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-rw-r--r--src/engine/HM_Intro.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/engine/HM_Intro.cpp b/src/engine/HM_Intro.cpp
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+++ b/src/engine/HM_Intro.cpp
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+#include <libultra/gbi.h>
+#include <libultra/gu.h>
+#include "HM_Intro.h"
+
+#include "port/Game.h"
+
+extern "C" {
+#include "main.h"
+#include "memory.h"
+#include "math_util.h"
+#include "courses/harbour/track.h"
+#include "courses/harbour/powered.h"
+#include "courses/harbour/ship2_model.h"
+#include "courses/harbour/ship3_model.h"
+#include "collision.h"
+#include "menu_items.h"
+#include "external.h"
+#include "menus.h"
+extern Gfx ship1_spag1_mesh[];
+}
+
+HarbourMastersIntro::HarbourMastersIntro() {
+}
+
+void HarbourMastersIntro::HM_InitIntro() {
+ _camera.Pos.x = 0;
+ _camera.Pos.y = 0;
+ _camera.Pos.z = 0;
+
+ // The camera setup was broken when this was first made. And then it was fixed.
+ // That's why this file has weird coordinates as the objects were positioned in-front of the camera view
+ // Instead of moving the camera to the right spot in the scene.
+ _camera.LookAt.x = 0;
+ _camera.LookAt.y = 0;
+ _camera.LookAt.z = -2500;
+
+ _cameraSpeed = 0.0f;
+ _cameraMaxSpeed = 16.0f;
+ _cameraAcceleration = 1.0f;
+
+ _pos = FVector(-1000, -205, -800); // -1000, -210, -800
+ _rot = IRotator(-5, 100, 0);
+ _scale = {0.7f, 0.7f, 0.7f};
+
+ _ship2Pos = FVector(300, -210, -1960);
+ _ship2Rot = IRotator(0, 45, 0);
+
+ _shipPos = FVector(20, -210, -1650);
+ _shipRot = IRotator(0, 45, 0);
+
+ _posHM64 = FVector(0, -500, -1000);
+ _rotHM64 = IRotator(0, -90, -4); // -0x2100
+
+ _hPos = FVector(-2000, 100, -4900);
+ _hRot = IRotator(0, -45.0f, 0);
+ _hScale = {2.0f, 2.0f, 2.0f};
+
+ lusPos = FVector(0, -400, -614); // 12, 190, -1000
+ lusRot = IRotator(0, 0, 0);
+ lusScale = FVector(1, 1, 1);
+
+ ground_f3d_material_013_lights = gdSPDefLights1(
+ 0x7F, 0x30, 0x80,
+ 0x60, 20, 10, 0x49, 0x49, 0x49
+ );
+
+ gEditor.AddObject("lus", &lusPos, &lusRot, &lusScale, nullptr, 1, Editor::GameObject::CollisionType::BOUNDING_BOX, 10, &DespawnValue, -1);
+}
+
+void HarbourMastersIntro::HM_TickIntro() {
+ _water += 1;
+ if (_water > 255) {
+ _water = 0;
+ }
+
+ HarbourMastersIntro::SpagBob(_pos, _rot, 2.5f, 0.18f, 1.5f, 0.05f, 1.7f, 0.06f);
+ HarbourMastersIntro::Bob(_shipPos, _shipRot, 1.2f, 0.06f, 1.6f, -0.04f, 1.1f, -0.04f);
+ HarbourMastersIntro::Bob(_ship2Pos, _ship2Rot, 1.2f, 0.06f, 1.6f, -0.04f, 1.1f, -0.04f);
+
+ _pos.x += 9;
+ if (lusPos.y < -60) {
+ lusPos.y += 3;
+ }
+ //_camera.Pos.x -= 1;
+
+ // SWITCH TO NEXT MENU LOGO_INTRO_MENU
+ if (_pos.x >= 1100) {
+ gMenuFadeType = 0;
+ gMenuSelection = LOGO_INTRO_MENU;
+ gFadeModeSelection = FADE_MODE_LOGO;
+ }
+
+ find_and_set_tile_size((uintptr_t) ((void*)mat_water_water1), 0, _water);
+ find_and_set_tile_size((uintptr_t) ((void*)mat_water_water2), _water, 0);;
+}
+
+void HarbourMastersIntro::Bob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed) {
+ float time = (float)gGlobalTimer;
+
+ pos.y = -210 + bobAmp * sin(time * bobSpeed);
+
+ rot.pitch = (tiltAmp * sin(time * tiltSpeed)) * (UINT16_MAX / 360);
+
+ rot.roll = (rollAmp * sin(time * rollSpeed)) * (UINT16_MAX / 360);
+}
+
+void HarbourMastersIntro::SpagBob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed) {
+ float time = (float)gGlobalTimer;
+
+ pos.y = -205 + bobAmp * sin(time * bobSpeed);
+
+ rot.pitch = (-5 + tiltAmp * sin(time * tiltSpeed)) * (UINT16_MAX / 360);
+
+ rot.roll = (rollAmp * sin(time * rollSpeed)) * (UINT16_MAX / 360);
+}
+
+void HarbourMastersIntro::HM_DrawIntro() {
+ HarbourMastersIntro::Setup();
+
+ gSPMatrix(gDisplayListHead++, &gGfxPool->mtxScreen, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+ gSPMatrix(gDisplayListHead++, &gGfxPool->mtxLookAt[0], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
+ gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, 0x00);
+
+ Mat4 mtx_spaghettiShip;
+ ApplyMatrixTransformations(mtx_spaghettiShip, _pos, _rot, _scale);
+ render_set_position(mtx_spaghettiShip, 0);
+ gSPDisplayList(gDisplayListHead++, ship1_spag1_mesh);
+
+ Mat4 mtx_ship2;
+ ApplyMatrixTransformations(mtx_ship2, _ship2Pos, _ship2Rot, _scale);
+ render_set_position(mtx_ship2, 0);
+ gSPDisplayList(gDisplayListHead++, ship2_SoH_mesh);
+
+ Mat4 mtx_ship3;
+ ApplyMatrixTransformations(mtx_ship3, _shipPos, _shipRot, _scale);
+ render_set_position(mtx_ship3, 0);
+ gSPDisplayList(gDisplayListHead++, ship3_2Ship_mesh);
+
+ Mat4 mtx_geo;
+ ApplyMatrixTransformations(mtx_geo, _hPos, _hRot, _hScale);
+ render_set_position(mtx_geo, 0);
+
+ gSPDisplayList(gDisplayListHead++, ground_map_mesh);
+ //gSPDisplayList(gDisplayListHead++, powered_Text_mesh); // Replaced by poweredbylus
+ gSPDisplayList(gDisplayListHead++, castle_map_002_mesh);
+ gSPDisplayList(gDisplayListHead++, road_map_001_mesh);
+ gSPDisplayList(gDisplayListHead++, water_water1_mesh);
+
+ Mat4 lusMtx;
+ ApplyMatrixTransformations(lusMtx, lusPos, lusRot, lusScale);
+ render_set_position(lusMtx, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)"__OTR__hmintro/poweredbylus");
+
+ HarbourMastersIntro::Sync();
+}
+
+void HarbourMastersIntro::Setup() {
+ u16 perspNorm;
+ move_segment_table_to_dmem();
+ gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
+ guPerspective(&gGfxPool->mtxScreen, &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
+ gSPPerspNormalize(gDisplayListHead++, perspNorm);
+ guLookAt(&gGfxPool->mtxLookAt[0], _camera.Pos.x, _camera.Pos.y, _camera.Pos.z, _camera.LookAt.x, _camera.LookAt.y, _camera.LookAt.z, 0.0f, 1.0f, 0.0f);
+
+ gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
+ gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_CULL_BACK | G_LIGHTING);
+ gDPSetFillColor(gDisplayListHead++, 0x00010001);
+ gDPFillRectangle(gDisplayListHead++, 0, 0, 319, 239);
+ gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_CULL_BACK | G_LIGHTING);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
+ gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
+ gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
+ gDPPipeSync(gDisplayListHead++);
+}
+
+void HarbourMastersIntro::Sync() {
+ gDPPipeSync(gDisplayListHead++);
+ gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
+ gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
+}