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-rw-r--r--src/render_player.c137
1 files changed, 68 insertions, 69 deletions
diff --git a/src/render_player.c b/src/render_player.c
index 4e76c73f0..3a2d0610a 100644
--- a/src/render_player.c
+++ b/src/render_player.c
@@ -266,9 +266,9 @@ void init_render_player(Player* player, Camera* camera, s8 playerId, s8 screenId
void load_kart_texture_and_render_kart_particle_on_screen_one(void) {
s16 i;
- load_kart_texture_non_blocking(gPlayersToRenderPlayer.x, gPlayersToRenderPlayerId.x, gPlayersToRenderScreenId.x,
- gPlayersToRenderScreenId.x,
- D_801651D0[gPlayersToRenderScreenId.x][gPlayersToRenderPlayerId.x]);
+ load_kart_texture_non_blocking(gPlayersToRenderPlayer[0], gPlayersToRenderPlayerId[0], gPlayersToRenderScreenId[0],
+ gPlayersToRenderScreenId[0],
+ D_801651D0[gPlayersToRenderScreenId[0]][gPlayersToRenderPlayerId[0]]);
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
@@ -328,9 +328,9 @@ void load_kart_texture_and_render_kart_particle_on_screen_one(void) {
void load_kart_texture_and_render_kart_particle_on_screen_two(void) {
s16 var_s0;
- load_kart_texture_non_blocking(gPlayersToRenderPlayer.x, gPlayersToRenderPlayerId.x, gPlayersToRenderScreenId.x,
- gPlayersToRenderScreenId.x,
- D_801651D0[gPlayersToRenderScreenId.x][gPlayersToRenderPlayerId.x]);
+ load_kart_texture_non_blocking(gPlayersToRenderPlayer[0], gPlayersToRenderPlayerId[0], gPlayersToRenderScreenId[0],
+ gPlayersToRenderScreenId[0],
+ D_801651D0[gPlayersToRenderScreenId[0]][gPlayersToRenderPlayerId[0]]);
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
for (var_s0 = 1; var_s0 < gPlayersToRenderCount; var_s0++) {
load_kart_texture_non_blocking(gPlayersToRenderPlayer[var_s0], gPlayersToRenderPlayerId[var_s0],
@@ -388,10 +388,9 @@ void load_kart_texture_and_render_kart_particle_on_screen_two(void) {
void load_kart_texture_and_render_kart_particle_on_screen_three(void) {
s16 var_s0;
- load_kart_texture_non_blocking(gPlayersToRenderPlayer.x, gPlayersToRenderPlayerId.x + 4,
- gPlayersToRenderScreenId.x, gPlayersToRenderScreenId.x - 2,
- D_801651D0[gPlayersToRenderScreenId.x][gPlayersToRenderPlayerId.x]);
- osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
+ load_kart_texture_non_blocking(gPlayersToRenderPlayer[0], gPlayersToRenderPlayerId[0] + 4,
+ gPlayersToRenderScreenId[0], gPlayersToRenderScreenId[0] - 2,
+ D_801651D0[gPlayersToRenderScreenId[0]][gPlayersToRenderPlayerId[0]]);
for (var_s0 = 1; var_s0 < gPlayersToRenderCount; var_s0++) {
load_kart_texture_non_blocking(gPlayersToRenderPlayer[var_s0], gPlayersToRenderPlayerId[var_s0] + 4,
gPlayersToRenderScreenId[var_s0], gPlayersToRenderScreenId[var_s0] - 2,
@@ -448,9 +447,9 @@ void load_kart_texture_and_render_kart_particle_on_screen_three(void) {
void load_kart_texture_and_render_kart_particle_on_screen_four(void) {
s16 var_s0;
- load_kart_texture_non_blocking(gPlayersToRenderPlayer.x, gPlayersToRenderPlayerId.x + 4,
- gPlayersToRenderScreenId.x, gPlayersToRenderScreenId.x - 2,
- D_801651D0[gPlayersToRenderScreenId.x][gPlayersToRenderPlayerId.x]);
+ load_kart_texture_non_blocking(gPlayersToRenderPlayer[0], gPlayersToRenderPlayerId[0] + 4,
+ gPlayersToRenderScreenId[0], gPlayersToRenderScreenId[0] - 2,
+ D_801651D0[gPlayersToRenderScreenId[0]][gPlayersToRenderPlayerId[0]]);
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
for (var_s0 = 1; var_s0 < gPlayersToRenderCount; var_s0++) {
load_kart_texture_non_blocking(gPlayersToRenderPlayer[var_s0], gPlayersToRenderPlayerId[var_s0] + 4,
@@ -903,40 +902,40 @@ void mtxf_translate_rotate(Mat4 dest, Vec3f pos, Vec3s orientation) {
f32 sinZ = sins(orientation.z);
f32 cosZ = coss(orientation.z);
- dest.x.x = (cosY * cosZ) + ((sinX * sinY) * sinZ);
- dest.y.x = (-cosY * sinZ) + ((sinX * sinY) * cosZ);
- dest.z.x = cosX * sinY;
- dest[3].x = pos.x;
- dest.x.y = cosX * sinZ;
- dest.y.y = cosX * cosZ;
- dest.z.y = -sinX;
- dest[3].y = pos.y;
- dest.x.z = (-sinY * cosZ) + ((sinX * cosY) * sinZ);
- dest.y.z = (sinY * sinZ) + ((sinX * cosY) * cosZ);
- dest.z.z = cosX * cosY;
- dest[3].z = pos.z;
- dest.x[3] = 0.0f;
- dest.y[3] = 0.0f;
- dest.z[3] = 0.0f;
+ dest[0][0] = (cosY * cosZ) + ((sinX * sinY) * sinZ);
+ dest[1][0] = (-cosY * sinZ) + ((sinX * sinY) * cosZ);
+ dest[2][0] = cosX * sinY;
+ dest[3][0] = pos.x;
+ dest[0][1] = cosX * sinZ;
+ dest[1][1] = cosX * cosZ;
+ dest[2][1] = -sinX;
+ dest[3][1] = pos.y;
+ dest[0][2] = (-sinY * cosZ) + ((sinX * cosY) * sinZ);
+ dest[1][2] = (sinY * sinZ) + ((sinX * cosY) * cosZ);
+ dest[2][2] = cosX * cosY;
+ dest[3][2] = pos.z;
+ dest[0][3] = 0.0f;
+ dest[1][3] = 0.0f;
+ dest[2][3] = 0.0f;
dest[3][3] = 1.0f;
}
UNUSED void func_80021F50(Mat4 arg0, Vec3f arg1) {
- arg0[3].x += arg1.x;
- arg0[3].y += arg1.y;
- arg0[3].z += arg1.z;
+ arg0[3][0] += arg1.x;
+ arg0[3][1] += arg1.y;
+ arg0[3][2] += arg1.z;
}
void mtxf_scale2(Mat4 arg0, f32 scale) {
- arg0.x.x *= scale;
- arg0.y.x *= scale;
- arg0.z.x *= scale;
- arg0.x.y *= scale;
- arg0.y.y *= scale;
- arg0.z.y *= scale;
- arg0.x.z *= scale;
- arg0.y.z *= scale;
- arg0.z.z *= scale;
+ arg0[0][0] *= scale;
+ arg0[1][0] *= scale;
+ arg0[2][0] *= scale;
+ arg0[0][1] *= scale;
+ arg0[1][1] *= scale;
+ arg0[2][1] *= scale;
+ arg0[0][2] *= scale;
+ arg0[1][2] *= scale;
+ arg0[2][2] *= scale;
}
/**
@@ -949,21 +948,21 @@ void mtxf_scale2(Mat4 arg0, f32 scale) {
*/
UNUSED void failed_fixed_point_matrix_conversion(Mtx* dest, Mat4 src) {
f32 toFixed = 65536.0f;
- dest->m.x.x = src.x.x * toFixed;
- dest->m.x.y = src.x.y * toFixed;
- dest->m.x.z = src.x.z * toFixed;
- dest->m.x[3] = src.x[3] * toFixed;
- dest->m.y.x = src.y.x * toFixed;
- dest->m.y.y = src.y.y * toFixed;
- dest->m.y.z = src.y.z * toFixed;
- dest->m.y[3] = src.y[3] * toFixed;
- dest->m.z.x = src.z.x * toFixed;
- dest->m.z.y = src.z.y * toFixed;
- dest->m.z.z = src.z.z * toFixed;
- dest->m.z[3] = src.z[3] * toFixed;
- dest->m[3].x = src[3].x * toFixed;
- dest->m[3].y = src[3].y * toFixed;
- dest->m[3].z = src[3].z * toFixed;
+ dest->m[0][0] = src[0][0] * toFixed;
+ dest->m[0][1] = src[0][1] * toFixed;
+ dest->m[0][2] = src[0][2] * toFixed;
+ dest->m[0][3] = src[0][3] * toFixed;
+ dest->m[1][0] = src[1][0] * toFixed;
+ dest->m[1][1] = src[1][1] * toFixed;
+ dest->m[1][2] = src[1][2] * toFixed;
+ dest->m[1][3] = src[1][3] * toFixed;
+ dest->m[2][0] = src[2][0] * toFixed;
+ dest->m[2][1] = src[2][1] * toFixed;
+ dest->m[2][2] = src[2][2] * toFixed;
+ dest->m[2][3] = src[2][3] * toFixed;
+ dest->m[3][0] = src[3][0] * toFixed;
+ dest->m[3][1] = src[3][1] * toFixed;
+ dest->m[3][2] = src[3][2] * toFixed;
dest->m[3][3] = src[3][3] * toFixed;
}
@@ -1224,8 +1223,8 @@ void func_80022CA8(Player* player, s8 playerId, UNUSED s8 screenId, s8 arg3) {
* short period of time. Perhaps does not do anything
**/
void func_80022D60(UNUSED Player* player, s8 playerId, UNUSED s8 screenId, s8 arg3) {
- D_800DDBB4[playerId][arg3].v.ob.y = 21;
- D_800DDBB4[playerId][arg3 + 0x3].v.ob.y = 21;
+ D_800DDBB4[playerId][arg3].v.ob[1] = 21;
+ D_800DDBB4[playerId][arg3 + 0x3].v.ob[1] = 21;
}
void func_80022DB4(Player* player, UNUSED s8 arg1) {
@@ -1255,12 +1254,12 @@ void func_80022DB4(Player* player, UNUSED s8 arg1) {
void func_80022E84(Player* player, s8 playerId, UNUSED s8 screenId, s8 arg3) {
s16 temp_v0 = player->unk_DB4.unk1E;
- D_800DDBB4[playerId][arg3 + 0x0].v.ob.y = 18 - temp_v0;
- D_800DDBB4[playerId][arg3 + 0x1].v.ob.y = 9 - temp_v0;
- D_800DDBB4[playerId][arg3 + 0x2].v.ob.y = 9 - temp_v0;
- D_800DDBB4[playerId][arg3 + 0x3].v.ob.y = 18 - temp_v0;
- D_800DDBB4[playerId][arg3 + 0x4].v.ob.y = 9 - temp_v0;
- D_800DDBB4[playerId][arg3 + 0x7].v.ob.y = 9 - temp_v0;
+ D_800DDBB4[playerId][arg3 + 0x0].v.ob[1] = 18 - temp_v0;
+ D_800DDBB4[playerId][arg3 + 0x1].v.ob[1] = 9 - temp_v0;
+ D_800DDBB4[playerId][arg3 + 0x2].v.ob[1] = 9 - temp_v0;
+ D_800DDBB4[playerId][arg3 + 0x3].v.ob[1] = 18 - temp_v0;
+ D_800DDBB4[playerId][arg3 + 0x4].v.ob[1] = 9 - temp_v0;
+ D_800DDBB4[playerId][arg3 + 0x7].v.ob[1] = 9 - temp_v0;
}
/**
@@ -1537,7 +1536,7 @@ void render_player_shadow(Player* player, s8 playerId, s8 screenId) {
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
func_8004B414(0, 0, 0, 0xFF);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
- gSPVertex(gDisplayListHead++, &D_800E51D0.x, 4, 0);
+ gSPVertex(gDisplayListHead++, &D_800E51D0[0], 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gDPLoadTextureBlock(gDisplayListHead++, (D_8018D474 + SOME_TEXTURE_POINTER_MATH), G_IM_FMT_I, G_IM_SIZ_8b, 64, 32,
@@ -1545,7 +1544,7 @@ void render_player_shadow(Player* player, s8 playerId, s8 screenId) {
G_TX_NOLOD);
func_8004B414(0, 0, 0, 0xFF);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
- gSPVertex(gDisplayListHead++, &D_800E5210.x, 4, 0);
+ gSPVertex(gDisplayListHead++, &D_800E5210[0], 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
@@ -1565,7 +1564,7 @@ void render_player_shadow_credits(Player* player, s8 playerId, s8 arg2) {
f32 spB0;
f32 spAC;
UNUSED Vec3f pad3;
- Vec3f sp94 = { 9.0f, 7.0f, 5.0f };
+ float sp94[] = { 9.0f, 7.0f, 5.0f };
temp_t9 = (u16) (player->unk_048[arg2] + player->rotation.y + player->unk_0C0) / 128;
spC0 = -player->rotation.y - player->unk_0C0;
@@ -1596,7 +1595,7 @@ void render_player_shadow_credits(Player* player, s8 playerId, s8 arg2) {
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
func_8004B414(0, 0, 0, 0x000000D0);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
- gSPVertex(gDisplayListHead++, &D_800E51D0.x, 4, 0);
+ gSPVertex(gDisplayListHead++, &D_800E51D0[0], 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gDPLoadTextureBlock(gDisplayListHead++, (D_8018D474 + SOME_TEXTURE_POINTER_MATH), G_IM_FMT_I, G_IM_SIZ_8b, 64, 32,
@@ -1604,7 +1603,7 @@ void render_player_shadow_credits(Player* player, s8 playerId, s8 arg2) {
G_TX_NOLOD);
func_8004B414(0, 0, 0, 0x000000D0);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
- gSPVertex(gDisplayListHead++, &D_800E5210.x, 4, 0);
+ gSPVertex(gDisplayListHead++, &D_800E5210[0], 4, 0);
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
@@ -1926,7 +1925,7 @@ void render_player_ice_reflection(Player* player, s8 playerId, s8 screenId, s8 a
}
void render_player(Player* player, s8 playerId, s8 screenId) {
- UNUSED s32 pad.z;
+ UNUSED s32 pad[2];
s32 temp_t1;
s32 var_v1;
OSMesg* sp34;