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-rw-r--r--src/render_objects.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/render_objects.c b/src/render_objects.c
index 7a34c47b5..48dc1b536 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -3637,7 +3637,6 @@ void func_80052D70(s32 playerId) {
void func_80052E30(UNUSED s32 arg0) {
s32 var_s0;
- // Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620.l[0].l.dir[0] = D_80165840[0];
D_800E4620.l[0].l.dir[1] = D_80165840[1];
D_800E4620.l[0].l.dir[2] = D_80165840[2];
@@ -3760,20 +3759,12 @@ void render_lakitu(s32 cameraId) {
void translate_thwomp_lights(UNUSED s32 arg0) {
func_800419F8();
- // Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
D_800E4638.l[0].l.dir[0] = D_80165840[0];
D_800E4638.l[0].l.dir[1] = D_80165840[1];
D_800E4638.l[0].l.dir[2] = D_80165840[2];
}
void thwomp_lights(s32 objectIndex) {
-
- // Lights1 *D_800E4638l = (Lights1 *) LOAD_ASSET(D_800E4638);
- // Lights1 *D_800E4650l = (Lights1 *) LOAD_ASSET(D_800E4650);
- // Lights1 *D_800E4668l = (Lights1 *) LOAD_ASSET(D_800E4668);
- // Lights1 *D_800E4680l = (Lights1 *) LOAD_ASSET(D_800E4680);
- // Lights1 *D_800E4698l = (Lights1 *) LOAD_ASSET(D_800E4698);
-
// Why these don't just use `gSPSetLights1` calls...
switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18
case 0: