diff options
Diffstat (limited to 'src/engine/objects/BombKart.cpp')
| -rw-r--r-- | src/engine/objects/BombKart.cpp | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp index fc27103ed..53b4a4262 100644 --- a/src/engine/objects/BombKart.cpp +++ b/src/engine/objects/BombKart.cpp @@ -29,7 +29,8 @@ extern s8 gPlayerCount; size_t OBombKart::_count = 0; -OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) { +OBombKart::OBombKart(FVector pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) { + Name = "Bomb Kart"; _idx = _count; Vec3f _pos = {0, 0, 0}; @@ -41,10 +42,10 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, // Set height to the default value of 2000.0f unless Pos[1] is higher. // This allows placing these on very high surfaces. - f32 height = (pos[1] > 2000.0f) ? pos[1] : 2000.0f; - _pos[0] = pos[0]; - _pos[1] = spawn_actor_on_surface(pos[0], height, pos[2]); - _pos[2] = pos[2]; + f32 height = (pos.y > 2000.0f) ? pos.y : 2000.0f; + _pos[0] = pos.x; + _pos[1] = spawn_actor_on_surface(pos.x, height, pos.z); + _pos[2] = pos.z; } WaypointIndex = waypointIndex; @@ -72,7 +73,7 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, WheelPos[3][2] = _pos[2]; check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]); - find_unused_obj_index(&ObjectIndex); + find_unused_obj_index(&_objectIndex); _count++; } @@ -329,7 +330,7 @@ void OBombKart::Tick() { void OBombKart::Draw(s32 cameraId) { if (gModeSelection == BATTLE) { for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) { - Object* object = &gObjectList[ObjectIndex]; + Object* object = &gObjectList[_objectIndex]; if (object->state != 0) { s32 primAlpha = object->primAlpha; Player* player = &gPlayerOne[playerId]; @@ -337,9 +338,9 @@ void OBombKart::Draw(s32 cameraId) { object->pos[1] = player->pos[1] - 2.0; object->pos[2] = player->pos[2]; object->surfaceHeight = player->unk_074; - func_800563DC(ObjectIndex, cameraId, primAlpha); - func_8005669C(ObjectIndex, cameraId, primAlpha); - func_800568A0(ObjectIndex, cameraId); + func_800563DC(_objectIndex, cameraId, primAlpha); + func_8005669C(_objectIndex, cameraId, primAlpha); + func_800568A0(_objectIndex, cameraId); } } return; @@ -358,27 +359,27 @@ void OBombKart::Draw(s32 cameraId) { } Camera* camera = &camera1[cameraId]; if (cameraId == PLAYER_ONE) { - if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) { + if (is_obj_flag_status_active(_objectIndex, 0x00200000) != 0) { Unk_4A = 0; } else if (gGamestate != ENDING) { Unk_4A = 1; } - clear_object_flag(ObjectIndex, 0x00200000); + clear_object_flag(_objectIndex, 0x00200000); } // huh??? s32 state = State; if (State != States::DISABLED) { - gObjectList[ObjectIndex].pos[0] = Pos[0]; - gObjectList[ObjectIndex].pos[1] = Pos[1]; - gObjectList[ObjectIndex].pos[2] = Pos[2]; - s32 temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4); - if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) { - set_object_flag(ObjectIndex, 0x00200000); + gObjectList[_objectIndex].pos[0] = Pos[0]; + gObjectList[_objectIndex].pos[1] = Pos[1]; + gObjectList[_objectIndex].pos[2] = Pos[2]; + s32 temp_s4 = func_8008A364(_objectIndex, cameraId, 0x31C4U, 0x000001F4); + if (is_obj_flag_status_active(_objectIndex, VISIBLE) != 0) { + set_object_flag(_objectIndex, 0x00200000); D_80183E80[0] = 0; D_80183E80[1] = func_800418AC(Pos[0], Pos[2], camera->pos); D_80183E80[2] = 0x8000; - func_800563DC(ObjectIndex, cameraId, 0x000000FF); + func_800563DC(_objectIndex, cameraId, 0x000000FF); OBombKart::SomeRender(camera->pos); if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) { OBombKart::LoadMtx(); |
