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-rw-r--r--src/racing/actors_extended.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/racing/actors_extended.c b/src/racing/actors_extended.c
index b07f29cdf..5253153b5 100644
--- a/src/racing/actors_extended.c
+++ b/src/racing/actors_extended.c
@@ -194,7 +194,7 @@ void func_802B0788(s16 rawStickY, struct BananaBunchParent* banana_bunch, Player
var_f12 = (player->unk_094 * 0.75f) + 4.5f + var_f0;
}
vec3f_set(velocity, 0.0f, var_f0, var_f12);
- func_802B64C4(velocity, player->rotation[1] + player->unk_0C0);
+ func_802B64C4(velocity, player->rotation.y + player->unk_0C0);
banana->velocity.x = velocity.x;
banana->velocity.y = velocity.y;
banana->velocity.z = velocity.z;
@@ -432,7 +432,7 @@ void update_actor_triple_shell(TripleShellParent* parent, s16 shellType) {
someVelocity[0] = 0;
someVelocity[1] = 0;
someVelocity[2] = 8;
- func_802B64C4(someVelocity, player->rotation[1] + player->unk_0C0);
+ func_802B64C4(someVelocity, player->rotation.y + player->unk_0C0);
shell->velocity.x = someVelocity[0];
shell->velocity.y = someVelocity[1];
shell->velocity.z = someVelocity[2];
@@ -458,7 +458,7 @@ void update_actor_triple_shell(TripleShellParent* parent, s16 shellType) {
someVelocity[0] = 0;
someVelocity[1] = 0;
someVelocity[2] = 8;
- func_802B64C4(someVelocity, player->rotation[1] + player->unk_0C0);
+ func_802B64C4(someVelocity, player->rotation.y + player->unk_0C0);
shell->velocity.x = someVelocity[0];
shell->velocity.y = someVelocity[1];
shell->velocity.z = someVelocity[2];
@@ -484,7 +484,7 @@ void update_actor_triple_shell(TripleShellParent* parent, s16 shellType) {
someVelocity[0] = 0;
someVelocity[1] = 0;
someVelocity[2] = 8;
- func_802B64C4(someVelocity, player->rotation[1] + player->unk_0C0);
+ func_802B64C4(someVelocity, player->rotation.y + player->unk_0C0);
shell->velocity.x = someVelocity[0];
shell->velocity.y = someVelocity[1];
shell->velocity.z = someVelocity[2];
@@ -673,7 +673,7 @@ s32 use_red_shell_item(Player* player) {
func_802B4E30((struct Actor*) shell);
shell->state = HELD_SHELL;
shell->rotVelocity = 0;
- shell->rotAngle = player->rotation[1] - 0x8000;
+ shell->rotAngle = player->rotation.y - 0x8000;
shell->playerId = player - gPlayerOne;
return actorIndex;
}