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-rw-r--r--src/engine/editor/Editor.cpp1
-rw-r--r--src/engine/editor/EditorMath.cpp4
2 files changed, 3 insertions, 2 deletions
diff --git a/src/engine/editor/Editor.cpp b/src/engine/editor/Editor.cpp
index 446da7487..dc5a69cde 100644
--- a/src/engine/editor/Editor.cpp
+++ b/src/engine/editor/Editor.cpp
@@ -30,6 +30,7 @@ namespace Editor {
Editor::Editor() {
}
+ std::vector<Mtx> EditorMatrix;
void Editor::Load() {
printf("Editor: Loading Editor...\n");
eObjectPicker.Load();
diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp
index a3e19716c..4c36a17a2 100644
--- a/src/engine/editor/EditorMath.cpp
+++ b/src/engine/editor/EditorMath.cpp
@@ -28,7 +28,7 @@ bool IsInGameScreen() {
Ship::Coords mouse = wnd->GetMousePos();
// Define viewport boundaries
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
+ auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
int left = gfx_current_game_window_viewport.width;
int right = left + OTRGetGameRenderWidth();
int top = gfx_current_game_window_viewport.height;
@@ -43,7 +43,7 @@ FVector ScreenRayTrace() {
Camera* camera = &cameras[0];
Ship::Coords mouse = wnd->GetMousePos();
- auto gfx_current_game_window_viewport = GameEngine::GetInterpreter().get()->mGameWindowViewport;
+ auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
mouse.x -= gfx_current_game_window_viewport.width;
mouse.y -= gfx_current_game_window_viewport.height;
// Get screen dimensions