diff options
Diffstat (limited to 'src/engine/courses/TestCourse.cpp')
| -rw-r--r-- | src/engine/courses/TestCourse.cpp | 83 |
1 files changed, 29 insertions, 54 deletions
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp index 3217f8f4a..eebaee17a 100644 --- a/src/engine/courses/TestCourse.cpp +++ b/src/engine/courses/TestCourse.cpp @@ -6,7 +6,7 @@ #include "TestCourse.h" #include "World.h" -#include "engine/actors/AFinishline.h" +#include "engine/actors/Finishline.h" #include "engine/actors/BowserStatue.h" #include "engine/actors/Ship.h" #include "engine/actors/SpaghettiShip.h" @@ -16,8 +16,8 @@ #include "assets/mario_raceway_data.h" #include "assets/bowsers_castle_data.h" #include "assets/bowsers_castle_displaylists.h" -#include "engine/actors/ATree.h" -#include "engine/actors/ACloud.h" +#include "engine/actors/Tree.h" +#include "engine/actors/Cloud.h" #include "engine/vehicles/Train.h" #include "engine/objects/Trophy.h" #include "engine/objects/CheepCheep.h" @@ -28,6 +28,7 @@ #include "engine/objects/HotAirBalloon.h" #include "engine/objects/Crab.h" #include "engine/objects/Boos.h" +#include "engine/objects/GrandPrixBalloons.h" extern "C" { #include "main.h" @@ -49,12 +50,7 @@ extern "C" { #include "actors.h" #include "collision.h" #include "memory.h" - typedef struct { - Gfx* addr; - u8 surfaceType; - u8 sectionId; - u16 flags; - } TrackSections; + #include "course.h" extern Gfx test_course_dls[]; extern Vtx mario_Plane_001_mesh_vtx_1[]; extern Gfx mario_Plane_001_mesh[]; @@ -65,18 +61,27 @@ extern "C" { TestCourse::TestCourse() { this->gfxSize = 100; this->textures = NULL; - Props.MinimapTexture = gTextureCourseOutlineMarioRaceway; - Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture)); - - Props.Id = "mk:test_course"; - Props.Name = "Test Course"; - Props.DebugName = "test track"; - Props.CourseLength = "100m"; + Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway; + Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); + Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); + Props.Minimap.Pos[0].X = 260; + Props.Minimap.Pos[0].Y = 170; + Props.Minimap.PlayerX = 6; + Props.Minimap.PlayerY = 28; + Props.Minimap.PlayerScaleFactor = 0.022f; + Props.Minimap.FinishlineX = 0; + Props.Minimap.FinishlineY = 0; + Props.Minimap.Colour = {255, 255, 255}; + + Id = "mk:test_course"; + + Props.SetText(Props.Name, "Test Course", sizeof(Props.Name)); + Props.SetText(Props.DebugName, "test track", sizeof(Props.DebugName)); + Props.SetText(Props.CourseLength, "100m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D008F28; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.3f; - Props.SomePtr = D_800DCB34; Props.AISteeringSensitivity = 48; Props.NearPersp = 9.0f; @@ -114,10 +119,9 @@ TestCourse::TestCourse() { Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; + Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust5); Props.Clouds = gKalimariDesertClouds; Props.CloudList = gLuigiRacewayClouds; - Props.MinimapFinishlineX = 0; - Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {120, 140, 188}; Props.Skybox.BottomRight = {216, 232, 248}; @@ -135,9 +139,9 @@ void TestCourse::Load() { generate_collision_mesh_with_defaults(mario_Plane_001_mesh); - parse_course_displaylists((TrackSectionsI*)test_course_addr); + parse_course_displaylists((TrackSections*)test_course_addr); func_80295C6C(); - D_8015F8E4 = gCourseMinY - 10.0f; + Props.WaterLevel = gCourseMinY - 10.0f; } void TestCourse::LoadTextures() { @@ -267,7 +271,7 @@ void TestCourse::BeginPlay() { // gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10))); // gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH)); //gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0))); - //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), FRotation(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING)); + //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING)); //gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9)); //gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400)); @@ -285,32 +289,16 @@ void TestCourse::BeginPlay() { //gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0); //gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8); - Vec3f pos2 = {0, 0, 0}; + FVector pos2 = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][25], 25, 4, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos2, &D_80164550[0][45], 45, 4, 0.8333333f)); gWorldInstance.AddActor(new AShip(FVector(0, 0, 0), AShip::Skin::SHIP3)); + gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(0, 0, 0))); } -// Likely sets minimap boundaries -void TestCourse::MinimapSettings() { - D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust5, 0x443, 0x1000)); - D_8018D2A0 = 0.022f; - D_8018D2E0 = 6; - D_8018D2E8 = 28; - D_8018D2C0[0] = 260; - D_8018D2D8[0] = 170; - D_80165718 = 0; - D_80165720 = 5; - D_80165728 = -240; -} - -void TestCourse::InitCourseObjects() {} - -void TestCourse::SomeSounds() {} - void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) { @@ -341,16 +329,10 @@ void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) { } } -// Positions the finishline on the minimap -void TestCourse::MinimapFinishlinePosition() { - //! todo: Place hard-coded values here. - draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); -} - void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) { gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); - func_802B5D64(D_800DC610, D_802B87D4, 0, 1); + set_track_light_direction(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); @@ -362,13 +344,6 @@ void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) { gSPDisplayList(gDisplayListHead++, mario_Plane_001_mesh); } -void TestCourse::RenderCredits() { -} - -void TestCourse::Collision() {} - -void TestCourse::Destroy() { } - bool TestCourse::IsMod() { return true; }
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