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2025-05-15Fix compile (#199)MegaMech
* Fixes made so far * Fixes up until linking * Moved GetInterpreter() to a single function under the Engine.h * Updated shader files included with assets, added exception for Linux for including SDL2_net * Removed osSetTime stub(for now) * Adjustments to get it to compile + run * Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-05-15Fix build (#197)MegaMech
2025-05-14Impl new intro (#193)MegaMech
* Update menus * Update CMakeLists.txt * Add Ship * Impl hm ship actors * Update HM course * Impl new intro * Finish intro scene * Rename * Start Editor Work * raycast works * Fix ScreenRayTrace in widescreen * Basic Actor Picking * wip * Editor use vtx collision * gizmo work * otr works for object picking * Impl objects for editor * actor init * Update * Add all axis move (freemove) * Docking Windows works here * Setup imgui layout for editor * Editor Snap to Ground works * Basic Scene Explorer Works * Editor get actor names * Impl editor object names * impl Editor Play and Pause buttons * Editor translate works while paused * Fix freecam lighting * Added adjustable track properties to editor * Editor matrix, icons, rotation, impl light * Setup Track Properties 1 * Editor tooling wip * Load modded o2rs * Don't enable hud if editor is enabled * Updates * SceneManager nearly working * Fix mario kart 64 intro logo sizing * Fix Rotator * Finish new matrix translation code * Cleanup headers * Cleanup * Cleanup 2 * Cleanup 3 * Prevent divize by zero crash * Add visible circle for translate in all axis * Editor scaling/rot works properly now * Scale All_Axis evenly * Fixes to includes to work on Linux. * Removed overfilled arguments in gfx_create_framebuffer() * Added missing function definitions to Game.h * Editor sun face the camera * Add rotation model to gizmo * Add new handles * Failed attempt at transforming collision * Impl water volume * Import fast64 paths * water surface * Scene Setup 1 * Custom Track O2R almost working needs testing * Custom Track Load path O2r * Render custom track. Wip collision * Add missing function * Debug Spawning Custom O2R Track * Import courses working now * Fix memory leak * Remove New Track Button * Engine.cpp more consistent with sf64 * Fix Editor Enable Button * Editor Accurate mouse click drag objects * Editor selects closest object and cleanup * Gizmo rot and scale collision working * Remove constexpr from IRotator * Impl properties for location/rot/scale * Better Properties display, swap rot handles * Fix content browser dock and editor now disabled by default * Remove GameInfoWindow, Multiplayer Button, and FPS Slider * Disable Editor when its disabled * Add new logo to hm intro * Fix pause menu item box cursor * Remove minimap from Course::from_json and to_json * Impl Import Minimap * Fix custom minimap rendering * minimap uses extension .png * Refactor minimap * Freecam only for player 1 * GrandPrix Balloons work in custom track * Track Id is now std::string and outside of Props * Moved editor assets to be included in ship.o2r * Fixed GenerateO2R to package the correct folder and save to the correct filename * Linux specific changes. * Added "#include <stdio.h>" that required them * Changed how the "ship.o2r" file is loaded to allow it to load the file from within appimages. * Changed the Linuxdeploy version to avoid errors later when the Github Actions creates appimages(same fix applied to other ports.) * Revert "Moved editor assets to be included in ship.o2r" This reverts commit 05704c01f761baa67a83e357d9765f5c6b5e3fdb. * Added back files(this time without LUS changes) * Changed workflow file to use correct filename for assets file. * Missed a few spots in the workflow file. * Added .desktop file and made corrections to the main workflow. * Added the rest of upstream CMakeLists.txt * disabled USE_NETWORKING * New InverseMatrix * Renamed both .o2r files to be more accurate to its contents. * Reverted CmakeList.txt --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
2025-03-07Fixed compilation errorKiritoDv
2025-03-07Fixed MacOS BuildKiritoDv
2025-03-07Fixed some compilation issuesKiritoDv
2025-03-07Fixed compilationKiritoDv
2025-02-08Impl Reset button and fix some naming (#190)MegaMech
* Compile works now * Update menus * Update CMakeLists.txt
2025-02-08Updated cmake againKiritoDv
2025-02-07Compile works now (#189)MegaMech
2025-02-07Fix Compile (#188)MegaMech
* Fix freecam rotation smoothing * Configure freecam controller * Fix cont z button and impl freecam on/off events * Add torch static comp * Fixed cmake * Copied yamls * Fixed cmake * Added github workflows * Update CMakeLists.txt --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-02-07Torch Static Compile (#187)MegaMech
* Fix freecam rotation smoothing * Configure freecam controller * Fix cont z button and impl freecam on/off events * Add torch static comp * Fixed cmake * Copied yamls --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-02-04fix a problem with cmake and fix animation in menu (#184)coco875
2025-02-04Modern Menu (#183)Malkierian
* Add modern menu. Add and include LUS cvars .cmake file for macro usage in modern menu. * Un-ignore new .cmake * Copy new Resolution Editor stuff from 2ship (incomplete). Fix fullscreen checkbox. Finish changes for new UIWidgets. Cleanup ShipUtils. * Remove duplicate asm-differ entry from .gitmodules. * Re-implement Freecam options. * Cleanup freecam character follow buttons. Partially re-implement Multiplayer window as enhancement sidebar (needs text input widget to finish). Cleanup disables. --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-02-04Optimize Sound Mixer (#182)coco875
* Add sse2neon * Optimize Sound Mixer * Replace ssize_t with size_t * Remove a #ifndef NO_SEGMENTED_MEMORY block
2025-01-23Game.cpp and World.cpp Cleanup (#159)MegaMech
* Remove CProperties and delete dup Properties from World.h * Improvement * Fix compile * Cleanup * Document gRaceState * wip cleanup * compile * Impl PlayerBombKart * Rename CourseManager_ to CM_ * Finish renames m_ to CM_ * cleanup * Remove extra printf --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-01-18O2R Support (#158)inspectredc
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-01-06Make freecam work on DX and fix controllerMegaMech
2024-12-13Impl trophyMegaMech
2024-12-05load course dl textures from otr and move objectsMegaMech
2024-11-15Fix jumbotronMegaMech
2024-10-15[modding] Add Actors (#113)MegaMech
* fix * Add Actors * Refactor * Update Game.cpp
2024-10-05fix wamr windows normally (#107)coco875
2024-10-05[Modding] start add wasm integration (#84)coco875
* start add wasm integration * some test * some improvement * try more language * expend try with python * update * half working python * improve and extend test * get py2wasm work but not so well * convert to use in cpp * start prepare multimodule * improve a little by using cpp (but still not great) * Update wasm.cpp * try ocaml * add a working example of python with a not complete function * remove type to be even more curse * start add a proper mod loader * allow mod to communicate between * example of hook --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-10-05[modding] Course Mod Support (#104)MegaMech
* Course Manager * Course * Test * Render * That escalated quickly * update * properties * Properties * test * Fix compile * Add World * skycolours * Skybox Colours done * Cleanup * test * Game runs again * update * Game run again * Cup Works * continue * Add Courses * clouds * changes * fixes * update * Fix compile * update * A few changes * More Updates * More refactors * Fixes * Fix ai behaviour * Changes * Fix courses * test course test not working * CUSTOM * TestCourse works kinda * fixes * test course works * cleanup --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-17update libultraship (#96)coco875
* update libultraship * Update CMakeLists.txt
2024-09-10Fix compile (#80)MegaMech
* Fix compile * Fix compile * Fix mtx in fb effects --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-10[enhancement] Freecam (#56)MegaMech
* Create noclip.c * Create noclip.h * Update camera.c * Update render_courses.c * Update ImguiUI.cpp * Freecam Done * Add smoothing to window * Update freecam * focus player * fix * Update freecam.c * Update freecam.h * Update render_courses.c * Update FreecamWindow.cpp * Update Engine.cpp * Move vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-08-02fix conflict of GBI_UCODE, update submodule, and fix conflict in header (#33)coco875
2024-07-28dumb windows and linux difference (#25)coco875
2024-07-26Renames & seg 3 & 5 texture fixes (#19)MegaMech
* Remove tools/torch * Auto compile torch and extract * Re-implement soh's implementation of lus implementation of an array * Fix static actors in mr * Update * Updated torch * Updated lus * uncomment * Fix collision * Renames * More renaming * Collision Renames * Update collision.c * Collision Documentation (#640) * Collision related renames * Update * update lus * Bug fixes * remove tabs * fixes * fixes * Fix kart textures * Networking * net * Add networking * Update * Cleanup * Fix balloon rendering * Fix lakitu and red shell * fixes * Implement new random system --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-06-13Take7 (#17)MegaMech
2024-06-11Update lus (#16)MegaMech
* Updates
2024-05-22Changes for OTR (#15)MegaMech
* Bunch of fixes
2024-05-03Changes (#9)MegaMech
2024-05-03Fixed more errors, we are rendering the logo, YayKiritoDv
2024-05-03A lot of fixesMegaMech
2024-05-02More fixesMegaMech
2024-05-02FixesMegaMech
2024-05-01Some error fixingMegaMech
2024-05-01WIP CompilationKiritoDv