| Age | Commit message (Collapse) | Author |
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* Create Cloud.cpp
* Create Cloud.h
* Fix the cloud
* Cleanup
* More cleanup
* Update Track.h
* Refactor SkyboxCloud position calculations
* Update SkyboxStar.cpp
* Update SkyboxStar.cpp
* Refactor SkyboxStar.cpp by removing redundant code
* Update SkyboxCloud.cpp
* Refactor SkyboxSnow.cpp by reordering includes
* Update SkyboxCloud.h
* Refactor SkyboxStar.h for improved formatting
* Impl skyboxcloud
* Update comment
* update comment
* Work now
* Fully impl Sky
* Fix define
* Fix args
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Changed from Starship to SpaghettiKart
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* Update Game.h
* Update Game.h
* Update macros.h
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* Update BombKart.cpp
* Update BombKart.h
* Update PlayerBombKart.cpp
* Update Text.cpp
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* Update render.inc.c
* FI improvements
* Rename
* Update PortMenu.cpp
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* Added surround option.
* Added surround effect.
* Remove printf.
* fix.
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Co-authored-by: Lywx <kiritodev01@gmail.com>
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* Update Seagull.cpp
* Update Seagull.h
* Update Thwomp.cpp
* Update Thwomp.h
* Update Crab.cpp
* Update render.inc.c
* Update Mole.cpp
* Update Mole.h
* Update Mole.cpp
* Update Thwomp.cpp
* Update Thwomp.cpp
* Update Thwomp.cpp
* Update HotAirBalloon.cpp
* Update HotAirBalloon.cpp
* Update ChainChomp.cpp
* Update Hedgehog.h
* Update Hedgehog.cpp
* Update Snowman.cpp
* Update Flagpole.h
* Update Flagpole.cpp
* Update Flagpole.cpp
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* Update BombKart.cpp
* Update BombKart.h
* Update PlayerBombKart.cpp
* Update PlayerBombKart.cpp
* Update PlayerBombKart.h
* Update PlayerBombKart.h
* Update PlayerBombKart.cpp
* Update PlayerBombKart.cpp
* Update PlayerBombKart.h
* Update PlayerBombKart.h
* Update PlayerBombKart.cpp
* Update PlayerBombKart.cpp
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* Update PortMenu.cpp
* Update menus.c
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* Update render_player.c
* Refactor FrameInterpolation_RecordOpenChild calls
* Update GrandPrixBalloons.cpp
* Modify func_80053D74 to include an additional parameter
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Update main.c
* Update skybox_and_splitscreen.c
* Adjust framebuffer handling in race_logic_loop
Reorder framebuffer clearing and creation for proper rendering.
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* Fix NON_PORTABLE build. Ship::Context needs to be initialized before resolving files. Move offending calls inside functions where they are used. Those will always be called after GameEngine() which runs Ship::Context::CreateUninitializedInstance() early.
* Replace hardcoded string mk64.o2r and spaghetti.o2r with variables game_asset_file and engine_asset_file.
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* fix build on OpenBSD
* Update src/port/Game.cpp
* Update ceremony_and_credits.c
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* Delete docs/tracks/finishline.blend
* Delete docs/tracks/finishline.fbx
* Add files via upload
* Add files via upload
* Delete docs/tracks/template 1.0.blend
* Add template, fix images probably
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* Add finishline model
* Add finishline
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* Update docs
* Fix
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* aaa
* New menus
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* Update custom-track.md
* Update custom-track.md
* Fix
* fix2
* more fix
* anotehr fix
* some fix
* fixes
* more fix
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* impl Custom track transparency and clip
* Rename DrawWater to DrawTransparency
* Impl z-sorting for transparent mesh
* Interp work
* rename track function
* cleanup
* Revert texture interp
* Further revert
* Update Harbour
* Impl custom track path select
* Add check
* Fix compile
* Fix function extern
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* use more unique ptr and fix a shell crash
* remove useless mods folder
* add even more unique_ptr
* Update KoopaTroopaBeach.cpp
* restore a throw
* Update Game.cpp
* automatically create mods folder
* fix oob in external by assuming that all 8 player can make sound
* better texture loading
* add destructor for gameobject
* avoid out of bound in audio sample
* Update FrameInterpolation.cpp
* Update torch
* invert condition
* adjust interpolation
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* use more unique ptr and fix a shell crash
* remove useless mods folder
* add even more unique_ptr
* Update KoopaTroopaBeach.cpp
* restore a throw
* Update Game.cpp
* automatically create mods folder
* fix oob in external by assuming that all 8 player can make sound
* better texture loading
* add destructor for gameobject
* avoid out of bound in audio sample
* Update FrameInterpolation.cpp
* Update torch
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* fix id koopa troopa beach
* make id of cup more robust
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* Update Lakitu.cpp
* Update Lakitu.h
* Update code_8006E9C0.c
* Update Lakitu.cpp
* Add mCameraId member to Lakitu class
* Update code_8006E9C0.c
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* Update spawn_players.c
* Update spawn_players.c
* Update code_80280000.c
* Update Game.cpp
* Add CM_ThrowRuntimeError function declaration
* Update spawn_players.c
* Modify CM_ThrowRuntimeError for improved error handling
Increased the buffer size for error messages and added a crash description.
* Update Game.cpp
* Update Game.cpp
* Update Game.h
* Update Game.h
* Update Game.h
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* Update collision.c
* Update collision.c
* Update collision.c
* Update collision.c
* Update spawn_players.c
* Fix return value in collision detection function
Corrected return value for point inside triangle check.
* Update collision.c
* Update spawn_players.c
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* Impl RandomItem class
* Refactor func
* Impl RandomItemTable
* Revert probability inaccuracy
* Remove unnecessary comment
* Fix compile, probably
* As per review 1
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Impl triple shell
* CPUs can throw greenshells backwards
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Authored-by: Luiz Henrique <luizlink64@gmail.com>
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* Player bitflag attributes (pr 750 from the decomp)
Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com>
* remove WATER_NO_INTERACTION
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Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* fix Ressource name
* add a fallback
* use the correct name for dk jungle
* use the correct name for macos intel CI
* add print
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* Fix finishline for toads turnpike in extra
* Fixed trash bin in extra
* Refactor fov
* Update scene.json
* Allow setting fog
* impl fog save & load
* Fix modifying resourceName and rename editor namespace to trackeditor
* small change
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* Fix finishline for toads turnpike in extra
* Fixed trash bin in extra
* Refactor fov
* Update scene.json
* Allow setting fog
* impl fog save & load
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Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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