| Age | Commit message (Collapse) | Author |
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* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Revamp progress script, change file structure and remove unused asm
* Add text when there's no GLOBAL_ASM remaining (100%)
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* Rename wayPoint to waypoint
* other
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* Move course folders
* Rename model to vertices
* Rename packed to displaylists
* Rename displaylists to course_displaylists.inc.c
* rename vertices to course_vertices
* makefile cleanup
* Rename trophy_model to ceremony_data
* move ceremony_data.inc.c to ending folder
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* Add new utility to calculate packed dl end and vertex count
Requires changing a bunch of actual references to packed dl lists
with raw numbers. Which feels extremely bad but it doesn't match
otherwise.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Hard code array lenghts in appropriate headers
Use macros to generate the vertex counts and packed dl end points
Heavily dependent on the array lengths being accurate. If they
aren't stuff will break.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* F3DEX old commands changes
* Changed commands using gspQuadrangle to gspTri2
* Replaced mk_quad with gspQuadrangle.
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* Update building of packed_dl files
* Expose course_data symbols to linker.
* Remove undefined_syms for course data
* Update ctx_includes
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Matched code
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* Add some structs related to model animation
Also reorder some of the data in the course files that have model
animation.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Rename a bunch of D_06XXXXXX variables
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Link packed DLs into course data
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Make adjustments to the Mario Raceway course file
Added quotes in "*.mk" to the find command for finding the .mk files.
* Make adjustments to the Choco Mountain course file
* Make adjustments to the Frappe Snowland course file
* Make adjustments to the Toad's Turnpike course file
* Make adjustments to the Moo Moo Farm course file
* Make adjustments to the Luigi Raceway course file
* Make adjustments to the Koopa Troopa Beach course file
* Make adjustments to the Kalimari Desert course file
* Make adjustments to the Bowser's Castle course file
* Make adjustements to the Wario Stadium course file
* Make adjustments to the Sherbet Land course file
* Make adjustments to the Royal Raceway course file
* Make adjustments to the Banshee Boardwalk course file
* Make adjustments to the Yoshi Valley course file
* Make adjustments to the Rainbow Road course file
* Make adjustments to the Big Donut course file
* Make adjustments to the Block Fort course file
* Remove some unneeded lines from the Makefile
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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* Fix building course_data files
* wip warnings
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* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
in the ROM.
each frame has a palette that is actually
composed of 2 other, incomplete palettes. As such, the existent
extract.py isn't really able to handle them.
* Move a variety of assets to new extract tool
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* remove semi-colon
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* Match memory, remove warnings, fix fake matches
* label switch
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* Updated final displaylist symbol
* Cleaned up loader script
* Random changes
* Various naming and decomp
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* Disassembled all courses; packed DLs and course data.
* Added displaylist packer
* Minor documentation and naming
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* Make the course models in a more Makefiley way
Required renaming one of the course directories to match the name
used elsewhere in the project
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
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* Added bss
* Decompiled course vertex data and moved packed.s
* Added recomp
* Added new line char to the end of a few audio files
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