset[1];
+ object->pos[2] = player->pos[2] + (sins(temp_t4) * (object->origin_pos[0] + object->offset[0])) +
+ (coss(temp_t4) * (object->origin_pos[2] + object->offset[2]));
+ OBoos::func_8007C550(objectIndex);
+ if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) {
+ object->vertex = D_800E44B0;
+ } else {
+ object->vertex = D_800E4470;
+ }
+ }
+ }
+}
+
+void OBoos::Draw(s32 cameraId) {
+ u32 temp_s2;
+ s32 objectIndex;
+
+ for (size_t i = 0; i < _numBoos; i++) {
+ objectIndex = _indices[i]; //indexObjectList3[i];
+ if (gObjectList[objectIndex].state >= 2) {
+ temp_s2 = func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000320);
+ if (CVarGetInteger("gNoCulling", 0) == 1) {
+ temp_s2 = MIN(temp_s2, 0x15F91U);
+ }
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800523B8(objectIndex, cameraId, temp_s2);
+ }
+ }
+ }
+}
+
+void OBoos::func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
+ UNUSED s32 pad[2];
+ Object* object;
+ Camera* camera = &camera1[arg1];
+
+ object = &gObjectList[objectIndex];
+ object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
+ func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT,
+ (u8*)object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
+ if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) {
+ func_8004A630(&D_8018C830, object->pos, 0.4f);
+ }
+}
+
+void OBoos::func_8007CA70(void) {
+ // wtf is up with this pointer? Its such a dumb way of going about things
+ u16* point;
+
+ if (_isActive == false) {
+ _playerId = OBoos::func_8007C9F8();
+ point = &gNearestWaypointByPlayerId[_playerId];
+ printf("point %d\n", *point);
+ if ((*point > _active.Start) && (*point < _active.End)) {
+ // First group entrance
+ OBoos::BooStart(0, _playerId);
+ }
+ }
+ if (_isActive == true) {
+ point = &gNearestWaypointByPlayerId[_playerId];
+ printf("point %d\n", *point);
+
+ if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) {
+ // First group exit reverse direction
+ OBoos::BooExit(0);
+ }
+ if ((*point > _rightBoundary.Start) && (*point < _rightBoundary.End)) {
+ // First group exit
+ OBoos::BooExit(0);
+ }
+ }
+}
+
+void OBoos::func_8007C5B4(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
+ object = &gObjectList[objectIndex];
+ object->pos[0] = 0.0f;
+ object->pos[1] = 0.0f;
+ object->pos[2] = 0.0f;
+ set_object_flag(objectIndex, 0x00000020);
+ object_next_state(objectIndex);
+ object->primAlpha = 0;
+ func_80073844(objectIndex);
+ object->sizeScaling = 0.15f;
+ object->unk_034 = 1.0f;
+ func_80073FD4(objectIndex);
+ func_80086EF0(objectIndex);
+ set_object_flag(objectIndex, 0x00000800);
+ object->orientation[0] = 0;
+ object->orientation[2] = 0x8000;
+}
+
+void OBoos::func_8007C684(s32 objectIndex) {
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OBoos::func_8007C5B4(objectIndex);
+ break;
+ }
+ if (gObjectList[objectIndex].state >= 2) {
+ switch (gObjectList[objectIndex].unk_0DC) {
+ case 0:
+ break;
+ case 1:
+ func_80073998(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x00000050, 2, 1, 0);
+ break;
+ case 2:
+ func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x00000078, 1, 0, -1);
+ break;
+ case 3:
+ func_80073DC0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 2);
+ break;
+ case 4:
+ func_80072428(objectIndex);
+ func_80086F60(objectIndex);
+ func_80073884(objectIndex);
+ break;
+ }
+ func_80073514(objectIndex);
+ }
+}
+
+void OBoos::func_8007C4A4(s32 objectIndex) {
+ u16 var_t9;
+
+ var_t9 = gObjectList[objectIndex].direction_angle[1] * 0x24 / 0x10000;
+
+ if (var_t9 < 0x13) {
+ clear_object_flag(objectIndex, 0x80);
+ gObjectList[objectIndex].textureListIndex = var_t9;
+ } else {
+ set_object_flag(objectIndex, 0x80);
+ gObjectList[objectIndex].textureListIndex = 0x24 - var_t9;
+ }
+}
+
+void OBoos::func_8007C550(s32 objectIndex) {
+ gObjectList[objectIndex].direction_angle[1] =
+ func_800417B4(gObjectList[objectIndex].direction_angle[1],
+ atan2s(gObjectList[objectIndex].velocity[0], gObjectList[objectIndex].velocity[2]));
+ OBoos::func_8007C4A4(objectIndex);
+}
+
+s32 OBoos::func_8007C9F8(void) {
+ s32 ret;
+ s32 first, second;
+ if (gPlayerCount == 1) {
+ ret = 0;
+ } else {
+ if (gPlayerCount == 2) {
+ if (gModeSelection == 0) {
+ first = gGPCurrentRaceRankByPlayerId[0];
+ second = gGPCurrentRaceRankByPlayerId[1];
+ if (first < second) {
+ ret = 0;
+ } else {
+ ret = 1;
+ }
+ } else {
+ ret = gGPCurrentRacePlayerIdByRank[0];
+ }
+ } else {
+ ret = gGPCurrentRacePlayerIdByRank[0];
+ }
+ }
+ return ret;
+}
+
+void OBoos::BooStart(s32 group, s32 playerId) {
+ s32 objectIndex;
+ s16 temp_s1_2;
+ s16 temp_s4;
+ s16 temp_s5;
+ SplineData* spline;
+printf("Boo Start\n");
+ for (size_t i = 0; i < _numBoos; i++) {
+ objectIndex = _indices[i]; // indexObjectList3[group + i];
+ init_object(objectIndex, 1);
+ gObjectList[objectIndex].unk_0D1 = playerId;
+ temp_s1_2 = random_int(0x003CU) - 0x1E;
+ temp_s4 = random_int(0x0014U) - 0xA;
+ temp_s5 = random_int(0x0050U) - 0x28;
+ random_int(0x1000U);
+ spline = D_800E5D9C[i];
+ gObjectList[objectIndex].spline = spline;
+ gObjectList[objectIndex].origin_pos[0] = (f32) temp_s1_2;
+ gObjectList[objectIndex].origin_pos[1] = (f32) temp_s4;
+ gObjectList[objectIndex].origin_pos[2] = (f32) temp_s5;
+ }
+ func_800C9060(playerId, 0x1900705AU);
+
+ _isActive = true;
+}
+
+void OBoos::BooExit(s32 group) {
+ s32 objectIndex;
+printf("Boo Exit\n");
+ for (size_t i = 0; i < _numBoos; i++) {
+ objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
+ gObjectList[objectIndex].unk_0DC += 1;
+ }
+
+ _isActive = false;
+}
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h
new file mode 100644
index 000000000..cc49df474
--- /dev/null
+++ b/src/engine/objects/Boos.h
@@ -0,0 +1,75 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+#include "Object.h"
+
+#include "World.h"
+#include "CoreMath.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+#include "camera.h"
+#include "some_data.h"
+}
+
+/**
+ * OBoos
+ *
+ * Args use path indices or path points. Recommended to use a span of 10
+ * for each IPathSpan as that's how the original game did it. Ex. IPathSpan(10, 20)
+ *
+ * Once boos are active, they do not deactivate until the player drives into leftBoundary
+ * or rightBoundary. leftBoundary is really only used to deactivate the boos when the player is
+ * driving in the reverse direction.
+ *
+ * @arg numBoos to show, default 5, maximum 10 allowed due to limited splines
+ * @arg leftBoundary When the player enters this area, deactivate the boos.
+ * @arg active When the player enters this area, activate the boos.
+ * @arg rightBoundary When the player enters this area, deactivate the boos.
+ *
+ */
+class OBoos : public OObject {
+public:
+ explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary);
+
+ ~OBoos() {
+ _count--;
+ }
+
+ static size_t GetCount() {
+ return _count;
+ }
+
+ virtual void Tick() override;
+ virtual void Draw(s32 cameraId) override;
+ void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2);
+
+ void func_8007CA70(void);
+ void func_8007C5B4(s32 objectIndex);
+ void func_8007C684(s32 objectIndex);
+ void func_8007C4A4(s32 objectIndex);
+ s32 func_8007C9F8(void);
+ void BooStart(s32 someIndex, s32 arg1);
+ void BooExit(s32 someIndex);
+ void func_8007C550(s32 objectIndex);
+
+private:
+ FVector _pos;
+ static size_t _count;
+ size_t _idx;
+ std::vector<s32> _indices; // indices into gObjectList
+ size_t _numBoos;
+
+ bool _isActive = false;
+ s32 _playerId = 0;
+
+ IPathSpan _leftBoundary;
+ IPathSpan _active;
+ IPathSpan _rightBoundary;
+};
diff --git a/src/main.c b/src/main.c
index 0f938721a..c3484a651 100644
--- a/src/main.c
+++ b/src/main.c
@@ -693,10 +693,6 @@ void calculate_updaterate(void) {
}
}
-
-
-
-
void display_debug_info(void) {
u16 rotY;
if (!gEnableDebugMode) {
diff --git a/src/menu_items.c b/src/menu_items.c
index 7fa621794..be1aa048c 100644
--- a/src/menu_items.c
+++ b/src/menu_items.c
@@ -785,10 +785,12 @@ MenuTexture* D_800E7DC4[] = { seg2_mario_raceway_title_texture,
D_02005060,
D_02005088,
D_020050B0,
- D_020050D8 };
-
-MenuTexture* D_800E7E00[] = {
- D_02005100, D_02005128, D_02005150, D_02005178, D_020051A0,
+ D_020050D8,
+ D_02005100,
+ D_02005128,
+ D_02005150,
+ D_02005178,
+ D_020051A0,
};
// Unused?
diff --git a/src/render_objects.c b/src/render_objects.c
index 1e8d58004..ece980b9d 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -3483,39 +3483,6 @@ void func_800520C0(s32 arg0) {
}
}
-void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
- UNUSED s32 pad[2];
- Object* object;
- Camera* camera = &camera1[arg1];
-
- object = &gObjectList[objectIndex];
- object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
- func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT,
- object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
- if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) {
- func_8004A630(&D_8018C830, object->pos, 0.4f);
- }
-}
-
-void render_object_boos(s32 arg0) {
- u32 temp_s2;
- s32 someIndex;
- s32 objectIndex;
-
- for (someIndex = 0; someIndex < NUM_BOOS; someIndex++) {
- objectIndex = indexObjectList3[someIndex];
- if (gObjectList[objectIndex].state >= 2) {
- temp_s2 = func_8008A364(objectIndex, arg0, 0x4000U, 0x00000320);
- if (CVarGetInteger("gNoCulling", 0) == 1) {
- temp_s2 = MIN(temp_s2, 0x15F91U);
- }
- if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
- func_800523B8(objectIndex, arg0, temp_s2);
- }
- }
- }
-}
-
void func_8005285C(s32 arg0) {
Player* temp_v0;
diff --git a/src/render_objects.h b/src/render_objects.h
index a4de1b5e7..bc11ee626 100644
--- a/src/render_objects.h
+++ b/src/render_objects.h
@@ -329,10 +329,6 @@ void func_80051F9C(void);
void func_80052044(void);
void func_80052080(void);
void func_800520C0(s32);
-void func_800523B8(s32, s32, u32);
-void render_object_boos(s32);
-void render_object_bat(s32);
-void render_object_trash_bin(s32);
void func_8005285C(s32);
void func_800528EC(s32);
void render_ice_block(s32);
diff --git a/src/update_objects.c b/src/update_objects.c
index 803e6b00a..94fb89ce4 100644
--- a/src/update_objects.c
+++ b/src/update_objects.c
@@ -3565,30 +3565,8 @@ void func_8007BB9C(s32 arg0) {
func_8007B34C(arg0);
}
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
void wrapper_update_boos(void) {
- update_boos();
+ //update_boos();
}
// Updates the display status on an object based on its relative direction to the camera
@@ -3616,229 +3594,6 @@ void func_8007C420(s32 objectIndex, Player* player, Camera* camera) {
func_8007C360(objectIndex, camera);
}
-UNUSED void func_8007C49C(void) {
-}
-
-void func_8007C4A4(s32 objectIndex) {
- u16 var_t9;
-
- var_t9 = gObjectList[objectIndex].direction_angle[1] * 0x24 / 0x10000;
-
- if (var_t9 < 0x13) {
- clear_object_flag(objectIndex, 0x80);
- gObjectList[objectIndex].textureListIndex = var_t9;
- } else {
- set_object_flag(objectIndex, 0x80);
- gObjectList[objectIndex].textureListIndex = 0x24 - var_t9;
- }
-}
-
-void func_8007C550(s32 objectIndex) {
- gObjectList[objectIndex].direction_angle[1] =
- func_800417B4(gObjectList[objectIndex].direction_angle[1],
- atan2s(gObjectList[objectIndex].velocity[0], gObjectList[objectIndex].velocity[2]));
- func_8007C4A4(objectIndex);
-}
-
-void func_8007C5B4(s32 objectIndex) {
- Object* object;
-
- init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
- object = &gObjectList[objectIndex];
- object->pos[0] = 0.0f;
- object->pos[1] = 0.0f;
- object->pos[2] = 0.0f;
- set_object_flag(objectIndex, 0x00000020);
- object_next_state(objectIndex);
- object->primAlpha = 0;
- func_80073844(objectIndex);
- object->sizeScaling = 0.15f;
- object->unk_034 = 1.0f;
- func_80073FD4(objectIndex);
- func_80086EF0(objectIndex);
- set_object_flag(objectIndex, 0x00000800);
- object->orientation[0] = 0;
- object->orientation[2] = 0x8000;
-}
-
-void func_8007C684(s32 objectIndex) {
- switch (gObjectList[objectIndex].state) {
- case 0:
- break;
- case 1:
- func_8007C5B4(objectIndex);
- break;
- }
- if (gObjectList[objectIndex].state >= 2) {
- switch (gObjectList[objectIndex].unk_0DC) {
- case 0:
- break;
- case 1:
- func_80073998(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x00000050, 2, 1, 0);
- break;
- case 2:
- func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x00000078, 1, 0, -1);
- break;
- case 3:
- func_80073DC0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 2);
- break;
- case 4:
- func_80072428(objectIndex);
- func_80086F60(objectIndex);
- func_80073884(objectIndex);
- break;
- }
- func_80073514(objectIndex);
- }
-}
-
-void func_8007C7B4(s32 someIndex, s32 arg1) {
- s32 temp_a0;
- s32 objectIndex;
- s16 temp_s1_2;
- s16 temp_s4;
- s16 temp_s5;
- SplineData* something;
-
- for (temp_a0 = 0; temp_a0 < 5; temp_a0++) {
- objectIndex = indexObjectList3[someIndex + temp_a0];
- init_object(objectIndex, 1);
- gObjectList[objectIndex].unk_0D1 = arg1;
- temp_s1_2 = random_int(0x003CU) - 0x1E;
- temp_s4 = random_int(0x0014U) - 0xA;
- temp_s5 = random_int(0x0050U) - 0x28;
- random_int(0x1000U);
- something = D_800E5D9C[temp_a0];
- gObjectList[objectIndex].spline = something;
- gObjectList[objectIndex].origin_pos[0] = (f32) temp_s1_2;
- gObjectList[objectIndex].origin_pos[1] = (f32) temp_s4;
- gObjectList[objectIndex].origin_pos[2] = (f32) temp_s5;
- }
- func_800C9060(arg1, 0x1900705AU);
-
- if (someIndex == 0) {
- D_8018CFF0 = 1;
- } else {
- D_8018D048 = 1;
- }
-}
-
-void func_8007C91C(s32 someIndex) {
- s32 temp_a0;
- s32 objectIndex;
-
- for (temp_a0 = 0; temp_a0 < 5; temp_a0++) {
- objectIndex = indexObjectList3[someIndex + temp_a0];
- gObjectList[objectIndex].unk_0DC += 1;
- }
-
- if (someIndex == 0) {
- D_8018CFF0 = 0;
- } else {
- D_8018D048 = 0;
- }
-}
-
-s32 func_8007C9F8(void) {
- s32 ret;
- s32 first, second;
- if (gPlayerCount == 1) {
- ret = 0;
- } else {
- if (gPlayerCount == 2) {
- if (gModeSelection == 0) {
- first = gGPCurrentRaceRankByPlayerId[0];
- second = gGPCurrentRaceRankByPlayerId[1];
- if (first < second) {
- ret = 0;
- } else {
- ret = 1;
- }
- } else {
- ret = gGPCurrentRacePlayerIdByRank[0];
- }
- } else {
- ret = gGPCurrentRacePlayerIdByRank[0];
- }
- }
- return ret;
-}
-
-void func_8007CA70(void) {
- s32 playerId;
- // wtf is up with this pointer? Its such a dumb way of going about things
- u16* test;
-
- if (D_8018CFF0 == 0) {
- playerId = func_8007C9F8();
- D_8018D018 = playerId;
- test = &gNearestWaypointByPlayerId[playerId];
- if ((*test >= 0xC9) && (*test < 0xD2)) {
- func_8007C7B4(0, (s32) playerId);
- }
- }
- if (D_8018CFF0 != 0) {
- playerId = D_8018D018;
- test = &gNearestWaypointByPlayerId[playerId];
- if ((*test >= 0xB5) && (*test < 0xBE)) {
- func_8007C91C(0);
- }
- if ((*test >= 0x119) && (*test < 0x122)) {
- func_8007C91C(0);
- }
- }
- if (D_8018D048 == 0) {
- playerId = func_8007C9F8();
- D_8018D110 = playerId;
- test = &gNearestWaypointByPlayerId[playerId];
- if ((*test >= 0x1FF) && (*test < 0x208)) {
- func_8007C7B4(5, (s32) playerId);
- }
- }
- if (D_8018D048 != 0) {
- playerId = D_8018D110;
- test = &gNearestWaypointByPlayerId[playerId];
- if ((*test >= 0x1EB) && (*test < 0x1F4)) {
- func_8007C91C(5);
- }
- if ((*test >= 0x26D) && (*test < 0x276)) {
- func_8007C91C(5);
- }
- }
-}
-
-void update_boos(void) {
- u16 temp_t4;
- s32 someIndex;
- s32 objectIndex;
- Player* player;
- Camera* camera;
- Object* object;
-
- func_8007CA70();
- for (someIndex = 0; someIndex < NUM_BOOS; someIndex++) {
- objectIndex = indexObjectList3[someIndex];
- object = &gObjectList[objectIndex];
- if (object->state != 0) {
- func_8007C684(objectIndex);
- func_8008B78C(objectIndex);
- player = &gPlayerOne[object->unk_0D1];
- camera = &camera1[object->unk_0D1];
- temp_t4 = (0x8000 - camera->rot[1]);
- object->pos[0] = player->pos[0] + (coss(temp_t4) * (object->origin_pos[0] + object->offset[0])) -
- (sins(temp_t4) * (object->origin_pos[2] + object->offset[2]));
- object->pos[1] = 6.5 + player->unk_074 + object->origin_pos[1] + object->offset[1];
- object->pos[2] = player->pos[2] + (sins(temp_t4) * (object->origin_pos[0] + object->offset[0])) +
- (coss(temp_t4) * (object->origin_pos[2] + object->offset[2]));
- func_8007C550(objectIndex);
- if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) {
- object->vertex = D_800E44B0;
- } else {
- object->vertex = D_800E4470;
- }
- }
- }
-}
void func_8007CE0C(s32 objectIndex) {
Object* object;
diff --git a/src/update_objects.h b/src/update_objects.h
index 9e3cd61b7..6f7b840c2 100644
--- a/src/update_objects.h
+++ b/src/update_objects.h
@@ -221,9 +221,6 @@ void func_8007C4A4(s32);
void func_8007C550(s32);
void func_8007C5B4(s32);
void func_8007C684(s32);
-void func_8007C49C(void);
-void func_8007C7B4(s32, s32);
-void func_8007C91C(s32);
s32 func_8007C9F8(void);
void func_8007CA70(void);
void update_boos(void);