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-rw-r--r--src/engine/objects/GrandPrixBalloons.cpp5
-rw-r--r--src/render_player.c2
2 files changed, 7 insertions, 0 deletions
diff --git a/src/engine/objects/GrandPrixBalloons.cpp b/src/engine/objects/GrandPrixBalloons.cpp
index 819bde1c6..bf55465b6 100644
--- a/src/engine/objects/GrandPrixBalloons.cpp
+++ b/src/engine/objects/GrandPrixBalloons.cpp
@@ -12,6 +12,7 @@ extern "C" {
#include "math_util.h"
#include "math_util_2.h"
#include "menus.h"
+#include "port/interpolation/FrameInterpolation.h"
}
size_t OGrandPrixBalloons::_count = 0;
@@ -105,6 +106,8 @@ void OGrandPrixBalloons::func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 ver
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
+ FrameInterpolation_RecordOpenChild("Balloon", TAG_ITEM_ADDR(object)); //Not working properly just yet
+
if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
object = &gObjectList[objectIndex];
D_80183E80[2] = (s16) (object->unk_084[6] + 0x8000);
@@ -115,6 +118,8 @@ void OGrandPrixBalloons::func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 ver
gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[vertexIndex], 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
}
+
+ FrameInterpolation_RecordCloseChild();
}
void OGrandPrixBalloons::func_80074924(s32 objectIndex) {
diff --git a/src/render_player.c b/src/render_player.c
index 85c04f5b9..8efa7bcbe 100644
--- a/src/render_player.c
+++ b/src/render_player.c
@@ -1484,6 +1484,7 @@ void render_player_shadow(Player* player, s8 playerId, s8 screenId) {
UNUSED Vec3f pad2;
f32 var_f2;
+ FrameInterpolation_RecordOpenChild("Kart Shadow", TAG_ITEM_ADDR(player));
temp_t9 = (u16) (player->unk_048[screenId] + player->rotation[1] + player->unk_0C0) / 128; // << 7) & 0xFFFF;
spC0 = -player->rotation[1] - player->unk_0C0;
@@ -1547,6 +1548,7 @@ void render_player_shadow(Player* player, s8 playerId, s8 screenId) {
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
+ FrameInterpolation_RecordCloseChild();
}
void render_player_shadow_credits(Player* player, s8 playerId, s8 arg2) {