diff options
Diffstat (limited to 'assets/shaders/directx/default.shader.hlsl')
| -rw-r--r-- | assets/shaders/directx/default.shader.hlsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/assets/shaders/directx/default.shader.hlsl b/assets/shaders/directx/default.shader.hlsl index f36c2daed..980becb8c 100644 --- a/assets/shaders/directx/default.shader.hlsl +++ b/assets/shaders/directx/default.shader.hlsl @@ -186,7 +186,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET { float2 tc@{i} = input.uv@{i}; @{s = o_clamp[i][0]} @{t = o_clamp[i][1]} - @if(s && t) + @if(s || t) int2 texSize@{i}; g_texture@{i}.GetDimensions(texSize@{i}.x, texSize@{i}.y); @if(s && t) @@ -224,7 +224,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET { @else float4 blendVal@{i} = float4(0, 0, 0, 0); @end - texval@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a); + texVal@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a); @end } @else @@ -329,4 +329,4 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET { return float4(texel, 1.0); @end @end -}
\ No newline at end of file +} |
