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-rw-r--r--src/port/Engine.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 788af51ab..669e24504 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -24,6 +24,7 @@
#include "window/gui/resource/FontFactory.h"
#include "SpaghettiGui.h"
+#include "port/interpolation/FrameInterpolation.h"
#include <graphic/Fast3D/Fast3dWindow.h>
#include <graphic/Fast3D/interpreter.h>
//#include <Fast3D/gfx_rendering_api.h>
@@ -225,6 +226,28 @@ bool GameEngine::GenAssetFile() {
return extractor->GenerateOTR();
}
+uint32_t GameEngine::GetInterpolationFPS() {
+ if (CVarGetInteger("gMatchRefreshRate", 0)) {
+ return Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
+
+ } else if (CVarGetInteger("gVsyncEnabled", 1) ||
+ !Ship::Context::GetInstance()->GetWindow()->CanDisableVerticalSync()) {
+ return std::min<uint32_t>(Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(),
+ CVarGetInteger("gInterpolationFPS", 60));
+ }
+
+ return CVarGetInteger("gInterpolationFPS", 60);
+}
+
+uint32_t GameEngine::GetInterpolationFrameCount()
+{
+ return ceil((float)GetInterpolationFPS() / (60.0f / 2 /*gVIsPerFrame*/));
+}
+
+extern "C" uint32_t GameEngine_GetInterpolationFrameCount() {
+ return GameEngine::GetInterpolationFrameCount();
+}
+
void GameEngine::ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type) {
#if defined(__SWITCH__)
SPDLOG_ERROR(message);
@@ -321,6 +344,36 @@ void GameEngine::RunCommands(Gfx* Commands) {
}
void GameEngine::ProcessGfxCommands(Gfx* commands) {
+ std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
+ int target_fps = GameEngine::Instance->GetInterpolationFPS();
+ static int last_fps;
+ static int last_update_rate;
+ static int time;
+ int fps = target_fps;
+ int original_fps = 60 / 2 /*gVIsPerFrame*/;
+
+ if (target_fps == 20 || original_fps > target_fps) {
+ fps = original_fps;
+ }
+
+ if (last_fps != fps || last_update_rate != 2 /*gVIsPerFrame*/) {
+ time = 0;
+ }
+
+ // time_base = fps * original_fps (one second)
+ int next_original_frame = fps;
+
+ while (time + original_fps <= next_original_frame) {
+ time += original_fps;
+ if (time != next_original_frame) {
+ mtx_replacements.push_back(FrameInterpolation_Interpolate((float) time / next_original_frame));
+ } else {
+ mtx_replacements.emplace_back();
+ }
+ }
+
+ time -= fps;
+
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd != nullptr) {
wnd->SetTargetFps(CVarGetInteger("gInterpolationFPS", 30));