diff options
Diffstat (limited to 'src/engine/courses/BigDonut.cpp')
| -rw-r--r-- | src/engine/courses/BigDonut.cpp | 55 |
1 files changed, 18 insertions, 37 deletions
diff --git a/src/engine/courses/BigDonut.cpp b/src/engine/courses/BigDonut.cpp index 5bdf76a23..4e99828eb 100644 --- a/src/engine/courses/BigDonut.cpp +++ b/src/engine/courses/BigDonut.cpp @@ -43,16 +43,24 @@ BigDonut::BigDonut() { this->gfx = d_course_big_donut_packed_dls; this->gfxSize = 528; Props.textures = big_donut_textures; - Props.MinimapTexture = gTextureCourseOutlineBigDonut; - Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture)); + Props.Minimap.Texture = gTextureCourseOutlineBigDonut; + Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); + Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); + Props.Minimap.Pos[0].X = 257; + Props.Minimap.Pos[0].Y = 170; + Props.Minimap.PlayerX = 32; + Props.Minimap.PlayerY = 31; + Props.Minimap.PlayerScaleFactor = 0.0257f; + Props.Minimap.FinishlineX = 0; + Props.Minimap.FinishlineY = 0; + + Props.SetText(Props.Name, "big donut", sizeof(Props.Name)); + Props.SetText(Props.DebugName, "doughnut", sizeof(Props.DebugName)); + Props.SetText(Props.CourseLength, "", sizeof(Props.CourseLength)); - Props.Name = "big donut"; - Props.DebugName = "doughnut"; - Props.CourseLength = ""; Props.AIBehaviour = D_0D008F18; Props.AIMaximumSeparation = -1.0f; Props.AIMinimumSeparation = 0.5f; - Props.SomePtr = D_800DCAF4; Props.AISteeringSensitivity = 40; Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; @@ -89,8 +97,6 @@ BigDonut::BigDonut() { Props.Clouds = NULL; // no clouds Props.CloudList = NULL; - Props.MinimapFinishlineX = 0; - Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {0, 0, 0}; Props.Skybox.BottomRight = {0, 0, 0}; @@ -101,6 +107,8 @@ BigDonut::BigDonut() { Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS; + + Props.WaterLevel = 100.0f; } void BigDonut::Load() { @@ -117,17 +125,13 @@ void BigDonut::Load() { // d_course_big_donut_packed_dl_230 generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000230), 6); func_80295C6C(); - D_8015F8E4 = 100.0f; -} - -void BigDonut::LoadTextures() { } void BigDonut::BeginPlay() { spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_big_donut_item_box_spawns)); if (gModeSelection == VERSUS) { - Vec3f pos = {0, 0, 0}; + FVector pos = {0, 0, 0}; gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f)); @@ -139,31 +143,10 @@ void BigDonut::BeginPlay() { } } -// Likely sets minimap boundaries -void BigDonut::MinimapSettings() { - D_8018D2A0 = 0.0257f; - D_8018D2E0 = 32; - D_8018D2E8 = 31; -} - -void BigDonut::InitCourseObjects() {} - -void BigDonut::SomeSounds() {} - -void BigDonut::WhatDoesThisDo(Player* player, int8_t playerId) {} - -void BigDonut::WhatDoesThisDoAI(Player* player, int8_t playerId) {} - -// Positions the finishline on the minimap -void BigDonut::MinimapFinishlinePosition() { - //! todo: Place hard-coded values here. - draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); -} - void BigDonut::Render(struct UnkStruct_800DC5EC* arg0) { gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); - func_802B5D64(D_800DC610, D_802B87D4, 0, 1); + set_track_light_direction(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); @@ -185,8 +168,6 @@ void BigDonut::Render(struct UnkStruct_800DC5EC* arg0) { void BigDonut::RenderCredits() {} -void BigDonut::Collision() {} - void BigDonut::Waypoints(Player* player, int8_t playerId) { player->nearestWaypointId = 0; } |
