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-rw-r--r--src/code_800029B0.c6
-rw-r--r--src/engine/courses/Course.cpp86
-rw-r--r--src/engine/courses/LuigiRaceway.cpp214
-rw-r--r--src/engine/courses/WarioStadium.cpp234
-rw-r--r--src/menu_items.c674
-rw-r--r--src/menus.h26
-rw-r--r--src/port/Engine.cpp80
-rw-r--r--src/port/GBIMiddleware.cpp2
-rw-r--r--src/racing/actors.c14
-rw-r--r--src/racing/skybox_and_splitscreen.c30
-rw-r--r--src/stubs.c3
11 files changed, 809 insertions, 560 deletions
diff --git a/src/code_800029B0.c b/src/code_800029B0.c
index c1c784d51..5dcba11e3 100644
--- a/src/code_800029B0.c
+++ b/src/code_800029B0.c
@@ -55,7 +55,7 @@ u16 D_800DC5E4 = 0;
//! @todo gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
s32 gPlayerWinningIndex = 0;
-ALIGNED16 struct UnkStruct_800DC5EC D_8015F480[4];
+ALIGNED16 struct UnkStruct_800DC5EC D_8015F480[4] = { 0 };
struct UnkStruct_800DC5EC* D_800DC5EC = &D_8015F480[0];
struct UnkStruct_800DC5EC* D_800DC5F0 = &D_8015F480[1];
struct UnkStruct_800DC5EC* D_800DC5F4 = &D_8015F480[2];
@@ -124,8 +124,8 @@ Vec3f D_8015F768;
Vec3f D_8015F778;
f32 gCourseDirection; // Extra mode, flips vertices.
-s32 gNumScreens; // Set to zero in single player mode
-s32 D_8015F790[64]; // Unknown data, potentially not used.
+s32 gNumScreens; // Set to zero in single player mode
+s32 D_8015F790[64]; // Unknown data, potentially not used.
u16 D_8015F890;
u16 D_8015F892;
u16 D_8015F894;
diff --git a/src/engine/courses/Course.cpp b/src/engine/courses/Course.cpp
index 7d8fb3bff..0dd1ba33a 100644
--- a/src/engine/courses/Course.cpp
+++ b/src/engine/courses/Course.cpp
@@ -5,21 +5,21 @@
#include "ChocoMountain.h"
extern "C" {
- #include "main.h"
- #include "memory.h"
- #include "common_structs.h"
- #include "course_offsets.h"
- #include "some_data.h"
- #include "code_8006E9C0.h"
- #include "code_8003DC40.h"
- #include "assets/common_data.h"
- #include "render_objects.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "Engine.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- extern StaffGhost* d_mario_raceway_staff_ghost;
+#include "main.h"
+#include "memory.h"
+#include "common_structs.h"
+#include "course_offsets.h"
+#include "some_data.h"
+#include "code_8006E9C0.h"
+#include "code_8003DC40.h"
+#include "assets/common_data.h"
+#include "render_objects.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "Engine.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+extern StaffGhost* d_mario_raceway_staff_ghost;
}
Course::Course() {
@@ -28,7 +28,7 @@ Course::Course() {
// Props.CourseLength = "567m";
// Props.Cup = FLOWER_CUP;
// Props.CupIndex = 3;
- Props.LakituTowType = (s32)OLakitu::LakituTowType::NORMAL;
+ Props.LakituTowType = (s32) OLakitu::LakituTowType::NORMAL;
Props.AIBehaviour = D_0D008F28;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
@@ -38,7 +38,7 @@ Course::Course() {
Props.NearPersp = 3.0f;
Props.FarPersp = 6800.0f;
- Props.PathSizes = {600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -104,13 +104,13 @@ void Course::Load() {
size = ResourceGetTexSizeByName(asset->addr);
freeMemory = (u8*) allocate_memory(size);
- texture = (u8*)(asset->addr);
+ texture = (u8*) (asset->addr);
if (texture) {
if (asset == &this->Props.textures[0]) {
gSegmentTable[5] = reinterpret_cast<uintptr_t>(&freeMemory[0]);
}
strcpy(reinterpret_cast<char*>(freeMemory), asset->addr);
- //memcpy(freeMemory, texture, size);
+ // memcpy(freeMemory, texture, size);
texSegSize += size;
// printf("Texture Addr: 0x%llX, size 0x%X\n", &freeMemory[0], size);
}
@@ -125,7 +125,7 @@ void Course::Load() {
}
gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
- displaylist_unpack(reinterpret_cast<uintptr_t *>(gfx), reinterpret_cast<uintptr_t>(packed), 0);
+ displaylist_unpack(reinterpret_cast<uintptr_t*>(gfx), reinterpret_cast<uintptr_t>(packed), 0);
Course::Init();
}
@@ -143,17 +143,17 @@ void Course::Init() {
D_8015F59C = 0;
D_8015F5A0 = 0;
func_80295D6C();
- D_8015F58C = 0;
+ D_8015F58C = 0;
gCollisionMeshCount = 0;
gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
D_800DC5BC = 0;
D_800DC5C8 = 0;
}
-void Course::LoadTextures() { }
+void Course::LoadTextures() {
+}
void Course::SpawnActors() {
-
}
void Course::InitClouds() {
@@ -177,48 +177,41 @@ void Course::UpdateClouds(s32 arg0, Camera* camera) {
}
// Adjusts player speed on steep hills
-void Course::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
+void Course::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
+ f32* arg7) {
func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-
void Course::MinimapSettings() {
-
}
void Course::InitCourseObjects() {
-
}
void Course::UpdateCourseObjects() {
-
}
void Course::RenderCourseObjects(s32 cameraId) {
-
}
// Implemented for the first cup of each course plus Koopa Beach
void Course::SomeSounds() {
-
}
void Course::CreditsSpawnActors() {
-
}
void Course::WhatDoesThisDo(Player* player, int8_t playerId) {
-
}
void Course::WhatDoesThisDoAI(Player* player, int8_t playerId) {
-
}
// Positions the finishline on the minimap
void Course::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
- draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
+ draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
+ (u8*) common_texture_minimap_finish_line);
}
void Course::SetStaffGhost() {
@@ -233,16 +226,25 @@ void Course::Waypoints(Player* player, int8_t playerId) {
}
}
-void Course::SpawnVehicles() {}
-void Course::UpdateVehicles() {}
+void Course::SpawnVehicles() {
+}
+void Course::UpdateVehicles() {
+}
-void Course::Render(struct UnkStruct_800DC5EC* arg0) {}
-void Course::RenderCredits() {}
-void Course::Collision() {}
-void Course::ScrollingTextures() {}
-void Course::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {}
+void Course::Render(struct UnkStruct_800DC5EC* arg0) {
+}
+void Course::RenderCredits() {
+}
+void Course::Collision() {
+}
+void Course::ScrollingTextures() {
+}
+void Course::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
+}
-void Course::Destroy() {}
+void Course::Destroy() {
+}
bool Course::IsMod() {
return false;
diff --git a/src/engine/courses/LuigiRaceway.cpp b/src/engine/courses/LuigiRaceway.cpp
index 6020b72d1..004c3a33b 100644
--- a/src/engine/courses/LuigiRaceway.cpp
+++ b/src/engine/courses/LuigiRaceway.cpp
@@ -11,31 +11,31 @@
#include "engine/actors/AFinishline.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "code_8003DC40.h"
- #include "memory.h"
- #include "courses/staff_ghost_data.h"
- #include "framebuffer_effects.h"
- #include "skybox_and_splitscreen.h"
- extern const char *luigi_raceway_dls[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "code_8003DC40.h"
+#include "memory.h"
+#include "courses/staff_ghost_data.h"
+#include "framebuffer_effects.h"
+#include "skybox_and_splitscreen.h"
+extern const char* luigi_raceway_dls[];
+extern s16 currentScreenSection;
}
const course_texture luigi_raceway_textures[] = {
@@ -104,7 +104,7 @@ LuigiRaceway::LuigiRaceway() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {0x2DA, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x2DA, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -126,12 +126,12 @@ LuigiRaceway::LuigiRaceway() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_luigi_raceway_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_luigi_raceway_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -141,21 +141,21 @@ LuigiRaceway::LuigiRaceway() {
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
- Props.Skybox.TopRight = {128, 184, 248};
- Props.Skybox.BottomRight = {216, 232, 248};
- Props.Skybox.BottomLeft = {216, 232, 248};
- Props.Skybox.TopLeft = {128, 184, 248};
- Props.Skybox.FloorTopRight = {216, 232, 248};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {216, 232, 248};
+ Props.Skybox.TopRight = { 128, 184, 248 };
+ Props.Skybox.BottomRight = { 216, 232, 248 };
+ Props.Skybox.BottomLeft = { 216, 232, 248 };
+ Props.Skybox.TopLeft = { 128, 184, 248 };
+ Props.Skybox.FloorTopRight = { 216, 232, 248 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 216, 232, 248 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void LuigiRaceway::Load() {
Course::Load();
- parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_luigi_raceway_addr));
+ parse_course_displaylists((TrackSectionsI*) LOAD_ASSET_RAW(d_course_luigi_raceway_addr));
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
}
@@ -167,8 +167,8 @@ void LuigiRaceway::LoadTextures() {
void LuigiRaceway::SpawnActors() {
gWorldInstance.AddActor(new AFinishline());
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
if (gGamestate == CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OHotAirBalloon(FVector(-1250.0f, 0.0f, 1110.0f)));
@@ -179,7 +179,7 @@ void LuigiRaceway::SpawnActors() {
void LuigiRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
- Vec3f pos = {0, 0, 0};
+ Vec3f pos = { 0, 0, 0 };
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
@@ -193,7 +193,7 @@ void LuigiRaceway::SpawnVehicles() {
// Likely sets minimap boundaries
void LuigiRaceway::MinimapSettings() {
- D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00));
+ D_8018D220 = reinterpret_cast<uint8_t(*)[1024]>(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00));
D_8018D2A0 = 0.0155f;
D_8018D2C0[0] = 271;
D_8018D2E0 = 45;
@@ -229,8 +229,7 @@ void LuigiRaceway::SomeSounds() {
}
void LuigiRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
@@ -244,8 +243,7 @@ void LuigiRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void LuigiRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -261,7 +259,8 @@ void LuigiRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
// Positions the finishline on the minimap
void LuigiRaceway::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
- draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
+ draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
+ (u8*) common_texture_minimap_finish_line);
}
void LuigiRaceway::SetStaffGhost() {
@@ -277,6 +276,108 @@ void LuigiRaceway::SetStaffGhost() {
D_80162DE4 = 1;
}
+void render_LuigiRaceway_jumbotron() {
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
+ gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x5800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB710), 3, 0);
+ gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB740), 32, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gSP2Triangles(gDisplayListHead++, 4, 5, 6, 0, 4, 6, 7, 0);
+ gSP2Triangles(gDisplayListHead++, 8, 9, 10, 0, 9, 11, 12, 0);
+ gSP2Triangles(gDisplayListHead++, 9, 12, 10, 0, 13, 14, 15, 0);
+ gSP2Triangles(gDisplayListHead++, 13, 15, 16, 0, 17, 18, 19, 0);
+ gSP2Triangles(gDisplayListHead++, 17, 19, 20, 0, 11, 21, 12, 0);
+ gSP2Triangles(gDisplayListHead++, 10, 22, 23, 0, 10, 23, 24, 0);
+ gSP2Triangles(gDisplayListHead++, 25, 22, 26, 0, 25, 26, 27, 0);
+ gSP2Triangles(gDisplayListHead++, 28, 23, 29, 0, 28, 29, 30, 0);
+ gSP1Triangle(gDisplayListHead++, 27, 26, 31, 0);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB940), 14, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 3, 4, 5, 0);
+ gSP2Triangles(gDisplayListHead++, 3, 5, 6, 0, 1, 7, 8, 0);
+ gSP2Triangles(gDisplayListHead++, 1, 8, 9, 0, 10, 11, 12, 0);
+ gSP1Triangle(gDisplayListHead++, 10, 12, 13, 0);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD);
+ gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xF800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA20), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x10800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA60), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x11800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAA0), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x12800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAE0), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x13800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB20), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x14800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB60), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
+ gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB000);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBBA0), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+}
+
void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad;
u16 sp22 = (u16) arg0->pathCounter;
@@ -306,6 +407,7 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
+ render_LuigiRaceway_jumbotron();
render_course_segments(luigi_raceway_dls, arg0);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
@@ -334,23 +436,25 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
}
/**
- * The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
- * It isn't split into six sections anymore
+ * The jumbo television screen used to be split into six sections to fit into the n64's texture size
+ * restrictions It isn't split into six sections anymore
*/
- copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
- (u16*) gPortFramebuffers[prevFrame],
- (u16*) (gSegmentTable[5] + 0xF800));
+ copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame],
+ (u16*) (gSegmentTable[5] + 0xF800));
}
}
void LuigiRaceway::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_luigi_raceway_dl_FD40));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_luigi_raceway_dl_FD40));
}
-void LuigiRaceway::Collision() {}
+void LuigiRaceway::Collision() {
+}
-void LuigiRaceway::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
+void LuigiRaceway::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
+ f32* arg6, f32* arg7) {
func_8003E9EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-void LuigiRaceway::Destroy() { }
+void LuigiRaceway::Destroy() {
+}
diff --git a/src/engine/courses/WarioStadium.cpp b/src/engine/courses/WarioStadium.cpp
index a71b670f1..fe009891e 100644
--- a/src/engine/courses/WarioStadium.cpp
+++ b/src/engine/courses/WarioStadium.cpp
@@ -11,29 +11,29 @@
#include "engine/actors/AFinishline.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "code_8003DC40.h"
- #include "memory.h"
- #include "skybox_and_splitscreen.h"
- extern const char *wario_stadium_dls[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "code_8003DC40.h"
+#include "memory.h"
+#include "skybox_and_splitscreen.h"
+extern const char* wario_stadium_dls[];
+extern s16 currentScreenSection;
}
const course_texture wario_stadium_textures[] = {
@@ -81,7 +81,7 @@ WarioStadium::WarioStadium() {
Props.NearPersp = 10.0f;
Props.FarPersp = 4800.0f;
- Props.PathSizes = {0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -103,12 +103,12 @@ WarioStadium::WarioStadium() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -118,39 +118,39 @@ WarioStadium::WarioStadium() {
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
- Props.Skybox.TopRight = {20, 30, 56};
- Props.Skybox.BottomRight = {40, 60, 110};
- Props.Skybox.BottomLeft = {40, 60, 110};
- Props.Skybox.TopLeft = {20, 30, 56};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 20, 30, 56 };
+ Props.Skybox.BottomRight = { 40, 60, 110 };
+ Props.Skybox.BottomLeft = { 40, 60, 110 };
+ Props.Skybox.TopLeft = { 20, 30, 56 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void WarioStadium::Load() {
Course::Load();
- parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_wario_stadium_addr));
+ parse_course_displaylists((TrackSectionsI*) LOAD_ASSET_RAW(d_course_wario_stadium_addr));
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
// d_course_wario_stadium_packed_dl_C50
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_BD8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_B60
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_AE8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_CC8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_D50
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_DD0
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_E48
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 100, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 100, 255, 255, 255);
}
void WarioStadium::LoadTextures() {
@@ -158,30 +158,31 @@ void WarioStadium::LoadTextures() {
void WarioStadium::SpawnActors() {
Vec3f finish;
- finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
+ finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
+ (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
finish[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15);
finish[2] = D_8015F8D0[2] = D_80164490->posZ;
gWorldInstance.AddActor(new AFinishline(finish));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
- Vec3f pos = {-131.0f, 83.0f, 286.0f};
+ Vec3f pos = { -131.0f, 83.0f, 286.0f };
pos[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos));
- Vec3f pos2 = {-2353.0f, 72.0f, -1608.0f};
+ Vec3f pos2 = { -2353.0f, 72.0f, -1608.0f };
pos2[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos2));
- Vec3f pos3 = {-2622.0f, 79.0f, 739.0f};
+ Vec3f pos3 = { -2622.0f, 79.0f, 739.0f };
pos3[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos3));
}
void WarioStadium::SpawnVehicles() {
if (gModeSelection == VERSUS) {
- Vec3f pos = {0, 0, 0};
+ Vec3f pos = { 0, 0, 0 };
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
@@ -209,7 +210,8 @@ void WarioStadium::MinimapSettings() {
D_8018D2E8 = 35;
}
-void WarioStadium::InitCourseObjects() {}
+void WarioStadium::InitCourseObjects() {
+}
void WarioStadium::SomeSounds() {
vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
@@ -222,14 +224,92 @@ void WarioStadium::SomeSounds() {
func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
}
-void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
// Positions the finishline on the minimap
void WarioStadium::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
- draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
+ draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
+ (u8*) common_texture_minimap_finish_line);
+}
+
+void render_WarioStadium_jumbotron() {
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
+ gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x7800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x177B0), 32, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gSP2Triangles(gDisplayListHead++, 4, 5, 6, 0, 4, 6, 7, 0);
+ gSP2Triangles(gDisplayListHead++, 8, 9, 10, 0, 8, 10, 11, 0);
+ gSP2Triangles(gDisplayListHead++, 12, 13, 14, 0, 12, 14, 15, 0);
+ gSP2Triangles(gDisplayListHead++, 16, 17, 18, 0, 16, 18, 19, 0);
+ gSP2Triangles(gDisplayListHead++, 20, 21, 22, 0, 20, 22, 23, 0);
+ gSP2Triangles(gDisplayListHead++, 24, 25, 26, 0, 24, 26, 27, 0);
+ gSP2Triangles(gDisplayListHead++, 28, 29, 30, 0, 28, 30, 31, 0);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD);
+ gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x8800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179B0), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x9800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179F0), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xA800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A30), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A70), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xC800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AB0), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
+ gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xD800);
+ gDPTileSync(gDisplayListHead++);
+ gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPLoadSync(gDisplayListHead++);
+ gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
+ gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AF0), 4, 0);
+ gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
}
void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
@@ -244,20 +324,21 @@ void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_wario_stadium_packed_dl_A0C8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A0C8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x0700A0C8));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
+ render_WarioStadium_jumbotron();
render_course_segments(wario_stadium_dls, arg0);
// d_course_wario_stadium_packed_dl_A228
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A228));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x0700A228));
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_wario_stadium_packed_dl_A88
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000A88));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000A88));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
D_800DC5DC = 88;
@@ -275,26 +356,28 @@ void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
}
/**
- * The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
- * It isn't split into six sections anymore
+ * The jumbo television screen used to be split into six sections to fit into the n64's texture size
+ * restrictions It isn't split into six sections anymore
*/
- copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
- (u16*) gPortFramebuffers[prevFrame],
- (u16*) (gSegmentTable[5] + 0x8800));
+ copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame],
+ (u16*) (gSegmentTable[5] + 0x8800));
}
}
void WarioStadium::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_wario_stadium_dl_CA78));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_wario_stadium_dl_CA78));
}
-void WarioStadium::Collision() {}
+void WarioStadium::Collision() {
+}
-void WarioStadium::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
+void WarioStadium::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
+ f32* arg6, f32* arg7) {
func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
@@ -314,7 +397,7 @@ void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCou
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
// d_course_wario_stadium_packed_dl_EC0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000EC0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000EC0));
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
@@ -333,21 +416,22 @@ void WarioStadium::CreditsSpawnActors() {
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
// d_course_wario_stadium_packed_dl_C50
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_BD8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_B60
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_AE8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_CC8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_D50
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_DD0
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_E48
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
}
-void WarioStadium::Destroy() { }
+void WarioStadium::Destroy() {
+}
diff --git a/src/menu_items.c b/src/menu_items.c
index a59a996b9..f98a07e64 100644
--- a/src/menu_items.c
+++ b/src/menu_items.c
@@ -743,19 +743,46 @@ MenuTexture* D_800E7D54[] = {
};
MenuTexture* D_800E7D74[] = {
- seg2_mario_raceway_preview_texture, D_02001B54, D_02001B7C, D_02001BA4, D_02001BCC, D_02001BF4, D_02001C1C,
- D_02001C44, D_02001C6C, D_02001C94, D_02001CBC, D_02001CE4, D_02001D0C, D_02001D34,
- D_02001D5C, D_02001D84, D_02001DAC, D_02001DD4, D_02001DFC, D_02001E24,
+ seg2_mario_raceway_preview_texture,
+ D_02001B54,
+ D_02001B7C,
+ D_02001BA4,
+ D_02001BCC,
+ D_02001BF4,
+ D_02001C1C,
+ D_02001C44,
+ D_02001C6C,
+ D_02001C94,
+ D_02001CBC,
+ D_02001CE4,
+ D_02001D0C,
+ D_02001D34,
+ D_02001D5C,
+ D_02001D84,
+ D_02001DAC,
+ D_02001DD4,
+ D_02001DFC,
+ D_02001E24,
};
-MenuTexture* D_800E7DC4[] = {
- seg2_mario_raceway_title_texture, seg2_choco_mountain_title_texture, D_02004EF8, D_02004F20, D_02004F48, D_02004F70, D_02004F98,
- D_02004FC0, D_02004FE8, D_02005010, D_02005038, D_02005060, D_02005088, D_020050B0,
- D_020050D8
-};
+MenuTexture* D_800E7DC4[] = { seg2_mario_raceway_title_texture,
+ seg2_choco_mountain_title_texture,
+ D_02004EF8,
+ D_02004F20,
+ D_02004F48,
+ D_02004F70,
+ D_02004F98,
+ D_02004FC0,
+ D_02004FE8,
+ D_02005010,
+ D_02005038,
+ D_02005060,
+ D_02005088,
+ D_020050B0,
+ D_020050D8 };
MenuTexture* D_800E7E00[] = {
-D_02005100, D_02005128, D_02005150, D_02005178, D_020051A0,
+ D_02005100, D_02005128, D_02005150, D_02005178, D_020051A0,
};
// Unused?
@@ -832,44 +859,39 @@ MenuTexture* D_800E822C[] = {
};
MenuTexture* D_800E8234[] = {
- seg2_menu_1p_column, D_020047DC,
- seg2_menu_2p_column, D_02004804,
- seg2_menu_3p_column, D_0200482C,
- seg2_menu_4p_column, D_02004854,
+ seg2_menu_1p_column, D_020047DC, seg2_menu_2p_column, D_02004804,
+ seg2_menu_3p_column, D_0200482C, seg2_menu_4p_column, D_02004854,
};
MenuTexture* D_800E8254[] = {
- seg2_game_select_texture,
- seg2_menu_1p_column,
- seg2_menu_2p_column,
- seg2_menu_3p_column,
- seg2_menu_4p_column,
- D_0200487C,
- D_020048A4,
- D_020048CC,
+ seg2_game_select_texture, seg2_menu_1p_column, seg2_menu_2p_column, seg2_menu_3p_column,
+ seg2_menu_4p_column, D_0200487C, D_020048A4, D_020048CC,
};
-MenuTexture* D_800E8274[] = { // CC textures
- seg2_50_CC_texture, seg2_100_CC_texture, seg2_150_CC_texture, seg2_extra_CC_texture,
+MenuTexture* D_800E8274[] = {
+ // CC textures
+ seg2_50_CC_texture,
+ seg2_100_CC_texture,
+ seg2_150_CC_texture,
+ seg2_extra_CC_texture,
};
MenuTexture* D_800E8284[] = { // Versus and Battle textures
D_020049BC, seg2_menu_no_item_texture
};
-MenuTexture* D_800E828C[] = { // Time Trials Begin & Data (probably)
- D_020049E4, seg2_data_texture,
+MenuTexture* D_800E828C[] = {
+ // Time Trials Begin & Data (probably)
+ D_020049E4,
+ seg2_data_texture,
};
// Next three variables are duplicates of the above, for whatever reason...
-MenuTexture* D_800E8294[] = {
- seg2_50_CC_texture, seg2_100_CC_texture, seg2_150_CC_texture, seg2_extra_CC_texture
-};
+MenuTexture* D_800E8294[] = { seg2_50_CC_texture, seg2_100_CC_texture, seg2_150_CC_texture, seg2_extra_CC_texture };
-MenuTexture* D_800E82A4[] = {
- D_020049BC, seg2_menu_no_item_texture
-};
+MenuTexture* D_800E82A4[] = { D_020049BC, seg2_menu_no_item_texture };
MenuTexture* D_800E82AC[] = {
- D_020049E4, seg2_data_texture,
+ D_020049E4,
+ seg2_data_texture,
};
MenuTexture* gMenuTexturesBorderPlayer[] = {
@@ -880,13 +902,24 @@ MenuTexture* gMenuTexturesBorderPlayer[] = {
};
MenuTexture* gMenuTexturesTrackSelection[] = {
- seg2_menu_select_texture, seg2_mushroom_cup_texture, seg2_flower_cup_texture, seg2_star_cup_texture, seg2_special_cup_texture, seg2_mario_raceway_preview_small_texture,
- seg2_mushroom_cup_title_texture, seg2_flower_cup_title_texture, seg2_star_cup_title_texture, seg2_special_cup_title_texture, seg2_battle_title_texture, D_02004E80,
+ seg2_menu_select_texture, seg2_mushroom_cup_texture, seg2_flower_cup_texture,
+ seg2_star_cup_texture, seg2_special_cup_texture, seg2_mario_raceway_preview_small_texture,
+ seg2_mushroom_cup_title_texture, seg2_flower_cup_title_texture, seg2_star_cup_title_texture,
+ seg2_special_cup_title_texture, seg2_battle_title_texture, D_02004E80,
};
MenuTexture* D_800E82F4[] = {
- seg2_mushroom_cup_texture, seg2_flower_cup_texture, seg2_star_cup_texture, seg2_special_cup_texture, seg2_mario_raceway_preview_small_texture, seg2_mushroom_cup_title_texture,
- seg2_flower_cup_title_texture, seg2_star_cup_title_texture, seg2_special_cup_title_texture, seg2_battle_title_texture, D_02004E80,
+ seg2_mushroom_cup_texture,
+ seg2_flower_cup_texture,
+ seg2_star_cup_texture,
+ seg2_special_cup_texture,
+ seg2_mario_raceway_preview_small_texture,
+ seg2_mushroom_cup_title_texture,
+ seg2_flower_cup_title_texture,
+ seg2_star_cup_title_texture,
+ seg2_special_cup_title_texture,
+ seg2_battle_title_texture,
+ D_02004E80,
};
MkAnimation* D_800E8320[] = {
@@ -1178,7 +1211,7 @@ void func_80091B78(void) {
}
gNextFreeMemoryAddress = gFreeMemoryResetAnchor;
// Hypothetically, this should be a ptr... But only hypothetically.
- //sMenuTextureList = get_next_available_memory_addr(0x000900B0);
+ // sMenuTextureList = get_next_available_memory_addr(0x000900B0);
gMenuCompressedBuffer = (u8*) get_next_available_memory_addr(0x0000CE00);
sTKMK00_LowResBuffer = (u8*) get_next_available_memory_addr(SCREEN_WIDTH * SCREEN_HEIGHT);
gSomeDLBuffer = (struct_8018EE10_entry*) get_next_available_memory_addr(0x00001000);
@@ -1276,7 +1309,7 @@ void func_80091FA4(void) {
s32 i;
//! @todo These sizes need to be sizeof() for shiftability if possible
gMenuCompressedBuffer = (u8*) get_next_available_memory_addr(0x00002800);
- //sMenuTextureList = (u16*) get_next_available_memory_addr(0x000124F8);
+ // sMenuTextureList = (u16*) get_next_available_memory_addr(0x000124F8);
sTKMK00_LowResBuffer = (u8*) get_next_available_memory_addr(0x00001000);
sGPPointsCopy = get_next_available_memory_addr(4);
@@ -2088,7 +2121,7 @@ void func_80093E60(void) {
s32 i;
gMenuCompressedBuffer = get_next_available_memory_addr(0x00002800);
- //sMenuTextureList = (u16*) get_next_available_memory_addr(0x000124F8);
+ // sMenuTextureList = (u16*) get_next_available_memory_addr(0x000124F8);
sTKMK00_LowResBuffer = get_next_available_memory_addr(0x00001000);
sGPPointsCopy = get_next_available_memory_addr(4U);
@@ -2643,7 +2676,7 @@ func_80095BD0_label1:
func_80095BD0_label2:
func_80095AE0(&gGfxPool->mtxEffect[gMatrixEffectCount], arg2, arg3, arg6, arg7);
gSPMatrix(displayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gMKLoadTextureTile_4b(displayListHead++, arg1, G_IM_FMT_I, arg4, 0, 0, 0, arg4, arg5, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
switch (arg4) {
@@ -2678,13 +2711,13 @@ Gfx* func_80095E10(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
s32 sp64 = 0;
s32 var_v0_2;
- while ((u32)var_t0 < argB) {
+ while ((u32) var_t0 < argB) {
var_t0 *= 2;
}
temp_lo = 0x400 / var_t0;
- while ((u32)(temp_lo / 2) > argC) {
+ while ((u32) (temp_lo / 2) > argC) {
temp_lo /= 2;
}
@@ -2732,9 +2765,9 @@ Gfx* func_80095E10(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
var_s4 = temp_lo;
}
- for (var_a1_2 = arg4; var_a1_2 < (u32)arg6; var_a1_2 += var_t0) {
+ for (var_a1_2 = arg4; var_a1_2 < (u32) arg6; var_a1_2 += var_t0) {
- if ((u32)arg6 < var_t0 + var_a1_2) {
+ if ((u32) arg6 < var_t0 + var_a1_2) {
var_s2 = arg6 - var_a1_2;
if (!var_s2) {
break;
@@ -2772,13 +2805,13 @@ Gfx* func_800963F0(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, f32 arg4,
s32 sp64 = 0;
s32 var_v0_2;
- while ((u32)var_t0 < argD) {
+ while ((u32) var_t0 < argD) {
var_t0 *= 2;
}
temp_lo = 0x400 / var_t0;
- while ((u32)(temp_lo / 2) > argE) {
+ while ((u32) (temp_lo / 2) > argE) {
temp_lo /= 2;
}
@@ -2818,9 +2851,9 @@ Gfx* func_800963F0(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, f32 arg4,
arg3 /= arg5;
sp7C = argA;
- for (var_s3 = arg7; var_s3 < (u32)arg9; var_s3 += temp_lo) {
+ for (var_s3 = arg7; var_s3 < (u32) arg9; var_s3 += temp_lo) {
- if ((u32)arg9 < temp_lo + var_s3) {
+ if ((u32) arg9 < temp_lo + var_s3) {
var_s4 = arg9 - var_s3;
if (!var_s4) {
break;
@@ -2829,9 +2862,9 @@ Gfx* func_800963F0(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, f32 arg4,
var_s4 = temp_lo;
}
b = var_s4 * arg5;
- for (var_a1_2 = arg6; var_a1_2 < (u32)arg8; var_a1_2 += var_t0) {
+ for (var_a1_2 = arg6; var_a1_2 < (u32) arg8; var_a1_2 += var_t0) {
- if ((u32)arg8 < var_t0 + var_a1_2) {
+ if ((u32) arg8 < var_t0 + var_a1_2) {
var_s2 = arg8 - var_a1_2;
if (!var_s2) {
break;
@@ -2882,13 +2915,13 @@ Gfx* func_80096CD8(Gfx* displayListHead, s32 arg1, s32 arg2, u32 width, u32 arg4
s32 maskt = 0;
s32 rand;
- while (var_ra < (s32)width) {
+ while (var_ra < (s32) width) {
var_ra *= 2;
}
spCC = 0x400 / var_ra;
- while ((spCC / 2) > (s32)arg4) {
+ while ((spCC / 2) > (s32) arg4) {
spCC /= 2;
}
@@ -2984,13 +3017,13 @@ Gfx* func_80097274(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
gDPSetCombineLERP(displayListHead++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0, 0,
0, 0, COMBINED, 0, 0, 0, COMBINED);
- while (var_t0 < (s32)argB) {
+ while (var_t0 < (s32) argB) {
var_t0 *= 2;
}
temp_lo = 0x400 / var_t0;
- while ((temp_lo / 2) > (s32)argC) {
+ while ((temp_lo / 2) > (s32) argC) {
temp_lo /= 2;
}
@@ -3027,9 +3060,9 @@ Gfx* func_80097274(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
return displayListHead;
}
sp7C = arg8;
- for (var_s3 = arg5; var_s3 < (u32)arg7; var_s3 += temp_lo) {
+ for (var_s3 = arg5; var_s3 < (u32) arg7; var_s3 += temp_lo) {
- if (arg7 < (s32)temp_lo + var_s3) {
+ if (arg7 < (s32) temp_lo + var_s3) {
var_s4 = arg7 - var_s3;
if (!var_s4) {
break;
@@ -3038,9 +3071,9 @@ Gfx* func_80097274(Gfx* displayListHead, s8 arg1, s32 arg2, s32 arg3, s32 arg4,
var_s4 = temp_lo;
}
- for (var_a1_2 = arg4; var_a1_2 < (u32)arg6; var_a1_2 += var_t0) {
+ for (var_a1_2 = arg4; var_a1_2 < (u32) arg6; var_a1_2 += var_t0) {
- if (arg6 < (s32)var_t0 + var_a1_2) {
+ if (arg6 < (s32) var_t0 + var_a1_2) {
var_s2 = arg6 - var_a1_2;
if (!var_s2) {
break;
@@ -3181,9 +3214,9 @@ Gfx* func_80098558(Gfx* displayListHead, u32 arg1, u32 arg2, u32 arg3, u32 arg4,
arg5Copy = arg5;
for (var_v0 = arg2; var_v0 < arg4; var_v0 += 0x20) {
for (var_a3 = arg1; var_a3 < arg3; var_a3 += 0x20) {
- gMKLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, arg8, 0, var_a3, var_v0,
- var_a3 + 0x20, var_v0 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5,
- 5, G_TX_NOLOD, G_TX_NOLOD);
+ gMKLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, arg8, 0, var_a3,
+ var_v0, var_a3 + 0x20, var_v0 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++, arg5 << 2, arg6 << 2, (arg5 + 0x20) << 2, (arg6 + 0x20) << 2, 0, 0,
0, 1024, 1024);
arg5 += 0x20;
@@ -3215,8 +3248,8 @@ Gfx* func_800987D0(Gfx* displayListHead, u32 arg1, u32 arg2, u32 width, u32 heig
columnCopy = column;
for (var_v0_2 = arg2; (u32) var_v0_2 < height; var_v0_2 += 0x20) {
for (var_a2 = arg1; (u32) var_a2 < width; var_a2 += 0x20) {
- gMKLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, 0, var_a2,
- var_v0_2, var_a2 + 0x20, var_v0_2 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ gMKLoadTextureTile(displayListHead++, sMenuTextureList, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, 0,
+ var_a2, var_v0_2, var_a2 + 0x20, var_v0_2 + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
temp_f6 = (temp_f18 * ((temp_f0 * (column - 0xA0)) + (temp_f24 * (row - 0x78)))) + 160.0f;
temp_f4_2 = (temp_f18 * ((-temp_f24 * (column - 0xA0)) + (temp_f0 * (row - 0x78)))) + 120.0f;
@@ -3378,7 +3411,7 @@ Gfx* draw_box_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry, u32
gSPDisplayList(displayListHead++, D_02008008);
gDPSetPrimColor(displayListHead++, 0, 0, red, green, blue, alpha);
gDPFillWideRectangle(displayListHead++, OTRGetRectDimensionFromLeftEdge(ulx), uly,
- OTRGetRectDimensionFromRightEdge(lrx), lry);
+ OTRGetRectDimensionFromRightEdge(lrx), lry);
gDPPipeSync(displayListHead++);
return displayListHead;
}
@@ -3430,7 +3463,8 @@ void load_texture_reset_cache(const char* texture) {
void replace_texture(s32 index, const char* newTexture) {
sMenuTextureList[sMenuTextureMap[index].offset] = newTexture;
sMenuTextureMap[index].textureData = newTexture;
- //printf("\nTEST %s %p %s idx %d\n\n", sMenuTextureList[index], sMenuTextureList[sMenuTextureListIndex], newTexture, sMenuTextureListIndex);
+ // printf("\nTEST %s %p %s idx %d\n\n", sMenuTextureList[index], sMenuTextureList[sMenuTextureListIndex],
+ // newTexture, sMenuTextureListIndex);
}
// strcpy the const char asset strings into sMenuTextureList. This replaces osPiDma.
@@ -3512,14 +3546,14 @@ void load_menu_img(MenuTexture* addr) {
load_texture(texAddr->textureData);
} else {
dma_compressed_mio0_texture_segA(texAddr->textureData, (texAddr->height * texAddr->width) * 2,
- &sMenuTextureList[sMenuTextureListIndex]);
+ &sMenuTextureList[sMenuTextureListIndex]);
load_texture(texAddr->textureData);
}
- //texMap[sMenuTextureEntries].textureData = texAddr->textureData;
- //texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
- //sMenuTextureListIndex += 1;
- //sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
- //sMenuTextureEntries += 1;
+ // texMap[sMenuTextureEntries].textureData = texAddr->textureData;
+ // texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
+ // sMenuTextureListIndex += 1;
+ // sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
+ // sMenuTextureEntries += 1;
}
texAddr++;
}
@@ -3543,15 +3577,16 @@ void func_80099394(MenuTexture* addr) {
if (imgLoaded == false) {
if (texAddr->type == 5) {
- dma_compressed_mio0_texture_segA(texAddr->textureData, (u32) (((s32) (texAddr->height * texAddr->width)) / 2),
- &sMenuTextureList[sMenuTextureListIndex]);
+ dma_compressed_mio0_texture_segA(texAddr->textureData,
+ (u32) (((s32) (texAddr->height * texAddr->width)) / 2),
+ &sMenuTextureList[sMenuTextureListIndex]);
load_texture(texAddr->textureData);
}
- //texMap[sMenuTextureEntries].textureData = texAddr->textureData;
- //texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
- //sMenuTextureListIndex += 1;
- //sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
- //sMenuTextureEntries += 1;
+ // texMap[sMenuTextureEntries].textureData = texAddr->textureData;
+ // texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
+ // sMenuTextureListIndex += 1;
+ // sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
+ // sMenuTextureEntries += 1;
}
texAddr++;
}
@@ -3574,14 +3609,15 @@ void func_8009952C(MenuTexture* addr) {
}
if (imgLoaded == false) {
- dma_compressed_mio0_texture_segA(texAddr->textureData, 0x00008000U, &sMenuTextureList[sMenuTextureListIndex]);
+ dma_compressed_mio0_texture_segA(texAddr->textureData, 0x00008000U,
+ &sMenuTextureList[sMenuTextureListIndex]);
mio0decode(gMenuCompressedBuffer, (u8*) &sMenuTextureList[sMenuTextureListIndex]);
load_texture(texAddr->textureData);
- //texMap[sMenuTextureEntries].textureData = texAddr->textureData;
- //texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
- //sMenuTextureListIndex += 1;
- //sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
- //sMenuTextureEntries += 1;
+ // texMap[sMenuTextureEntries].textureData = texAddr->textureData;
+ // texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
+ // sMenuTextureListIndex += 1;
+ // sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
+ // sMenuTextureEntries += 1;
}
texAddr++;
}
@@ -3618,16 +3654,16 @@ void load_menu_img_comp_type(MenuTexture* addr, s32 compType) {
if (size % 8) {
size = ((size / 8) * 8) + 8;
}
-
+
// dma a compressed texture to the compressed texture buffer
switch (compType) {
case LOAD_MENU_IMG_MIO0_ONCE:
case LOAD_MENU_IMG_MIO0_FORCE:
- //dma_compressed_mio0_texture_segA(texAddr->textureData, size, gMenuCompressedBuffer);
+ // dma_compressed_mio0_texture_segA(texAddr->textureData, size, gMenuCompressedBuffer);
break;
case LOAD_MENU_IMG_TKMK00_ONCE:
case LOAD_MENU_IMG_TKMK00_FORCE:
- //dma_tkmk00_textures(texAddr->textureData, size, gMenuCompressedBuffer);
+ // dma_tkmk00_textures(texAddr->textureData, size, gMenuCompressedBuffer);
break;
}
@@ -3636,7 +3672,7 @@ void load_menu_img_comp_type(MenuTexture* addr, s32 compType) {
case LOAD_MENU_IMG_MIO0_ONCE:
case LOAD_MENU_IMG_MIO0_FORCE:
mio0decode(gMenuCompressedBuffer, (u8*) &sMenuTextureList[sMenuTextureListIndex]);
- //strcpy(&sMenuTextureList[sMenuTextureListIndex], texAddr->textureData);
+ // strcpy(&sMenuTextureList[sMenuTextureListIndex], texAddr->textureData);
load_texture(texAddr->textureData);
break;
case LOAD_MENU_IMG_TKMK00_ONCE:
@@ -3648,18 +3684,18 @@ void load_menu_img_comp_type(MenuTexture* addr, s32 compType) {
}
if (1) {}
tkmk00decode(gMenuCompressedBuffer, sTKMK00_LowResBuffer,
- (u8*) &sMenuTextureList[sMenuTextureListIndex], clearBit);
+ (u8*) &sMenuTextureList[sMenuTextureListIndex], clearBit);
load_texture(texAddr->textureData);
- //strcpy(&sMenuTextureList[sMenuTextureListIndex], texAddr->textureData);
+ // strcpy(&sMenuTextureList[sMenuTextureListIndex], texAddr->textureData);
break;
}
- //texMap[sMenuTextureEntries].textureData = texAddr->textureData;
- //texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
- //sMenuTextureListIndex += 1;
- //sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
- //sMenuTextureEntries += 1;
+ // texMap[sMenuTextureEntries].textureData = texAddr->textureData;
+ // texMap[sMenuTextureEntries].offset = sMenuTextureListIndex;
+ // sMenuTextureListIndex += 1;
+ // sMenuTextureListIndex = ((sMenuTextureListIndex / 8) * 8) + 8;
+ // sMenuTextureEntries += 1;
}
texAddr++;
}
@@ -3768,8 +3804,8 @@ void func_80099AEC(void) {
#endif
}
mio0decode(gMenuCompressedBuffer, (u8*) &sMenuTextureList[sMenuTextureMap[var_s1->texNum].offset]);
- //strcpy(&sMenuTextureList[sMenuTextureMap[var_s1->texNum].offset], var_s1->texture->textureData);
- //sMenuTextureList[sMenuTextureMap[var_s1->texNum].offset] = var_s1->texture->textureData;
+ // strcpy(&sMenuTextureList[sMenuTextureMap[var_s1->texNum].offset], var_s1->texture->textureData);
+ // sMenuTextureList[sMenuTextureMap[var_s1->texNum].offset] = var_s1->texture->textureData;
replace_texture(var_s1->texNum, var_s1->texture->textureData);
var_s1->texture = NULL;
@@ -3864,8 +3900,8 @@ void func_80099EC4(void) {
osPiStartDma(&sp68, 0, 0, (uintptr_t) test, gMenuCompressedBuffer, var_s0, &gDmaMesgQueue);
#endif
if ((var_s0 && var_s0) && var_s0) {}
- // osPiStartDma(&sp68, 0, 0, &_textures_0aSegmentRomStart[SEGMENT_OFFSET(temp_s2->textureData)], gMenuCompressedBuffer, var_s0,
- // &gDmaMesgQueue);
+ // osPiStartDma(&sp68, 0, 0, &_textures_0aSegmentRomStart[SEGMENT_OFFSET(temp_s2->textureData)],
+ // gMenuCompressedBuffer, var_s0, &gDmaMesgQueue);
osRecvMesg(&gDmaMesgQueue, &sp64, 1);
while (1) {
if ((var_s1 + 1)->mk64Texture == NULL) {
@@ -3951,9 +3987,9 @@ void func_8009A238(MenuTexture* arg0, s32 arg1) {
dma_tkmk00_textures(sp24, var_a3, gMenuCompressedBuffer);
// tkmk00decode(gMenuCompressedBuffer, sTKMK00_LowResBuffer, (u8*) &sMenuTextureList[temp_v1], 1);
// u8 *tex = (u8 *) LOAD_ASSET(arg0->textureData);
- //size_t texSize = ResourceGetTexSizeByName(arg0->textureData);
+ // size_t texSize = ResourceGetTexSizeByName(arg0->textureData);
replace_texture(arg1, arg0->textureData);
- //sMenuTextureMap[arg1].textureData = arg0->textureData;
+ // sMenuTextureMap[arg1].textureData = arg0->textureData;
}
void func_8009A2F0(struct_8018E0E8_entry* arg0) {
@@ -4275,16 +4311,14 @@ void convert_img_to_greyscale(s32 index, u32 num) {
u32 result;
u16* color;
f32 sp48[32];
-
+
size_t size = width * height;
for (i = 0; i < ARRAY_COUNT(sp48); i++) {
sp48[i] = func_800917B0(i * 0.03125, (num * 1.5 * 0.00390625) + 0.25);
}
- color = (u16*)LOAD_ASSET(sMenuTextureList[sMenuTextureMap[index].offset]);
-
-
+ color = (u16*) LOAD_ASSET(sMenuTextureList[sMenuTextureMap[index].offset]);
for (i = 0; i < (u32) size; i++) {
u16 color_pixel = BSWAP16(*color);
@@ -4321,7 +4355,6 @@ void adjust_img_colour(s32 index, s32 screenSize, s32 r, s32 g, s32 b) {
color = LOAD_ASSET(sMenuTextureList[sMenuTextureMap[index].offset]);
-
for (size_t i = 0; i < screenSize; i++) {
u16 color_pixel = BSWAP16(*color);
red = ((color_pixel & 0xF800) >> 0xB) * 0x4D;
@@ -4478,8 +4511,8 @@ Gfx* func_8009BC9C(Gfx* arg0, MenuTexture* arg1, s32 arg2, s32 arg3, s32 arg4, s
break;
case 4: /* switch 1 */
arg0 = func_80097274(arg0, 0, 0x00000400, 0x00000400, 0, 0, var_s0->width, var_s0->height,
- var_s0->dX + arg2, var_s0->dY + arg3, (u16*)temp_v0_3, var_s0->width, var_s0->height,
- arg5);
+ var_s0->dX + arg2, var_s0->dY + arg3, (u16*) temp_v0_3, var_s0->width,
+ var_s0->height, arg5);
break;
}
}
@@ -4623,8 +4656,8 @@ Gfx* func_8009C434(Gfx* arg0, struct_8018DEE0_entry* arg1, s32 arg2, s32 arg3, s
switch (arg4) {
case -1:
arg0 = func_80095E10(arg0, var_t1, 0x00000400, 0x00000400, 0, 0, var_s0->width, var_s0->height,
- var_s0->dX + arg2, var_s0->dY + arg3, (u8*) sMenuTextureList[var_t0], var_s0->width,
- var_s0->height);
+ var_s0->dX + arg2, var_s0->dY + arg3, (u8*) sMenuTextureList[var_t0],
+ var_s0->width, var_s0->height);
break;
case -2:
arg0 = func_800963F0(arg0, var_t1, 0x00000400, 0x00000400, 0.5f, 0.5f, 0, 0, var_s0->width,
@@ -4771,7 +4804,7 @@ void func_8009CBE4(s32 arg0, s32 arg1, s32 arg2) {
}
color = &D_800E7AE8[arg2];
gDisplayListHead = draw_box_wide(gDisplayListHead, x - (w / 2), y - (h / 2), (w / 2) + x, (h / 2) + y, color->red,
- color->green, color->blue, 0xFF - (D_8018E7D0[arg0] * 0xFF / D_8018E7B8[arg0]));
+ color->green, color->blue, 0xFF - (D_8018E7D0[arg0] * 0xFF / D_8018E7B8[arg0]));
if ((arg1 == 0) && (D_8018E7D0[arg0] += 1, (D_8018E7D0[arg0] >= D_8018E7B8[arg0]))) {
if (gGamestate == 4) {
@@ -4939,7 +4972,7 @@ void func_8009CE64(s32 arg0) {
D_8018E7AC[arg0] = 0;
if (gDebugMenuSelection != 0x40) {
switch (gMenuFadeType) { /* switch 3 */
- case 0: /* switch 3 */
+ case 0: /* switch 3 */
if (gMenuSelection == 8) {
gMenuSelection = 0x0000000A;
gFadeModeSelection = 2;
@@ -5036,8 +5069,8 @@ void func_8009CE64(s32 arg0) {
if (gNextDemoId >= 6) {
gNextDemoId = 0;
}
-
- //gCupSelection = GetCupIndex(); // gCupSelectionByCourseId[gCurrentCourseId];
+
+ // gCupSelection = GetCupIndex(); // gCupSelectionByCourseId[gCurrentCourseId];
D_800DC540 = (s32) GetCupIndex();
gCourseIndexInCup = GetCupCursorPosition();
// gCupCourseSelection = (s8) gPerCupIndexByCourseId[gCurrentCourseId];
@@ -5120,9 +5153,10 @@ void func_8009CE64(s32 arg0) {
}
}
- //gCupSelection = gCupSelectionByCourseId[gCurrentCourseId];
+ // gCupSelection = gCupSelectionByCourseId[gCurrentCourseId];
D_800DC540 = GetCupIndex();
- gCourseIndexInCup = GetCupCursorPosition();;
+ gCourseIndexInCup = GetCupCursorPosition();
+ ;
switch (gDebugGotoScene) { /* switch 6; irregular */
case 1: /* switch 6 */
@@ -5187,7 +5221,7 @@ void func_8009D77C(s32 arg0, s32 arg1, s32 arg2) {
someMath1 = temp_t8;
someMath1 += var_t4;
gDisplayListHead = draw_box_wide(gDisplayListHead, var_t3 - temp_v1, var_t4 - temp_t8, someMath0, someMath1,
- temp_v0_2->red, temp_v0_2->green, temp_v0_2->blue, var_t2);
+ temp_v0_2->red, temp_v0_2->green, temp_v0_2->blue, var_t2);
if (arg1 == 0) {
D_8018E7D0[arg0]++;
if ((D_8018E7B8[arg0] + 1) < D_8018E7D0[arg0]) {
@@ -5473,14 +5507,16 @@ void func_8009E2F0(s32 arg0) {
temp_t0 = &D_8018E810[arg0];
temp_v0 = &D_800E7AC8[temp_t7];
if ((u32) D_8018E840[arg0] < 0x1BU) {
- gDisplayListHead = draw_box_fill_wide(gDisplayListHead, temp_t1->x - (temp_t0->x / 2), temp_t1->y - (temp_t0->y / 2),
- temp_t1->x + (temp_t0->x / 2), temp_t1->y + (temp_t0->y / 2), temp_v0->red,
- temp_v0->green, temp_v0->blue, temp_v0->alpha);
+ gDisplayListHead =
+ draw_box_fill_wide(gDisplayListHead, temp_t1->x - (temp_t0->x / 2), temp_t1->y - (temp_t0->y / 2),
+ temp_t1->x + (temp_t0->x / 2), temp_t1->y + (temp_t0->y / 2), temp_v0->red,
+ temp_v0->green, temp_v0->blue, temp_v0->alpha);
} else {
temp_t7_2 = ((u32) (38 - D_8018E840[arg0])) / 11.0;
- gDisplayListHead = draw_box_fill_wide(gDisplayListHead, temp_t1->x - (temp_t0->x / 2), temp_t1->y - (temp_t0->y / 2),
- temp_t1->x + (temp_t0->x / 2), temp_t1->y + (temp_t0->y / 2), temp_v0->red,
- temp_v0->green, temp_v0->blue, (u32) (temp_v0->alpha * temp_t7_2));
+ gDisplayListHead =
+ draw_box_fill_wide(gDisplayListHead, temp_t1->x - (temp_t0->x / 2), temp_t1->y - (temp_t0->y / 2),
+ temp_t1->x + (temp_t0->x / 2), temp_t1->y + (temp_t0->y / 2), temp_v0->red,
+ temp_v0->green, temp_v0->blue, (u32) (temp_v0->alpha * temp_t7_2));
}
}
D_8018E840[arg0]++;
@@ -5632,12 +5668,12 @@ void add_menu_item(s32 type, s32 column, s32 row, s8 priority) {
load_menu_img(D_0200184C);
break;
case MENU_ITEM_UI_START_BACKGROUND:
- //load_menu_img_comp_type(gMenuTexturesBackground[has_unlocked_extra_mode()], LOAD_MENU_IMG_TKMK00_ONCE);
+ // load_menu_img_comp_type(gMenuTexturesBackground[has_unlocked_extra_mode()], LOAD_MENU_IMG_TKMK00_ONCE);
load_texture_reset_cache(gMenuTexturesBackground[has_unlocked_extra_mode()]->textureData);
break;
case MENU_ITEM_UI_LOGO_AND_COPYRIGHT:
load_mario_kart_64_logo();
- //sMenuTextureListIndex += 1;
+ // sMenuTextureListIndex += 1;
load_menu_img(seg2_copyright_1996_texture);
break;
case MENU_ITEM_UI_PUSH_START_BUTTON:
@@ -5647,11 +5683,12 @@ void add_menu_item(s32 type, s32 column, s32 row, s8 priority) {
case CHARACTER_SELECT_BACKGROUND:
case COURSE_SELECT_BACKGROUND:
load_texture_reset_cache(gMenuTexturesBackground[has_unlocked_extra_mode()]->textureData);
- //load_menu_img_comp_type(gMenuTexturesBackground[has_unlocked_extra_mode()], LOAD_MENU_IMG_TKMK00_ONCE);
+ // load_menu_img_comp_type(gMenuTexturesBackground[has_unlocked_extra_mode()], LOAD_MENU_IMG_TKMK00_ONCE);
load_menu_img_comp_type(D_02004B74, LOAD_MENU_IMG_TKMK00_ONCE);
convert_img_to_greyscale(0, 0x00000019);
adjust_img_colour(0, SCREEN_WIDTH * SCREEN_HEIGHT, D_800E74E8[type - MAIN_MENU_BACKGROUND].red,
- D_800E74E8[type - MAIN_MENU_BACKGROUND].green, D_800E74E8[type - MAIN_MENU_BACKGROUND].blue);
+ D_800E74E8[type - MAIN_MENU_BACKGROUND].green,
+ D_800E74E8[type - MAIN_MENU_BACKGROUND].blue);
break;
case MENU_ITEM_UI_OK:
var_ra->param1 = 0x00000020;
@@ -5673,7 +5710,8 @@ void add_menu_item(s32 type, s32 column, s32 row, s8 priority) {
case MENU_ITEM_UI_2P_GAME:
case MENU_ITEM_UI_3P_GAME:
case MENU_ITEM_UI_4P_GAME:
- load_menu_img_comp_type(segmented_to_virtual_dupe(D_800E8234[((type - 0xB) * 2) + 0]), LOAD_MENU_IMG_TKMK00_ONCE);
+ load_menu_img_comp_type(segmented_to_virtual_dupe(D_800E8234[((type - 0xB) * 2) + 0]),
+ LOAD_MENU_IMG_TKMK00_ONCE);
load_menu_img(segmented_to_virtual_dupe(D_800E8234[((type - 0xB) * 2) + 1]));
break;
case CHARACTER_SELECT_MENU_PLAYER_SELECT_BANNER:
@@ -5719,7 +5757,8 @@ void add_menu_item(s32 type, s32 column, s32 row, s8 priority) {
case MENU_ITEM_TYPE_05A:
case MENU_ITEM_TYPE_05B:
case COURSE_SELECT_BATTLE_NAMES:
- load_menu_img_comp_type(segmented_to_virtual_dupe(gMenuTexturesTrackSelection[type - 0x52]), LOAD_MENU_IMG_TKMK00_ONCE);
+ load_menu_img_comp_type(segmented_to_virtual_dupe(gMenuTexturesTrackSelection[type - 0x52]),
+ LOAD_MENU_IMG_TKMK00_ONCE);
break;
case MENU_ITEM_TYPE_05F:
case MENU_ITEM_TYPE_060:
@@ -5793,9 +5832,13 @@ void add_menu_item(s32 type, s32 column, s32 row, s8 priority) {
case MENU_ITEM_TYPE_08A:
case MENU_ITEM_TYPE_08B:
temp_v0_6 = var_ra->type - MENU_ITEM_TYPE_07C;
- load_menu_img_comp_type(segmented_to_virtual_dupe(D_800E7D74[gCupCourseOrder[temp_v0_6 / 4][temp_v0_6 % 4]]), LOAD_MENU_IMG_MIO0_ONCE);
+ load_menu_img_comp_type(
+ segmented_to_virtual_dupe(D_800E7D74[gCupCourseOrder[temp_v0_6 / 4][temp_v0_6 % 4]]),
+ LOAD_MENU_IMG_MIO0_ONCE);
temp_v0_6 = var_ra->type - MENU_ITEM_TYPE_07C;
- load_menu_img_comp_type(segmented_to_virtual_dupe(D_800E7DC4[gCupCourseOrder[temp_v0_6 / 4][temp_v0_6 % 4]]), LOAD_MENU_IMG_TKMK00_ONCE);
+ load_menu_img_comp_type(
+ segmented_to_virtual_dupe(D_800E7DC4[gCupCourseOrder[temp_v0_6 / 4][temp_v0_6 % 4]]),
+ LOAD_MENU_IMG_TKMK00_ONCE);
load_menu_img_comp_type(segmented_to_virtual_dupe(D_02004A0C), LOAD_MENU_IMG_TKMK00_ONCE);
break;
case MENU_ITEM_TYPE_0B1:
@@ -6018,16 +6061,18 @@ void render_menus(MenuItem* arg0) {
func_800A0EB8(arg0, arg0->type - 0xD8);
break;
case MENU_ITEM_UI_START_BACKGROUND:
- gDisplayListHead =
- render_menu_textures(gDisplayListHead, gMenuTexturesBackground[has_unlocked_extra_mode()], arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead, gMenuTexturesBackground[has_unlocked_extra_mode()], arg0->column, arg0->row);
break;
case MENU_ITEM_UI_LOGO_AND_COPYRIGHT:
render_game_logo((arg0->column + 0xA0), (arg0->row + 0x47));
- gDisplayListHead = render_menu_textures(gDisplayListHead, seg2_copyright_1996_texture, arg0->column, arg0->row);
+ gDisplayListHead =
+ render_menu_textures(gDisplayListHead, seg2_copyright_1996_texture, arg0->column, arg0->row);
break;
case MENU_ITEM_UI_PUSH_START_BUTTON:
if (((gGlobalTimer / 8) % 3) != 0) {
- gDisplayListHead = render_menu_textures(gDisplayListHead, seg2_push_start_button_texture, arg0->column, arg0->row);
+ gDisplayListHead =
+ render_menu_textures(gDisplayListHead, seg2_push_start_button_texture, arg0->column, arg0->row);
}
break;
case MENU_ITEM_UI_START_RECORD_TIME:
@@ -6065,18 +6110,20 @@ void render_menus(MenuItem* arg0) {
temp_t5 + 0xB6, 0, 0, 0, 0x00000096);
set_text_color(TEXT_BLUE_GREEN_RED_CYCLE_1);
for (temp_t9 = 0; temp_t9 < 2; temp_t9++) {
- print_text1_center_mode_1(0xA0 * one - floatone * why, (s32) (0xB4 * one + ((f32) (temp_t9 * 0x12) * why)),
- gTextNoController[temp_t9], 0, why, why);
+ print_text1_center_mode_1(0xA0 * one - floatone * why,
+ (s32) (0xB4 * one + ((f32) (temp_t9 * 0x12) * why)),
+ gTextNoController[temp_t9], 0, why, why);
}
break;
case MAIN_MENU_BACKGROUND:
case CHARACTER_SELECT_BACKGROUND:
case COURSE_SELECT_BACKGROUND:
- gDisplayListHead = func_8009BC9C(gDisplayListHead, gMenuTexturesBackground[has_unlocked_extra_mode()], arg0->column,
- arg0->row, 3, 0);
+ gDisplayListHead = func_8009BC9C(gDisplayListHead, gMenuTexturesBackground[has_unlocked_extra_mode()],
+ arg0->column, arg0->row, 3, 0);
break;
case MENU_ITEM_UI_GAME_SELECT:
- gDisplayListHead = render_menu_textures(gDisplayListHead, seg2_game_select_texture, arg0->column, arg0->row);
+ gDisplayListHead =
+ render_menu_textures(gDisplayListHead, seg2_game_select_texture, arg0->column, arg0->row);
break;
case MENU_ITEM_UI_1P_GAME:
case MENU_ITEM_UI_2P_GAME:
@@ -6088,7 +6135,8 @@ void render_menus(MenuItem* arg0) {
break;
case MENU_ITEM_UI_OK:
func_800A8564(arg0);
- gDisplayListHead = func_8009BC9C(gDisplayListHead, D_0200487C, arg0->column, arg0->row, 2, arg0->param1);
+ gDisplayListHead =
+ func_8009BC9C(gDisplayListHead, D_0200487C, arg0->column, arg0->row, 2, arg0->param1);
break;
case MAIN_MENU_OPTION_GFX:
case MAIN_MENU_DATA_GFX:
@@ -6124,7 +6172,7 @@ void render_menus(MenuItem* arg0) {
case MAIN_MENU_100CC:
case MAIN_MENU_150CC:
case MAIN_MENU_EXTRA_CC:
- switch(var_a1) {
+ switch (var_a1) {
case 0:
case 2:
break;
@@ -6161,15 +6209,14 @@ void render_menus(MenuItem* arg0) {
if (gMainMenuSelection >= 6) {
gDisplayListHead =
draw_box_fill(gDisplayListHead, arg0->column, arg0->row, arg0->column + 0x3F,
- arg0->row + 0x11, 0x000000FF, 0x000000F9, 0x000000DC, 0x000000FF);
+ arg0->row + 0x11, 0x000000FF, 0x000000F9, 0x000000DC, 0x000000FF);
} else {
- gDisplayListHead =
- draw_flash_select_case_slow(gDisplayListHead, arg0->column ^ 0, arg0->row ^ 0,
- arg0->column + 0x3F, arg0->row + 0x11);
+ gDisplayListHead = draw_flash_select_case_slow(
+ gDisplayListHead, arg0->column ^ 0, arg0->row ^ 0, arg0->column + 0x3F, arg0->row + 0x11);
}
} else {
gDisplayListHead = draw_box_fill(gDisplayListHead, arg0->column, arg0->row, arg0->column + 0x3F,
- arg0->row + 0x11, 1, 1, 1, 0x000000FF);
+ arg0->row + 0x11, 1, 1, 1, 0x000000FF);
}
gDisplayListHead = render_menu_textures(gDisplayListHead, sp9C, arg0->column, arg0->row);
break;
@@ -6201,7 +6248,8 @@ void render_menus(MenuItem* arg0) {
break;
case CHARACTER_SELECT_MENU_OK:
func_800A8564(arg0);
- gDisplayListHead = func_8009BC9C(gDisplayListHead, D_02004B74, arg0->column, arg0->row, 2, arg0->param1);
+ gDisplayListHead =
+ func_8009BC9C(gDisplayListHead, D_02004B74, arg0->column, arg0->row, 2, arg0->param1);
break;
case CHARACTER_SELECT_MENU_MARIO:
case CHARACTER_SELECT_MENU_LUIGI:
@@ -6223,15 +6271,17 @@ void render_menus(MenuItem* arg0) {
case MENU_ITEM_TYPE_05B:
case COURSE_SELECT_BATTLE_NAMES:
func_800A8A98(arg0);
- gDisplayListHead =
- render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg0->type - COURSE_SELECT_MAP_SELECT]),
- arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead,
+ segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg0->type - COURSE_SELECT_MAP_SELECT]),
+ arg0->column, arg0->row);
func_800A8CA4(arg0);
break;
case COURSE_SELECT_MAP_SELECT:
- gDisplayListHead =
- render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg0->type - COURSE_SELECT_MAP_SELECT]),
- arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead,
+ segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg0->type - COURSE_SELECT_MAP_SELECT]),
+ arg0->column, arg0->row);
break;
case MENU_ITEM_TYPE_05F:
case MENU_ITEM_TYPE_060:
@@ -6249,7 +6299,8 @@ void render_menus(MenuItem* arg0) {
break;
case COURSE_SELECT_OK:
func_800A8564(arg0);
- gDisplayListHead = func_8009BC9C(gDisplayListHead, D_02004E80, arg0->column, arg0->row, 2, arg0->param1);
+ gDisplayListHead =
+ func_8009BC9C(gDisplayListHead, D_02004E80, arg0->column, arg0->row, 2, arg0->param1);
break;
case MENU_ITEM_TYPE_065:
case MENU_ITEM_TYPE_066:
@@ -6260,7 +6311,8 @@ void render_menus(MenuItem* arg0) {
}
func_800A86E8(arg0);
set_text_color(3);
- print_text_mode_1(arg0->column + 8, arg0->row + 0x10, gBestTimeText[arg0->type - MENU_ITEM_TYPE_065], 0, scaleX, 0.8f);
+ print_text_mode_1(arg0->column + 8, arg0->row + 0x10, gBestTimeText[arg0->type - MENU_ITEM_TYPE_065], 0,
+ scaleX, 0.8f);
func_800A874C(arg0);
break;
case MENU_ITEM_TYPE_06E:
@@ -6272,8 +6324,8 @@ void render_menus(MenuItem* arg0) {
case MENU_ITEM_TYPE_068:
gDisplayListHead = draw_box_fill(gDisplayListHead, arg0->column, arg0->row, arg0->column + 0x3F,
arg0->row + 0x11, 1, 1, 1, 0x000000FF);
- gDisplayListHead = render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(D_800E8294[gCCSelection]),
- arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead, segmented_to_virtual_dupe(D_800E8294[gCCSelection]), arg0->column, arg0->row);
break;
case MENU_ITEM_TYPE_069:
func_800A8F48(arg0);
@@ -6331,7 +6383,8 @@ void render_menus(MenuItem* arg0) {
break;
case MENU_ITEM_TYPE_097:
set_text_color(TEXT_BLUE_GREEN_RED_CYCLE_2);
- print_text_mode_1(arg0->column, arg0->row, CourseManager_GetProps()->Name, arg0->param1, arg0->paramf, 1.0f);
+ print_text_mode_1(arg0->column, arg0->row, CourseManager_GetProps()->Name, arg0->param1, arg0->paramf,
+ 1.0f);
break;
case MENU_ITEM_TYPE_098:
func_800A2D1C(arg0);
@@ -6360,10 +6413,10 @@ void render_menus(MenuItem* arg0) {
case MENU_ITEM_TYPE_0B4:
if (arg0->state != 0) {
var_v1 = arg0->type - MENU_ITEM_TYPE_0B1;
- gDisplayListHead =
- render_menu_textures(gDisplayListHead,
- segmented_to_virtual_dupe(D_800E7D54[D_800EFD64[gCharacterSelections[var_v1]]]),
- arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead,
+ segmented_to_virtual_dupe(D_800E7D54[D_800EFD64[gCharacterSelections[var_v1]]]), arg0->column,
+ arg0->row);
func_8009A7EC(arg0->D_8018DEE0_index, arg0->column, arg0->row, var_v1, arg0->param1);
render_cursor_player(arg0, var_v1, 0x000000FF);
}
@@ -6532,16 +6585,16 @@ s32 func_800A095C(char* someString, s32 len, s32 column, s32 row) {
return nonTerminatorCount;
}
-void func_800A09E0(MenuItem *item) {
- s32 table_row;
+void func_800A09E0(MenuItem* item) {
+ s32 table_row;
- gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, 319, 194);
- for (table_row = 0; table_row < 9; table_row++) {
- if (gControllerPakScrollDirection == CONTROLLER_PAK_SCROLL_DIR_NONE && (table_row == 0 || table_row == 8)) {
- continue;
+ gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, 319, 194);
+ for (table_row = 0; table_row < 9; table_row++) {
+ if (gControllerPakScrollDirection == CONTROLLER_PAK_SCROLL_DIR_NONE && (table_row == 0 || table_row == 8)) {
+ continue;
}
- gDisplayListHead = render_menu_textures(gDisplayListHead, D_0200157C, 0x20, (table_row * 0xA) + item->row);
- }
+ gDisplayListHead = render_menu_textures(gDisplayListHead, D_0200157C, 0x20, (table_row * 0xA) + item->row);
+ }
}
void func_800A0AD0(UNUSED MenuItem* arg0) {
@@ -6648,10 +6701,10 @@ void func_800A0FA4(MenuItem* arg0, s32 arg1) {
case 0:
case 2:
case 3:
- gDisplayListHead = render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(D_800E8234[(arg1 * 2) + 0]),
- arg0->column, arg0->row);
- gDisplayListHead = render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(D_800E8234[(arg1 * 2) + 1]),
- arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead, segmented_to_virtual_dupe(D_800E8234[(arg1 * 2) + 0]), arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead, segmented_to_virtual_dupe(D_800E8234[(arg1 * 2) + 1]), arg0->column, arg0->row);
break;
case 1:
case 4:
@@ -6692,8 +6745,8 @@ void render_cursor_player(MenuItem* arg0, s32 arg1, s32 arg2) {
temp_v1 = &D_800E74A8[arg1];
gDPSetPrimColor(gDisplayListHead++, 0, 0, temp_v1->red, temp_v1->green, temp_v1->blue, temp_v1->alpha);
gDPSetEnvColor(gDisplayListHead++, arg2, arg2, arg2, 0x00);
- gDisplayListHead =
- render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesBorderPlayer[arg1]), arg0->column, arg0->row);
+ gDisplayListHead = render_menu_textures(
+ gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesBorderPlayer[arg1]), arg0->column, arg0->row);
}
void func_800A12BC(MenuItem* arg0, MenuTexture* arg1) {
@@ -6718,13 +6771,13 @@ void func_800A1350(MenuItem* arg0) {
case 2:
case 4:
gDisplayListHead = draw_box_wide(gDisplayListHead, arg0->column, arg0->row, arg0->column + 0x40,
- arg0->row + 0x4C, 0, 0, 0, 0x00000064);
+ arg0->row + 0x4C, 0, 0, 0, 0x00000064);
break;
case 1:
case 3:
thing = arg0->param1;
gDisplayListHead = draw_box_wide(gDisplayListHead, arg0->column + thing, arg0->row,
- (arg0->column - thing) + 0x40, arg0->row + 0x4C, 0, 0, 0, 0x00000064);
+ (arg0->column - thing) + 0x40, arg0->row + 0x4C, 0, 0, 0, 0x00000064);
break;
}
}
@@ -6735,13 +6788,15 @@ void func_800A143C(MenuItem* arg0, s32 arg1) {
case 0:
case 2:
case 3:
- gDisplayListHead = render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg1 + 1]),
- arg0->column, arg0->row);
+ gDisplayListHead =
+ render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg1 + 1]),
+ arg0->column, arg0->row);
break;
case 1:
case 4:
- gDisplayListHead = func_8009BC9C(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg1 + 1]),
- arg0->column, arg0->row, 2, arg0->param1);
+ gDisplayListHead =
+ func_8009BC9C(gDisplayListHead, segmented_to_virtual_dupe(gMenuTexturesTrackSelection[arg1 + 1]),
+ arg0->column, arg0->row, 2, arg0->param1);
break;
}
}
@@ -6781,8 +6836,8 @@ void func_800A15EC(MenuItem* arg0) {
s16 courseId = gCupCourseOrder[(arg0->type - 0x7C) / 4][(arg0->type - 0x7C) % 4];
gDisplayListHead =
func_8009C204(gDisplayListHead, segmented_to_virtual_dupe(D_800E7D74[courseId]), arg0->column, arg0->row, 2);
- gDisplayListHead = draw_box_wide(gDisplayListHead, arg0->column, arg0->row + 0x27, arg0->column + 0x40, arg0->row + 0x30,
- 0, 0, 0, 0xFF);
+ gDisplayListHead = draw_box_wide(gDisplayListHead, arg0->column, arg0->row + 0x27, arg0->column + 0x40,
+ arg0->row + 0x30, 0, 0, 0, 0xFF);
gDisplayListHead = func_8009C204(gDisplayListHead, segmented_to_virtual_dupe(D_800E7DC4[courseId]), arg0->column,
arg0->row + 0x27, 3);
if (func_800B639C(arg0->type - 0x7C) >= 0) {
@@ -6811,7 +6866,8 @@ void func_800A1780(MenuItem* arg0) {
blue = ((temp_v1->blue * temp_a2) + (temp_a1->blue * arg0->param1)) / 256;
alpha = ((temp_v1->alpha * temp_a2) + (temp_a1->alpha * arg0->param1)) / 256;
gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
- gDisplayListHead = render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(D_02001FA4), arg0->column, arg0->row);
+ gDisplayListHead =
+ render_menu_textures(gDisplayListHead, segmented_to_virtual_dupe(D_02001FA4), arg0->column, arg0->row);
}
// render course preview
@@ -6844,7 +6900,7 @@ void render_menu_item_data_course_info(MenuItem* arg0) {
set_text_color(TEXT_RED);
print_text_mode_1(0x2D, arg0->row + 0x28, (char*) &gTextDistance, 0, 0.75f, 0.75f);
print_text1_left(0xA5, arg0->row + 0x28, CourseManager_GetProps()->CourseLength, 1, 0.75f, 0.75f);
-
+
// Best lap record
set_text_color(TEXT_YELLOW);
print_text_mode_1(0xA0, arg0->row + 0x86, gBestTimeText[0], 0, 0.75f, 0.75f);
@@ -6923,8 +6979,8 @@ void func_800A1DE0(MenuItem* arg0) {
// Removing `wut` introduces counter intuitive changes to how this loop is handled
// Also, in a perfect world this would be `gEraseBestGhostText[gCourseRecordsMenuSelection - 1][var_s1]`
wut = gEraseBestGhostText[(gCourseRecordsMenuSelection - 1) * 3 + var_s1];
- print_text_mode_1(0x0000001B, 0x3C + (0xD * var_s1), gEraseBestGhostText[(gCourseRecordsMenuSelection - 1) * 3 + var_s1], 0,
- 0.65f, 0.65f);
+ print_text_mode_1(0x0000001B, 0x3C + (0xD * var_s1),
+ gEraseBestGhostText[(gCourseRecordsMenuSelection - 1) * 3 + var_s1], 0, 0.65f, 0.65f);
}
for (var_s1 = 0; var_s1 < 2; var_s1++) {
@@ -7012,8 +7068,7 @@ void func_800A1FB0(MenuItem* arg0) {
set_text_color(TEXT_RED);
var_s1 = gSubMenuSelection - SUB_MENU_COPY_PAK_ERROR_2P_MIN;
for (i = 0; i < ARRAY_COUNT(D_800E78D0) / 4; i++) {
- print_text_mode_1(0x00000032, 0x55 + (0x14 * i), D_800E78D0[(var_s1 * 3) + i], 0,
- 0.9f, 0.9f);
+ print_text_mode_1(0x00000032, 0x55 + (0x14 * i), D_800E78D0[(var_s1 * 3) + i], 0, 0.9f, 0.9f);
}
break;
case SUB_MENU_COPY_PAK_ERROR_NO_PAK_1P:
@@ -7023,8 +7078,7 @@ void func_800A1FB0(MenuItem* arg0) {
set_text_color(TEXT_RED);
var_s1 = gSubMenuSelection - SUB_MENU_COPY_PAK_ERROR_1P_MIN;
for (i = 0; i < ARRAY_COUNT(D_800E7890) / 4; i++) {
- print_text_mode_1(0x00000023, 0x55 + (0x14 * i), D_800E7890[(var_s1 * 4) + i], 0,
- 0.8f, 0.8f);
+ print_text_mode_1(0x00000023, 0x55 + (0x14 * i), D_800E7890[(var_s1 * 4) + i], 0, 0.8f, 0.8f);
}
break;
case SUB_MENU_COPY_PAK_UNABLE_COPY_FROM_1P:
@@ -7032,8 +7086,7 @@ void func_800A1FB0(MenuItem* arg0) {
set_text_color(TEXT_RED);
var_s1 = gSubMenuSelection - SUB_MENU_COPY_PAK_UNABLE_ERROR_MIN;
for (i = 0; i < ARRAY_COUNT(D_800E7900) / 2; i++) {
- print_text_mode_1(0x00000041, 0x55 + (0x14 * i), D_800E7900[(var_s1 * 3) + i], 0,
- 0.9f, 0.9f);
+ print_text_mode_1(0x00000041, 0x55 + (0x14 * i), D_800E7900[(var_s1 * 3) + i], 0, 0.9f, 0.9f);
}
break;
case SUB_MENU_COPY_PAK_CREATE_GAME_DATA_INIT:
@@ -7089,10 +7142,8 @@ void func_800A1FB0(MenuItem* arg0) {
if (var_v1->ghostDataSaved == 0) {
print_text_mode_1(0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2), D_800E7A44, 0, 0.5f, 0.5f);
} else {
- print_text_mode_1(
- 0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2),
- CourseManager_GetProps()->Name, 0,
- 0.5f, 0.5f);
+ print_text_mode_1(0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2),
+ CourseManager_GetProps()->Name, 0, 0.5f, 0.5f);
}
}
}
@@ -7128,10 +7179,8 @@ void func_800A1FB0(MenuItem* arg0) {
if (var_v1->ghostDataSaved == 0) {
print_text_mode_1(0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2), D_800E7A44, 0, 0.5f, 0.5f);
} else {
- print_text_mode_1(
- 0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2),
- CourseManager_GetProps()->Name, 0,
- 0.5f, 0.5f);
+ print_text_mode_1(0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2),
+ CourseManager_GetProps()->Name, 0, 0.5f, 0.5f);
}
}
}
@@ -7180,10 +7229,8 @@ void func_800A1FB0(MenuItem* arg0) {
if (var_v1->ghostDataSaved == 0) {
print_text_mode_1(0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2), D_800E7A44, 0, 0.5f, 0.5f);
} else {
- print_text_mode_1(
- 0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2),
- CourseManager_GetProps()->Name, 0,
- 0.5f, 0.5f);
+ print_text_mode_1(0x2A + (var_s1 * 0x89), 0x96 + (0x1E * var_s2),
+ CourseManager_GetProps()->Name, 0, 0.5f, 0.5f);
}
}
}
@@ -7280,10 +7327,12 @@ void func_800A2EB8(MenuItem* arg0) {
set_text_color(TEXT_BLUE_GREEN_RED_CYCLE_2);
temp_s0 = (s32) (((f32) (get_string_width(GetCupName()) + 8) * 0.6f) /
2); // gCupNames[GetCupIndex()]) + 8) * 0.6f) / 2);
- print_text1_center_mode_1((-(s32) (((f32) (get_string_width(D_800E76CC[gCCSelection]) + 8) * 0.6f) / 2) - arg0->column) + 0xF5,
- arg0->row + 0xE1, gCupNames[D_800DC540], 0, 0.6f, 0.6f);
- print_text1_center_mode_1((temp_s0 - arg0->column) + 0xF5, arg0->row + 0xE1,
- D_800E76CC[gGameModeSubMenuColumn[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]], 0, 0.6f, 0.6f);
+ print_text1_center_mode_1(
+ (-(s32) (((f32) (get_string_width(D_800E76CC[gCCSelection]) + 8) * 0.6f) / 2) - arg0->column) + 0xF5,
+ arg0->row + 0xE1, gCupNames[D_800DC540], 0, 0.6f, 0.6f);
+ print_text1_center_mode_1(
+ (temp_s0 - arg0->column) + 0xF5, arg0->row + 0xE1,
+ D_800E76CC[gGameModeSubMenuColumn[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]], 0, 0.6f, 0.6f);
}
void func_800A32B4(s32 arg0, s32 arg1, s32 characterId, s32 rank) {
@@ -7396,10 +7445,12 @@ void func_800A34A8(MenuItem* arg0) {
}
set_text_color(TEXT_BLUE_GREEN_RED_CYCLE_2);
temp_s0_3 = ((get_string_width(gCupNames[GetCupIndex()]) + 8) * 0.6f) / 2;
- print_text1_center_mode_1((-(s32) (((get_string_width(D_800E76CC[gCCSelection]) + 8) * 0.6f) / 2) - arg0->column) + 0xE6,
- arg0->row + 0xE1, gCupNames[D_800DC540], 0, 0.6f, 0.6f);
- print_text1_center_mode_1((temp_s0_3 - arg0->column) + 0xE6, arg0->row + 0xE1,
- D_800E76CC[gGameModeSubMenuColumn[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]], 0, 0.6f, 0.6f);
+ print_text1_center_mode_1(
+ (-(s32) (((get_string_width(D_800E76CC[gCCSelection]) + 8) * 0.6f) / 2) - arg0->column) + 0xE6,
+ arg0->row + 0xE1, gCupNames[D_800DC540], 0, 0.6f, 0.6f);
+ print_text1_center_mode_1(
+ (temp_s0_3 - arg0->column) + 0xE6, arg0->row + 0xE1,
+ D_800E76CC[gGameModeSubMenuColumn[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]], 0, 0.6f, 0.6f);
}
}
@@ -7509,8 +7560,7 @@ void func_800A3E60(MenuItem* arg0) {
}
set_text_color(TEXT_BLUE_GREEN_RED_CYCLE_1);
- print_text1_center_mode_1(arg0->column + 0x55, 0x19 - arg0->row,
- CourseManager_GetProps()->Name, 0, 0.6f, 0.6f);
+ print_text1_center_mode_1(arg0->column + 0x55, 0x19 - arg0->row, CourseManager_GetProps()->Name, 0, 0.6f, 0.6f);
set_text_color(TEXT_YELLOW);
print_text1_center_mode_1(arg0->column + 0x55, 0x28 - arg0->row, gLapTimeText, 0, 0.75f, 0.75f);
for (var_s1 = 0; var_s1 < 4; var_s1++) {
@@ -7543,11 +7593,11 @@ void func_800A3E60(MenuItem* arg0) {
if (var_v1 != 0) {
set_text_color(TEXT_BLUE);
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, 0x96);
- print_text_mode_2(0xB2 - arg0->column, arg0->row + (0xD * var_s1) + 0x93, gTextPauseButton[var_s1 + 1],
- 0, 0.75f, 0.75f);
+ print_text_mode_2(0xB2 - arg0->column, arg0->row + (0xD * var_s1) + 0x93,
+ gTextPauseButton[var_s1 + 1], 0, 0.75f, 0.75f);
} else {
- print_text_mode_1(0xB2 - arg0->column, arg0->row + (0xD * var_s1) + 0x93, gTextPauseButton[var_s1 + 1],
- 0, 0.75f, 0.75f);
+ print_text_mode_1(0xB2 - arg0->column, arg0->row + (0xD * var_s1) + 0x93,
+ gTextPauseButton[var_s1 + 1], 0, 0.75f, 0.75f);
}
}
break;
@@ -7576,9 +7626,8 @@ void func_800A3E60(MenuItem* arg0) {
if (D_8018EE10[var_s1].ghostDataSaved == 0) {
print_text_mode_1(0xBB - arg0->column, 0xAA + (0x1E * var_s1), D_800E7A44, 0, 0.45f, 0.45f);
} else {
- print_text_mode_1(0xBB - arg0->column, 0xAA + (0x1E * var_s1),
- CourseManager_GetProps()->Name,
- 0, 0.45f, 0.45f);
+ print_text_mode_1(0xBB - arg0->column, 0xAA + (0x1E * var_s1), CourseManager_GetProps()->Name, 0,
+ 0.45f, 0.45f);
}
}
break;
@@ -7614,12 +7663,12 @@ void func_800A3E60(MenuItem* arg0) {
break;
}
switch (arg0->state) { /* switch 2 */
- case 5: /* switch 2 */
- case 6: /* switch 2 */
- case 7: /* switch 2 */
- case 8: /* switch 2 */
- case 9: /* switch 2 */
- case 10: /* switch 2 */
+ case 5: /* switch 2 */
+ case 6: /* switch 2 */
+ case 7: /* switch 2 */
+ case 8: /* switch 2 */
+ case 9: /* switch 2 */
+ case 10: /* switch 2 */
var_v0_5 = &D_800E7390[arg0->state - 5];
break;
case 17: /* switch 2 */
@@ -7799,8 +7848,7 @@ void render_pause_menu_time_trials(MenuItem* arg0) {
gDisplayListHead = draw_box_wide(gDisplayListHead, 0, 0, 0x0000013F, 0x000000EF, 0, 0, 0, 0x0000008C);
set_text_color(TEXT_YELLOW);
- print_text1_center_mode_1(0x000000A0, 0x00000050, CourseManager_GetProps()->Name, 0, 1.0f,
- 1.0f);
+ print_text1_center_mode_1(0x000000A0, 0x00000050, CourseManager_GetProps()->Name, 0, 1.0f, 1.0f);
set_text_color(TEXT_RED);
print_text1_center_mode_1(0x0000009D, 0x00000060, gBestTimeText[0], 0, 0.8f, 0.8f);
temp_a0 = func_800B4E24(TIME_TRIAL_3LAP_RECORD_1);
@@ -7826,8 +7874,8 @@ void render_pause_menu_time_trials(MenuItem* arg0) {
func_800939C8(0x000000B3, 0x00000089, sp68, 0, 0.8f, 0.8f);
for (var_s0 = 0; var_s0 < 5; var_s0++) {
text_rainbow_effect(arg0->state - 11, var_s0, TEXT_GREEN);
- print_text_mode_1(D_800E8538[zero].column, D_800E8538[zero].row + (13 * var_s0), gTextPauseButton[var_s0], 0, 0.75f,
- 0.75f);
+ print_text_mode_1(D_800E8538[zero].column, D_800E8538[zero].row + (13 * var_s0), gTextPauseButton[var_s0], 0,
+ 0.75f, 0.75f);
}
}
@@ -7847,7 +7895,7 @@ void render_pause_menu_versus(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
gDisplayListHead = draw_box_wide(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
- temp_t0 + temp_t4, 0, 0, 0, 0x0000008C);
+ temp_t0 + temp_t4, 0, 0, 0, 0x0000008C);
temp_s3 = &D_800E8540[(gScreenModeSelection * 4) + (gIsGamePaused - 1)];
for (var_s0 = 0; var_s0 < 4; var_s0++) {
if (var_s0 > 0) {
@@ -7878,7 +7926,7 @@ void render_pause_grand_prix(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
gDisplayListHead = draw_box_wide(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
- temp_t0 + temp_t4, 0, 0, 0, 140);
+ temp_t0 + temp_t4, 0, 0, 0, 140);
temp_s3 = &D_800E85C0[(gScreenModeSelection * 4) + (gIsGamePaused - 1)];
temp_s0 = ((get_string_width(gCupNames[GetCupIndex()]) * one) + 10.0f) / 2;
temp_s1 = ((get_string_width(D_800E76CC[gCCSelection]) * one) + 10.0f) / 2;
@@ -7887,8 +7935,7 @@ void render_pause_grand_prix(MenuItem* arg0) {
set_text_color(TEXT_YELLOW);
print_text1_center_mode_1(160 + temp_s0, temp_s3->row - 50, D_800E76CC[gCCSelection], 0, 1.0f, 1.0f);
set_text_color(TEXT_YELLOW);
- print_text1_center_mode_1(160, temp_s3->row - 30, CourseManager_GetProps()->Name, 0, 1.0f,
- 1.0f);
+ print_text1_center_mode_1(160, temp_s3->row - 30, CourseManager_GetProps()->Name, 0, 1.0f, 1.0f);
for (var_s0 = 0; var_s0 < 2; var_s0++) {
text_rainbow_effect(arg0->state - 31, var_s0, TEXT_YELLOW);
print_text_mode_1(temp_s3->column, temp_s3->row + (var_s0 * 13), gTextPauseButton[var_s0 * 4], 0, 0.75f, 0.75f);
@@ -7911,7 +7958,7 @@ void render_pause_battle(MenuItem* arg0) {
temp_t3 = temp_v0->screenWidth / 2;
temp_t4 = temp_v0->screenHeight / 2;
gDisplayListHead = draw_box_wide(gDisplayListHead, temp_v1 - temp_t3, temp_t0 - temp_t4, temp_v1 + temp_t3,
- temp_t0 + temp_t4, 0, 0, 0, 0x0000008C);
+ temp_t0 + temp_t4, 0, 0, 0, 0x0000008C);
temp_s3 = &D_800E8600[(gScreenModeSelection * 4) + (gIsGamePaused - 1)];
for (var_a1 = 0; var_a1 < 4; var_a1++) {
if (var_a1 > 0) {
@@ -7981,8 +8028,8 @@ void render_menu_item_end_course_option(MenuItem* arg0) {
if (arg0->state == 0) {
if ((arg0->param1 >= 0x1E) && ((gGlobalTimer / 16) % 2)) {
why = get_string_width(gTextPauseButton[REPLAY]) * 0.8f;
- gDisplayListHead =
- draw_box_wide(gDisplayListHead, 0x000000C0, 0x00000021, (s32) (why) + 0xC6, 0x00000032, 0, 0, 0, 0x00000096);
+ gDisplayListHead = draw_box_wide(gDisplayListHead, 0x000000C0, 0x00000021, (s32) (why) + 0xC6, 0x00000032,
+ 0, 0, 0, 0x00000096);
set_text_color(TEXT_GREEN);
print_text_mode_1(0x000000BF, 0x00000030, gTextPauseButton[REPLAY], 0, 0.8f, 0.8f);
}
@@ -7997,10 +8044,9 @@ void render_menu_item_end_course_option(MenuItem* arg0) {
gDisplayListHead = draw_box_wide(gDisplayListHead, 0, 0, 0x0000013F, 0x000000EF, 0, 0, 0, var_s1);
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, var_s2);
set_text_color(TEXT_YELLOW);
- print_text1_center_mode_2(0x000000A0, 0x00000050, CourseManager_GetProps()->Name,
- 0, 1.0f, 1.0f);
+ print_text1_center_mode_2(0x000000A0, 0x00000050, CourseManager_GetProps()->Name, 0, 1.0f, 1.0f);
switch (arg0->state) {
- case 1:
+ case 1:
case 11:
case 12:
case 13:
@@ -8033,7 +8079,7 @@ void render_menu_item_end_course_option(MenuItem* arg0) {
for (var_s1 = 0; var_s1 < 6; var_s1++) {
text_rainbow_effect(arg0->state - 0xB, var_s1, TEXT_GREEN);
print_text_mode_2(D_800E8538[zero].column, D_800E8538[zero].row + (0xD * var_s1),
- gTextPauseButton[var_s1 + 1], 0, 0.75f, 0.75f);
+ gTextPauseButton[var_s1 + 1], 0, 0.75f, 0.75f);
}
break;
case 21:
@@ -8045,7 +8091,8 @@ void render_menu_item_end_course_option(MenuItem* arg0) {
set_text_color(TEXT_YELLOW);
temp_v0 = arg0->state - 0x15;
for (var_s1 = 0; var_s1 < 7; var_s1++) {
- print_text_mode_1(0x0000004D, 0x6E + (0xD * var_s1), D_800E798C[(temp_v0 * 7) + var_s1], 0, 0.8f, 0.8f);
+ print_text_mode_1(0x0000004D, 0x6E + (0xD * var_s1), D_800E798C[(temp_v0 * 7) + var_s1], 0, 0.8f,
+ 0.8f);
}
break;
case 30:
@@ -8061,9 +8108,8 @@ void render_menu_item_end_course_option(MenuItem* arg0) {
if (D_8018EE10[var_s1].ghostDataSaved == 0) {
print_text_mode_1(0x69 - arg0->column, (0x96 + (0x14 * var_s1)), D_800E7A44, 0, 0.75f, 0.75f);
} else {
- print_text_mode_1(0x69 - arg0->column, (0x96 + (0x14 * var_s1)),
- CourseManager_GetProps()->Name,
- 0, 0.75f, 0.75f);
+ print_text_mode_1(0x69 - arg0->column, (0x96 + (0x14 * var_s1)), CourseManager_GetProps()->Name,
+ 0, 0.75f, 0.75f);
}
}
break;
@@ -8098,12 +8144,12 @@ void render_menu_item_end_course_option(MenuItem* arg0) {
break;
}
switch (arg0->state) { /* switch 2 */
- case 11: /* switch 2 */
- case 12: /* switch 2 */
- case 13: /* switch 2 */
- case 14: /* switch 2 */
- case 15: /* switch 2 */
- case 16: /* switch 2 */
+ case 11: /* switch 2 */
+ case 12: /* switch 2 */
+ case 13: /* switch 2 */
+ case 14: /* switch 2 */
+ case 15: /* switch 2 */
+ case 16: /* switch 2 */
var_v0_9 = &D_800E73E0[arg0->state - 11];
break;
case 30: /* switch 2 */
@@ -8225,7 +8271,7 @@ void func_800A638C(MenuItem* arg0) {
}
void func_800A66A8(MenuItem* arg0, Unk_D_800E70A0* arg1) {
- Mtx *mtx;
+ Mtx* mtx;
f32 tmp;
static float x2, y2, z2;
static float x1, y1, z1;
@@ -8260,8 +8306,8 @@ void func_800A66A8(MenuItem* arg0, Unk_D_800E70A0* arg1) {
guMtxCatL(mtx, mtx + 1, mtx);
guTranslate(mtx + 1, arg1->column, arg1->row, 0.0f);
guMtxCatL(mtx, mtx + 1, mtx);
- //gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]),
- // (G_MTX_NOPUSH | G_MTX_LOAD) | G_MTX_MODELVIEW);
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount++]),
+ // (G_MTX_NOPUSH | G_MTX_LOAD) | G_MTX_MODELVIEW);
AddEffectMatrixFixed(G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
@@ -8517,11 +8563,11 @@ void menu_item_credits_render(MenuItem* arg0) {
if ((slideDirection == SLIDE_RIGHT) || (slideDirection != SLIDE_LEFT)) {
someScaling = gTextCreditsRenderInfo[creditIndex].textScaling;
print_text1_left(arg0->column, arg0->row, gCreditsText[creditIndex], arg0->param1 * someScaling,
- arg0->paramf * someScaling, someScaling);
+ arg0->paramf * someScaling, someScaling);
} else {
someScaling = gTextCreditsRenderInfo[creditIndex].textScaling;
print_text_mode_1(arg0->column, arg0->row, gCreditsText[creditIndex], arg0->param1 * someScaling,
- arg0->paramf * someScaling, someScaling);
+ arg0->paramf * someScaling, someScaling);
}
}
@@ -8600,7 +8646,8 @@ void handle_menus_with_pri_arg(s32 priSpecial) {
isRendered = false;
menuItem = &gMenuItems[i];
type = menuItem->type;
- if ((type == MENU_ITEM_UI_NO_CONTROLLER) || (type == MENU_ITEM_UI_START_RECORD_TIME) || (type == MENU_ITEM_PAUSE)) {
+ if ((type == MENU_ITEM_UI_NO_CONTROLLER) || (type == MENU_ITEM_UI_START_RECORD_TIME) ||
+ (type == MENU_ITEM_PAUSE)) {
if (priSpecial != 0) {
isRendered = true;
}
@@ -8612,8 +8659,8 @@ void handle_menus_with_pri_arg(s32 priSpecial) {
continue;
}
- switch (type) { /* switch 8; irregular */
- case MENU_ITEM_UI_LOGO_INTRO: /* switch 8 */
+ switch (type) { /* switch 8; irregular */
+ case MENU_ITEM_UI_LOGO_INTRO: /* switch 8 */
if (sIntroLogoTimer < 0x50) {
sIntroModelSpeed = 3.0f;
} else if (sIntroLogoTimer < 0x5A) {
@@ -8651,9 +8698,9 @@ void handle_menus_with_pri_arg(s32 priSpecial) {
case MENU_ITEM_TYPE_0D4: /* switch 8 */
func_800A97BC(menuItem);
break;
- case MENU_ITEM_UI_START_RECORD_TIME: /* switch 8 */
- switch (menuItem->state) { /* switch 9; irregular */
- case 0: /* switch 9 */
+ case MENU_ITEM_UI_START_RECORD_TIME: /* switch 8 */
+ switch (menuItem->state) { /* switch 9; irregular */
+ case 0: /* switch 9 */
if (gControllerFive->button & R_TRIG) {
menuItem->state = (s32) 1U;
play_sound2(SOUND_ACTION_PING);
@@ -8695,17 +8742,17 @@ void handle_menus_with_pri_arg(s32 priSpecial) {
case MENU_ITEM_UI_2P_GAME:
case MENU_ITEM_UI_3P_GAME:
case MENU_ITEM_UI_4P_GAME:
- switch (gMainMenuSelection) { /* switch 6 */
+ switch (gMainMenuSelection) { /* switch 6 */
case MAIN_MENU_OPTION: /* switch 6 */
- case MAIN_MENU_DATA: /* switch 6 */
- case MAIN_MENU_PLAYER_SELECT: /* switch 6 */
+ case MAIN_MENU_DATA: /* switch 6 */
+ case MAIN_MENU_PLAYER_SELECT: /* switch 6 */
func_800A9B9C(menuItem);
break;
- case MAIN_MENU_MODE_SELECT: /* switch 6 */
- case MAIN_MENU_MODE_SUB_SELECT: /* switch 6 */
- case MAIN_MENU_OK_SELECT: /* switch 6 */
- case MAIN_MENU_OK_SELECT_GO_BACK: /* switch 6 */
- case MAIN_MENU_MODE_SUB_SELECT_GO_BACK: /* switch 6 */
+ case MAIN_MENU_MODE_SELECT: /* switch 6 */
+ case MAIN_MENU_MODE_SUB_SELECT: /* switch 6 */
+ case MAIN_MENU_OK_SELECT: /* switch 6 */
+ case MAIN_MENU_OK_SELECT_GO_BACK: /* switch 6 */
+ case MAIN_MENU_MODE_SUB_SELECT_GO_BACK: /* switch 6 */
func_800A9C40(menuItem);
break;
}
@@ -8740,13 +8787,13 @@ void handle_menus_with_pri_arg(s32 priSpecial) {
case CHARACTER_SELECT_MENU_BOWSER:
func_800AAC18(menuItem);
switch (menuItem->type) {
- case CHARACTER_SELECT_MENU_MARIO:
- case CHARACTER_SELECT_MENU_LUIGI:
- case CHARACTER_SELECT_MENU_TOAD:
- case CHARACTER_SELECT_MENU_PEACH:
- case CHARACTER_SELECT_MENU_YOSHI:
- case CHARACTER_SELECT_MENU_DK:
- case CHARACTER_SELECT_MENU_WARIO:
+ case CHARACTER_SELECT_MENU_MARIO:
+ case CHARACTER_SELECT_MENU_LUIGI:
+ case CHARACTER_SELECT_MENU_TOAD:
+ case CHARACTER_SELECT_MENU_PEACH:
+ case CHARACTER_SELECT_MENU_YOSHI:
+ case CHARACTER_SELECT_MENU_DK:
+ case CHARACTER_SELECT_MENU_WARIO:
case CHARACTER_SELECT_MENU_BOWSER:
func_800AA69C(menuItem);
break;
@@ -8986,7 +9033,8 @@ void handle_menus_with_pri_arg(s32 priSpecial) {
menuItem = &gMenuItems[i];
if (menuItem && menuItem) {} // ?
type = menuItem->type;
- if ((type == MENU_ITEM_UI_NO_CONTROLLER) || (type == MENU_ITEM_UI_START_RECORD_TIME) || (type == MENU_ITEM_PAUSE)) {
+ if ((type == MENU_ITEM_UI_NO_CONTROLLER) || (type == MENU_ITEM_UI_START_RECORD_TIME) ||
+ (type == MENU_ITEM_PAUSE)) {
if (priSpecial != 0) {
isRendered = true;
}
@@ -9064,14 +9112,14 @@ void func_800A8564(MenuItem* arg0) {
switch (arg0->type) {
case 0xF:
var_a0 = D_0200487C;
- if ((gMainMenuSelection == MAIN_MENU_OK_SELECT) ||
- (gMainMenuSelection == MAIN_MENU_OK_SELECT_GO_BACK)) {
+ if ((gMainMenuSelection == MAIN_MENU_OK_SELECT) || (gMainMenuSelection == MAIN_MENU_OK_SELECT_GO_BACK)) {
var_a1 = 1;
}
break;
case 0x33:
var_a0 = D_02004B74;
- if ((gPlayerSelectMenuSelection == PLAYER_SELECT_MENU_OK) || (gPlayerSelectMenuSelection == PLAYER_SELECT_MENU_OK_GO_BACK)) {
+ if ((gPlayerSelectMenuSelection == PLAYER_SELECT_MENU_OK) ||
+ (gPlayerSelectMenuSelection == PLAYER_SELECT_MENU_OK_GO_BACK)) {
var_a1 = 1;
}
break;
@@ -9167,8 +9215,10 @@ void func_800A8A98(MenuItem* arg0) {
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_DECALRGBA);
for (someIndex = 0; someIndex < GetCupSize(); someIndex++) {
- if ((someIndex == GetCupCursorPosition()) && (gSubMenuSelection > SUB_MENU_MAP_SELECT_CUP) && (gModeSelection != GRAND_PRIX)) {
- if ((gSubMenuSelection == SUB_MENU_MAP_SELECT_COURSE) || (gSubMenuSelection == SUB_MENU_MAP_SELECT_BATTLE_COURSE)) {
+ if ((someIndex == GetCupCursorPosition()) && (gSubMenuSelection > SUB_MENU_MAP_SELECT_CUP) &&
+ (gModeSelection != GRAND_PRIX)) {
+ if ((gSubMenuSelection == SUB_MENU_MAP_SELECT_COURSE) ||
+ (gSubMenuSelection == SUB_MENU_MAP_SELECT_BATTLE_COURSE)) {
gDisplayListHead = draw_flash_select_case_slow(
gDisplayListHead, D_800E7208[someIndex][0].column + temp_s2, D_800E7208[someIndex][0].row + temp_s3,
D_800E7208[someIndex][1].column + temp_s2, D_800E7208[someIndex][1].row + temp_s3);
@@ -9205,8 +9255,8 @@ void func_800A8CA4(MenuItem* arg0) {
if ((var_s0 != (temp_v0->param1 % 4)) != 0) {
gDisplayListHead =
draw_box_wide(gDisplayListHead, D_800E7208[var_s0][0].column + temp_s2,
- D_800E7208[var_s0][0].row + temp_s3, D_800E7208[var_s0][1].column + temp_s2,
- D_800E7208[var_s0][1].row + temp_s3, 0, 0, 0, 0x00000064);
+ D_800E7208[var_s0][0].row + temp_s3, D_800E7208[var_s0][1].column + temp_s2,
+ D_800E7208[var_s0][1].row + temp_s3, 0, 0, 0, 0x00000064);
}
}
}
@@ -9490,7 +9540,8 @@ void func_800A97BC(MenuItem* arg0) {
if (i < 7) {
gControllerPakVisibleTableRows[i] = gControllerPakVisibleTableRows[i + 1];
} else {
- if ((gControllerPakVisibleTableRows[i - 1] == 0x10) || (gControllerPakVisibleTableRows[i - 1] == 0)) {
+ if ((gControllerPakVisibleTableRows[i - 1] == 0x10) ||
+ (gControllerPakVisibleTableRows[i - 1] == 0)) {
gControllerPakVisibleTableRows[i] = 0;
} else {
gControllerPakVisibleTableRows[i] = gControllerPakVisibleTableRows[i - 1] + 1;
@@ -9510,7 +9561,8 @@ void func_800A97BC(MenuItem* arg0) {
if (i > 1) {
gControllerPakVisibleTableRows[i] = gControllerPakVisibleTableRows[i - 1];
} else {
- if ((gControllerPakVisibleTableRows[i + 1] == 1) || (gControllerPakVisibleTableRows[i + 1] == 0)) {
+ if ((gControllerPakVisibleTableRows[i + 1] == 1) ||
+ (gControllerPakVisibleTableRows[i + 1] == 0)) {
gControllerPakVisibleTableRows[i] = 0;
} else {
gControllerPakVisibleTableRows[i] = gControllerPakVisibleTableRows[i + 1] - 1;
@@ -9715,15 +9767,15 @@ void func_800A9E58(MenuItem* arg0) {
temp_a1 = gGameModePlayerSelection[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]];
switch (arg0->state) { /* switch 5; irregular */
- case 0: /* switch 5 */
+ case 0: /* switch 5 */
if ((temp_a1 != sp20) && (temp_a1 != sp1C)) {
arg0->visible = 0;
} else {
arg0->param2 = gGameModeMenuColumn[gPlayerCount - 1];
- switch (gMainMenuSelection) { /* switch 2 */
- case MAIN_MENU_MODE_SELECT: /* switch 2 */
+ switch (gMainMenuSelection) { /* switch 2 */
+ case MAIN_MENU_MODE_SELECT: /* switch 2 */
case MAIN_MENU_MODE_SUB_SELECT: /* switch 2 */
- case MAIN_MENU_OK_SELECT: /* switch 2 */
+ case MAIN_MENU_OK_SELECT: /* switch 2 */
arg0->visible = 1;
temp_v0 = get_menu_item_player_count();
arg0->column = temp_v0->column;
@@ -9747,13 +9799,13 @@ void func_800A9E58(MenuItem* arg0) {
}
}
break;
- case 1: /* switch 5 */
- switch (gMainMenuSelection) { /* switch 3 */
- case MAIN_MENU_MODE_SELECT: /* switch 3 */
- case MAIN_MENU_MODE_SUB_SELECT: /* switch 3 */
- case MAIN_MENU_OK_SELECT: /* switch 3 */
- case MAIN_MENU_OK_SELECT_GO_BACK: /* switch 3 */
- case MAIN_MENU_MODE_SUB_SELECT_GO_BACK: /* switch 3 */
+ case 1: /* switch 5 */
+ switch (gMainMenuSelection) { /* switch 3 */
+ case MAIN_MENU_MODE_SELECT: /* switch 3 */
+ case MAIN_MENU_MODE_SUB_SELECT: /* switch 3 */
+ case MAIN_MENU_OK_SELECT: /* switch 3 */
+ case MAIN_MENU_OK_SELECT_GO_BACK: /* switch 3 */
+ case MAIN_MENU_MODE_SUB_SELECT_GO_BACK: /* switch 3 */
if ((temp_a1 != sp20) && (temp_a1 != sp1C)) {
arg0->visible = 0;
arg0->state = 0;
@@ -9778,13 +9830,13 @@ void func_800A9E58(MenuItem* arg0) {
break;
}
break;
- case 2: /* switch 5 */
- switch (gMainMenuSelection) { /* switch 4 */
- case MAIN_MENU_MODE_SELECT: /* switch 4 */
- case MAIN_MENU_MODE_SUB_SELECT: /* switch 4 */
- case MAIN_MENU_OK_SELECT: /* switch 4 */
- case MAIN_MENU_OK_SELECT_GO_BACK: /* switch 4 */
- case MAIN_MENU_MODE_SUB_SELECT_GO_BACK: /* switch 4 */
+ case 2: /* switch 5 */
+ switch (gMainMenuSelection) { /* switch 4 */
+ case MAIN_MENU_MODE_SELECT: /* switch 4 */
+ case MAIN_MENU_MODE_SUB_SELECT: /* switch 4 */
+ case MAIN_MENU_OK_SELECT: /* switch 4 */
+ case MAIN_MENU_OK_SELECT_GO_BACK: /* switch 4 */
+ case MAIN_MENU_MODE_SUB_SELECT_GO_BACK: /* switch 4 */
if ((temp_a1 != sp20) && (temp_a1 != sp1C)) {
arg0->visible = 0;
arg0->state = 0;
@@ -11256,7 +11308,7 @@ void func_800AD2E8(MenuItem* arg0) {
s32 index;
switch (arg0->state) { /* switch 3; irregular */
- case 0: /* switch 3 */
+ case 0: /* switch 3 */
arg0->column = -0x000000A0;
arg0->state = 1;
for (index = 0; index < ARRAY_COUNT(gGPPointRewards); index++) {
@@ -11558,7 +11610,7 @@ void func_800AD2E8(MenuItem* arg0) {
return;
}
switch (arg0->param1) { /* switch 3 */
- case 5: /* switch 3 */
+ case 5: /* switch 3 */
D_8015F890 = 0;
D_8015F892 = 1;
func_802903B0();
diff --git a/src/menus.h b/src/menus.h
index 1e82ec8d0..eec3027c8 100644
--- a/src/menus.h
+++ b/src/menus.h
@@ -49,12 +49,12 @@ enum SubMenuSelectionType {
SUB_MENU_ERASE_QUIT = SUB_MENU_ERASE_MIN,
SUB_MENU_ERASE_ERASE,
SUB_MENU_ERASE_MAX = SUB_MENU_ERASE_ERASE, // 0x1F
- SUB_MENU_SAVE_DATA_ERASED, // 0x20
+ SUB_MENU_SAVE_DATA_ERASED, // 0x20
SUB_MENU_COPY_PAK_FROM_GHOST_MIN = 0x28,
SUB_MENU_COPY_PAK_FROM_GHOST1_1P = SUB_MENU_COPY_PAK_FROM_GHOST_MIN,
SUB_MENU_COPY_PAK_FROM_GHOST2_1P,
SUB_MENU_COPY_PAK_FROM_GHOST_MAX = SUB_MENU_COPY_PAK_FROM_GHOST2_1P, // 0x29
- SUB_MENU_COPY_PAK_ERROR_2P_MIN, // 0x2A
+ SUB_MENU_COPY_PAK_ERROR_2P_MIN, // 0x2A
SUB_MENU_COPY_PAK_ERROR_NO_GHOST_DATA = SUB_MENU_COPY_PAK_ERROR_2P_MIN,
SUB_MENU_COPY_PAK_ERROR_NO_GAME_DATA,
SUB_MENU_COPY_PAK_ERROR_NO_PAK_2P,
@@ -95,10 +95,10 @@ enum MainMenuSelectionType {
MAIN_MENU_OPTION,
MAIN_MENU_DATA,
MAIN_MENU_PLAYER_SELECT,
- MAIN_MENU_MODE_SELECT, // Mario GP - T. Trials - VS - Battle
- MAIN_MENU_MODE_SUB_SELECT, // CC Selection and T.Trials options (Begin, Data)
- MAIN_MENU_OK_SELECT, // OK option after selecting a submode
- MAIN_MENU_OK_SELECT_GO_BACK, // OK option after going back from player select
+ MAIN_MENU_MODE_SELECT, // Mario GP - T. Trials - VS - Battle
+ MAIN_MENU_MODE_SUB_SELECT, // CC Selection and T.Trials options (Begin, Data)
+ MAIN_MENU_OK_SELECT, // OK option after selecting a submode
+ MAIN_MENU_OK_SELECT_GO_BACK, // OK option after going back from player select
MAIN_MENU_MODE_SUB_SELECT_GO_BACK // Used in T.Trials after going back to Data option from course data
};
@@ -108,7 +108,7 @@ enum MainMenuSelectionType {
enum PlayerSelectMenuSelectionTypes {
PLAYER_SELECT_MENU_NONE,
PLAYER_SELECT_MENU_MAIN,
- PLAYER_SELECT_MENU_OK, // OK option after selecting characters
+ PLAYER_SELECT_MENU_OK, // OK option after selecting characters
PLAYER_SELECT_MENU_OK_GO_BACK // OK option after going back from map select
};
@@ -178,11 +178,7 @@ enum DebugGotoSceneTypes {
/**
* @brief Options for gFadeModeSelection
*/
-enum FadeModeSelectionTypes {
- FADE_MODE_NONE,
- FADE_MODE_MAIN,
- FADE_MODE_LOGO
-};
+enum FadeModeSelectionTypes { FADE_MODE_NONE, FADE_MODE_MAIN, FADE_MODE_LOGO };
/**
* @brief Options for gControllerPakScrollDirection
@@ -226,7 +222,7 @@ extern f32 gIntroModelPosZ;
extern s32 gMenuFadeType;
extern s8 gCharacterGridSelections[];
-extern s8 gCharacterGridIsSelected[];
+extern bool gCharacterGridIsSelected[];
extern s8 gSubMenuSelection;
extern s8 gMainMenuSelection;
extern s8 gPlayerSelectMenuSelection;
@@ -242,8 +238,8 @@ extern s8 gTimeTrialDataCourseIndex;
extern s8 gCourseRecordsMenuSelection;
extern s8 gCourseRecordsSubMenuSelection;
extern s8 gDebugGotoScene;
-extern s8 gGhostPlayerInit;
-extern s8 gCourseMapInit;
+extern bool gGhostPlayerInit;
+extern bool gCourseMapInit;
extern s32 gMenuTimingCounter;
extern s32 gMenuDelayTimer;
extern s8 gDemoUseController;
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 59d76cfb9..9f2f814f4 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -62,7 +62,8 @@ GameEngine::GameEngine() {
}
}
- this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3, { 26800, 512, 1100 });
+ this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3,
+ { 26800, 512, 1100 });
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
@@ -70,18 +71,19 @@ GameEngine::GameEngine() {
this->context->InitGfxDebugger();
auto loader = context->GetResourceManager()->GetResourceLoader();
- loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY,
- "AudioBank", static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
- loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
+ loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY, "AudioBank",
+ static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
+ loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
- loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
+ loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSequence", static_cast<uint32_t>(SF64::ResourceType::Sequence), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
- loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY,
- "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
+ loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
+ RESOURCE_FORMAT_BINARY, "GenericArray",
+ static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
@@ -89,8 +91,8 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
- loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML,
- "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
+ loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
+ static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
@@ -109,14 +111,18 @@ GameEngine::GameEngine() {
"KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
"CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY,
- "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY,
- "Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
- "SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
- "UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
+ RESOURCE_FORMAT_BINARY, "TrackSections",
+ static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
+ RESOURCE_FORMAT_BINARY, "Waypoints",
+ static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
+ RESOURCE_FORMAT_BINARY, "SpawnData",
+ static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
+ RESOURCE_FORMAT_BINARY, "UnkSpawnData",
+ static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
}
void GameEngine::Create() {
@@ -128,7 +134,7 @@ void GameEngine::Create() {
#endif
}
-void GameEngine::Destroy(){
+void GameEngine::Destroy() {
AudioExit();
}
@@ -178,7 +184,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
// Audio
-void GameEngine::HandleAudioThread(){
+void GameEngine::HandleAudioThread() {
while (audio.running) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
@@ -200,14 +206,14 @@ void GameEngine::HandleAudioThread(){
create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
}
- AudioPlayerPlayFrame((u8 *) audio_buffer, 2 * num_audio_samples * 4);
+ AudioPlayerPlayFrame((u8*) audio_buffer, 2 * num_audio_samples * 4);
audio.processing = false;
audio.cv_from_thread.notify_one();
}
}
-void GameEngine::StartAudioFrame(){
+void GameEngine::StartAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.processing = true;
@@ -216,7 +222,7 @@ void GameEngine::StartAudioFrame(){
audio.cv_to_thread.notify_one();
}
-void GameEngine::EndAudioFrame(){
+void GameEngine::EndAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
@@ -235,16 +241,16 @@ void GameEngine::AudioInit() {
Instance->audioSequenceTable.resize(512);
Instance->banksTable.resize(512);
- for(auto& bank : *banksFiles){
+ for (auto& bank : *banksFiles) {
auto path = "__OTR__" + bank;
- const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(path.c_str()));
+ const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(path.c_str()));
this->bankMapTable[bank] = ctl->bankId;
SPDLOG_INFO("Loaded bank: {}", bank);
}
- for(auto& sequence : *sequences_files){
+ for (auto& sequence : *sequences_files) {
auto path = "__OTR__" + sequence;
- auto seq = static_cast<AudioSequenceData *>(ResourceGetDataByName(path.c_str()));
+ auto seq = static_cast<AudioSequenceData*>(ResourceGetDataByName(path.c_str()));
Instance->sequenceTable[seq->id] = path;
SPDLOG_INFO("Loaded sequence: {}", sequence);
}
@@ -268,7 +274,7 @@ void GameEngine::AudioExit() {
}
uint8_t GameEngine::GetBankIdByName(const std::string& name) {
- if(Instance->bankMapTable.contains(name)){
+ if (Instance->bankMapTable.contains(name)) {
return Instance->bankMapTable[name];
}
return 0;
@@ -296,17 +302,17 @@ extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
extern "C" CtlEntry* GameEngine_LoadBank(const uint8_t bankId) {
const auto engine = GameEngine::Instance;
- if(bankId >= engine->bankMapTable.size()){
+ if (bankId >= engine->bankMapTable.size()) {
return nullptr;
}
- if(engine->banksTable[bankId] != nullptr){
+ if (engine->banksTable[bankId] != nullptr) {
return engine->banksTable[bankId];
}
- for(auto& bank : engine->bankMapTable){
- if(bank.second == bankId){
- const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
+ for (auto& bank : engine->bankMapTable) {
+ if (bank.second == bankId) {
+ const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
engine->banksTable[bankId] = ctl;
return ctl;
}
@@ -328,20 +334,20 @@ extern "C" void GameEngine_UnloadBank(const uint8_t bankId) {
extern "C" AudioSequenceData* GameEngine_LoadSequence(const uint8_t seqId) {
auto engine = GameEngine::Instance;
- if(engine->sequenceTable[seqId].empty()){
+ if (engine->sequenceTable[seqId].empty()) {
return nullptr;
}
- if(engine->audioSequenceTable[seqId] != nullptr){
+ if (engine->audioSequenceTable[seqId] != nullptr) {
return engine->audioSequenceTable[seqId];
}
- auto sequences = static_cast<AudioSequenceData *>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
+ auto sequences = static_cast<AudioSequenceData*>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
engine->audioSequenceTable[seqId] = sequences;
return sequences;
}
-extern "C" uint32_t GameEngine_GetSequenceCount(){
+extern "C" uint32_t GameEngine_GetSequenceCount() {
auto engine = GameEngine::Instance;
return engine->sequenceTable.size();
}
@@ -367,7 +373,7 @@ static const char* sOtrSignature = "__OTR__";
extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
static const char* sOtrSignaturea = "__OTR__";
- return strncmp(data, sOtrSignaturea, strlen(sOtrSignaturea)) == 0;
+ return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
}
// struct TimedEntry {
diff --git a/src/port/GBIMiddleware.cpp b/src/port/GBIMiddleware.cpp
index b860b2b85..4f84c8e0b 100644
--- a/src/port/GBIMiddleware.cpp
+++ b/src/port/GBIMiddleware.cpp
@@ -31,7 +31,7 @@ extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) {
auto data = reinterpret_cast<char*>(texAddr);
- if (texAddr != 0 && GameEngine_OTRSigCheck(data)) {
+ if (texAddr != 0 && GameEngine_OTRSigCheck(data) == 1) {
const auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(data);
const auto type = static_cast<LUS::ResourceType>(res->GetInitData()->Type);
diff --git a/src/racing/actors.c b/src/racing/actors.c
index 45330916c..caf623554 100644
--- a/src/racing/actors.c
+++ b/src/racing/actors.c
@@ -9,6 +9,7 @@
#include <actor_types.h>
#include <defines.h>
#include <macros.h>
+#include <stdio.h>
#include "code_800029B0.h"
#include "main.h"
@@ -1387,16 +1388,16 @@ s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
// Cleanup unused actors
for (index = 0; index < m_GetActorSize(); index++) {
- //if (m_GetActor(index)->flags == 0) {
- //! @todo Commented out because deletes too soon.
- //m_DeleteActor(index);
- //gNumActors--;
+ // if (m_GetActor(index)->flags == 0) {
+ //! @todo Commented out because deletes too soon.
+ // m_DeleteActor(index);
+ // gNumActors--;
//}
}
gNumActors++;
struct Actor* actor = m_AddBaseActor();
actor_init(actor, pos, rot, velocity, actorType);
- return (s16)m_GetActorSize() - 1; // Return current index;
+ return (s16) m_GetActorSize() - 1; // Return current index;
}
UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType) {
@@ -2414,9 +2415,8 @@ void render_course_actors(struct UnkStruct_800DC5EC* arg0) {
gSPSetLights1(gDisplayListHead++, D_800DC610[1]);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
-
if (gModeSelection != BATTLE) {
- //func_80297340(camera);
+ // func_80297340(camera);
}
D_8015F8E0 = 0;
diff --git a/src/racing/skybox_and_splitscreen.c b/src/racing/skybox_and_splitscreen.c
index e81ef92b0..eaa6015d5 100644
--- a/src/racing/skybox_and_splitscreen.c
+++ b/src/racing/skybox_and_splitscreen.c
@@ -760,7 +760,7 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
s32 screenId = 0;
s32 screenMode = SCREEN_MODE_1P;
- switch(mode) {
+ switch (mode) {
case RENDER_SCREEN_MODE_1P_PLAYER_ONE:
func_802A53A4();
screenId = 0;
@@ -816,8 +816,8 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
break;
}
- struct UnkStruct_800DC5EC *screen = &D_8015F480[screenId];
- Camera *camera = &cameras[cameraId];
+ struct UnkStruct_800DC5EC* screen = &D_8015F480[screenId];
+ Camera* camera = &cameras[cameraId];
if (screenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
@@ -828,30 +828,34 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
- guPerspective(&gGfxPool->mtxPersp[cameraId], &perspNorm, gCameraZoom[cameraId], gScreenAspect, CourseManager_GetProps()->NearPersp, CourseManager_GetProps()->FarPersp, 1.0f);
+ guPerspective(&gGfxPool->mtxPersp[cameraId], &perspNorm, gCameraZoom[cameraId], gScreenAspect,
+ CourseManager_GetProps()->NearPersp, CourseManager_GetProps()->FarPersp, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[cameraId]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+ gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[cameraId]),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
- guLookAt(&gGfxPool->mtxLookAt[cameraId], camera->pos[0], camera->pos[1], camera->pos[2],
- camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0],
- camera->up[1], camera->up[2]);
+ guLookAt(&gGfxPool->mtxLookAt[cameraId], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
+ camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
+ gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]),
+ G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(screen);
if (D_800DC5C8 == 1) {
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
+ gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]),
+ G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(screen);
render_object(mode);
- switch(screenId) {
+ switch (screenId) {
case 0:
render_players_on_screen_one();
break;
@@ -867,7 +871,7 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
}
func_8029122C(screen, playerId);
- switch(playerId) {
+ switch (playerId) {
case 0:
func_80021B0C();
break;
diff --git a/src/stubs.c b/src/stubs.c
index 7624c6209..724f866d9 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -30,7 +30,8 @@ s32 mio0encode(s32 input, s32 arg1, s32 arg2) {
}
void tkmk00decode(u8* src, u8* arg1, u8* dest, s32 n) {
- memcpy(dest, src, 0x1000);
+ dest = src;
+ // memcpy((void*) dest, (void*) src, 0x1000);
}
void osStartThread(OSThread* thread) {