diff options
Diffstat (limited to 'render__objects_8c.html')
| -rw-r--r-- | render__objects_8c.html | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/render__objects_8c.html b/render__objects_8c.html index 39b2f498e..d7093b28b 100644 --- a/render__objects_8c.html +++ b/render__objects_8c.html @@ -2805,7 +2805,7 @@ Here is the caller graph for this function:</div> </tr> </table> </div><div class="memdoc"> -<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl> +<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl> <div class="dynheader"> Here is the call graph for this function:</div> <div class="dyncontent"> @@ -11384,7 +11384,7 @@ Here is the caller graph for this function:</div> </tr> </table> </div><div class="memdoc"> -<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>fakematch? </dd></dl> +<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl> <div class="dynheader"> Here is the call graph for this function:</div> <div class="dyncontent"> @@ -11441,7 +11441,7 @@ Here is the caller graph for this function:</div> </tr> </table> </div><div class="memdoc"> -<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>fakematch? </dd></dl> +<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl> <div class="dynheader"> Here is the call graph for this function:</div> <div class="dyncontent"> @@ -16914,7 +16914,7 @@ Here is the caller graph for this function:</div> <p>Renders</p> <p>Menus: Mario Kart 64 Logo, Debug text</p> <p>1P: Coloured square in third hud mode that players go around. </p> -<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl> +<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl> <div class="dynheader"> Here is the caller graph for this function:</div> <div class="dyncontent"> @@ -16969,7 +16969,7 @@ Here is the caller graph for this function:</div> <p>Renders</p> <p>For all game modes</p> <p>Minimap, CurrLap, Lap time </p> -<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl> +<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl> <div class="dynheader"> Here is the call graph for this function:</div> <div class="dyncontent"> @@ -17263,7 +17263,7 @@ Here is the caller graph for this function:</div> </tr> </table> </div><div class="memdoc"> -<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl> +<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl> <div class="dynheader"> Here is the call graph for this function:</div> <div class="dyncontent"> |
