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AgeCommit message (Expand)Author
2022-05-11Added more actor types and some defines (#194)Tyler McGavran
2022-05-06Add some more actor types, match a function (#191)Tyler McGavran
2022-05-04Add types for shell and triple shell parent (#190)Tyler McGavran
2022-04-26More actor decomp (#184)MegaMech
2022-04-26Actor decomp (#183)MegaMech
2022-04-18Mostly match a few functions in memory.c (#178)Tyler McGavran
2022-04-16audio load.c decomp (#176)MegaMech
2022-03-03fix audio pointers allowing rom shifts again (#169)MegaMech
2022-02-13Replace mk_Vtx_Flag type with GBI provided Vtx (#160)Tyler McGavran
2022-02-02Identify a credits related struct (#156)Tyler McGavran
2022-01-27Add struct for D_8018CA70 (#153)Tyler McGavran
2022-01-27Match functions in code_80071F00 related to D_80165C18 (#151)ChiefFruitcake
2022-01-24Add in a struct for surface map entires (#150)Tyler McGavran
2022-01-24More function matching in code_80057C60 (#149)ChiefFruitcake
2022-01-22Variety of changes (#147)Tyler McGavran
2022-01-21code_80057C60 (#146)ChiefFruitcake
2022-01-18Fix a small discrepancy with kart_attributes (#145)Tyler McGavran
2022-01-18Match 4 functions in math_util, do some tidying up of imports for math_util (...Tyler McGavran
2022-01-18code_8008C1D0 part 3 (#143)ChiefFruitcake
2022-01-18Move texture data from asm to C (#142)Tyler McGavran
2022-01-17Identify active screen mode, relabel accordingly (#141)Maciek Baron
2022-01-15Match a variety of functions, remove an extraneous data file (#140)Tyler McGavran
2022-01-15code_8008C1D0 part 2 (#138)ChiefFruitcake
2022-01-14Match functions related to balloon status (#137)Maciek Baron
2022-01-12Match a variety functions (#136)Tyler McGavran
2022-01-12Match several functions, add item values (#130)Maciek Baron
2022-01-11code_8008C1D0 - player struct functions (#135)ChiefFruitcake
2022-01-09Update the GfxPool struct and match some functions (#134)Tyler McGavran
2022-01-09code_800AF9B0 - ghost data (#133)ChiefFruitcake
2022-01-06More matching in code_800AF9B0 (#131)ChiefFruitcake
2022-01-04Add a couple header files, add some mips_to_c of some previously un-decomped ...Tyler McGavran
2022-01-03Match a variety of functions, identify a struct type and some related variabl...Tyler McGavran
2022-01-02Relabel/identify more variables and functions based on current knowledge (#127)Maciek Baron
2022-01-01Add player and controller labels, rename function (#123)Maciek Baron
2022-01-01Naming global variables related to menu navigation (#119)ChiefFruitcake
2021-12-31First decompile attempt. code_800AF9B0 (#121)ChiefFruitcake
2021-12-31Match assorted functions and identify a variable (#122)Tyler McGavran
2021-12-26Texture related structs and some controller pak menu stuff (#116)Tyler McGavran
2021-12-26decomp more 80057C60.c to reach 20 percent (#118)MegaMech
2021-12-24Menu selection global variable (#113)ChiefFruitcake
2021-12-24Decomped more crash_screen, code_80280650, fixed import shortcut (#115)MegaMech
2021-12-20Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code (#105)Maciek Baron
2021-12-19Match a couple functions related to text color (#96)Tyler McGavran
2021-12-14Rename a couple variables (#93)Tyler McGavran
2021-12-13Identified variables related to title screen demos (#92)Tyler McGavran
2021-12-11Identified some variables related to sound mode (#90)Tyler McGavran
2021-12-09Decomped gfx setup code & changed player pos coords to array (#84)CoderStig
2021-12-05Imported remaining .text undefined symsCoderStig
2021-12-04Identification of some race related varaibles (#78)Tyler McGavran
2021-11-29Fix bad merge conflict resolution in defines.h (#72)Tyler McGavran