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-rw-r--r--src/engine/editor/SceneManager.cpp156
1 files changed, 156 insertions, 0 deletions
diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp
new file mode 100644
index 000000000..a2de6656c
--- /dev/null
+++ b/src/engine/editor/SceneManager.cpp
@@ -0,0 +1,156 @@
+#include "SceneManager.h"
+#include "port/Game.h"
+#include "CoreMath.h"
+#include "World.h"
+#include "GameObject.h"
+
+#include <iostream>
+#include <fstream>
+#include <nlohmann/json.hpp>
+#include "port/Engine.h"
+#include <libultraship/src/resource/type/Json.h>
+#include "port/resource/type/Minimap.h"
+#include <libultraship/src/resource/File.h>
+#include "port/resource/type/ResourceType.h"
+
+namespace Editor {
+
+ std::shared_ptr<Ship::Archive> CurrentArchive;
+ std::string SceneFile = "";
+
+ void SaveLevel() {
+ auto props = gWorldInstance.CurrentCourse->Props;
+
+ if ((CurrentArchive) && (!SceneFile.empty())) {
+ nlohmann::json data;
+
+ data["Props"] = props.to_json();
+
+ nlohmann::json staticMesh;
+
+ for (const auto& mesh : gWorldInstance.StaticMeshActors) {
+ staticMesh.push_back(mesh->to_json());
+ }
+ data["StaticMeshActors"] = staticMesh;
+
+ // nlohmann::json actors;
+
+ // for (const auto& actor : gWorldInstance.Actors) {
+ // actors.push_back(actor->to_json());
+ // }
+ // data["Actors"] = actors;
+
+ // nlohmann::json objects;
+
+ // for (const auto& object : gWorldInstance.Objects) {
+ // objects.push_back(object->to_json());
+ // }
+ // data["Objects"] = objects;
+
+ try {
+ auto dat = data.dump();
+ std::vector<uint8_t> stringify;
+ stringify.assign(dat.begin(), dat.end());
+
+ bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(CurrentArchive, SceneFile, stringify);
+ if (wrote) {
+ printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str());
+ } else {
+ printf("Failed to write scene file!\n");
+ }
+ } catch (const nlohmann::json::exception& e) {
+ printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what());
+ }
+ } else {
+ printf("Could not save scene file, SceneFile or CurrentArchive not set\n");
+ }
+ }
+
+ void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile) {
+ SceneFile = sceneFile;
+
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
+ initData->ResourceVersion = 0;
+
+ nlohmann::json data = std::static_pointer_cast<Ship::Json>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data;
+
+ if (data.is_null() || data.empty()) {
+ return;
+ }
+
+ // Load the Props (deserialize it)
+ if (data.contains("Props")) {
+ auto& propsJson = data["Props"];
+ try {
+ course->Props.from_json(propsJson);
+ } catch(const std::exception& e) {
+ std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl;
+ std::cerr << " Is your scene.json file out of date?" << std::endl;
+ }
+ } else {
+ std::cerr << "Props data not found in the JSON file!" << std::endl;
+ }
+
+ // Load the Actors (deserialize them)
+ if (data.contains("StaticMeshActors")) {
+ auto& actorsJson = data["StaticMeshActors"];
+ gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any
+
+ for (const auto& actorJson : actorsJson) {
+ Load_AddStaticMeshActor(actorJson);
+ }
+ } else {
+ std::cerr << "Actors data not found in the JSON file!" << std::endl;
+ }
+ }
+ }
+
+ void Load_AddStaticMeshActor(const nlohmann::json& actorJson) {
+ gWorldInstance.StaticMeshActors.push_back(new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr));
+ auto actor = gWorldInstance.StaticMeshActors.back();
+ actor->from_json(actorJson);
+
+ printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n",
+ actor->Pos.x, actor->Pos.y, actor->Pos.z, actor->Name.c_str(), actor->Model.c_str());
+ gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f,
+ GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1);
+ }
+
+ void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile) {
+ CurrentArchive = archive;
+ SceneFile = sceneFile;
+ }
+
+ void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath) {
+ printf("LOADING MINIMAP %s\n", filePath.c_str());
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(MK64::ResourceType::Minimap);
+ initData->ResourceVersion = 0;
+
+ std::shared_ptr<MK64::Minimap> ptr = std::static_pointer_cast<MK64::Minimap>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData));
+
+ if (ptr) {
+ printf("LOADED MINIMAP!\n");
+ MK64::MinimapTexture texture = ptr->Texture;
+ course->Props.Minimap.Texture = (const char*)texture.Data;
+ course->Props.Minimap.Width = texture.Width;
+ course->Props.Minimap.Height = texture.Height;
+ } else { // Fallback
+ course->Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
+ course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture);
+ course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture);
+ }
+ }
+ }
+}