diff options
Diffstat (limited to 'src/engine/PlayerBombKart.cpp')
| -rw-r--r-- | src/engine/PlayerBombKart.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/engine/PlayerBombKart.cpp b/src/engine/PlayerBombKart.cpp new file mode 100644 index 000000000..9ab3b74e1 --- /dev/null +++ b/src/engine/PlayerBombKart.cpp @@ -0,0 +1,95 @@ +#include "PlayerBombKart.h" +#include "Matrix.h" + +extern "C" { +#include "common_structs.h" +#include "assets/common_data.h" +#include "camera.h" +#include "render_objects.h" +#include "math_util_2.h" +#include "code_80057C60.h" +#include "menus.h" +} + +void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb_kart + Player* player = &gPlayerOne[playerId]; + if (state != PlayerBombKartState::DISABLED) { + pos.x = player->pos[0]; + pos.y = player->pos[1] - 2.0; + pos.z = player->pos[2]; + surfaceHeight = player->unk_074; + PlayerBombKart::func_800563DC(cameraId, _primAlpha); + PlayerBombKart::func_8005669C(_primAlpha); + PlayerBombKart::func_800568A0(cameraId); + } +} + +void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) { + s32 temp_s0; + s32 temp_v0; + s32 residue; + Camera* camera = &camera1[cameraId]; + + residue = D_801655CC % 4U; + D_80183E40[0] = pos.x; + D_80183E40[1] = pos.y + 1.0; + D_80183E40[2] = pos.z; + D_80183E80[0] = 0; + D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos); + D_80183E80[2] = 0x8000; + rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f); + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98); + func_8004B310(arg2); + draw_rectangle_texture_overlap((u8*) common_tlut_bomb, (u8*)common_texture_bomb[residue], (Vtx*)D_0D005AE0, 0x00000020, + 0x00000020, 0x00000020, 0x00000020); + temp_s0 = D_8018D400; + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B00); + func_8004B414(0, 0, 0, arg2); + D_80183E40[1] = D_80183E40[1] + 4.0; + D_80183E80[2] = 0; + func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2); + temp_v0 = temp_s0 + 1; + D_80183E80[2] = 0x6000; + func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2); + temp_v0 = temp_s0 + 2; + D_80183E80[2] = 0xA000; + func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2); + gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); +} + +void PlayerBombKart::func_8005669C(s32 arg2) { + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079E8); + func_8004B310(arg2); + load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010); + D_80183E40[1] = pos.y - 2.0; + D_80183E40[0] = pos.x + 2.0; + D_80183E40[2] = pos.z + 2.0; + func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + D_80183E40[0] = pos.x + 2.0; + D_80183E40[2] = pos.z - 2.0; + func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + D_80183E40[0] = pos.x - 2.0; + D_80183E40[2] = pos.z - 2.0; + func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + D_80183E40[0] = pos.x - 2.0; + D_80183E40[2] = pos.z + 2.0; + func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); +} + +void PlayerBombKart::func_800568A0(s32 cameraId) { + Mat4 mtx; + Player* player; + + player = &gPlayerOne[cameraId]; + D_80183E50[0] = pos.x; + D_80183E50[1] = surfaceHeight + 0.8; + D_80183E50[2] = pos.z; + set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f); + // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx); + // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), + // G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98); +}
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