diff options
Diffstat (limited to 'src/menu_items.c')
| -rw-r--r-- | src/menu_items.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/menu_items.c b/src/menu_items.c index 713250882..edb11f310 100644 --- a/src/menu_items.c +++ b/src/menu_items.c @@ -4889,7 +4889,7 @@ void func_8009CE64(s32 arg0) { gCCSelection = (s32) 1; switch (gNextDemoId) { /* switch 4 */ case 0: /* switch 4 */ - SetCourseByClass(GetMarioRaceway()); + SelectMarioRaceway(); CM_SetCup(GetFlowerCup()); SetCupCursorPosition(COURSE_FOUR); gCurrentCourseId = 0; @@ -4900,7 +4900,7 @@ void func_8009CE64(s32 arg0) { gModeSelection = 0; break; case 1: /* switch 4 */ - SetCourseByClass(GetLuigiRaceway()); + SelectLuigiRaceway(); CM_SetCup(GetMushroomCup()); SetCupCursorPosition(COURSE_ONE); gCurrentCourseId = (s16) 1; @@ -4912,7 +4912,7 @@ void func_8009CE64(s32 arg0) { gModeSelection = 2; break; case 2: /* switch 4 */ - SetCourseByClass(GetKalimariDesert()); + SelectKalimariDesert(); CM_SetCup(GetMushroomCup()); SetCupCursorPosition(COURSE_FOUR); gCurrentCourseId = COURSE_KALIMARI_DESERT; @@ -4923,7 +4923,7 @@ void func_8009CE64(s32 arg0) { gModeSelection = 0; break; case 3: /* switch 4 */ - SetCourseByClass(GetWarioStadium()); + SelectWarioStadium(); CM_SetCup(GetStarCup()); SetCupCursorPosition(COURSE_ONE); gCurrentCourseId = 0x000E; @@ -4936,7 +4936,7 @@ void func_8009CE64(s32 arg0) { gModeSelection = (s32) 2; break; case 4: /* switch 4 */ - SetCourseByClass(GetBowsersCastle()); + SelectBowsersCastle(); CM_SetCup(GetStarCup()); SetCupCursorPosition(COURSE_FOUR); gCurrentCourseId = 2; @@ -4947,7 +4947,7 @@ void func_8009CE64(s32 arg0) { gModeSelection = 0; break; case 5: /* switch 4 */ - SetCourseByClass(GetSherbetLand()); + SelectSherbetLand(); CM_SetCup(GetFlowerCup()); SetCupCursorPosition(COURSE_TWO); gCurrentCourseId = 0x000C; @@ -5034,8 +5034,8 @@ void func_8009CE64(s32 arg0) { } } - if (GetCourse() == GetBlockFort() || GetCourse() == GetSkyscraper() || GetCourse() == GetDoubleDeck() || - GetCourse() == GetBigDonut()) { + if (IsBlockFort() || IsSkyscraper() || IsDoubleDeck() || + IsBigDonut()) { gModeSelection = BATTLE; if (gPlayerCountSelection1 == 1) { |
