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-rw-r--r--src/engine/Matrix.cpp75
1 files changed, 74 insertions, 1 deletions
diff --git a/src/engine/Matrix.cpp b/src/engine/Matrix.cpp
index 354389db9..1f2301258 100644
--- a/src/engine/Matrix.cpp
+++ b/src/engine/Matrix.cpp
@@ -4,6 +4,8 @@
extern "C" {
#include "common_structs.h"
+#include "math_util.h"
+#include "math_util_2.h"
}
void AddMatrix(std::vector<Mtx>& stack, Mat4 mtx, s32 flags) {
@@ -26,7 +28,7 @@ Mtx* GetMatrix(std::vector<Mtx>& stack) {
}
/**
- * Use GetMatrix first
+ * Use GetMatrix() first
*/
void AddMatrixFixed(std::vector<Mtx>& stack, s32 flags) {
// Load the matrix
@@ -58,6 +60,76 @@ Mtx* SetTextMatrix(f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
return mtx;
}
+void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector scale) {
+ f32 sine1, cosine1;
+ f32 sine2, cosine2;
+ f32 sine3, cosine3;
+
+ // Compute the sine and cosine of the orientation (Euler angles)
+ sine1 = sins(rot.pitch);
+ cosine1 = coss(rot.pitch);
+ sine2 = sins(rot.yaw);
+ cosine2 = coss(rot.yaw);
+ sine3 = sins(rot.roll);
+ cosine3 = coss(rot.roll);
+
+ // Compute the rotation matrix
+ mtx[0][0] = (cosine2 * cosine3) + ((sine1 * sine2) * sine3);
+ mtx[1][0] = (-cosine2 * sine3) + ((sine1 * sine2) * cosine3);
+ mtx[2][0] = cosine1 * sine2;
+ mtx[3][0] = pos.x;
+
+ mtx[0][1] = cosine1 * sine3;
+ mtx[1][1] = cosine1 * cosine3;
+ mtx[2][1] = -sine1;
+ mtx[3][1] = pos.y;
+
+ mtx[0][2] = (-sine2 * cosine3) + ((sine1 * cosine2) * sine3);
+ mtx[1][2] = (sine2 * sine3) + ((sine1 * cosine2) * cosine3);
+ mtx[2][2] = cosine1 * cosine2;
+ mtx[3][2] = pos.z;
+
+ // Apply scaling
+ mtx[0][0] *= scale.x;
+ mtx[1][0] *= scale.x;
+ mtx[2][0] *= scale.x;
+ mtx[0][1] *= scale.y;
+ mtx[1][1] *= scale.y;
+ mtx[2][1] *= scale.y;
+ mtx[0][2] *= scale.z;
+ mtx[1][2] *= scale.z;
+ mtx[2][2] *= scale.z;
+
+ // Set the last row and column for the homogeneous coordinate system
+ mtx[0][3] = 0.0f;
+ mtx[1][3] = 0.0f;
+ mtx[2][3] = 0.0f;
+ mtx[3][3] = 1.0f;
+}
+
+void AddLocalRotation(Mat4 mat, IRotator rot) {
+ f32 sin_pitch = sins(rot.pitch);
+ f32 cos_pitch = coss(rot.pitch);
+ f32 sin_yaw = sins(rot.yaw);
+ f32 cos_yaw = coss(rot.yaw);
+ f32 sin_roll = sins(rot.roll);
+ f32 cos_roll = coss(rot.roll);
+
+ // Modify only the rotation part (keep translation intact)
+ mat[0][0] = (cos_yaw * cos_roll) + (sin_pitch * sin_yaw * sin_roll);
+ mat[0][1] = (cos_pitch * sin_roll);
+ mat[0][2] = (-sin_yaw * cos_roll) + (sin_pitch * cos_yaw * sin_roll);
+
+ mat[1][0] = (-cos_yaw * sin_roll) + (sin_pitch * sin_yaw * cos_roll);
+ mat[1][1] = (cos_pitch * cos_roll);
+ mat[1][2] = (sin_yaw * sin_roll) + (sin_pitch * cos_yaw * cos_roll);
+
+ mat[2][0] = (cos_pitch * sin_yaw);
+ mat[2][1] = -sin_pitch;
+ mat[2][2] = (cos_pitch * cos_yaw);
+}
+
+
// API
extern "C" {
@@ -122,3 +194,4 @@ extern "C" {
gWorldInstance.Mtx.Objects.clear();
}
}
+