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-rw-r--r--src/engine/Registry.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/engine/Registry.cpp b/src/engine/Registry.cpp
new file mode 100644
index 000000000..0ea05c9d5
--- /dev/null
+++ b/src/engine/Registry.cpp
@@ -0,0 +1,59 @@
+// #include <vector>
+// #include <functional>
+// #include <iostream>
+// #include <map>
+
+// #include "Registry.h"
+// #include "Course.h"
+// #include "port/Game.h"
+
+// template <class T> Registry<T>::Registry() {
+// }
+
+// template <class T> void Registry<T>::Add(std::string id, std::function<T*()> fn) {
+// // need to handle duplicate registration
+// ContentVault[id] = fn;
+// }
+
+// template <class T>
+// void Registry<T>::AddArgs(std::string id) {
+// ArgsVault[id] = [](Args&&... args) -> T* {
+// return new T(std::forward<Args>(args)...);
+// };
+// }
+
+// template <class T>
+// T* Registry<T>::Get(std::string id) {
+// auto it = ContentVault.find(id);
+// if (it != ContentVault.end()) {
+// return it->second();
+// }
+// return nullptr;
+// }
+
+// // Available Registries
+// Registry<Course> Courses;
+// Registry<Cup> Cups;
+// Registry<AActor> Actors;
+
+// void AddCourse(std::string id, Course* course) {
+// Courses.Add(id, [course]() { return course; });
+// course->Id = id;
+// }
+
+// void AddCup(std::string id, Cup* cup) {
+// Cups.Add(id, [cup]() { return cup; });
+// //cup->Id = id;
+// }
+
+// void AddActor(std::string id, AActor* actor) {
+// Actors.Add(id, [actor]() { return actor; });
+// }
+
+// void AddStockContent() {
+// AddActor("mk:banana", new AMarioSign({0, 0, 0}));
+// }
+
+// template class Registry<Course>;
+// template class Registry<Cup>;
+// template class Registry<AActor>;