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2024-05-03A lot of fixesMegaMech
2024-02-28Match the last 2 data files (#574)Tyler McGavran
* Match the last 2 data files Signed-off-by: Taggerung <tyler.taggerung@email.com> * Update one of the file names based on comments Signed-off-by: Taggerung <tyler.taggerung@email.com> * Fix bad path in onomatopoeia asset file Signed-off-by: Taggerung <tyler.taggerung@email.com> --------- Signed-off-by: Taggerung <tyler.taggerung@email.com> Co-authored-by: Taggerung <tyler.taggerung@email.com>
2023-11-09Proper linkage for textures in course display lists (#443)Tyler McGavran
* Proper linkage for textures in course display lists * Does not use new_extract_assets. This tool is small and easy to maintain on its own. * Auto generate the linkonly files Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07More audio stuff (#488)Tyler McGavran
* Match create_next_audio_frame_task Required some variable renaming and other changes * Match synthesis_execute I'm not entirly sure about the way we have stuff ifdef'd in PR/abi.h. I feel like we're doing something slightly wrong there * Match synthesis_do_one_audio_update There's something super fucked with the way our ifdef's work in abi.h. It is going to demand a lot more attention sometime in the future. * Rename a couple functions Also had to hack up the ABI file a bit. I'm convinced that we don't need nor want to have the EU/Shindou/US split thing the SM64 code does. There's probably just the 1 ABI version being used and we need to figure out what it looks like Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07Give names to a lot of object spawn locations (#486)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27Linkage for the ceremony_data file (#478)Tyler McGavran
* Linkage for the ceremony_data file Cleaned up all but 1 undefined symbol from the 0x0B range. The one leftover may be something from texture_tkmk00. Or atleast, that's what I think. Can't say for certain * Startup logo linkage Cleaned up a bunch of unused items from assets.json too Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27Place variables from data_0DD0A0 to code_800029B0 (#477)Tyler McGavran
They match when placed there, although its not immediately clear that they truly belong there. But a match is a match. Also cleaned up a bunch of .h files that had references to the newly matched variables. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19EU 1.0 OK (#265)MegaMech
* EU 1.0 ok * EU 1.1 ok Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19Match audio/external.c BSS segment (#470)Tyler McGavran
* Match audio/external.c BSS segment Also fix a misnamed function found in audio/heap, used in audio/load * Match audio/seqplayer .data section * Match func_800C76C0 That was the last function referencing some fake variables, so it should be possible to match audio/external's .data section as well * Match audio/external's .data section The only thing in src/audio left to be matched is audio/external's .text section. There's probably some beautifying that could be done to data/sound_data, but that is a future problem Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-07Various Naming (#445)coco875
* Mass renames
2023-09-20Migrate some rodata files to C, for files in NEEDS_RODATA state (#427)AloXado320
* Migrate some rodata files to C, for file on NEEDS_RODATA state * clarify odd texture variable, split unused vertices * Remove unused file
2023-09-15More audio matches (#420)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-13Lots of matches in the audio code (#417)Tyler McGavran
* Lots of audio matches Fully matched heap.c, lots of load.c and some stuff in seqplayer.c Matched heap.c's BSS segement and moved some BSS stuff out of load.c into data.c, since that where it appears to belong according to SM64. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-09Assorted matches in audio/external (#413)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-08Cleanup undefined_syms for all the course data (#407)Tyler McGavran
* Update building of packed_dl files * Expose course_data symbols to linker. * Remove undefined_syms for course data * Update ctx_includes Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-05Small matches, nothing super special (#400)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-31Move ro/data for code_80091750 into the appropriate c/asm files (#393)Tyler McGavran
* Migrated data and rodata for code_80091750 And it even matches when built! Minor annoyances: There are some EUC-JP strings in `func_800A6E94` and `func_800A69C8` that are currently in byte form. The asm files don't get put through `icnov` so we can't have them as strings until they're parent functions are matched. `func_8009F5E0` has the symbol `D_800E7594` replaced with the actual number `0x800e7594`. The symbol in question is almost certainly fake, but I can't figure out what its meant to be. So I've hardcoded it for the time being to make the migration possible. * Fully match all the NEEDS_RODATA functions Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20Versus mode Bomb Kart stuff (#375)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-15Migrate audio/port_eu data (#370)Tyler McGavran
* All work done in audio * Migrate audio/port_eu data * Refereshed m2c * Got the bss segment matching too Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-10Match Segment 3 -> Matched code_80280650.c (#363)MegaMech
* Match & doc code_80280650.c * Update readme
2023-08-09Matched code_80091440.c and named gDemoMode variable (#358)MegaMech
* matched code_80091440.c * Named gDemoMode * Remove asm for matching func * Matched and namings for random_u16_credits func in code_80280650.c
2023-08-06Some mathes and some non-matchings in code_80057C60 (#352)Tyler McGavran
* Some matches and some non-matchings in code_80057C60 * Mirgrate code_80057C60 rw data Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04Lots of code_80071F00 matches (#347)Tyler McGavran
* Lots of code_80071F00 matches Also removed a bunch of fake variables related to the object list. Also gave names to some of the members of the object list type Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-17Rename some data files to indicate teh code file they belong to (#343)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-17Assorted matches (#346)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11Move plan data for code_8008C1D0 into asm files (#340)Tyler McGavran
Had to create a new file in order to get stuff matching right, even though making a separate file for just 3 functions is incredibly silly. Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11Move some data into kart_dma.c (#338)Tyler McGavran
* Move texture data into kart_dma.c Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11Migrate rodata for code_80005FD0 into asm files (#332)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30Add some more asset make and json files (#322)Tyler McGavran
Course outlines, course previews, unused traffic light, and character portraits Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28Make adjustments to most course files (#318)Tyler McGavran
* Make adjustments to the Mario Raceway course file Added quotes in "*.mk" to the find command for finding the .mk files. * Make adjustments to the Choco Mountain course file * Make adjustments to the Frappe Snowland course file * Make adjustments to the Toad's Turnpike course file * Make adjustments to the Moo Moo Farm course file * Make adjustments to the Luigi Raceway course file * Make adjustments to the Koopa Troopa Beach course file * Make adjustments to the Kalimari Desert course file * Make adjustments to the Bowser's Castle course file * Make adjustements to the Wario Stadium course file * Make adjustments to the Sherbet Land course file * Make adjustments to the Royal Raceway course file * Make adjustments to the Banshee Boardwalk course file * Make adjustments to the Yoshi Valley course file * Make adjustments to the Rainbow Road course file * Make adjustments to the Big Donut course file * Make adjustments to the Block Fort course file * Remove some unneeded lines from the Makefile Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-17New asset extraction utility (#306)Tyler McGavran
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored in the ROM. each frame has a palette that is actually composed of 2 other, incomplete palettes. As such, the existent extract.py isn't really able to handle them. * Move a variety of assets to new extract tool --------- Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-31Match credits (#297)Tyler McGavran
* Match credits data and ro data Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-29Massive data relocation (#295)Tyler McGavran
Mostly relocating rodata from data/* files to the appropriate asm/nonmatching/* files, although there is some plain data relocating to be found in here too. Big change to note is the addition of the code_802AAA70.c file, split from memory.c. Based on some padding in the ro/data for memory it seems clear that a split is needed, although it is not clear that exact spot chosen for the split is correct. Still, it gets the file padding for the ro/data and text segments correct so it can't be too wrong. Also included is an update to the asm_processor tool to support the .hword directive. I made a PR to the main repo of that project with an identical change and it was accepted. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-26Relocated rodata for code_800431B0 (#293)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-24Relocate rodata for some OS related function (#292)Tyler McGavran
Required moving a struct def to another file, and I renamed a struct to something nicer Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-21Move all ro/data for code_8001F980 out of data/* (#291)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-02-06Clean up some more bin2c calls from the Makefile (#286)Tyler McGavran
* Remove some bin2c calls from the Makefile * Found a way to make n64graphics use shared tluts * Added an option that makes n64graphics operate in a mode where it takes an image and tlut (as pngs) and spits out the appropriate CI8 indices inc.c form * Turns out all the TLUTs for Lakitu are kept in one place, far away from the textures that use them * Names some textures and tluts * Pretty helpful actually, helped identify where a few different objects types are initialized. Should be a little useful to whoever dives into the object stuff more deeply * Minor cleanup in n64graphics * Added some comments, gave more appropriate names to some variables. * Leaving the new mode argument as `-Z` for now Signed-off-by: Taggerung <tyler.taggerung@gmail.com> * Textures compile using makefile rules * Patched n64 graphics memory leak and ci output * Added memset16safe to initialize ci palettes to magic numbers (transparent pixels). --------- Signed-off-by: Taggerung <tyler.taggerung@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-01-31Some assorted matches (#289)Tyler McGavran
Also renamed a couple variables Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-03Couple matches and giving names to some textures (#285)Tyler McGavran
* Give names to some textures * Match a couple functions * Remove a use of bin2c from the makefile * Its a little strange, but two of the portrait textures share a TLUT. I believe this necessitates that the portraits be part of the same PNG file. * 2nd portrait referenced in undefined_syms.txt Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-29Yet more assorted matches (#278)Tyler McGavran
* Yet more assorted matches Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-21Assorted matches, mostly focussing on 80027D00 (#277)Tyler McGavran
* Assorted Matches * Matches in code_80027D00 Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-21Matches in 80281fa0, render_courses, and create defines for sound cues. (#276)MegaMech
* Matches, add permute, and add notice to quick runners * 80281fa0 matches, render_courses, and create defines for audio * Renamed 80281fa0.h, func naming, and deleted data_121DA0 * Added clang format * Matched load_surface_map * Match func in memory.c
2022-11-15Matches for audio/external (#273)Tyler McGavran
A lot of these matches come from observing the external audio stuff in SM64 and realizing that a bunch a couple of the structs in MK64 are just expanded version of their SM64 counterpart. Presumably all the expansions are for handling the doppler effect, although I can't say that with certainty Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-07Matches for code_80281FA0.c (#272)MegaMech
* Matches for code_80281FA0.c
2022-11-06Lots and lots of audio code copied from SM64 (#270)Tyler McGavran
* Lots of audio decomp * effects and playback are 100% matched * Took some notes from the SM64 Makefile to get the right compiler options for a couple files * Added the audio files to rename_symbol utility Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-01Assorted, unrelated matches (#267)Tyler McGavran
* Assorted matches Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-08Match the rest of actors.h (#254)Tyler McGavran
* Matched rest of actors and more Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-01code_8001F980 decomp + profiler doc + more (#250)MegaMech
2022-07-15Match a variety of functions (#245)Tyler McGavran
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-11Split out some unused asm and documented main.c (#242)MegaMech
* Splitting out unused asm * Documented main.c